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124 lines
3.4 KiB
C++
124 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Tony Tough source code
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*
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* Copyright (c) 1997-2003 Nayma Software
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*/
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#include "tony/gfxengine.h"
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#include "tony/tony.h"
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namespace Tony {
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RMInput::RMInput() {
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// Setup mouse fields
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_clampMouse = false;
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_mousePos.set(0, 0);
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_leftButton = _rightButton = false;
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_leftClickMouse = _leftReleaseMouse = false;
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_rightClickMouse = _rightReleaseMouse = false;
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Common::fill((byte *)&_event, (byte *)&_event + sizeof(Common::Event), 0);
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// Setup keyboard fields
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Common::fill(&_keyDown[0], &_keyDown[350], 0);
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}
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RMInput::~RMInput() {
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}
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void RMInput::poll() {
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_leftClickMouse = _leftReleaseMouse = _rightClickMouse = _rightReleaseMouse = false;
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// Get pending events
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while (g_system->getEventManager()->pollEvent(_event) && !g_vm->shouldQuit()) {
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switch (_event.type) {
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case Common::EVENT_MOUSEMOVE:
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case Common::EVENT_LBUTTONDOWN:
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case Common::EVENT_LBUTTONUP:
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case Common::EVENT_RBUTTONDOWN:
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case Common::EVENT_RBUTTONUP:
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_mousePos.set(_event.mouse.x, _event.mouse.y);
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if (_event.type == Common::EVENT_LBUTTONDOWN) {
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_leftButton = true;
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_leftClickMouse = true;
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} else if (_event.type == Common::EVENT_LBUTTONUP) {
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_leftButton = false;
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_leftReleaseMouse = true;
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} else if (_event.type == Common::EVENT_RBUTTONDOWN) {
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_rightButton = true;
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_rightClickMouse = true;
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} else if (_event.type == Common::EVENT_RBUTTONUP) {
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_rightButton = false;
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_rightReleaseMouse = true;
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} else
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continue;
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// Since a mouse button has changed, don't do any further event processing this frame
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return;
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case Common::EVENT_KEYDOWN:
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// Check for debugger
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if ((_event.kbd.keycode == Common::KEYCODE_d) && (_event.kbd.flags & Common::KBD_CTRL)) {
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// Attach to the debugger
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g_vm->_debugger->attach();
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g_vm->_debugger->onFrame();
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} else {
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// Flag the given key as being down
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_keyDown[(int)_event.kbd.keycode] = true;
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}
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return;
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case Common::EVENT_KEYUP:
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_keyDown[(int)_event.kbd.keycode] = false;
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return;
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default:
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break;
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}
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}
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}
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bool RMInput::mouseLeft() {
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return _leftButton;
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}
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bool RMInput::mouseRight() {
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return _rightButton;
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}
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/**
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* Return true if a key has been pressed
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*/
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bool RMInput::getAsyncKeyState(Common::KeyCode kc) {
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// The act of testing for a particular key automatically clears the state, to prevent
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// the same key being registered in multiple different frames
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bool result = _keyDown[(int)kc];
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_keyDown[(int)kc] = false;
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return result;
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}
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} // End of namespace Tony
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