scummvm/scumm
Andrew Kurushin 70fc8eff65 fix compile warning
svn-id: r19664
2005-11-19 10:45:41 +00:00
..
imuse_digi sync head with branch. 2005-11-09 19:59:57 +00:00
insane Add missing break. Thanks to Cody56 2005-10-26 14:08:45 +00:00
smush Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
.cvsignore
actor.cpp Match original games, caused assert in earlt versions of freddi. 2005-11-05 00:11:49 +00:00
actor.h Load/Save palette correctly in HE99 games. 2005-10-22 04:08:48 +00:00
akos.cpp Detect where wizImage type 1 should be flipped. 2005-11-05 13:05:52 +00:00
akos.h Read from XMAP resource directly, instead of reading into memory. 2005-10-29 01:59:18 +00:00
base-costume.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
base-costume.h Read from XMAP resource directly, instead of reading into memory. 2005-10-29 01:59:18 +00:00
bomp.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
bomp.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
boxes.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
boxes.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
camera.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
charset.cpp Fixed typo in error message. 2005-11-17 15:58:26 +00:00
charset.h Cleanup. 2005-11-06 08:56:50 +00:00
costume.cpp Read from XMAP resource directly, instead of reading into memory. 2005-10-29 01:59:18 +00:00
costume.h Read from XMAP resource directly, instead of reading into memory. 2005-10-29 01:59:18 +00:00
cursor.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
debugger.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
debugger.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
dialogs.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
dialogs.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
floodfill_he.cpp Add floodFill support for wizImages. 2005-11-01 00:52:25 +00:00
floodfill_he.h Added flood fill support. Pajama2 puzzle seems to be ok now 2005-10-18 19:17:19 +00:00
gfx.cpp Don't do full-screen updates when smooth-scrolling, but only update the changed part(s) (Patch from Cody56, enhanced by Fingolfin). 2005-11-18 00:01:46 +00:00
gfx.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
help.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
help.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
imuse_internal.h fixed compilation, changed to struct as it's declared 2005-10-26 18:32:58 +00:00
imuse_player.cpp Got rid of 'ref' code (or rather: hack) in the save/load system 2005-10-22 23:42:12 +00:00
imuse.cpp Got rid of 'ref' code (or rather: hack) in the save/load system 2005-10-22 23:42:12 +00:00
imuse.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
input.cpp SCUMM 6 games use VAR_VOICE_MODE too, based on Sam & Max win32 disasm. 2005-11-15 22:50:14 +00:00
instrument.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
instrument.h Switch iMuse to use Serialiazable, too (at least partially) 2005-10-22 22:18:44 +00:00
intern.h Opcode is used by HE71 too. 2005-11-16 05:08:11 +00:00
logic_he.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
logic_he.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
midiparser_eup.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
midiparser_ro.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
module.mk Added flood fill support. Pajama2 puzzle seems to be ok now 2005-10-18 19:17:19 +00:00
music.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
nut_renderer.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
nut_renderer.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
object.cpp Don't do full-screen updates when smooth-scrolling, but only update the changed part(s) (Patch from Cody56, enhanced by Fingolfin). 2005-11-18 00:01:46 +00:00
object.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
palette_he.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
palette.cpp in v7/v8, remapPaletteColor() ignores color 255 2005-11-01 02:43:54 +00:00
player_mod.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_mod.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_nes.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_nes.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_v1.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_v1.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_v2.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_v2.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_v2a.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_v2a.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_v3a.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_v3a.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
resource_v2.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
resource_v3.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
resource_v4.cpp Remove excess newline. 2005-10-28 04:27:54 +00:00
resource_v7he.cpp Update debug output. 2005-11-05 10:46:28 +00:00
resource_v7he.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
resource.cpp Fix the bundled Macintosh version of FT demo. 2005-11-19 03:37:34 +00:00
resource.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
room.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
saveload.cpp SCUMM 6 games use VAR_VOICE_MODE too, based on Sam & Max win32 disasm. 2005-11-15 22:50:14 +00:00
saveload.h To match the original v7/v8 interpreters, use BlastTexts to display the subtitles. This allows to fix the bug #1092993. As this is quite an important change, regressions may appear. You've been warned :) 2005-11-02 21:47:44 +00:00
script_c64.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
script_v2.cpp Wrap sentance lines in NES maniac. 2005-11-01 11:27:41 +00:00
script_v5.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
script_v6.cpp COMI delays use minutes too, so remove hack. 2005-10-21 23:31:23 +00:00
script_v6he.cpp Remove old debug output 2005-10-18 14:00:07 +00:00
script_v7he.cpp The 'TextOn' ini setting is checked by earlier HE games too. 2005-11-16 06:51:02 +00:00
script_v8.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
script_v72he.cpp Update comments. 2005-11-17 10:49:39 +00:00
script_v80he.cpp Opcode is used by HE71 too. 2005-11-16 05:08:11 +00:00
script_v90he.cpp Opcode is used by HE71 too. 2005-11-16 05:08:11 +00:00
script_v100he.cpp Fix regression, must not be an int16. 2005-11-06 06:18:19 +00:00
script.cpp Update comments. 2005-11-17 10:49:39 +00:00
script.h Added a warning (this is a very tempting way to break savegames :-) 2005-10-21 22:49:59 +00:00
scumm-md5.h Add some German HE demos. 2005-11-19 04:07:47 +00:00
scumm.cpp Add some German HE demos. 2005-11-19 04:07:47 +00:00
scumm.h Fix the bundled Macintosh version of FT demo. 2005-11-19 03:37:34 +00:00
sound.cpp Revert to warnings when certain music/speech files aren't found 2005-11-17 23:41:53 +00:00
sound.h Turn class Sound into a Serializable 2005-10-21 23:04:58 +00:00
sprite_he.cpp Revert +1 change, causes more glitches in lost. 2005-11-06 11:29:08 +00:00
sprite_he.h No need to pass savegameVersion to saveOrLoad, the serializer already knows it 2005-10-22 22:54:59 +00:00
string.cpp fix compile warning 2005-11-19 10:45:41 +00:00
thumbnail.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
usage_bits.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
usage_bits.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
util.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
util.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
vars.cpp Still no subtitles in HE70/71 too. 2005-11-16 07:08:38 +00:00
verbs.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
verbs.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
wiz_he.cpp Detect where wizImage type 1 should be flipped. 2005-11-05 13:05:52 +00:00
wiz_he.h Detect where wizImage type 1 should be flipped. 2005-11-05 13:05:52 +00:00