scummvm/engines/pegasus/Game_Shell/CGameState.h
2011-07-20 09:27:11 -04:00

108 lines
4.0 KiB
C++
Executable File

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PEGASUS_GAMESHELL_CGAMESTATE_H
#define PEGASUS_GAMESHELL_CGAMESTATE_H
#include "pegasus/Game_Shell/Headers/Game_Shell_Types.h"
namespace Common {
class Error;
class ReadStream;
class WriteStream;
}
namespace Pegasus {
class CGameState {
public:
static Common::Error WriteGameState(Common::WriteStream *stream);
static Common::Error ReadGameState(Common::ReadStream *stream);
static void ResetGameState();
static void GetCurrentLocation(tNeighborhoodID &neighborhood, tRoomID &room, tDirectionConstant &direction);
static void SetCurrentLocation(const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction);
static tNeighborhoodID GetCurrentNeighborhood();
static void SetCurrentNeighborhood(const tNeighborhoodID neighborhood);
static tRoomID GetCurrentRoom();
static void SetCurrentRoom(const tRoomID room);
static tDirectionConstant GetCurrentDirection();
static void SetCurrentDirection(const tDirectionConstant direction);
static tRoomViewID GetCurrentRoomAndView();
static void GetNextLocation(tNeighborhoodID &neighborhood, tRoomID &room, tDirectionConstant &direction);
static void SetNextLocation(const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction);
static tNeighborhoodID GetNextNeighborhood();
static void SetNextNeighborhood(const tNeighborhoodID neighborhood);
static tRoomID GetNextRoom();
static void SetNextRoom(const tRoomID room);
static tDirectionConstant GetNextDirection();
static void SetNextDirection(const tDirectionConstant direction);
static void GetLastLocation(tNeighborhoodID &neighborhood, tRoomID &room, tDirectionConstant &direction);
static void SetLastLocation(const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction);
static tNeighborhoodID GetLastNeighborhood();
static void SetLastNeighborhood(const tNeighborhoodID neighborhood);
static tRoomID GetLastRoom();
static void SetLastRoom(const tRoomID room);
static tDirectionConstant GetLastDirection();
static void SetLastDirection(const tDirectionConstant direction);
static tRoomViewID GetLastRoomAndView();
static void GetOpenDoorLocation(tRoomID &room, tDirectionConstant &direction);
static void SetOpenDoorLocation(const tRoomID room, const tDirectionConstant direction);
static tRoomID GetOpenDoorRoom();
static void SetOpenDoorRoom(const tRoomID room);
static tDirectionConstant GetOpenDoorDirection();
static void SetOpenDoorDirection(const tDirectionConstant direction);
static tRoomViewID GetDoorOpenRoomAndView();
static bool IsCurrentDoorOpen();
protected:
static tNeighborhoodID gCurrentNeighborhood;
static tRoomID gCurrentRoom;
static tDirectionConstant gCurrentDirection;
static tNeighborhoodID gNextNeighborhoodID;
static tRoomID gNextRoomID;
static tDirectionConstant gNextDirection;
static tNeighborhoodID gLastNeighborhood;
static tRoomID gLastRoom;
static tDirectionConstant gLastDirection;
static tRoomID gOpenDoorRoom;
static tDirectionConstant gOpenDoorDirection;
};
} // End of namespace Pegasus
#endif