mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 20:55:19 +00:00
82b86d495e
svn-id: r18232
194 lines
4.3 KiB
C++
194 lines
4.3 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004-2005 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "common/config-manager.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "common/file.h"
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#include "saga/saga.h"
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#include "saga/actor.h"
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#include "saga/isomap.h"
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#include "saga/resnames.h"
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#include "saga/script.h"
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#include "saga/interface.h"
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#include "saga/scene.h"
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#include "saga/render.h"
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#define CURRENT_SAGA_VER 1
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namespace Saga {
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struct SaveGameHeader {
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uint32 type;
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uint32 size;
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uint32 version;
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char name[SAVE_TITLE_SIZE];
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};
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static char emptySlot[] = "[New Save Game]";
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//TODO:
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// - delete savegame
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char* SagaEngine::calcSaveFileName(uint slotNumber) {
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static char name[MAX_FILE_NAME];
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sprintf(name, "%s.s%02d", _targetName.c_str(), slotNumber);
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return name;
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}
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char *SagaEngine::getSaveFileName(uint idx) {
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if (idx >= MAX_SAVES) {
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error("getSaveFileName wrong idx");
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}
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return _saveFileNames[idx];
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}
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void SagaEngine::fillSaveList() {
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int i;
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bool marks[MAX_SAVES];
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Common::InSaveFile *in;
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SaveGameHeader header;
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char *name;
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name = calcSaveFileName(MAX_SAVES);
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name[strlen(name) - 2] = 0;
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_saveFileMan->listSavefiles(name, marks, MAX_SAVES);
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for (i = 0; i < MAX_SAVES; i++) {
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_saveFileNames[i][0] = 0;
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}
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_saveFileNamesCount = 0;
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i = 0;
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while (i < MAX_SAVES) {
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if (marks[i]) {
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name = calcSaveFileName(i);
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if (!(in = _saveFileMan->openForLoading(name))) {
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break;
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}
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in->read(&header, sizeof(header));
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if (header.type != MKID('SAGA')) {
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error("SagaEngine::load wrong format");
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}
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strcpy(_saveFileNames[_saveFileNamesCount], header.name);
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delete in;
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_saveFileNamesCount++;
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}
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i++;
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}
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}
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void SagaEngine::save(const char *fileName, const char *saveName) {
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Common::OutSaveFile *out;
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SaveGameHeader header;
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if (!(out = _saveFileMan->openForSaving(fileName))) {
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return;
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}
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header.type = MKID('SAGA');
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header.size = 0;
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header.version = CURRENT_SAGA_VER;
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strcpy(header.name, saveName);
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out->write(&header, sizeof(header));
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// Surrounding scene
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out->writeSint32LE(_scene->getOutsetSceneNumber());
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// Inset scene
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out->writeSint32LE(_scene->currentSceneNumber());
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_interface->saveState(out);
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_actor->saveState(out);
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out->writeSint16LE(_script->_commonBufferSize);
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out->write(_script->_commonBuffer, _script->_commonBufferSize);
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out->writeSint16LE(_isoMap->getMapPosition().x);
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out->writeSint16LE(_isoMap->getMapPosition().y);
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delete out;
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}
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void SagaEngine::load(const char *fileName) {
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Common::InSaveFile *in;
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int commonBufferSize;
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int sceneNumber, insetSceneNumber;
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int mapx, mapy;
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SaveGameHeader header;
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if (!(in = _saveFileMan->openForLoading(fileName))) {
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return;
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}
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in->read(&header, sizeof(header));
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if (header.type != MKID('SAGA')) {
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error("SagaEngine::load wrong format");
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}
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// Surrounding scene
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sceneNumber = in->readSint32LE();
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// Inset scene
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insetSceneNumber = in->readSint32LE();
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_interface->loadState(in);
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_actor->loadState(in);
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commonBufferSize = in->readSint16LE();
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in->read(_script->_commonBuffer, commonBufferSize);
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mapx = in->readSint16LE();
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mapy = in->readSint16LE();
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delete in;
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_isoMap->setMapPosition(mapx, mapy);
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_scene->clearSceneQueue();
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_scene->changeScene(sceneNumber, ACTOR_NO_ENTRANCE, kTransitionNoFade);
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if (insetSceneNumber != sceneNumber) {
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_render->drawScene();
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_scene->clearSceneQueue();
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_scene->changeScene(insetSceneNumber, ACTOR_NO_ENTRANCE, kTransitionNoFade);
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}
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// FIXME: When save/load screen will be implemented we should
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// call these after that screen left by user
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_interface->draw();
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}
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} // End of namespace Saga
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