mirror of
https://github.com/libretro/scummvm.git
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554640ee8a
svn-id: r50333
64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef MOHAWK_SAVELOAD_H
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#define MOHAWK_SAVELOAD_H
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#include "common/savefile.h"
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#include "common/str.h"
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namespace Mohawk {
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class MohawkEngine_Riven;
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enum {
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kCDSaveGameVersion = 0x00010000,
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kDVDSaveGameVersion = 0x00010100
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};
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class RivenSaveLoad {
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public:
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RivenSaveLoad(MohawkEngine_Riven*, Common::SaveFileManager*);
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~RivenSaveLoad();
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Common::StringArray generateSaveGameList();
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bool loadGame(Common::String);
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bool saveGame(Common::String);
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void deleteSave(Common::String);
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private:
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MohawkEngine_Riven *_vm;
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Common::SaveFileManager *_saveFileMan;
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Common::MemoryWriteStreamDynamic *genVERSSection();
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Common::MemoryWriteStreamDynamic *genNAMESection();
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Common::MemoryWriteStreamDynamic *genVARSSection();
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Common::MemoryWriteStreamDynamic *genZIPSSection();
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};
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} // End of namespace Mohawk
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#endif
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