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Broken Sword 2's options dialog allows you to mute any of speech, sound and sound effects, whereas ScummVM's options dialog just has one "master" mute setting. This is an attempt to keep them better in sync, though it's not perfect. Still, it may be good enough to fix bug #3032763 ("SWORD2: Mute setting does not work"). svn-id: r51218 |
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.. | ||
animation.cpp | ||
animation.h | ||
anims.cpp | ||
console.cpp | ||
console.h | ||
controls.cpp | ||
controls.h | ||
debug.cpp | ||
debug.h | ||
defs.h | ||
events.cpp | ||
function.cpp | ||
header.h | ||
icons.cpp | ||
interpreter.cpp | ||
interpreter.h | ||
layers.cpp | ||
logic.cpp | ||
logic.h | ||
maketext.cpp | ||
maketext.h | ||
memory.cpp | ||
memory.h | ||
menu.cpp | ||
module.mk | ||
mouse.cpp | ||
mouse.h | ||
music.cpp | ||
object.h | ||
palette.cpp | ||
protocol.cpp | ||
render.cpp | ||
resman.cpp | ||
resman.h | ||
router.cpp | ||
router.h | ||
saveload.cpp | ||
saveload.h | ||
screen.cpp | ||
screen.h | ||
scroll.cpp | ||
sound.cpp | ||
sound.h | ||
speech.cpp | ||
sprite.cpp | ||
startup.cpp | ||
sword2.cpp | ||
sword2.h | ||
sync.cpp | ||
walker.cpp |