scummvm/engines/sword2
Torbjörn Andersson cc6f4f4cdc SWORD2: Improve sync between local and global "mute" settings
Broken Sword 2's options dialog allows you to mute any of speech, sound
and sound effects, whereas ScummVM's options dialog just has one
"master" mute setting. This is an attempt to keep them better in sync,
though it's not perfect. Still, it may be good enough to fix bug
#3032763 ("SWORD2: Mute setting does not work").

svn-id: r51218
2010-07-23 19:52:58 +00:00
..
animation.cpp Another video player regression: When the palette changes, look up the 2010-05-23 11:16:10 +00:00
animation.h Another video player regression: When the palette changes, look up the 2010-05-23 11:16:10 +00:00
anims.cpp Cleanup. 2010-07-16 03:07:30 +00:00
console.cpp Added an "fxq" debugger command to print the FX queue. I guess it might help in 2010-04-01 16:11:29 +00:00
console.h Added an "fxq" debugger command to print the FX queue. I guess it might help in 2010-04-01 16:11:29 +00:00
controls.cpp
controls.h
debug.cpp
debug.h
defs.h
events.cpp
function.cpp
header.h
icons.cpp
interpreter.cpp Make sure that all the parameters to an mcode command are initialised. This 2010-05-06 19:00:39 +00:00
interpreter.h
layers.cpp
logic.cpp
logic.h
maketext.cpp
maketext.h
memory.cpp
memory.h
menu.cpp
module.mk
mouse.cpp
mouse.h
music.cpp Cleanup. 2010-07-16 03:07:30 +00:00
object.h
palette.cpp
protocol.cpp
render.cpp This should fix the scaler Valgrind warning reported in (but probably not the 2010-04-17 17:23:30 +00:00
resman.cpp
resman.h Remove PalmOS port 2010-07-17 18:41:38 +00:00
router.cpp
router.h
saveload.cpp COMMON: Get rid of Common::StringList 2010-03-18 15:54:40 +00:00
saveload.h
screen.cpp
screen.h This should fix the scaler Valgrind warning reported in (but probably not the 2010-04-17 17:23:30 +00:00
scroll.cpp
sound.cpp Rewrote playMovieSound() to keep it from hogging memory in the resource 2010-05-15 08:38:19 +00:00
sound.h Added an "fxq" debugger command to print the FX queue. I guess it might help in 2010-04-01 16:11:29 +00:00
speech.cpp
sprite.cpp This should fix the scaler Valgrind warning reported in (but probably not the 2010-04-17 17:23:30 +00:00
startup.cpp
sword2.cpp SWORD2: Improve sync between local and global "mute" settings 2010-07-23 19:52:58 +00:00
sword2.h COMMON: Move Common::RandomSource to common/random.* 2010-03-18 15:07:11 +00:00
sync.cpp
walker.cpp