mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 10:19:27 +00:00
474d49946f
svn-id: r47179
161 lines
3.4 KiB
C++
161 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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* Plays films within a scene, takes into account the actor in each 'column'.
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*/
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#ifndef TINSEL_BMV_H
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#define TINSEL_BMV_H
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#include "common/file.h"
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#include "sound/audiostream.h"
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#include "sound/mixer.h"
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#include "tinsel/coroutine.h"
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#include "tinsel/object.h"
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#include "tinsel/palette.h"
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namespace Tinsel {
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class BMVPlayer {
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bool bOldAudio;
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/// Set when a movie is on
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bool bMovieOn;
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/// Set to kill one off
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bool bAbort;
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/// For escaping out of movies
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int bmvEscape;
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/// Movie file pointer
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Common::File stream;
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/// Movie file name
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char szMovieFile[14];
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/// Pointers to buffers
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byte *bigBuffer;
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/// Next data to use to extract a frame
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int nextUseOffset;
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/// Next data to use to extract sound data
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int nextSoundOffset;
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/// When above offset gets to what this is set at, rewind
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int wrapUseOffset;
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/// The offset of the most future packet
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int mostFutureOffset;
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/// The current frame
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int currentFrame;
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int currentSoundFrame;
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/// Number of packets currently in RAM
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int numAdvancePackets;
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/// Next slot that will be read from disc
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int nextReadSlot;
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/// Set when the whole file has been read
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bool bFileEnd;
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/// Palette
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COLORREF moviePal[256];
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int blobsInBuffer;
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struct {
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POBJECT pText;
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int dieFrame;
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} texts[2];
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COLORREF talkColour;
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int bigProblemCount;
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bool bIsText;
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int movieTick;
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int startTick;
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uint32 nextMovieTime;
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uint16 Au_Prev1;
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uint16 Au_Prev2;
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byte *ScreenBeg;
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byte *screenBuffer;
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bool audioStarted;
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Audio::QueuingAudioStream *_audioStream;
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Audio::SoundHandle _audioHandle;
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int nextMaintain;
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public:
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BMVPlayer();
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void PlayBMV(CORO_PARAM, SCNHANDLE hFileStem, int myEscape);
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void FinishBMV();
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void CopyMovieToScreen();
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void FettleBMV();
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bool MoviePlaying();
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int32 MovieAudioLag();
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uint32 NextMovieTime();
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void AbortMovie();
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private:
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void InitBMV(byte *memoryBuffer);
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void PrepAudio(const byte *sourceData, int blobCount, byte *destPtr);
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void MoviePalette(int paletteOffset);
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void InitialiseMovieSound();
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void StartMovieSound();
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void FinishMovieSound();
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void MovieAudio(int audioOffset, int blobs);
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void FettleMovieText();
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void BmvDrawText(bool bDraw);
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void MovieText(CORO_PARAM, int stringId, int x, int y, int fontId, COLORREF *pTalkColour, int duration);
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int MovieCommand(char cmd, int commandOffset);
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int FollowingPacket(int thisPacket, bool bReallyImportant);
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void LoadSlots(int number);
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void InitialiseBMV();
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bool MaintainBuffer();
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bool DoBMVFrame();
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bool DoSoundFrame();
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void LookAtBuffers();
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};
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} // End of namespace Tinsel
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#endif
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