mirror of
https://github.com/libretro/scummvm.git
synced 2024-11-30 12:50:51 +00:00
82d4f89d53
will make it nicer later. svn-id: r3931
428 lines
11 KiB
C++
428 lines
11 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2001 Ludvig Strigeus
|
|
* Copyright (C) 2001/2002 The ScummVM project
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*
|
|
*/
|
|
|
|
|
|
#include "stdafx.h"
|
|
#include "scumm.h"
|
|
#include "gameDetector.h"
|
|
|
|
|
|
|
|
static const char USAGE_STRING[] =
|
|
"ScummVM - Scumm Interpreter\n"
|
|
"Syntax:\n"
|
|
"\tscummvm [-v] [-d] [-n] [-b<num>] [-t<num>] [-s<num>] [-p<path>] [-m<num>] [-f] game\n"
|
|
"Flags:\n"
|
|
"\tv - show version info and exit\n"
|
|
"\tc<num> - use cdrom <num> for cd audio\n"
|
|
"\td - enable debug output\n"
|
|
"\tn - no subtitles for speech\n"
|
|
"\tb<num> - start in room <num>\n"
|
|
"\tt<num> - set music tempo. Suggested: 1F0000\n"
|
|
"\tp<path> - look for game in <path>\n"
|
|
"\tm<num> - set music volume to <num> (0-100)\n"
|
|
"\te<mode> - set music engine. see readme.txt for details\n"
|
|
"\tr - emulate roland mt32 instruments\n"
|
|
"\tf - fullscreen mode\n"
|
|
"\tg<mode> - graphics mode. normal,2x,3x,2xsai,super2xsai,supereagle\n"
|
|
"\ta - load autosave game (for recovering from crashes)\n"
|
|
;
|
|
|
|
void GameDetector::parseCommandLine(int argc, char **argv)
|
|
{
|
|
#if !defined(__APPLE__CW)
|
|
int i;
|
|
char *s;
|
|
|
|
// check for arguments
|
|
if (argc < 2) {
|
|
printf(USAGE_STRING);
|
|
//exit(1);
|
|
}
|
|
|
|
/* Parse the arguments */
|
|
for (i = 1; i < argc; i++) {
|
|
s = argv[i];
|
|
|
|
if (s && s[0] == '-') {
|
|
s++;
|
|
while (*s) {
|
|
switch (tolower(*s)) {
|
|
case 'a':
|
|
_restore = true;
|
|
break;
|
|
case 'b':
|
|
if (*(s + 1) == '\0')
|
|
goto ShowHelpAndExit;
|
|
_bootParam = atoi(s + 1);
|
|
goto NextArg;
|
|
case 'f':
|
|
_fullScreen = true;
|
|
break;
|
|
case 'd':
|
|
_debugMode = true;
|
|
break;
|
|
case 'n':
|
|
_noSubtitles = true;
|
|
break;
|
|
case 'v':
|
|
printf("ScummVM " SCUMMVM_VERSION "\nBuilt on " __DATE__ " "
|
|
__TIME__ "\n");
|
|
#ifdef SCUMMVM_PLATFORM_VERSION
|
|
printf(" " SCUMMVM_PLATFORM_VERSION "\n");
|
|
#endif
|
|
exit(1);
|
|
case 'p':
|
|
if (*(s + 1) == '\0')
|
|
goto ShowHelpAndExit;
|
|
_gameDataPath = s + 1;
|
|
goto NextArg;
|
|
case 't':
|
|
if (*(s + 1) == '\0')
|
|
goto ShowHelpAndExit;
|
|
_gameTempo = atoi(s + 1);
|
|
goto NextArg;
|
|
case 'm':{
|
|
if (*(s + 1) == '\0')
|
|
goto ShowHelpAndExit;
|
|
SoundEngine *se = (SoundEngine *)_soundEngine;
|
|
|
|
if (se)
|
|
se->set_music_volume(atoi(s + 1));
|
|
goto NextArg;
|
|
}
|
|
case 'r':{
|
|
SoundEngine *se = (SoundEngine *)_soundEngine;
|
|
|
|
if (se)
|
|
se->_mt32emulate = true;
|
|
break;
|
|
}
|
|
case 'e':
|
|
if (!parseMusicDriver(s+1))
|
|
goto ShowHelpAndExit;
|
|
goto NextArg;
|
|
case 'g': {
|
|
int gfx_mode = parseGraphicsMode(s+1);
|
|
if (gfx_mode == -1)
|
|
goto ShowHelpAndExit;
|
|
_gfx_mode = gfx_mode;
|
|
}
|
|
goto NextArg;
|
|
case 'c':
|
|
if (*(s + 1) == '\0')
|
|
goto ShowHelpAndExit;
|
|
_cdrom = atoi(s + 1);
|
|
goto NextArg;
|
|
|
|
default:
|
|
ShowHelpAndExit:;
|
|
printf(USAGE_STRING);
|
|
exit(1);
|
|
}
|
|
s++;
|
|
}
|
|
NextArg:;
|
|
} else {
|
|
if (_exe_name)
|
|
goto ShowHelpAndExit;
|
|
_exe_name = s;
|
|
}
|
|
}
|
|
|
|
#else
|
|
_midi_driver = 4; /* FIXME: don't use numerics */
|
|
_exe_name = *argv;
|
|
_gameDataPath = (char *)malloc(strlen(_exe_name) + 3);
|
|
sprintf(_gameDataPath, ":%s:", _exe_name);
|
|
#endif
|
|
|
|
}
|
|
|
|
int GameDetector::parseGraphicsMode(const char *s) {
|
|
struct GraphicsModes {
|
|
const char *name;
|
|
int id;
|
|
};
|
|
|
|
const struct GraphicsModes gfx_modes[] = {
|
|
{"normal",GFX_NORMAL},
|
|
{"2x",GFX_DOUBLESIZE},
|
|
{"3x",GFX_TRIPLESIZE},
|
|
{"2xsai",GFX_2XSAI},
|
|
{"super2xsai",GFX_SUPER2XSAI},
|
|
{"supereagle",GFX_SUPEREAGLE},
|
|
};
|
|
|
|
const GraphicsModes *gm = gfx_modes;
|
|
int i;
|
|
for(i=0; i!=ARRAYSIZE(gfx_modes); i++,gm++) {
|
|
if (!scumm_stricmp(gm->name, s))
|
|
return gm->id;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
bool GameDetector::parseMusicDriver(const char *s) {
|
|
struct MusicDrivers {
|
|
const char *name;
|
|
int id;
|
|
};
|
|
|
|
const struct MusicDrivers music_drivers[] = {
|
|
{"auto",MD_AUTO},
|
|
{"null",MD_NULL},
|
|
{"windows",MD_WINDOWS},
|
|
{"timidity",MD_TIMIDITY},
|
|
{"seq",MD_SEQ},
|
|
{"qt",MD_QTMUSIC},
|
|
{"amidi",MD_AMIDI},
|
|
{"adlib",-1},
|
|
};
|
|
|
|
const MusicDrivers *md = music_drivers;
|
|
int i;
|
|
|
|
_use_adlib = false;
|
|
|
|
for(i=0; i!=ARRAYSIZE(music_drivers); i++,md++) {
|
|
if (!scumm_stricmp(md->name, s)) {
|
|
/* FIXME: when adlib driver is in use, propagate that to
|
|
* the Scumm class, and let it create an AdlibSoundDriver
|
|
* instead of MidiSoundDriver */
|
|
if (md->id == -1) {
|
|
_use_adlib = true;
|
|
}
|
|
_midi_driver = md->id;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
struct VersionSettings {
|
|
const char *filename;
|
|
const char *gamename;
|
|
byte id, major, middle, minor;
|
|
uint32 features;
|
|
};
|
|
|
|
/*
|
|
This is a list of all known SCUMM games. Commented games are not
|
|
supported at this time */
|
|
|
|
static const VersionSettings version_settings[] = {
|
|
/* Scumm Version 1 */
|
|
// {"maniac", "Maniac Mansion (C64)", GID_MANIAC64, 1, 0, 0,},
|
|
// {"zak", "Zak McKracken and the Alien Mindbenders (C64)", GID_ZAK64, 1, 0, 0,},
|
|
|
|
/* Scumm Version 2 */
|
|
// {"maniac", "Maniac Mansion", GID_MANIAC, 2, 0, 0,},
|
|
// {"zak", "Zak McKracken and the Alien Mindbenders", GID_ZAK, 2, 0, 0,},
|
|
// {"indy3", "Indiana Jones and the Last Crusade", GID_INDY3, 2, 0, 0,},
|
|
|
|
/* Scumm Version 3 */
|
|
{"indy3", "Indiana Jones and the Last Crusade (256)", GID_INDY3_256, 3, 0,
|
|
22,
|
|
GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_OLD256 |
|
|
GF_NO_SCALLING},
|
|
{"zak256", "Zak McKracken and the Alien Mindbenders (256)", GID_ZAK256, 3,
|
|
0, 0,
|
|
GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_OLD256 | GF_AUDIOTRACKS
|
|
| GF_NO_SCALLING},
|
|
{"loom", "Loom", GID_LOOM, 3, 5, 40,
|
|
GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_OLD_BUNDLE | GF_16COLOR
|
|
| GF_NO_SCALLING},
|
|
|
|
/* Scumm Version 4 */
|
|
{"monkeyEGA", "Monkey Island 1 (EGA)", GID_MONKEY_EGA, 4, 0, 67, GF_SMALL_HEADER | GF_USE_KEY | GF_16COLOR}, // EGA version
|
|
|
|
/* Scumm version 5 */
|
|
{"loomcd", "Loom (256 color CD version)", GID_LOOM256, 5, 1, 42,
|
|
GF_SMALL_HEADER | GF_USE_KEY | GF_AUDIOTRACKS | GF_ADLIB_DEFAULT},
|
|
{"monkey", "Monkey Island 1", GID_MONKEY, 5, 2, 2,
|
|
GF_USE_KEY | GF_AUDIOTRACKS},
|
|
{"monkey1", "Monkey Island 1 (alt)", GID_MONKEY, 5, 2, 2,
|
|
GF_USE_KEY | GF_AUDIOTRACKS | GF_ADLIB_DEFAULT},
|
|
{"monkey2", "Monkey Island 2: LeChuck's revenge", GID_MONKEY2, 5, 2, 2,
|
|
GF_USE_KEY | GF_ADLIB_DEFAULT},
|
|
{"atlantis", "Indiana Jones 4 and the Fate of Atlantis", GID_INDY4, 5, 5, 0,
|
|
GF_USE_KEY | GF_ADLIB_DEFAULT},
|
|
{"playfate", "Indiana Jones 4 and the Fate of Atlantis (Demo)", GID_INDY4,
|
|
5, 5, 0, GF_USE_KEY | GF_ADLIB_DEFAULT},
|
|
|
|
/* Scumm Version 6 */
|
|
{"tentacle", "Day Of The Tentacle", GID_TENTACLE, 6, 4, 2,
|
|
GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT},
|
|
{"dottdemo", "Day Of The Tentacle (Demo)", GID_TENTACLE, 6, 3, 2,
|
|
GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT},
|
|
{"samnmax", "Sam & Max", GID_SAMNMAX, 6, 4, 2,
|
|
GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_DRAWOBJ_OTHER_ORDER | GF_ADLIB_DEFAULT},
|
|
{"snmdemo", "Sam & Max (Demo)", GID_SAMNMAX, 6, 3, 0,
|
|
GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT},
|
|
|
|
/* Scumm Version 7 */
|
|
{"ft", "Full Throttle", GID_FT, 7, 3, 0,
|
|
GF_NEW_OPCODES | GF_AFTER_V6 | GF_AFTER_V7},
|
|
{"dig", "The Dig", GID_DIG, 7, 5, 0,
|
|
GF_NEW_OPCODES | GF_AFTER_V6 | GF_AFTER_V7},
|
|
|
|
/* Simon the Sorcerer 1 & 2 (not SCUMM games) */
|
|
{"simon1dos", "Simon the Sorcerer 1 for DOS", GID_SIMON_FIRST+0, 99, 99, 99, 0},
|
|
{"simon1win", "Simon the Sorcerer 1 for Windows", GID_SIMON_FIRST+2, 99, 99, 99, 0},
|
|
{"simon2win", "Simon the Sorcerer 2 for Windows", GID_SIMON_FIRST+3, 99, 99, 99, 0},
|
|
|
|
/* Scumm Version 8 */
|
|
// {"curse", "The Curse of Monkey Island", GID_CMI, 8, 1, 0,},
|
|
{NULL, NULL}
|
|
};
|
|
|
|
bool GameDetector::detectGame()
|
|
{
|
|
const VersionSettings *gnl = version_settings;
|
|
|
|
_gameId = 0;
|
|
_gameText = NULL;
|
|
do {
|
|
if (!scumm_stricmp(_exe_name, gnl->filename)) {
|
|
_gameId = gnl->id;
|
|
_scummVersion = gnl->major;
|
|
|
|
_features = gnl->features;
|
|
_gameText = gnl->gamename;
|
|
debug(1, "Detected game '%s', version %d.%d.%d",
|
|
gnl->gamename, gnl->major, gnl->middle, gnl->minor);
|
|
return true;
|
|
}
|
|
} while ((++gnl)->filename);
|
|
|
|
debug(1, "Failed game detection");
|
|
|
|
return true;
|
|
}
|
|
|
|
char *GameDetector::getGameName()
|
|
{
|
|
if (_gameText == NULL) {
|
|
char buf[256];
|
|
sprintf(buf, "Unknown game: \"%s\"", _exe_name);
|
|
return strdup(buf);
|
|
}
|
|
return strdup(_gameText);
|
|
}
|
|
|
|
int GameDetector::detectMain(int argc, char **argv)
|
|
{
|
|
_debugMode = 0; // off by default...
|
|
|
|
_noSubtitles = 0; // use by default - should this depend on soundtrack?
|
|
|
|
_gfx_mode = GFX_DOUBLESIZE;
|
|
|
|
_gfx_driver = GD_AUTO;
|
|
|
|
#ifdef USE_NULL_DRIVER
|
|
_gfx_driver = GD_NULL;
|
|
#endif
|
|
|
|
_gameDataPath = NULL;
|
|
_gameTempo = 0;
|
|
_soundCardType = 3;
|
|
|
|
_midi_driver = MD_AUTO;
|
|
|
|
parseCommandLine(argc, argv);
|
|
|
|
if (_exe_name == NULL) {
|
|
//launcherLoop();
|
|
//setWindowName(this);
|
|
warning("No game was specified...");
|
|
return (-1);
|
|
}
|
|
|
|
|
|
if (!detectGame()) {
|
|
warning("Game detection failed. Using default settings");
|
|
_features = GF_DEFAULT;
|
|
_gameText = "Please choose a game";
|
|
}
|
|
|
|
/* Use the adlib sound driver if auto mode is selected,
|
|
* and the game is one of those that want adlib as
|
|
* default */
|
|
if (_midi_driver == MD_AUTO && _features&GF_ADLIB_DEFAULT) {
|
|
_use_adlib = true;
|
|
}
|
|
|
|
if (!_gameDataPath) {
|
|
warning("No path was provided. Assuming that data file are in the current directory");
|
|
_gameDataPath = (char *)malloc(sizeof(char) * 2);
|
|
strcpy(_gameDataPath, "");
|
|
}
|
|
|
|
return (0);
|
|
}
|
|
|
|
OSystem *GameDetector::createSystem() {
|
|
/* auto is to use SDL */
|
|
switch(_gfx_driver) {
|
|
case GD_SDL:
|
|
case GD_AUTO:
|
|
return OSystem_SDL_create(_gfx_mode, _fullScreen);
|
|
case GD_WIN32:
|
|
/* not implemented yet */
|
|
break;
|
|
|
|
case GD_X:
|
|
/* not implemented yet */
|
|
break;
|
|
|
|
case GD_NULL:
|
|
return OSystem_NULL_create();
|
|
}
|
|
|
|
error("Invalid graphics driver");
|
|
return NULL;
|
|
}
|
|
|
|
MidiDriver *GameDetector::createMidi() {
|
|
int drv = _midi_driver;
|
|
|
|
#ifdef WIN32
|
|
/* MD_WINDOWS is default MidiDriver on windows targets */
|
|
if (drv == MD_AUTO) drv = MD_WINDOWS;
|
|
#endif
|
|
|
|
switch(drv) {
|
|
case MD_AUTO:
|
|
case MD_NULL: return MidiDriver_NULL_create();
|
|
#ifdef WIN32
|
|
case MD_WINDOWS: return MidiDriver_WIN_create();
|
|
#endif
|
|
}
|
|
|
|
error("Invalid midi driver selected");
|
|
return NULL;
|
|
} |