mirror of
https://github.com/libretro/scummvm.git
synced 2024-11-30 12:50:51 +00:00
38451f1018
svn-id: r3897
50 lines
1.1 KiB
RPMSpec
50 lines
1.1 KiB
RPMSpec
Name: scummvm
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Version: 0.2.0
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Release: 1cm
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Summary: SCUMM graphic adventure game interpreter
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Group: Interpreters
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License: GPL
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Source: %{name}-%{version}.tar.gz
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BuildRoot: %{_tmppath}/%{name}-%{version}-root
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%description
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ScummVM is an interpreter that will play graphic adventure games written for
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LucasArts' SCUMM virtual machine. It uses the SDL library for outputting
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graphics.
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%prep
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%setup -q -n scummvm
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%build
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make
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%install
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install -m755 -D scummvm %{buildroot}%{_bindir}/scummvm
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install -m644 -D scummvm.6 %{buildroot}%{_mandir}/man6/scummvm.6
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%clean
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rm -Rf %{buildroot}
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%files
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%defattr(0644,root,root,0755)
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%doc readme.txt whatsnew.txt
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%attr(0755,root,root)%{_bindir}/scummvm
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%{_mandir}/man6/scummvm.6*
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%changelog
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+ scummvm-0.2.0-1cm
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- core engine updates
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- add support for cd audio (Monkey Island/LoomCD)
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- add support for v3 games (Zak256/LoomCD/Indy3)
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- add support for v7 games (Full Throttle/Dig)
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- added more command line options
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- save game screen works in more games
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- auto-save feature
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- support for graphic filters
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- support for MAD (Mpeg Audio Decoding)
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+ scummvm-0.1.0
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- bug fix release
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+ scummvm-0.0.3
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- package creation
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