scummvm/sound/imuse.cpp
Ludvig Strigeus 9f191ea9c5 new midi driver API,
no more USE_ADLIB,
a couple of sdl graphics driver fixes.

svn-id: r3925
2002-04-13 18:34:11 +00:00

2491 lines
46 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001/2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#include "scumm.h"
int num_mix;
#define TICKS_PER_BEAT 480
#define SYSEX_ID 0x7D
#define SPECIAL_CHANNEL 9
#define TRIGGER_ID 0
#define COMMAND_ID 1
#define MDPG_TAG "MDpg"
#define MDHD_TAG "MDhd"
int clamp(int val, int min, int max)
{
if (val < min)
return min;
if (val > max)
return max;
return val;
}
int transpose_clamp(int a, int b, int c)
{
if (b > a)
a += (b - a + 11) / 12 * 12;
if (c < a)
a -= (a - c + 11) / 12 * 12;
return a;
}
uint32 get_delta_time(byte **s)
{
byte *d = *s, b;
uint32 time = 0;
do {
b = *d++;
time = (time << 7) | (b & 0x7F);
} while (b & 0x80);
*s = d;
return time;
}
uint read_word(byte *a)
{
return (a[0] << 8) + a[1];
}
void skip_midi_cmd(byte **song_ptr)
{
byte *s, code;
const byte num_skip[] = {
2, 2, 2, 2, 1, 1, 2
};
s = *song_ptr;
code = *s++;
if (code < 0x80) {
s = NULL;
} else if (code < 0xF0) {
s += num_skip[(code & 0x70) >> 4];
} else {
if (code == 0xF0 || code == 0xF7 || code == 0xFF && *s++ != 0x2F) {
s += get_delta_time(&s);
} else {
s = NULL;
}
}
*song_ptr = s;
}
int is_note_cmd(byte **a, IsNoteCmdData * isnote)
{
byte *s = *a;
byte code;
code = *s++;
switch (code >> 4) {
case 8: /* key off */
isnote->chan = code & 0xF;
isnote->note = *s++;
isnote->vel = *s++;
*a = s;
return 1;
case 9: /* key on */
isnote->chan = code & 0xF;
isnote->note = *s++;
isnote->vel = *s++;
*a = s;
if (isnote->vel)
return 2;
return 1;
case 0xA:
case 0xB:
case 0xE:
s++;
case 0xC:
case 0xD:
s++;
break;
case 0xF:
if (code == 0xF0 || code == 0xF7 || code == 0xFF && *s++ != 0x2F) {
s += get_delta_time(&s);
break;
}
return -1;
default:
return -1;
}
*a = s;
return 0;
}
/**********************************************************************/
void SoundEngine::lock()
{
_locked++;
}
void SoundEngine::unlock()
{
_locked--;
}
byte *SoundEngine::findTag(int sound, char *tag, int index)
{
byte *ptr = NULL;
int32 size, pos;
if (_base_sounds)
ptr = _base_sounds[sound];
if (ptr == NULL) {
debug(1, "SoundEngine::findTag completely failed finding sound %d",
sound);
return 0;
}
ptr += 8;
size = READ_BE_UINT32_UNALIGNED(ptr);
ptr += 4;
pos = 0;
while (pos < size) {
if (!memcmp(ptr + pos, tag, 4) && !index--)
return ptr + pos + 8;
pos += READ_BE_UINT32_UNALIGNED(ptr + pos + 4) + 8;
}
debug(1, "SoundEngine::findTag failed finding sound %d", sound);
return NULL;
}
bool SoundEngine::start_sound(int sound)
{
Player *player;
void *mdhd;
mdhd = findTag(sound, MDHD_TAG, 0);
if (!mdhd) {
mdhd = findTag(sound, MDPG_TAG, 0);
if (!mdhd) {
warning("SE::start_sound failed: Couldn't find %s", MDHD_TAG);
return false;
}
}
player = allocate_player(128);
if (!player)
return false;
player->clear();
return player->start_sound(sound);
}
Player *SoundEngine::allocate_player(byte priority)
{
Player *player = _players, *best = NULL;
int i;
byte bestpri = 255;
for (i = ARRAYSIZE(_players); i != 0; i--, player++) {
if (!player->_active)
return player;
if (player->_priority < bestpri) {
best = player;
bestpri = player->_priority;
}
}
if (bestpri < priority)
return best;
debug(1, "Denying player request");
return NULL;
}
void SoundEngine::init_players()
{
Player *player = _players;
int i;
for (i = ARRAYSIZE(_players); i != 0; i--, player++) {
player->_active = false;
player->_se = this;
}
}
void SoundEngine::init_sustaining_notes()
{
SustainingNotes *next = NULL, *sn = _sustaining_notes;
int i;
_sustain_notes_used = NULL;
_sustain_notes_head = NULL;
for (i = ARRAYSIZE(_sustaining_notes); i != 0; i--, sn++) {
sn->next = next;
next = sn;
}
_sustain_notes_free = next;
}
void SoundEngine::init_volume_fader()
{
VolumeFader *vf = _volume_fader;
int i;
for (i = ARRAYSIZE(_volume_fader); i != 0; i--, vf++)
vf->initialize();
_active_volume_faders = false;
}
void SoundEngine::init_parts()
{
Part *part;
int i;
for (i = 0, part = _parts; i != ARRAYSIZE(_parts); i++, part++) {
part->init(_driver);
part->_slot = i;
}
}
int SoundEngine::stop_sound(int sound)
{
Player *player = _players;
int i;
int r = -1;
for (i = ARRAYSIZE(_players); i != 0; i--, player++) {
if (player->_active && player->_id == sound) {
player->clear();
r = 0;
}
}
return r;
}
int SoundEngine::stop_all_sounds()
{
Player *player = _players;
int i;
for (i = ARRAYSIZE(_players); i != 0; i--, player++) {
if (player->_active)
player->clear();
}
return 0;
}
void SoundEngine::on_timer()
{
if (_locked || _paused)
return;
lock();
sequencer_timers();
expire_sustain_notes();
expire_volume_faders();
_driver->on_timer();
unlock();
}
void SoundEngine::sequencer_timers()
{
Player *player = _players;
int i;
for (i = ARRAYSIZE(_players); i != 0; i--, player++) {
if (player->_active)
player->sequencer_timer();
}
}
void Player::sequencer_timer()
{
byte *mtrk;
uint32 counter;
byte *song_ptr;
counter = _timer_counter + _timer_speed;
_timer_counter = counter & 0xFFFF;
_cur_pos += counter >> 16;
_tick_index += counter >> 16;
if (_tick_index >= _ticks_per_beat) {
_beat_index += _tick_index / _ticks_per_beat;
_tick_index %= _ticks_per_beat;
}
if (_loop_counter && _beat_index >= _loop_from_beat
&& _tick_index >= _loop_from_tick) {
_loop_counter--;
jump(_track_index, _loop_to_beat, _loop_to_tick);
}
if (_next_pos <= _cur_pos) {
mtrk = _se->findTag(_song_index, "MTrk", _track_index);
if (!mtrk) {
warning("Sound %d was unloaded while active", _song_index);
clear();
} else {
song_ptr = mtrk + _song_offset;
_abort = false;
while (_next_pos <= _cur_pos) {
song_ptr = parse_midi(song_ptr);
if (!song_ptr || _abort)
return;
_next_pos += get_delta_time(&song_ptr);
}
_song_offset = song_ptr - mtrk;
}
}
}
void SoundEngine::handle_marker(uint id, byte data)
{
uint16 *p;
uint pos;
pos = _queue_end;
if (pos == _queue_pos)
return;
if (_queue_adding && _queue_sound == id && data == _queue_marker)
return;
p = _cmd_queue[pos].array;
if (p[0] != TRIGGER_ID || p[1] != id || p[2] != data)
return;
_trigger_count--;
_queue_cleared = false;
do {
pos = (pos + 1) & (ARRAYSIZE(_cmd_queue) - 1);
if (_queue_pos == pos)
break;
p = _cmd_queue[pos].array;
if (*p++ != COMMAND_ID)
break;
_queue_end = pos;
do_command(p[0], p[1], p[2], p[3], p[4], p[5], p[6], 0);
if (_queue_cleared)
return;
pos = _queue_end;
} while (1);
_queue_end = pos;
}
int SoundEngine::get_channel_volume(uint a)
{
if (a < 8)
return _channel_volume_eff[a];
return _master_volume;
}
Part *SoundEngine::allocate_part(byte pri)
{
Part *part, *best = NULL;
int i;
for (i = ARRAYSIZE(_parts), part = _parts; i != 0; i--, part++) {
if (!part->_player)
return part;
if (pri >= part->_pri_eff) {
pri = part->_pri_eff;
best = part;
}
}
if (best)
best->uninit();
else
debug(1, "Denying part request");
return best;
}
void SoundEngine::expire_sustain_notes()
{
SustainingNotes *sn, *next;
Player *player;
uint32 counter;
for (sn = _sustain_notes_head; sn; sn = next) {
next = sn->next;
player = sn->player;
counter = sn->counter + player->_timer_speed;
sn->pos += counter >> 16;
sn->counter = (unsigned short)counter & 0xFFFF;
if (sn->pos >= sn->off_pos) {
player->key_off(sn->chan, sn->note);
/* Unlink the node */
if (next)
next->prev = sn->prev;
if (sn->prev)
sn->prev->next = next;
else
_sustain_notes_head = next;
/* And put it in the free list */
sn->next = _sustain_notes_free;
_sustain_notes_free = sn;
}
}
}
void SoundEngine::expire_volume_faders()
{
VolumeFader *vf;
int i;
if (++_volume_fader_counter & 7)
return;
if (!_active_volume_faders)
return;
_active_volume_faders = false;
vf = _volume_fader;
for (i = ARRAYSIZE(_volume_fader); i != 0; i--, vf++) {
if (vf->active) {
_active_volume_faders = true;
vf->on_timer();
}
}
}
void VolumeFader::on_timer()
{
byte newvol;
newvol = curvol + speed_hi;
speed_lo_counter += speed_lo;
if (speed_lo_counter >= speed_lo_max) {
speed_lo_counter -= speed_lo_max;
newvol += direction;
}
if (curvol != newvol) {
if (!newvol) {
player->clear();
active = false;
return;
}
curvol = newvol;
player->set_vol(newvol);
}
if (!--num_steps) {
active = false;
}
}
int SoundEngine::get_sound_status(int sound)
{
int i;
Player *player;
for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) {
if (player->_active && player->_id == (uint16)sound)
return 1;
}
return get_queue_sound_status(sound);
}
int SoundEngine::get_queue_sound_status(int sound)
{
uint16 *a;
int i, j;
j = _queue_pos;
i = _queue_end;
while (i != j) {
a = _cmd_queue[i].array;
if (a[0] == COMMAND_ID && a[1] == 8 && a[2] == (uint16)sound)
return 2;
i = (i + 1) & (ARRAYSIZE(_cmd_queue) - 1);
}
return 0;
}
int SoundEngine::set_volchan(int sound, int volchan)
{
int r;
int i;
int num;
Player *player, *best, *sameid;
r = get_volchan_entry(volchan);
if (r == -1)
return -1;
if (r >= 8) {
for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) {
if (player->_active && player->_id == (uint16)sound
&& player->_vol_chan != (uint16)volchan) {
player->_vol_chan = volchan;
player->set_vol(player->_volume);
return 0;
}
}
return -1;
} else {
best = NULL;
num = 0;
sameid = NULL;
for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) {
if (player->_active) {
if (player->_vol_chan == (uint16)volchan) {
num++;
if (!best || player->_priority <= best->_priority)
best = player;
} else if (player->_id == (uint16)sound) {
sameid = player;
}
}
}
if (sameid == NULL)
return -1;
if (num >= r)
best->clear();
player->_vol_chan = volchan;
player->set_vol(player->_volume);
return 0;
}
}
int SoundEngine::clear_queue()
{
_queue_adding = false;
_queue_cleared = true;
_queue_pos = 0;
_queue_end = 0;
_trigger_count = 0;
return 0;
}
int SoundEngine::enqueue_command(int a, int b, int c, int d, int e, int f,
int g)
{
uint16 *p;
uint i;
i = _queue_pos;
if (i == _queue_end)
return -1;
if (a == -1) {
_queue_adding = false;
_trigger_count++;
return 0;
}
p = _cmd_queue[_queue_pos].array;
p[0] = COMMAND_ID;
p[1] = a;
p[2] = b;
p[3] = c;
p[4] = d;
p[5] = e;
p[6] = f;
p[7] = g;
i = (i + 1) & (ARRAYSIZE(_cmd_queue) - 1);
if (_queue_end != i) {
_queue_pos = i;
return 0;
} else {
_queue_pos = (i - 1) & (ARRAYSIZE(_cmd_queue) - 1);
return -1;
}
}
int SoundEngine::query_queue(int param)
{
switch (param) {
case 0: /* get trigger count */
return _trigger_count;
case 1: /* get trigger type */
if (_queue_end == _queue_pos)
return -1;
return _cmd_queue[_queue_end].array[1];
case 2: /* get trigger sound */
if (_queue_end == _queue_pos)
return 0xFF;
return _cmd_queue[_queue_end].array[2];
default:
return -1;
}
}
int SoundEngine::get_music_volume()
{
return _music_volume;
}
int SoundEngine::set_music_volume(uint vol)
{
if (vol > 100)
vol = 100;
if (vol < 1)
vol = 1;
_music_volume = vol;
return 0;
}
int SoundEngine::set_master_volume(uint vol)
{
int i;
if (vol > 127)
return -1;
if (_music_volume > 0)
vol = vol / (100 / _music_volume);
_master_volume = vol;
_s->_sound_volume_master = vol;
for (i = 0; i != 8; i++)
_channel_volume_eff[i] = (_channel_volume[i] + 1) * vol >> 7;
update_volumes();
return 0;
}
int SoundEngine::get_master_volume()
{
return _master_volume;
}
int SoundEngine::terminate()
{
return 0;
/* not implemented */
}
int SoundEngine::enqueue_trigger(int sound, int marker)
{
uint16 *p;
uint pos;
pos = _queue_pos;
p = _cmd_queue[pos].array;
p[0] = TRIGGER_ID;
p[1] = sound;
p[2] = marker;
pos = (pos + 1) & (ARRAYSIZE(_cmd_queue) - 1);
if (_queue_end == pos) {
_queue_pos = (pos - 1) & (ARRAYSIZE(_cmd_queue) - 1);
return -1;
}
_queue_pos = pos;
_queue_adding = true;
_queue_sound = sound;
_queue_marker = marker;
return 0;
}
int32 SoundEngine::do_command(int a, int b, int c, int d, int e, int f, int g,
int h)
{
byte cmd = a & 0xFF;
byte param = a >> 8;
Player *player = NULL;
if (!_initialized && (cmd || param))
return -1;
if (param == 0) {
switch (cmd) {
case 6:
return set_master_volume(b);
case 7:
return get_master_volume();
case 8:
return start_sound(b) ? 0 : -1;
case 9:
return stop_sound(b);
case 11:
return stop_all_sounds();
case 13:
return get_sound_status(b);
case 16:
return set_volchan(b, c);
case 17:
return set_channel_volume(b, c);
case 18:
return set_volchan_entry(b, c);
default:
warning("SoundEngine::do_command invalid command %d", cmd);
}
} else if (param == 1) {
if ((1 << cmd) & (0x783FFF)) {
player = get_player_byid(b);
if (!player)
return -1;
if ((1 << cmd) & (1 << 11 | 1 << 22)) {
assert(c >= 0 && c <= 15);
player = (Player *)player->get_part(c);
if (!player)
return -1;
}
}
switch (cmd) {
case 0:
return player->get_param(c, d);
case 1:
player->set_priority(c);
return 0;
case 2:
return player->set_vol(c);
case 3:
player->set_pan(c);
return 0;
case 4:
return player->set_transpose(c, d);
case 5:
player->set_detune(c);
return 0;
case 6:
player->set_speed(c);
return 0;
case 7:
return player->jump(c, d, e) ? 0 : -1;
case 8:
return player->scan(c, d, e);
case 9:
return player->set_loop(c, d, e, f, g) ? 0 : -1;
case 10:
player->clear_loop();
return 0;
case 11:
((Part *)player)->set_onoff(d != 0);
return 0;
case 12:
return player->_hook.set(c, d, e);
case 13:
return player->fade_vol(c, d);
case 14:
return enqueue_trigger(b, c);
case 15:
return enqueue_command(b, c, d, e, f, g, h);
case 16:
return clear_queue();
case 19:
return player->get_param(c, d);
case 20:
return player->_hook.set(c, d, e);
case 21:
return -1;
case 22:
((Part *)player)->set_vol(d);
return 0;
case 23:
return query_queue(b);
case 24:
return 0;
default:
warning("SoundEngine::do_command default midi command %d", cmd);
return -1;
}
}
return -1;
}
int SoundEngine::set_channel_volume(uint chan, uint vol)
{
if (chan >= 8 || vol > 127)
return -1;
_channel_volume[chan] = vol;
_channel_volume_eff[chan] = _master_volume * (vol + 1) >> 7;
update_volumes();
return 0;
}
void SoundEngine::update_volumes()
{
Player *player;
int i;
for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) {
if (player->_active)
player->set_vol(player->_volume);
}
}
int SoundEngine::set_volchan_entry(uint a, uint b)
{
if (a >= 8)
return -1;
_volchan_table[a] = b;
return 0;
}
int HookDatas::query_param(int param, byte chan)
{
switch (param) {
case 18:
return _jump;
case 19:
return _transpose;
case 20:
return _part_onoff[chan];
case 21:
return _part_volume[chan];
case 22:
return _part_program[chan];
case 23:
return _part_transpose[chan];
default:
return -1;
}
}
int HookDatas::set(byte cls, byte value, byte chan)
{
switch (cls) {
case 0:
_jump = value;
break;
case 1:
_transpose = value;
break;
case 2:
if (chan < 16)
_part_onoff[chan] = value;
else if (chan == 16)
memset(_part_onoff, value, 16);
break;
case 3:
if (chan < 16)
_part_volume[chan] = value;
else if (chan == 16)
memset(_part_volume, value, 16);
break;
case 4:
if (chan < 16)
_part_program[chan] = value;
else if (chan == 16)
memset(_part_program, value, 16);
break;
case 5:
if (chan < 16)
_part_transpose[chan] = value;
else if (chan == 16)
memset(_part_transpose, value, 16);
break;
default:
return -1;
}
return 0;
}
VolumeFader *SoundEngine::allocate_volume_fader()
{
VolumeFader *vf;
int i;
vf = _volume_fader;
for (i = ARRAYSIZE(_volume_fader); vf->active;) {
vf++;
if (!--i)
return NULL;
}
vf->active = true;
_active_volume_faders = true;
return vf;
}
Player *SoundEngine::get_player_byid(int id)
{
int i;
Player *player, *found = NULL;
for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) {
if (player->_active && player->_id == (uint16)id) {
if (found)
return NULL;
found = player;
}
}
return found;
}
int SoundEngine::get_volchan_entry(uint a)
{
if (a < 8)
return _volchan_table[a];
return -1;
}
int SoundEngine::initialize(Scumm *scumm, SoundDriver * driver)
{
int i;
if (_initialized)
return -1;
scumm->_soundEngine = this;
_s = scumm;
_driver = driver;
_hardware_type = driver->get_hardware_type();
_master_volume = 127;
if (_music_volume < 1)
_music_volume = 60;
for (i = 0; i != 8; i++)
_channel_volume[i] = _channel_volume_eff[i] = _volchan_table[i] = 127;
init_players();
init_sustaining_notes();
init_volume_fader();
init_queue();
init_parts();
_driver->init(this, scumm->_system);
_initialized = true;
return 0;
}
void SoundEngine::init_queue()
{
_queue_adding = false;
_queue_pos = 0;
_queue_end = 0;
_trigger_count = 0;
}
void SoundEngine::pause(bool paused)
{
lock();
#if 0
int i;
Part *part;
MidiChannel *mc;
for (i = ARRAYSIZE(_parts), part = _parts; i != 0; i--, part++) {
if (part->_player) {
if (paused) {
part->_vol_eff = 0;
} else {
part->set_vol(part->_vol);
}
part->vol_changed();
}
}
#endif
_paused = paused;
unlock();
}
/*************************************************************************/
int Player::fade_vol(byte vol, int time)
{
VolumeFader *vf;
int i;
cancel_volume_fade();
if (time == 0) {
set_vol(vol);
return 0;
}
vf = _se->allocate_volume_fader();
if (vf == NULL)
return -1;
vf->player = this;
vf->num_steps = vf->speed_lo_max = time;
vf->curvol = _volume;
i = (vol - vf->curvol);
vf->speed_hi = i / time;
if (i < 0) {
i = -i;
vf->direction = -1;
} else {
vf->direction = 1;
}
vf->speed_lo = i % time;
vf->speed_lo_counter = 0;
return 0;
}
void Player::clear()
{
uninit_seq();
cancel_volume_fade();
uninit_parts();
_active = false;
_ticks_per_beat = TICKS_PER_BEAT;
}
bool Player::start_sound(int sound)
{
void *mdhd;
mdhd = _se->findTag(sound, MDHD_TAG, 0);
if (mdhd == NULL) {
mdhd = _se->findTag(sound, MDPG_TAG, 0);
if (mdhd == NULL) {
warning("P::start_sound failed: Couldn't find %s", MDHD_TAG);
return false;
}
}
_parts = NULL;
_active = true;
_id = sound;
_priority = 0x80;
_volume = 0x7F;
_vol_chan = 0xFFFF;
_vol_eff = (_se->get_channel_volume(0xFFFF) << 7) >> 7;
_pan = 0;
_transpose = 0;
_detune = 0;
hook_clear();
if (start_seq_sound(sound) != 0) {
_active = false;
return false;
}
return true;
}
void Player::hook_clear()
{
memset(&_hook, 0, sizeof(_hook));
}
int Player::start_seq_sound(int sound)
{
byte *ptr, *track_ptr;
_song_index = sound;
_timer_counter = 0;
_loop_to_beat = 1;
_loop_from_beat = 1;
_track_index = 0;
_loop_counter = 0;
_loop_to_tick = 0;
_loop_from_tick = 0;
set_tempo(500000);
set_speed(128);
ptr = _se->findTag(sound, "MTrk", _track_index);
if (ptr == NULL)
return -1;
track_ptr = ptr;
_cur_pos = _next_pos = get_delta_time(&track_ptr);
_song_offset = track_ptr - ptr;
_tick_index = _cur_pos;
_beat_index = 1;
if (_tick_index >= _ticks_per_beat) {
_beat_index += _tick_index / _ticks_per_beat;
_tick_index %= _ticks_per_beat;
}
return 0;
}
void Player::set_tempo(uint32 b)
{
uint32 i, j;
if (_se->_s->_gameTempo < 1000)
i = _se->_driver->get_base_tempo();
else
i = _se->_s->_gameTempo;
j = _tempo = b;
while (i & 0xFFFF0000 || j & 0xFFFF0000) {
i >>= 1;
j >>= 1;
}
_tempo_eff = (i << 16) / j;
set_speed(_speed);
}
void Player::cancel_volume_fade()
{
VolumeFader *vf = _se->_volume_fader;
int i;
for (i = 0; i < 8; i++, vf++) {
if (vf->active && vf->player == this)
vf->active = false;
}
}
void Player::uninit_parts()
{
if (_parts && _parts->_player != this)
error("asd");
while (_parts)
_parts->uninit();
}
void Player::uninit_seq()
{
_abort = true;
}
void Player::set_speed(byte speed)
{
_speed = speed;
_timer_speed = (_tempo_eff * speed >> 7);
}
byte *Player::parse_midi(byte *s)
{
byte cmd, chan, note, velocity, control;
uint value;
Part *part;
cmd = *s++;
chan = cmd & 0xF;
switch (cmd >> 4) {
case 0x8: /* key off */
note = *s++;
if (!_scanning) {
key_off(chan, note);
} else {
clear_active_note(chan, note);
}
s++; /* skip velocity */
break;
case 0x9: /* key on */
note = *s++;
velocity = *s++;
if (velocity) {
if (!_scanning)
key_on(chan, note, velocity);
else
set_active_note(chan, note);
} else {
if (!_scanning)
key_off(chan, note);
else
clear_active_note(chan, note);
}
break;
case 0xA: /* aftertouch */
s += 2;
break;
case 0xB: /* control change */
control = *s++;
value = *s++;
part = get_part(chan);
if (!part)
break;
switch (control) {
case 1: /* modulation wheel */
part->set_modwheel(value);
break;
case 7: /* volume */
part->set_vol(value);
break;
case 10: /* pan position */
part->set_pan(value - 0x40);
break;
case 16: /* pitchbend factor */
part->set_pitchbend_factor(value);
break;
case 17: /* gp slider 2 */
part->set_detune(value - 0x40);
break;
case 18: /* gp slider 3 */
part->set_pri(value - 0x40);
_se->_driver->update_pris();
break;
case 64: /* hold pedal */
part->set_pedal(value != 0);
break;
case 91: /* effects level */
part->set_effect_level(value);
break;
case 93: /* chorus */
part->set_chorus(value);
break;
default:
warning("parse_midi: invalid control %d", control);
}
break;
case 0xC: /* program change */
value = *s++;
part = get_part(chan);
if (part)
part->set_program(value);
break;
case 0xD: /* channel pressure */
s++;
break;
case 0xE: /* pitch bend */
part = get_part(chan);
if (part)
part->set_pitchbend(((s[1] - 0x40) << 7) | s[0]);
s += 2;
break;
case 0xF:
if (chan == 0) {
uint size = get_delta_time(&s);
if (*s == SYSEX_ID)
parse_sysex(s, size);
s += size;
} else if (chan == 0xF) {
cmd = *s++;
if (cmd == 47)
goto Error; /* end of song */
if (cmd == 81) {
set_tempo((s[1] << 16) | (s[2] << 8) | s[3]);
s += 4;
break;
}
s += get_delta_time(&s);
} else if (chan == 0x7) {
s += get_delta_time(&s);
} else {
goto Error;
}
break;
default:
Error:;
if (!_scanning)
clear();
return NULL;
}
return s;
}
void Player::parse_sysex(byte *p, uint len)
{
byte code;
byte a;
uint b;
byte buf[128];
Part *part;
/* too big? */
if (len >= sizeof(buf) * 2)
return;
/* skip sysex manufacturer */
p++;
len -= 2;
switch (code = *p++) {
case 16: /* set instrument in part */
a = *p++ & 0x0F;
if (_se->_hardware_type != *p++)
break;
decode_sysex_bytes(p, buf, len - 3);
part = get_part(a);
if (part)
part->set_instrument((Instrument *) buf);
break;
case 17: /* set global instrument */
p++;
if (_se->_hardware_type != *p++)
break;
a = *p++;
decode_sysex_bytes(p, buf, len - 4);
_se->_driver->set_instrument(a, buf);
break;
case 33: /* param adjust */
a = *p++ & 0x0F;
if (_se->_hardware_type != *p++)
break;
decode_sysex_bytes(p, buf, len - 3);
part = get_part(a);
if (part)
part->set_param(read_word(buf), read_word(buf + 2));
break;
case 48: /* hook - jump */
if (_scanning)
break;
decode_sysex_bytes(p + 1, buf, len - 2);
maybe_jump(buf);
break;
case 49: /* hook - global transpose */
decode_sysex_bytes(p + 1, buf, len - 2);
maybe_set_transpose(buf);
break;
case 50: /* hook - part on/off */
buf[0] = *p++ & 0x0F;
decode_sysex_bytes(p, buf + 1, len - 2);
maybe_part_onoff(buf);
break;
case 51: /* hook - set volume */
buf[0] = *p++ & 0x0F;
decode_sysex_bytes(p, buf + 1, len - 2);
maybe_set_volume(buf);
break;
case 52: /* hook - set program */
buf[0] = *p++ & 0x0F;
decode_sysex_bytes(p, buf + 1, len - 2);
maybe_set_program(buf);
break;
case 53: /* hook - set transpose */
buf[0] = *p++ & 0x0F;
decode_sysex_bytes(p, buf + 1, len - 2);
maybe_set_transpose_part(buf);
break;
case 64: /* marker */
p++;
len -= 2;
while (len--) {
_se->handle_marker(_id, *p++);
}
break;
case 80: /* loop */
decode_sysex_bytes(p + 1, buf, len - 2);
set_loop(read_word(buf),
read_word(buf + 2),
read_word(buf + 4), read_word(buf + 6), read_word(buf + 8)
);
break;
case 81: /* end loop */
clear_loop();
break;
case 96: /* set instrument */
part = get_part(p[0] & 0x0F);
b =
(p[1] & 0x0F) << 12 | (p[2] & 0x0F) << 8 | (p[4] & 0x0F) << 4 | (p[4] &
0x0F);
if (part)
part->set_instrument(b);
break;
default:
debug(6, "unknown sysex %d", code);
}
}
void Player::decode_sysex_bytes(byte *src, byte *dst, int len)
{
while (len >= 0) {
*dst++ = (src[0] << 4) | (src[1] & 0xF);
src += 2;
len -= 2;
}
}
void Player::maybe_jump(byte *data)
{
byte cmd;
cmd = data[0];
/* is this the hook i'm waiting for? */
if (cmd && _hook._jump != cmd)
return;
/* reset hook? */
if (cmd != 0 && cmd < 0x80)
_hook._jump = 0;
jump(read_word(data + 1), read_word(data + 3), read_word(data + 5));
}
void Player::maybe_set_transpose(byte *data)
{
byte cmd;
cmd = data[0];
/* is this the hook i'm waiting for? */
if (cmd && _hook._transpose != cmd)
return;
/* reset hook? */
if (cmd != 0 && cmd < 0x80)
_hook._transpose = 0;
set_transpose(data[1], (int8) data[2]);
}
void Player::maybe_part_onoff(byte *data)
{
byte cmd, *p;
uint chan;
Part *part;
cmd = data[1];
chan = data[0];
p = &_hook._part_onoff[chan];
/* is this the hook i'm waiting for? */
if (cmd && *p != cmd)
return;
if (cmd != 0 && cmd < 0x80)
*p = 0;
part = get_part(chan);
if (part)
part->set_onoff(data[2] != 0);
}
void Player::maybe_set_volume(byte *data)
{
byte cmd;
byte *p;
uint chan;
Part *part;
cmd = data[1];
chan = data[0];
p = &_hook._part_volume[chan];
/* is this the hook i'm waiting for? */
if (cmd && *p != cmd)
return;
/* reset hook? */
if (cmd != 0 && cmd < 0x80)
*p = 0;
part = get_part(chan);
if (part)
part->set_vol(data[2]);
}
void Player::maybe_set_program(byte *data)
{
byte cmd;
byte *p;
uint chan;
Part *part;
cmd = data[1];
chan = data[0];
/* is this the hook i'm waiting for? */
p = &_hook._part_program[chan];
if (cmd && *p != cmd)
return;
if (cmd != 0 && cmd < 0x80)
*p = 0;
part = get_part(chan);
if (part)
part->set_program(data[2]);
}
void Player::maybe_set_transpose_part(byte *data)
{
byte cmd;
byte *p;
uint chan;
cmd = data[1];
chan = data[0];
/* is this the hook i'm waiting for? */
p = &_hook._part_transpose[chan];
if (cmd && *p != cmd)
return;
/* reset hook? */
if (cmd != 0 && cmd < 0x80)
*p = 0;
part_set_transpose(chan, data[2], (int8) data[3]);
}
int Player::set_transpose(byte relative, int b)
{
Part *part;
if (b > 24 || b < -24 || relative > 1)
return -1;
if (relative)
b = transpose_clamp(_transpose + b, -7, 7);
_transpose = b;
for (part = _parts; part; part = part->_next) {
part->set_transpose(part->_transpose);
}
return 0;
}
void Player::clear_active_notes()
{
memset(_se->_active_notes, 0, sizeof(_se->_active_notes));
}
void Player::clear_active_note(int chan, byte note)
{
_se->_active_notes[note] &= ~(1 << chan);
}
void Player::set_active_note(int chan, byte note)
{
_se->_active_notes[note] |= (1 << chan);
}
void Player::part_set_transpose(uint8 chan, byte relative, int8 b)
{
Part *part;
if (b > 24 || b < -24)
return;
part = get_part(chan);
if (!part)
return;
if (relative)
b = transpose_clamp(b + part->_transpose, -7, 7);
part->set_transpose(b);
}
void Player::key_on(uint8 chan, uint8 note, uint8 velocity)
{
Part *part;
part = get_part(chan);
if (!part || !part->_on)
return;
part->key_on(note, velocity);
}
void Player::key_off(uint8 chan, uint8 note)
{
Part *part;
for (part = _parts; part; part = part->_next) {
if (part->_chan == (byte)chan && part->_on)
part->key_off(note);
}
}
bool Player::jump(uint track, uint beat, uint tick)
{
byte *mtrk, *cur_mtrk, *scanpos;
uint32 topos, curpos, track_offs;
if (!_active)
return false;
mtrk = _se->findTag(_song_index, "MTrk", track);
if (!mtrk)
return false;
cur_mtrk = _se->findTag(_song_index, "MTrk", _track_index);
if (!cur_mtrk)
return false;
_se->lock();
if (beat == 0)
beat = 1;
topos = (beat - 1) * _ticks_per_beat + tick;
if (track == _track_index && topos >= _cur_pos) {
scanpos = _song_offset + mtrk;
curpos = _next_pos;
} else {
scanpos = mtrk;
curpos = get_delta_time(&scanpos);
}
while (curpos < topos) {
skip_midi_cmd(&scanpos);
if (!scanpos) {
_se->unlock();
return false;
}
curpos += get_delta_time(&scanpos);
}
track_offs = scanpos - mtrk;
turn_off_pedals();
find_sustaining_notes(cur_mtrk + _song_offset, mtrk + track_offs,
curpos - topos);
_beat_index = beat;
_tick_index = tick;
_cur_pos = topos;
_next_pos = curpos;
_timer_counter = 0;
_song_offset = track_offs;
if (track != _track_index) {
_track_index = track;
_loop_counter = 0;
}
_abort = true;
_se->unlock();
return true;
}
bool Player::set_loop(uint count, uint tobeat, uint totick, uint frombeat,
uint fromtick)
{
if (tobeat + 1 >= frombeat)
return false;
if (tobeat == 0)
tobeat = 1;
_loop_counter = 0; /* because of possible interrupts */
_loop_to_beat = tobeat;
_loop_to_tick = totick;
_loop_from_beat = frombeat;
_loop_from_tick = fromtick;
_loop_counter = count;
return true;
}
void Player::clear_loop()
{
_loop_counter = 0;
}
void Player::turn_off_pedals()
{
Part *part;
for (part = _parts; part; part = part->_next) {
if (part->_pedal)
part->set_pedal(false);
}
}
void Player::find_sustaining_notes(byte *a, byte *b, uint32 l)
{
uint32 pos;
uint16 mask;
uint16 *bitlist_ptr;
SustainingNotes *sn, *next;
IsNoteCmdData isnote;
int j;
uint num_active;
uint max_off_pos;
num_active = update_actives();
/* pos contains number of ticks since current position */
pos = _next_pos - _cur_pos;
if ((int32) pos < 0)
pos = 0;
/* locate the positions where the notes are turned off.
* remember each note that was turned off
*/
while (num_active != 0) {
/* is note off? */
j = is_note_cmd(&a, &isnote);
if (j == -1)
break;
if (j == 1) {
mask = 1 << isnote.chan;
bitlist_ptr = _se->_active_notes + isnote.note;
if (*bitlist_ptr & mask) {
*bitlist_ptr &= ~mask;
num_active--;
/* Get a node from the free list */
if ((sn = _se->_sustain_notes_free) == NULL)
return;
_se->_sustain_notes_free = sn->next;
/* Insert it in the beginning of the used list */
sn->next = _se->_sustain_notes_used;
_se->_sustain_notes_used = sn;
sn->prev = NULL;
if (sn->next)
sn->next->prev = sn;
sn->note = isnote.note;
sn->chan = isnote.chan;
sn->player = this;
sn->off_pos = pos;
sn->pos = 0;
sn->counter = 0;
}
}
pos += get_delta_time(&a);
}
/* find the maximum position where a note was turned off */
max_off_pos = 0;
for (sn = _se->_sustain_notes_used; sn; sn = sn->next) {
_se->_active_notes[sn->note] |= (1 << sn->chan);
if (sn->off_pos > max_off_pos) {
max_off_pos = sn->off_pos;
}
}
/* locate positions where notes are turned on */
pos = l;
while (pos < max_off_pos) {
j = is_note_cmd(&b, &isnote);
if (j == -1)
break;
if (j == 2) {
mask = 1 << isnote.chan;
bitlist_ptr = _se->_active_notes + isnote.note;
if (*bitlist_ptr & mask) {
sn = _se->_sustain_notes_used;
while (sn) {
next = sn->next;
if (sn->note == isnote.note && sn->chan == isnote.chan
&& pos < sn->off_pos) {
*bitlist_ptr &= ~mask;
/* Unlink from the sustain list */
if (next)
next->prev = sn->prev;
if (sn->prev)
sn->prev->next = next;
else
_se->_sustain_notes_used = next;
/* Insert into the free list */
sn->next = _se->_sustain_notes_free;
_se->_sustain_notes_free = sn;
}
sn = next;
}
}
}
pos += get_delta_time(&b);
}
/* Concatenate head and used list */
if (!_se->_sustain_notes_head) {
_se->_sustain_notes_head = _se->_sustain_notes_used;
_se->_sustain_notes_used = NULL;
return;
}
sn = _se->_sustain_notes_head;
while (sn->next)
sn = sn->next;
sn->next = _se->_sustain_notes_used;
_se->_sustain_notes_used = NULL;
if (sn->next)
sn->next->prev = sn;
}
Part *Player::get_part(uint8 chan)
{
Part *part;
part = _parts;
while (part) {
if (part->_chan == chan)
return part;
part = part->_next;
}
part = _se->allocate_part(_priority);
if (!part) {
warning("no parts available");
return NULL;
}
part->_chan = chan;
part->setup(this);
return part;
}
uint Player::update_actives()
{
Part *part;
uint16 *active;
int count = 0;
clear_active_notes();
active = _se->_active_notes;
for (part = _parts; part; part = part->_next) {
if (part->_mc)
count += part->update_actives(active);
}
return count;
}
void Player::set_priority(int pri)
{
Part *part;
_priority = pri;
for (part = _parts; part; part = part->_next) {
part->set_pri(part->_pri);
}
_se->_driver->update_pris();
}
void Player::set_pan(int pan)
{
Part *part;
_pan = pan;
for (part = _parts; part; part = part->_next) {
part->set_pan(part->_pan);
}
}
void Player::set_detune(int detune)
{
Part *part;
_detune = detune;
for (part = _parts; part; part = part->_next) {
part->set_detune(part->_detune);
}
}
int Player::scan(uint totrack, uint tobeat, uint totick)
{
byte *mtrk, *scanptr;
uint32 curpos, topos;
uint32 pos;
assert(totrack >= 0 && tobeat >= 0 && totick >= 0);
if (!_active)
return -1;
mtrk = _se->findTag(_song_index, "MTrk", totrack);
if (!mtrk)
return -1;
_se->lock();
if (tobeat == 0)
tobeat++;
turn_off_parts();
clear_active_notes();
scanptr = mtrk;
curpos = get_delta_time(&scanptr);
_scanning = true;
topos = (tobeat - 1) * _ticks_per_beat + totick;
while (curpos < topos) {
scanptr = parse_midi(scanptr);
if (!scanptr) {
_scanning = false;
_se->unlock();
return -1;
}
curpos += get_delta_time(&scanptr);
}
pos = scanptr - mtrk;
_scanning = false;
_se->driver()->update_pris();
play_active_notes();
_beat_index = tobeat;
_tick_index = totick;
_cur_pos = topos;
_next_pos = curpos;
_timer_counter = 0;
_song_offset = pos;
if (_track_index != totrack) {
_track_index = totrack;
_loop_counter = 0;
}
_se->unlock();
return 0;
}
void Player::turn_off_parts()
{
Part *part;
for (part = _parts; part; part = part->_next)
part->off();
}
void Player::play_active_notes()
{
int i, j;
uint mask;
for (i = 0; i != 128; i++) {
mask = _se->_active_notes[i];
for (j = 0; j != 16; j++, mask >>= 1) {
if (mask & 1) {
key_on(j, i, 80);
}
}
}
}
int Player::set_vol(byte vol)
{
Part *part;
if (vol > 127)
return -1;
_volume = vol;
_vol_eff = _se->get_channel_volume(_vol_chan) * (vol + 1) >> 7;
for (part = _parts; part; part = part->_next) {
part->set_vol(part->_vol);
}
return 0;
}
int Player::get_param(int param, byte chan)
{
switch (param) {
case 0:
return (byte)_priority;
case 1:
return (byte)_volume;
case 2:
return (byte)_pan;
case 3:
return (byte)_transpose;
case 4:
return (byte)_detune;
case 5:
return _speed;
case 6:
return _track_index;
case 7:
return _beat_index;
case 8:
return _tick_index;
case 9:
return _loop_counter;
case 10:
return _loop_to_beat;
case 11:
return _loop_to_tick;
case 12:
return _loop_from_beat;
case 13:
return _loop_from_tick;
case 14:
case 15:
case 16:
case 17:
return query_part_param(param, chan);
case 18:
case 19:
case 20:
case 21:
case 22:
case 23:
return _hook.query_param(param, chan);
default:
return -1;
}
}
int Player::query_part_param(int param, byte chan)
{
Part *part;
part = _parts;
while (part) {
if (part->_chan == chan) {
switch (param) {
case 14:
return part->_on;
case 15:
return part->_vol;
case 16:
return part->_program;
case 17:
return part->_transpose;
default:
return -1;
}
}
part = part->_next;
}
return 129;
}
/*******************************************************************/
#define OFFS(type,item) ((int)(&((type*)0)->item))
#define SIZE(type,item) sizeof(((type*)0)->item)
#define MKLINE(type,item,saveas) {OFFS(type,item),saveas,SIZE(type,item)}
#define MKARRAY(type,item,saveas,num) {OFFS(type,item),128|saveas,SIZE(type,item)}, {num,0,0}
#define MKEND() {0xFFFF,0xFF,0xFF}
#define MKREF(type,item,refid) {OFFS(type,item),refid,0xFF}
enum {
TYPE_PART = 1,
TYPE_PLAYER = 2,
};
int SoundEngine::saveReference(SoundEngine *me, byte type, void *ref)
{
switch (type) {
case TYPE_PART:
return (Part *)ref - me->_parts;
case TYPE_PLAYER:
return (Player *)ref - me->_players;
default:
error("saveReference: invalid type");
}
}
void *SoundEngine::loadReference(SoundEngine *me, byte type, int ref)
{
switch (type) {
case TYPE_PART:
return &me->_parts[ref];
case TYPE_PLAYER:
return &me->_players[ref];
default:
error("loadReference: invalid type");
}
}
int SoundEngine::save_or_load(Serializer * ser)
{
const SaveLoadEntry mainEntries[] = {
MKLINE(SoundEngine, _queue_end, sleUint8),
MKLINE(SoundEngine, _queue_pos, sleUint8),
MKLINE(SoundEngine, _queue_sound, sleUint16),
MKLINE(SoundEngine, _queue_adding, sleByte),
MKLINE(SoundEngine, _queue_marker, sleByte),
MKLINE(SoundEngine, _queue_cleared, sleByte),
MKLINE(SoundEngine, _master_volume, sleByte),
MKLINE(SoundEngine, _trigger_count, sleUint16),
MKARRAY(SoundEngine, _channel_volume[0], sleUint16, 8),
MKARRAY(SoundEngine, _volchan_table[0], sleUint16, 8),
MKEND()
};
const SaveLoadEntry playerEntries[] = {
MKREF(Player, _parts, TYPE_PART),
MKLINE(Player, _active, sleByte),
MKLINE(Player, _id, sleUint16),
MKLINE(Player, _priority, sleByte),
MKLINE(Player, _volume, sleByte),
MKLINE(Player, _pan, sleInt8),
MKLINE(Player, _transpose, sleByte),
MKLINE(Player, _detune, sleInt8),
MKLINE(Player, _vol_chan, sleUint16),
MKLINE(Player, _vol_eff, sleByte),
MKLINE(Player, _speed, sleByte),
MKLINE(Player, _song_index, sleUint16),
MKLINE(Player, _track_index, sleUint16),
MKLINE(Player, _timer_counter, sleUint16),
MKLINE(Player, _loop_to_beat, sleUint16),
MKLINE(Player, _loop_from_beat, sleUint16),
MKLINE(Player, _loop_counter, sleUint16),
MKLINE(Player, _loop_to_tick, sleUint16),
MKLINE(Player, _loop_from_tick, sleUint16),
MKLINE(Player, _tempo, sleUint32),
MKLINE(Player, _cur_pos, sleUint32),
MKLINE(Player, _next_pos, sleUint32),
MKLINE(Player, _song_offset, sleUint32),
MKLINE(Player, _tick_index, sleUint16),
MKLINE(Player, _beat_index, sleUint16),
MKLINE(Player, _ticks_per_beat, sleUint16),
MKLINE(Player, _hook._jump, sleByte),
MKLINE(Player, _hook._transpose, sleByte),
MKARRAY(Player, _hook._part_onoff[0], sleByte, 16),
MKARRAY(Player, _hook._part_volume[0], sleByte, 16),
MKARRAY(Player, _hook._part_program[0], sleByte, 16),
MKARRAY(Player, _hook._part_transpose[0], sleByte, 16),
MKEND()
};
const SaveLoadEntry volumeFaderEntries[] = {
MKREF(VolumeFader, player, TYPE_PLAYER),
MKLINE(VolumeFader, active, sleUint8),
MKLINE(VolumeFader, curvol, sleUint8),
MKLINE(VolumeFader, speed_lo_max, sleUint16),
MKLINE(VolumeFader, num_steps, sleUint16),
MKLINE(VolumeFader, speed_hi, sleInt8),
MKLINE(VolumeFader, direction, sleInt8),
MKLINE(VolumeFader, speed_lo, sleInt8),
MKLINE(VolumeFader, speed_lo_counter, sleUint16),
MKEND()
};
const SaveLoadEntry partEntries[] = {
MKREF(Part, _next, TYPE_PART),
MKREF(Part, _prev, TYPE_PART),
MKREF(Part, _player, TYPE_PLAYER),
MKLINE(Part, _pitchbend, sleInt16),
MKLINE(Part, _pitchbend_factor, sleUint8),
MKLINE(Part, _transpose, sleInt8),
MKLINE(Part, _vol, sleUint8),
MKLINE(Part, _detune, sleInt8),
MKLINE(Part, _pan, sleInt8),
MKLINE(Part, _on, sleUint8),
MKLINE(Part, _modwheel, sleUint8),
MKLINE(Part, _pedal, sleUint8),
MKLINE(Part, _program, sleUint8),
MKLINE(Part, _pri, sleUint8),
MKLINE(Part, _chan, sleUint8),
MKLINE(Part, _effect_level, sleUint8),
MKLINE(Part, _chorus, sleUint8),
MKLINE(Part, _percussion, sleUint8),
MKLINE(Part, _bank, sleUint8),
MKEND()
};
if (!ser->isSaving()) {
stop_all_sounds();
}
#ifdef _WIN32_WCE // Don't break savegames made with andys' build
if (!ser->isSaving() && ser->checkEOFLoadStream())
return 0;
#endif
ser->_ref_me = this;
ser->_saveload_ref =
ser->isSaving()? ((void *)&saveReference) : ((void *)&loadReference);
ser->saveLoadEntries(this, mainEntries);
ser->saveLoadArrayOf(_players, ARRAYSIZE(_players), sizeof(_players[0]),
playerEntries);
ser->saveLoadArrayOf(_parts, ARRAYSIZE(_parts), sizeof(_parts[0]),
partEntries);
ser->saveLoadArrayOf(_volume_fader, ARRAYSIZE(_volume_fader),
sizeof(_volume_fader[0]), volumeFaderEntries);
if (!ser->isSaving()) {
/* Load all sounds that we need */
fix_players_after_load();
init_sustaining_notes();
_active_volume_faders = true;
fix_parts_after_load();
_driver->update_pris();
}
return 0;
}
#undef MKLINE
#undef MKEND
void SoundEngine::fix_parts_after_load()
{
Part *part;
int i;
for (i = ARRAYSIZE(_parts), part = _parts; i != 0; i--, part++) {
if (part->_player)
part->fix_after_load();
}
}
/* Only call this routine from the main thread,
* since it uses getResourceAddress */
void SoundEngine::fix_players_after_load()
{
Player *player = _players;
int i;
for (i = ARRAYSIZE(_players); i != 0; i--, player++) {
if (player->_active) {
player->set_tempo(player->_tempo);
_s->getResourceAddress(rtSound, player->_id);
}
}
}
void Part::set_detune(int8 detune)
{
_detune_eff = clamp((_detune = detune) + _player->_detune, -128, 127);
changed(SoundDriver::pcMod);
}
void Part::set_pitchbend(int value)
{
_pitchbend = value * _pitchbend_factor >> 6;
changed(SoundDriver::pcMod);
}
void Part::set_vol(uint8 vol)
{
_vol_eff = ((_vol = vol) + 1) * _player->_vol_eff >> 7;
changed(SoundDriver::pcVolume);
}
void Part::set_pri(int8 pri)
{
_pri_eff = clamp((_pri = pri) + _player->_priority, 0, 255);
}
void Part::set_pan(int8 pan)
{
_pan_eff = clamp((_pan = pan) + _player->_pan, -64, 63);
changed(SoundDriver::pcPan);
}
void Part::set_transpose(int8 transpose)
{
_transpose_eff = transpose_clamp((_transpose = transpose) +
_player->_transpose, -12, 12);
changed(SoundDriver::pcMod);
}
void Part::set_pedal(bool value)
{
_pedal = value;
changed(SoundDriver::pcPedal);
}
void Part::set_modwheel(uint value)
{
_modwheel = value;
changed(SoundDriver::pcModwheel);
}
void Part::set_chorus(uint chorus)
{
_chorus = chorus;
changed(SoundDriver::pcChorus);
}
void Part::set_effect_level(uint level)
{
_effect_level = level;
changed(SoundDriver::pcEffectLevel);
}
void Part::fix_after_load()
{
set_transpose(_transpose);
set_vol(_vol);
set_detune(_detune);
set_pri(_pri);
set_pan(_pan);
}
void Part::set_pitchbend_factor(uint8 value)
{
if (value > 12)
return;
set_pitchbend(0);
_pitchbend_factor = value;
}
void Part::set_onoff(bool on)
{
if (_on != on) {
_on = on;
if (!on)
off();
if (!_percussion)
update_pris();
}
}
void Part::set_instrument(Instrument * data)
{
_drv->part_set_instrument(this, data);
}
void Part::key_on(byte note, byte velocity)
{
_drv->part_key_on(this, note, velocity);
}
void Part::key_off(byte note)
{
_drv->part_key_off(this, note);
}
void Part::init(SoundDriver * driver)
{
_drv = driver;
_player = NULL;
_next = NULL;
_prev = NULL;
_mc = NULL;
}
void Part::setup(Player *player)
{
_player = player;
/* Insert first into player's list */
_prev = NULL;
_next = player->_parts;
if (player->_parts)
player->_parts->_prev = this;
player->_parts = this;
_percussion = true;
_on = true;
_pri_eff = player->_priority;
_pri = 0;
_vol = 127;
_vol_eff = player->_vol_eff;
_pan = clamp(player->_pan, -64, 63);
_transpose_eff = player->_transpose;
_transpose = 0;
_detune = 0;
_detune_eff = player->_detune;
_pitchbend_factor = 2;
_pitchbend = 0;
_effect_level = 64;
_program = 255;
_chorus = 0;
_modwheel = 0;
_bank = 0;
_pedal = false;
_mc = NULL;
}
void Part::uninit()
{
if (!_player)
return;
off();
/* unlink */
if (_next)
_next->_prev = _prev;
if (_prev)
_prev->_next = _next;
else
_player->_parts = _next;
_player = NULL;
_next = NULL;
_prev = NULL;
}
void Part::off()
{
_drv->part_off(this);
}
void Part::changed(byte what)
{
_drv->part_changed(this, what);
}
void Part::set_param(byte param, int value)
{
_drv->part_set_param(this, param, value);
}
void Part::update_pris()
{
_drv->update_pris();
}
int Part::update_actives(uint16 *active)
{
return _drv->part_update_active(this, active);
}
void Part::set_program(byte program)
{
if (_program != program || _bank != 0) {
_program = program;
_bank = 0;
changed(SoundDriver::pcProgram);
}
}
void Part::set_instrument(uint b)
{
_bank = (byte)(b >> 8);
_program = (byte)b;
changed(SoundDriver::pcProgram);
}