scummvm/engines/agos
Max Horn 82e473bc3b BACKENDS: Partial merge of gsoc2010-opengl: Audio CD changes only
This commit contains the AudioCDManager changes from the gsoc2010-opengl
branch. The other changes in that branch are restricted to the backends
directory only (plus configure).

The Nintendo DS and Dreamcast ports still need to be ported over to
the new Audio CD system, but that should be fairly easy to do.

svn-id: r54147
2010-11-08 22:53:36 +00:00
..
agos.cpp BACKENDS: Partial merge of gsoc2010-opengl: Audio CD changes only 2010-11-08 22:53:36 +00:00
agos.h AGOS: Display item names and descriptions via GUImessage, in Swampy Adventures for now. 2010-11-05 03:30:45 +00:00
animation.cpp COMMON: Rename String::printf() to String::format() 2010-11-01 16:02:28 +00:00
animation.h Committing the rest of the VideoDecoder Rewrite from patch #2963496. 2010-05-18 14:17:24 +00:00
charset-fontdata.cpp Apply patch #2982163 - CONFIG: Use HE keyword instead of HB for the Hebrew language 2010-04-12 21:21:06 +00:00
charset.cpp Apply patch #2982163 - CONFIG: Use HE keyword instead of HB for the Hebrew language 2010-04-12 21:21:06 +00:00
contain.cpp Cleanup. 2008-12-13 03:12:56 +00:00
cursor.cpp Cleanup: Treat booleans as booleans, not integers. (I hope I didn't mess up, 2010-07-04 07:32:12 +00:00
debug.cpp ENGINES: Replace many printfs by warning/debug/debugN 2010-11-01 21:37:47 +00:00
debug.h Update video script debug table for Waxworks. 2009-07-22 10:32:35 +00:00
debugger.cpp Correct typo. 2009-05-14 11:15:36 +00:00
debugger.h Expand dump image code to cover all games, and add options to the debugger. 2009-05-14 07:05:51 +00:00
detection_tables.h AGOS: Add Polish version of Swampy Adventures. 2010-08-31 05:18:38 +00:00
detection.cpp AGOS: Readd Simon1 Acorn CD detection. 2010-06-15 11:00:07 +00:00
draw.cpp Cleanup: Treat booleans as booleans, not integers. (I hope I didn't mess up, 2010-07-04 07:32:12 +00:00
event.cpp BACKENDS: Partial merge of gsoc2010-opengl: Audio CD changes only 2010-11-08 22:53:36 +00:00
feeble.cpp Fix building with specific games disabled in MSVC. 2009-08-12 00:53:35 +00:00
gfx.cpp Cleanup: Treat booleans as booleans, not integers. (I hope I didn't mess up, 2010-07-04 07:32:12 +00:00
icons.cpp Fix spelling, cleanup 2010-06-15 12:33:20 +00:00
input_pn.cpp Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
input.cpp AGOS: Make the "m" hotkey respect the mute setting. 2010-07-21 20:12:57 +00:00
intern.h Fix regression in the PC version of PN. 2009-05-01 05:39:06 +00:00
items.cpp AGOS: Fix bug #3011638 - WAXWORKS: Crash retrieving spear from the crocodile carcass. 2010-09-26 12:22:46 +00:00
menus.cpp ENGINES: Remove some 'using' statements 2010-11-01 16:00:17 +00:00
midi.cpp ENGINES: Replace many printfs by warning/debug/debugN 2010-11-01 21:37:47 +00:00
midi.h MIDI: Send a reset MIDI device signal on startup. 2010-09-15 22:00:20 +00:00
midiparser_s1d.cpp Add patch #2823590 - Fix music crashes in Waxworks (PC). 2009-07-19 09:09:56 +00:00
module.mk Split the script opcode table for DIMP, since it doesn't match(ie timers) other Puzzle Pack games. 2009-09-24 03:41:45 +00:00
oracle.cpp Remove excess spaces. 2009-09-11 10:22:32 +00:00
pn.cpp Remove excess spaces. 2009-09-11 10:22:32 +00:00
res_ami.cpp Remove excess spaces. 2009-09-11 10:22:32 +00:00
res_snd.cpp BACKENDS: Partial merge of gsoc2010-opengl: Audio CD changes only 2010-11-08 22:53:36 +00:00
res.cpp ENGINES: Remove some 'using' statements 2010-11-01 16:00:17 +00:00
rooms.cpp ENGINES: Remove some 'using' statements 2010-11-01 16:00:17 +00:00
saveload.cpp COMMON: Rename String::printf() to String::format() 2010-11-01 16:02:28 +00:00
script_dp.cpp Correct tags. 2009-09-24 03:53:06 +00:00
script_e1.cpp Added more GCC_PRINTF attributes, and fixed resulting warnings in format strings 2009-07-03 10:40:49 +00:00
script_e2.cpp AGOS: cleanup 2010-03-10 20:56:54 +00:00
script_ff.cpp Fix building with specific games disabled in MSVC. 2009-08-12 00:53:35 +00:00
script_pn.cpp AGOS: Fixed code analysis warnings - bug #3087828 2010-10-15 15:23:53 +00:00
script_pp.cpp AGOS: Display item names and descriptions via GUImessage, in Swampy Adventures for now. 2010-11-05 03:30:45 +00:00
script_s1.cpp Apply patch #2982163 - CONFIG: Use HE keyword instead of HB for the Hebrew language 2010-04-12 21:21:06 +00:00
script_s2.cpp Apply patch #2982163 - CONFIG: Use HE keyword instead of HB for the Hebrew language 2010-04-12 21:21:06 +00:00
script_ww.cpp Cleanup. 2009-02-07 01:11:51 +00:00
script.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
sound.cpp ENGINES: Remove some 'using' statements 2010-11-01 16:00:17 +00:00
sound.h AGOS: cleanup 2010-01-22 23:58:24 +00:00
string_pn.cpp Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things) 2009-09-30 16:16:53 +00:00
string.cpp AGOS: Display item names and descriptions via GUImessage, in Swampy Adventures for now. 2010-11-05 03:30:45 +00:00
subroutine.cpp ENGINES: Replace many printfs by warning/debug/debugN 2010-11-01 21:37:47 +00:00
verb_pn.cpp AGOS: Fixed code analysis warnings - bug #3087828 2010-10-15 15:23:53 +00:00
verb.cpp Cleanup: Treat booleans as booleans, not integers. (I hope I didn't mess up, 2010-07-04 07:32:12 +00:00
vga_e2.cpp Removed some unnecessary whitespace. (Or should I have saved that for the 2010-06-10 04:29:34 +00:00
vga_ff.cpp ENGINES: Replace many printfs by warning/debug/debugN 2010-11-01 21:37:47 +00:00
vga_pn.cpp Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
vga_s1.cpp Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game engine, which require higher resolution. 2009-08-11 14:42:44 +00:00
vga_s2.cpp Fix spelling, cleanup 2010-06-15 12:33:20 +00:00
vga_ww.cpp Fix fade effects in Waxworks. 2009-07-21 10:37:58 +00:00
vga.cpp ENGINES: Replace many printfs by warning/debug/debugN 2010-11-01 21:37:47 +00:00
vga.h Cleanup. 2009-02-07 03:36:36 +00:00
window.cpp Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:52:53 +00:00
zones.cpp Always reset VGA memory pointer, when load zone in PN, since only a single zone is used. 2009-05-04 09:13:34 +00:00