scummvm/scumm/dialogs.h
2002-09-28 19:25:09 +00:00

135 lines
3.1 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef SCUMM_DIALOGS_H
#define SCUMM_DIALOGS_H
#include "common/str.h"
#include "gui/dialog.h"
class ListWidget;
class Scumm;
class ScummDialog : public Dialog {
public:
ScummDialog(NewGui *gui, Scumm *scumm, int x, int y, int w, int h)
: Dialog(gui, x, y, w, h), _scumm(scumm) {}
protected:
typedef ScummVM::String String;
Scumm *_scumm;
void addResText(int x, int y, int w, int h, int resID);
// Query a string from the resources
const String queryResString(int stringno);
// Query a custom string. This is in a seperate method so that we
// can easily localize the messages in the future if we want to.
const char *queryCustomString(int stringno);
};
class SaveLoadDialog : public ScummDialog {
public:
SaveLoadDialog(NewGui *gui, Scumm *scumm);
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
protected:
ListWidget *_savegameList;
};
class AboutDialog : public ScummDialog {
public:
AboutDialog(NewGui *gui, Scumm *scumm);
};
class OptionsDialog : public ScummDialog {
protected:
Dialog *_aboutDialog;
Dialog *_soundDialog;
Dialog *_keysDialog;
Dialog *_miscDialog;
public:
OptionsDialog(NewGui *gui, Scumm *scumm);
~OptionsDialog();
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
};
class PauseDialog : public ScummDialog {
public:
PauseDialog(NewGui *gui, Scumm *scumm);
virtual void handleMouseDown(int x, int y, int button, int clickCount)
{ close(); }
virtual void handleKeyDown(char key, int modifiers)
{
if (key == 32)
close();
else
Dialog::handleKeyDown(key, modifiers);
}
// Enforce no transparency!
virtual void setupScreenBuf() {}
virtual void teardownScreenBuf() {}
};
class SoundDialog : public ScummDialog {
public:
SoundDialog(NewGui *gui, Scumm *scumm);
enum {
kMasterVolumeChanged = 'mavc',
kMusicVolumeChanged = 'muvc',
kSfxVolumeChanged = 'sfvc',
kOKCmd = 'ok ',
kCancelCmd = 'cncl',
};
virtual void open();
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
protected:
int _soundVolumeMaster;
int _soundVolumeMusic;
int _soundVolumeSfx;
SliderWidget *masterVolumeSlider;
SliderWidget *musicVolumeSlider;
SliderWidget *sfxVolumeSlider;
StaticTextWidget *masterVolumeLabel;
StaticTextWidget *musicVolumeLabel;
StaticTextWidget *sfxVolumeLabel;
};
#endif