mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 14:14:43 +00:00
79c30552ca
svn-id: r27305
466 lines
9.5 KiB
C++
466 lines
9.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "common/file.h"
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#include "agos/intern.h"
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#include "agos/agos.h"
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#include "agos/vga.h"
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namespace AGOS {
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Child *AGOSEngine::allocateChildBlock(Item *i, uint type, uint size) {
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Child *child = (Child *)allocateItem(size);
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child->next = i->children;
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i->children = child;
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child->type = type;
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return child;
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}
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byte *AGOSEngine::allocateItem(uint size) {
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byte *org = _itemHeapPtr;
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size = (size + sizeof(void*) - 1) & ~(sizeof(void*) - 1);
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_itemHeapPtr += size;
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_itemHeapCurPos += size;
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if (_itemHeapCurPos > _itemHeapSize)
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error("allocateItem: Itemheap overflow");
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return org;
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}
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void AGOSEngine::allocItemHeap() {
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_itemHeapSize = _itemMemSize;
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_itemHeapCurPos = 0;
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_itemHeapPtr = (byte *)calloc(_itemMemSize, 1);
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if (!_itemHeapPtr)
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error("Out Of Memory - Items");
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}
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bool AGOSEngine::hasIcon(Item *item) {
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if (getGameType() == GType_ELVIRA1) {
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return (getUserFlag(item, 7) != 0);
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} else {
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SubObject *child = (SubObject *)findChildOfType(item, 2);
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return (child && (child->objectFlags & kOFIcon) != 0);
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}
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}
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uint AGOSEngine::itemGetIconNumber(Item *item) {
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if (getGameType() == GType_ELVIRA1) {
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return getUserFlag(item, 7);
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} else {
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SubObject *child = (SubObject *)findChildOfType(item, 2);
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uint offs;
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if (child == NULL || !(child->objectFlags & kOFIcon))
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return 0;
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offs = getOffsetOfChild2Param(child, 0x10);
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return child->objectFlagValue[offs];
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}
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}
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void AGOSEngine::setItemState(Item *item, int value) {
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item->state = value;
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}
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void AGOSEngine::createPlayer() {
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SubPlayer *p;
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_currentPlayer = _itemArrayPtr[1];
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_currentPlayer->adjective = -1;
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_currentPlayer->noun = 10000;
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p = (SubPlayer *)allocateChildBlock(_currentPlayer, 3, sizeof(SubPlayer));
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if (p == NULL)
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error("createPlayer: player create failure");
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p->size = 0;
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p->weight = 0;
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p->strength = 6000;
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p->flags = 1; // Male
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p->level = 1;
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p->score = 0;
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setUserFlag(_currentPlayer, 0, 0);
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}
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Child *AGOSEngine::findChildOfType(Item *i, uint type) {
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Item *b = NULL;
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Child *child = i->children;
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for (; child; child = child->next) {
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if (child->type == type)
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return child;
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if (child->type == 255)
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b = derefItem(((SubInherit *)(child))->inMaster);
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}
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if (b) {
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child = b->children;
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for (; child; child = child->next) {
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if (child->type == type)
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return child;
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}
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}
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return NULL;
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}
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int AGOSEngine::getUserFlag(Item *item, int a) {
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SubUserFlag *subUserFlag;
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subUserFlag = (SubUserFlag *) findChildOfType(item, 9);
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if (subUserFlag == NULL)
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return 0;
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if (a < 0 || a > 7)
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return 0;
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return subUserFlag->userFlags[a];
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}
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int AGOSEngine::getUserFlag1(Item *item, int a) {
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SubUserFlag *subUserFlag;
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if (item == NULL || item == _dummyItem2 || item == _dummyItem3)
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return -1;
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subUserFlag = (SubUserFlag *) findChildOfType(item, 9);
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if (subUserFlag == NULL)
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return 0;
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if (a < 0 || a > 7)
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return 0;
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return subUserFlag->userFlags[a];
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}
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void AGOSEngine::setUserFlag(Item *item, int a, int b) {
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SubUserFlag *subUserFlag;
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subUserFlag = (SubUserFlag *) findChildOfType(item, 9);
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if (subUserFlag == NULL) {
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subUserFlag = (SubUserFlag *) allocateChildBlock(item, 9, sizeof(SubUserFlag));
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}
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if (a < 0 || a > 7)
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return;
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subUserFlag->userFlags[a] = b;
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}
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int AGOSEngine::getUserItem(Item *item, int n) {
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SubUserFlag *subUserFlag;
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subUserFlag = (SubUserFlag *) findChildOfType(item, 9);
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if (subUserFlag == NULL)
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return 0;
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if (n < 0 || n > 0)
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return 0;
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return subUserFlag->userItems[n];
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}
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void AGOSEngine::setUserItem(Item *item, int n, int m) {
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SubUserFlag *subUserFlag;
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subUserFlag = (SubUserFlag *) findChildOfType(item, 9);
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if (subUserFlag == NULL) {
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subUserFlag = (SubUserFlag *) allocateChildBlock(item, 9, sizeof(SubUserFlag));
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}
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if (n == 0)
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subUserFlag->userItems[n] = m;
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}
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bool AGOSEngine::isRoom(Item *item) {
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return findChildOfType(item, 1) != NULL;
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}
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bool AGOSEngine::isObject(Item *item) {
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return findChildOfType(item, 2) != NULL;
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}
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bool AGOSEngine::isPlayer(Item *item) {
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return findChildOfType(item, 3) != NULL;
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}
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uint AGOSEngine::getOffsetOfChild2Param(SubObject *child, uint prop) {
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uint m = 1;
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uint offset = 0;
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while (m != prop) {
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if (child->objectFlags & m)
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offset++;
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m *= 2;
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}
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return offset;
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}
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Item *AGOSEngine::me() {
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if (_currentPlayer)
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return _currentPlayer;
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return _dummyItem1;
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}
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Item *AGOSEngine::actor() {
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error("actor: is this code ever used?");
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//if (_actorPlayer)
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// return _actorPlayer;
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return _dummyItem1;
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}
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Item *AGOSEngine::getNextItemPtr() {
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int a = getNextWord();
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switch (a) {
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case -1:
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return _subjectItem;
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case -3:
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return _objectItem;
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case -5:
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return me();
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case -7:
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return actor();
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case -9:
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return derefItem(me()->parent);
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default:
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return derefItem(a);
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}
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}
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Item *AGOSEngine::getNextItemPtrStrange() {
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int a = getNextWord();
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switch (a) {
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case -1:
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return _subjectItem;
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case -3:
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return _objectItem;
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case -5:
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return _dummyItem2;
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case -7:
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return NULL;
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case -9:
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return _dummyItem3;
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default:
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return derefItem(a);
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}
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}
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uint AGOSEngine::getNextItemID() {
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int a = getNextWord();
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switch (a) {
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case -1:
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return itemPtrToID(_subjectItem);
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case -3:
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return itemPtrToID(_objectItem);
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case -5:
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return getItem1ID();
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case -7:
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return 0;
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case -9:
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return me()->parent;
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default:
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return a;
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}
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}
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void AGOSEngine::setItemParent(Item *item, Item *parent) {
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Item *old_parent = derefItem(item->parent);
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if (item == parent)
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error("setItemParent: Trying to set item as its own parent");
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// unlink it if it has a parent
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if (old_parent)
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unlinkItem(item);
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itemChildrenChanged(old_parent);
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linkItem(item, parent);
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itemChildrenChanged(parent);
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}
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void AGOSEngine::itemChildrenChanged(Item *item) {
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int i;
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WindowBlock *window;
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if (_noParentNotify)
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return;
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mouseOff();
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for (i = 0; i != 8; i++) {
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window = _windowArray[i];
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if (window && window->iconPtr && window->iconPtr->itemRef == item) {
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if (_fcsData1[i]) {
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_fcsData2[i] = true;
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} else {
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_fcsData2[i] = false;
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drawIconArray(i, item, window->iconPtr->line, window->iconPtr->classMask);
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}
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}
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}
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mouseOn();
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}
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void AGOSEngine::unlinkItem(Item *item) {
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Item *first, *parent, *next;
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// can't unlink item without parent
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if (item->parent == 0)
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return;
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// get parent and first child of parent
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parent = derefItem(item->parent);
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first = derefItem(parent->child);
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// the node to remove is first in the parent's children?
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if (first == item) {
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parent->child = item->next;
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item->parent = 0;
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item->next = 0;
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return;
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}
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for (;;) {
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if (!first)
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error("unlinkItem: parent empty");
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if (first->next == 0)
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error("unlinkItem: parent does not contain child");
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next = derefItem(first->next);
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if (next == item) {
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first->next = next->next;
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item->parent = 0;
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item->next = 0;
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return;
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}
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first = next;
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}
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}
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void AGOSEngine::linkItem(Item *item, Item *parent) {
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uint id;
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// Don't allow that an item that is already linked is relinked
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if (item->parent)
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return;
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id = itemPtrToID(parent);
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item->parent = id;
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if (parent != 0) {
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item->next = parent->child;
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parent->child = itemPtrToID(item);
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} else {
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item->next = 0;
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}
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}
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int AGOSEngine::wordMatch(Item *item, int16 a, int16 n) {
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if ((a == -1) && (n == item->noun))
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return 1;
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if ((a == item->adjective) && (n == item->noun))
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return 1 ;
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return 0;
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}
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Item *AGOSEngine::derefItem(uint item) {
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if (item >= _itemArraySize)
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error("derefItem: invalid item %d", item);
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return _itemArrayPtr[item];
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}
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Item *AGOSEngine::findInByClass(Item *i, int16 m) {
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i = derefItem(i->child);
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while (i) {
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if (i->classFlags & m) {
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_findNextPtr = derefItem(i->next);
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return i;
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}
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if (m == 0) {
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_findNextPtr = derefItem(i->next);
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return i;
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}
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i = derefItem(i->next);
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}
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return NULL;
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}
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Item *AGOSEngine::nextInByClass(Item *i, int16 m) {
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i = _findNextPtr;
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while(i) {
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if (i->classFlags & m) {
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_findNextPtr = derefItem(i->next);
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return i;
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}
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if (m == 0) {
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_findNextPtr = derefItem(i->next);
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return i;
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}
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i = derefItem(i->next);
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}
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return NULL;
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}
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Item *AGOSEngine::findMaster(int16 a, int16 n) {
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uint j;
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for (j = 1; j < _itemArraySize; j++) {
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Item *item = derefItem(j);
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if (wordMatch(item, a, n))
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return item;
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}
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return NULL;
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}
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Item *AGOSEngine::nextMaster(Item *i, int16 a, int16 n) {
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uint j;
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uint first = itemPtrToID(i) + 1;
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for (j = first; j < _itemArraySize; j++) {
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Item *item = derefItem(j);
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if (wordMatch(item, a, n))
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return item;
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}
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return NULL;
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}
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uint AGOSEngine::itemPtrToID(Item *id) {
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uint i;
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for (i = 0; i != _itemArraySize; i++)
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if (_itemArrayPtr[i] == id)
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return i;
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error("itemPtrToID: not found");
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return 0;
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}
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} // End of namespace AGOS
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