scummvm/engines/cine/cine.cpp

202 lines
4.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "common/file.h"
#include "common/savefile.h"
#include "common/config-manager.h"
#include "common/system.h"
#include "graphics/cursorman.h"
#include "sound/mididrv.h"
#include "sound/mixer.h"
#include "cine/cine.h"
#include "cine/bg_list.h"
#include "cine/main_loop.h"
#include "cine/object.h"
#include "cine/texte.h"
#include "cine/sound.h"
#include "cine/various.h"
namespace Cine {
Sound *g_sound;
Common::SaveFileManager *g_saveFileMan;
CineEngine *g_cine;
CineEngine::CineEngine(OSystem *syst) : Engine(syst) {
Common::addSpecialDebugLevel(kCineDebugScript, "Script", "Script debug level");
// Setup mixer
if (!_mixer->isReady()) {
warning("Sound initialization failed.");
}
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
g_cine = this;
}
CineEngine::~CineEngine() {
if (g_cine->getGameType() == Cine::GType_OS) {
freePoldatDat();
freeErrmessDat();
}
}
int CineEngine::init() {
// Detect game
if (!initGame()) {
GUIErrorMessage("No valid games were found in the specified directory.");
return -1;
}
// Initialize backend
_system->beginGFXTransaction();
initCommonGFX(false);
_system->initSize(320, 200);
_system->endGFXTransaction();
if (g_cine->getPlatform() == Common::kPlatformPC) {
g_sound = new PCSound(_mixer, this);
} else {
// Paula chipset for Amiga and Atari versions
g_sound = new PaulaSound(_mixer, this);
}
g_saveFileMan = _saveFileMan;
initialize();
return 0;
}
int CineEngine::go() {
CursorMan.showMouse(true);
mainLoop(1);
delete g_sound;
return 0;
}
void CineEngine::initialize() {
uint16 i;
setupOpcodes();
initLanguage(g_cine->getLanguage());
gfxInit();
textDataPtr = (byte *)malloc(8000);
partBuffer = (PartBuffer *)malloc(NUM_MAX_PARTDATA * sizeof(PartBuffer));
animDataTable = (AnimData *)malloc(NUM_MAX_ANIMDATA * sizeof(AnimData));
loadTextData("texte.dat", textDataPtr);
if (g_cine->getGameType() == Cine::GType_OS && !(g_cine->getFeatures() & GF_DEMO)) {
loadPoldatDat("poldat.dat");
loadErrmessDat("errmess.dat");
}
for (i = 0; i < NUM_MAX_OBJECT; i++) {
objectTable[i].part = 0;
objectTable[i].name[0] = 0;
}
for (i = 0; i < NUM_MAX_OBJECTDATA; i++) {
globalVars[i] = 0;
}
for (i = 0; i < NUM_MAX_SCRIPT; i++) {
scriptTable[i].ptr = NULL;
scriptTable[i].size = 0;
}
for (i = 0; i < NUM_MAX_MESSAGE; i++) {
messageTable[i].ptr = NULL;
messageTable[i].len = 0;
}
for (i = 0; i < NUM_MAX_REL; i++) {
relTable[i].data = NULL;
relTable[i].size = 0;
relTable[i].obj1Param1 = 0;
relTable[i].obj1Param2 = 0;
relTable[i].obj2Param = 0;
}
for (i = 0; i < NUM_MAX_ANIMDATA; i++) {
animDataTable[i].ptr1 = NULL;
animDataTable[i].ptr2 = NULL;
}
overlayHead.next = NULL;
overlayHead.previous = NULL;
var8 = 0;
bgIncrustList = NULL;
objScriptList.next = NULL;
globalScriptsHead.next = NULL;
objScriptList.scriptPtr = NULL;
globalScriptsHead.scriptPtr = NULL;
var2 = 0;
var3 = 0;
var4 = 0;
var5 = 0;
freePrcLinkedList();
_preLoad = false;
if (ConfMan.hasKey("save_slot")) {
char saveNameBuffer[256];
sprintf(saveNameBuffer, "%s.%1d", _targetName.c_str(), ConfMan.getInt("save_slot"));
bool res = makeLoad(saveNameBuffer);
if (res)
_preLoad = true;
}
if (!_preLoad) {
loadPrc(BOOT_PRC_NAME);
strcpy(currentPrcName, BOOT_PRC_NAME);
setMouseCursor(MOUSE_CURSOR_NORMAL);
}
}
} // End of namespace Cine