scummvm/engines/cine/script.h

184 lines
4.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef CINE_SCRIPT_H
#define CINE_SCRIPT_H
namespace Cine {
#define SCRIPT_STACK_SIZE 50
struct scriptStruct {
byte *ptr;
uint16 size;
int16 stack[SCRIPT_STACK_SIZE];
};
#define NUM_MAX_SCRIPT 50
extern scriptStruct scriptTable[NUM_MAX_SCRIPT];
void setupOpcodes();
void computeScriptStack(byte *scriptPtr, int16 *stackPtr, uint16 scriptSize);
void decompileScript(byte *scriptPtr, int16 *stackPtr, uint16 scriptSize, uint16 scriptIdx);
void dumpScript(char *dumpName);
#define OP_loadPart 0x3F
#define OP_loadNewPrcName 0x41
#define OP_requestCheckPendingDataLoad 0x42
#define OP_endScript 0x50
#define OP_changeDataDisk 0x6B
#define OP_79 0x79
void addScriptToList0(uint16 idx);
int16 checkCollision(int16 objIdx, int16 x, int16 y, int16 numZones, int16 zoneIdx);
void runObjectScript(int16 entryIdx);
int16 stopObjectScript(int16 entryIdx);
void executeList1(void);
void executeList0(void);
void purgeList1(void);
void purgeList0(void);
void o1_modifyObjectParam();
void o1_getObjectParam();
void o1_addObjectParam();
void o1_subObjectParam();
void o1_add2ObjectParam();
void o1_sub2ObjectParam();
void o1_compareObjectParam();
void o1_setupObject();
void o1_checkCollision();
void o1_loadVar();
void o1_addVar();
void o1_subVar();
void o1_mulVar();
void o1_divVar();
void o1_compareVar();
void o1_modifyObjectParam2();
void o1_loadMask0();
void o1_unloadMask0();
void o1_addToBgList();
void o1_loadMask1();
void o1_unloadMask1();
void o1_loadMask4();
void o1_unloadMask4();
void o1_addSpriteFilledToBgList();
void o1_op1B();
void o1_label();
void o1_goto();
void o1_gotoIfSup();
void o1_gotoIfSupEqu();
void o1_gotoIfInf();
void o1_gotoIfInfEqu();
void o1_gotoIfEqu();
void o1_gotoIfDiff();
void o1_removeLabel();
void o1_loop();
void o1_startGlobalScript();
void o1_endGlobalScript();
void o1_loadAnim();
void o1_loadBg();
void o1_loadCt();
void o1_loadPart();
void o1_closePart();
void o1_loadNewPrcName();
void o1_requestCheckPendingDataLoad();
void o1_blitAndFade();
void o1_fadeToBlack();
void o1_transformPaletteRange();
void o1_setDefaultMenuColor2();
void o1_palRotate();
void o1_break();
void o1_endScript();
void o1_message();
void o1_loadGlobalVar();
void o1_compareGlobalVar();
void o1_declareFunctionName();
void o1_freePartRange();
void o1_unloadAllMasks();
void o1_op63();
void o1_op64();
void o1_initializeZoneData();
void o1_setZoneDataEntry();
void o1_getZoneDataEntry();
void o1_setDefaultMenuColor();
void o1_allowPlayerInput();
void o1_disallowPlayerInput();
void o1_changeDataDisk();
void o1_loadMusic();
void o1_playMusic();
void o1_fadeOutMusic();
void o1_stopSample();
void o1_op71();
void o1_op72();
void o1_op73();
void o1_playSample();
void o1_playSample();
void o1_disableSystemMenu();
void o1_loadMask5();
void o1_unloadMask5();
void o2_loadPart();
void o2_addSeqListElement();
void o2_removeSeq();
void o2_playSample();
void o2_playSampleAlt();
void o2_op81();
void o2_op82();
void o2_isSeqRunning();
void o2_gotoIfSupNearest();
void o2_gotoIfSupEquNearest();
void o2_gotoIfInfNearest();
void o2_gotoIfInfEquNearest();
void o2_gotoIfEquNearest();
void o2_gotoIfDiffNearest();
void o2_startObjectScript();
void o2_stopObjectScript();
void o2_op8D();
void o2_addBackground();
void o2_removeBackground();
void o2_loadAbs();
void o2_loadBg();
void o2_wasZoneChecked();
void o2_op9B();
void o2_op9C();
void o2_useBgScroll();
void o2_setAdditionalBgVScroll();
void o2_op9F();
void o2_addGfxElementA0();
void o2_opA1();
void o2_opA2();
void o2_opA3();
void o2_loadMask22();
void o2_unloadMask22();
} // End of namespace Cine
#endif