mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-08 10:51:11 +00:00
136 lines
4.3 KiB
C++
136 lines
4.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* aint32 with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*
|
|
* Based on the original sources
|
|
* Faery Tale II -- The Halls of the Dead
|
|
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
|
|
*/
|
|
|
|
#ifndef SAGA2_LOCALIZE_H
|
|
#define SAGA2_LOCALIZE_H
|
|
|
|
namespace Saga2 {
|
|
|
|
#define ALLOCATION_ERROR "Required allocation failed"
|
|
#define RESHANDLE_ERROR "Memory heap exhausted"
|
|
|
|
#define WOUNDED_STATUS "%s is badly wounded!"
|
|
#define HURT_STATUS "%s is hurt."
|
|
#define CALENDAR_STATUS "It is %s, day %d, week %d."
|
|
|
|
#define HOUR00_TIME "midnight"
|
|
#define HOUR02_TIME "morning"
|
|
#define HOUR06_TIME "mid-morning"
|
|
#define HOUR12_TIME "noon"
|
|
#define HOUR18_TIME "mid-afternoon"
|
|
#define HOUR22_TIME "evening"
|
|
|
|
|
|
#define IDEAS_MENTAL "Ideas"
|
|
#define SPELL_MENTAL "Spells"
|
|
#define SKILL_MENTAL "Skills"
|
|
|
|
#define CLOSE_MOUSE "Close"
|
|
#define SCROLL_MOUSE "Scroll Inventory"
|
|
|
|
#define ASLEEP_STATE "Asleep"
|
|
#define PARALY_STATE "Paralysed"
|
|
#define BLIND_STATE "Blind"
|
|
#define AFRAID_STATE "Afraid"
|
|
#define ANGRY_STATE "Angry"
|
|
#define BADWND_STATE "Badly Wounded"
|
|
#define HURT_STATE "Hurt"
|
|
#define POISON_STATE "Poisoned"
|
|
#define DISEAS_STATE "Diseased"
|
|
#define NORMAL_STATE "Normal"
|
|
#define DEAD_STATE "Dead"
|
|
|
|
#define JULIAN_BROSTATE "Julian is: "
|
|
#define PHILLIP_BROSTATE "Phillip is: "
|
|
#define KEVIN_BROSTATE "Kevin is: "
|
|
|
|
#define ON_AGRESS "Agression: On"
|
|
#define OFF_AGRESS "Agression: Off"
|
|
|
|
#define NO_ARMOR "No Armor Worn"
|
|
#define DESC_ARMOR "Absorb:%d, Reduce:/%d, Defense:+%d"
|
|
|
|
#define ON_CENTER "Center: On"
|
|
#define OFF_CENTER "Center: Off"
|
|
|
|
#define ON_BANDED "Banding: On"
|
|
#define OFF_BANDED "Banding: Off"
|
|
|
|
#define OPTIONS_PANEL "Options Panel"
|
|
|
|
#define HEALTH_HINT "Health:"
|
|
#define WEIGHT_HINT "Weight:"
|
|
#define BULK_HINT "Bulk:"
|
|
#define UNK_WEIGHT_HINT "N/A"
|
|
#define UNK_BULK_HINT "N/A"
|
|
|
|
#define RED_MANA "Red Mana:"
|
|
#define ORANGE_MANA "Orange Mana:"
|
|
#define YELLOW_MANA "Yellow Mana:"
|
|
#define GREEN_MANA "Green Mana:"
|
|
#define BLUE_MANA "Blue Mana:"
|
|
#define VIOLET_MANA "Purple Mana:"
|
|
|
|
|
|
#define DOS_CMDLINE "Syntax : FTA2 \n"
|
|
#define WIN_CMDLINE "Syntax : FTA2 \n"
|
|
|
|
#define SINGLE_CHARGE "%s, %d Charge"
|
|
#define MULTI_CHARGE "%s, %d Charges"
|
|
|
|
#define PLURAL_DESC "%d %ss"
|
|
|
|
#define IDEAS_INVENT "Mental Inventory: Ideas"
|
|
#define SPELL_INVENT "Mental Inventory: Spells"
|
|
#define SKILL_INVENT "Mental Inventory: Skills"
|
|
|
|
#define ERROR_HEADING "Error"
|
|
#define ERROR_OK_BUTTON "OK"
|
|
#define ERROR_RE_BUTTON "_Retry"
|
|
#define ERROR_CA_BUTTON "_Cancel"
|
|
#define ERROR_YE_BUTTON "_Yes"
|
|
#define ERROR_NO_BUTTON "_No"
|
|
|
|
#define ARCHERY_SKILL "archery skill"
|
|
#define SWORD_SKILL "swordcraft skill"
|
|
#define SHIELD_SKILL "shieldcraft skill"
|
|
#define BLUDGEON_SKILL "bludgeon skill"
|
|
#define DEAD_SKILL ""
|
|
#define SPELL_SKILL "spellcraft"
|
|
#define DEAD2_SKILL ""
|
|
#define AGILITY_SKILL "agility"
|
|
#define BRAWN_SKILL "brawn"
|
|
|
|
#define SKILL_STATUS "%s's %s has increased."
|
|
#define VITALITY_STATUS "%s's vitality has increased."
|
|
|
|
#define ATTACK_STATUS "%s is under attack!"
|
|
#define DEATH_STATUS "%s has died!"
|
|
|
|
} // end of namespace Saga2
|
|
|
|
#endif
|