scummvm/engines/saga2/localize.h
2021-07-01 01:36:44 +02:00

136 lines
4.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* aint32 with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_LOCALIZE_H
#define SAGA2_LOCALIZE_H
namespace Saga2 {
#define ALLOCATION_ERROR "Required allocation failed"
#define RESHANDLE_ERROR "Memory heap exhausted"
#define WOUNDED_STATUS "%s is badly wounded!"
#define HURT_STATUS "%s is hurt."
#define CALENDAR_STATUS "It is %s, day %d, week %d."
#define HOUR00_TIME "midnight"
#define HOUR02_TIME "morning"
#define HOUR06_TIME "mid-morning"
#define HOUR12_TIME "noon"
#define HOUR18_TIME "mid-afternoon"
#define HOUR22_TIME "evening"
#define IDEAS_MENTAL "Ideas"
#define SPELL_MENTAL "Spells"
#define SKILL_MENTAL "Skills"
#define CLOSE_MOUSE "Close"
#define SCROLL_MOUSE "Scroll Inventory"
#define ASLEEP_STATE "Asleep"
#define PARALY_STATE "Paralysed"
#define BLIND_STATE "Blind"
#define AFRAID_STATE "Afraid"
#define ANGRY_STATE "Angry"
#define BADWND_STATE "Badly Wounded"
#define HURT_STATE "Hurt"
#define POISON_STATE "Poisoned"
#define DISEAS_STATE "Diseased"
#define NORMAL_STATE "Normal"
#define DEAD_STATE "Dead"
#define JULIAN_BROSTATE "Julian is: "
#define PHILLIP_BROSTATE "Phillip is: "
#define KEVIN_BROSTATE "Kevin is: "
#define ON_AGRESS "Agression: On"
#define OFF_AGRESS "Agression: Off"
#define NO_ARMOR "No Armor Worn"
#define DESC_ARMOR "Absorb:%d, Reduce:/%d, Defense:+%d"
#define ON_CENTER "Center: On"
#define OFF_CENTER "Center: Off"
#define ON_BANDED "Banding: On"
#define OFF_BANDED "Banding: Off"
#define OPTIONS_PANEL "Options Panel"
#define HEALTH_HINT "Health:"
#define WEIGHT_HINT "Weight:"
#define BULK_HINT "Bulk:"
#define UNK_WEIGHT_HINT "N/A"
#define UNK_BULK_HINT "N/A"
#define RED_MANA "Red Mana:"
#define ORANGE_MANA "Orange Mana:"
#define YELLOW_MANA "Yellow Mana:"
#define GREEN_MANA "Green Mana:"
#define BLUE_MANA "Blue Mana:"
#define VIOLET_MANA "Purple Mana:"
#define DOS_CMDLINE "Syntax : FTA2 \n"
#define WIN_CMDLINE "Syntax : FTA2 \n"
#define SINGLE_CHARGE "%s, %d Charge"
#define MULTI_CHARGE "%s, %d Charges"
#define PLURAL_DESC "%d %ss"
#define IDEAS_INVENT "Mental Inventory: Ideas"
#define SPELL_INVENT "Mental Inventory: Spells"
#define SKILL_INVENT "Mental Inventory: Skills"
#define ERROR_HEADING "Error"
#define ERROR_OK_BUTTON "OK"
#define ERROR_RE_BUTTON "_Retry"
#define ERROR_CA_BUTTON "_Cancel"
#define ERROR_YE_BUTTON "_Yes"
#define ERROR_NO_BUTTON "_No"
#define ARCHERY_SKILL "archery skill"
#define SWORD_SKILL "swordcraft skill"
#define SHIELD_SKILL "shieldcraft skill"
#define BLUDGEON_SKILL "bludgeon skill"
#define DEAD_SKILL ""
#define SPELL_SKILL "spellcraft"
#define DEAD2_SKILL ""
#define AGILITY_SKILL "agility"
#define BRAWN_SKILL "brawn"
#define SKILL_STATUS "%s's %s has increased."
#define VITALITY_STATUS "%s's vitality has increased."
#define ATTACK_STATUS "%s is under attack!"
#define DEATH_STATUS "%s has died!"
} // end of namespace Saga2
#endif