scummvm/engines/cge/sound.cpp
2014-02-18 02:39:33 +01:00

305 lines
6.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#include "cge/sound.h"
#include "cge/text.h"
#include "cge/cge_main.h"
#include "common/config-manager.h"
#include "common/memstream.h"
#include "audio/decoders/raw.h"
#include "audio/audiostream.h"
namespace CGE {
DataCk::DataCk(byte *buf, int bufSize) {
_buf = buf;
_ckSize = bufSize;
}
DataCk::~DataCk() {
free(_buf);
}
Sound::Sound(CGEEngine *vm) : _vm(vm) {
_audioStream = NULL;
_soundRepeatCount = 1;
open();
}
Sound::~Sound() {
close();
}
void Sound::close() {
_vm->_midiPlayer->killMidi();
}
void Sound::open() {
setRepeat(1);
play((*_vm->_fx)[30000], 8);
}
void Sound::setRepeat(int16 count) {
_soundRepeatCount = count;
}
int16 Sound::getRepeat() {
return _soundRepeatCount;
}
void Sound::play(DataCk *wav, int pan) {
if (wav) {
stop();
_smpinf._saddr = &*(wav->addr());
_smpinf._slen = (uint16)wav->size();
_smpinf._span = pan;
_smpinf._counter = getRepeat();
sndDigiStart(&_smpinf);
}
}
void Sound::sndDigiStart(SmpInfo *PSmpInfo) {
// Create an audio stream wrapper for sound
Common::MemoryReadStream *stream = new Common::MemoryReadStream(PSmpInfo->_saddr,
PSmpInfo->_slen, DisposeAfterUse::NO);
_audioStream = Audio::makeWAVStream(stream, DisposeAfterUse::YES);
// Start the new sound
_vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle,
Audio::makeLoopingAudioStream(_audioStream, (uint)PSmpInfo->_counter));
// CGE pan:
// 8 = Center
// Less = Left
// More = Right
_vm->_mixer->setChannelBalance(_soundHandle, (int8)CLIP(((PSmpInfo->_span - 8) * 16), -127, 127));
}
void Sound::stop() {
sndDigiStop(&_smpinf);
}
void Sound::sndDigiStop(SmpInfo *PSmpInfo) {
if (_vm->_mixer->isSoundHandleActive(_soundHandle))
_vm->_mixer->stopHandle(_soundHandle);
_audioStream = NULL;
}
Fx::Fx(CGEEngine *vm, int size) : _current(NULL), _vm(vm) {
_cache = new Handler[size];
for (_size = 0; _size < size; _size++) {
_cache[_size]._ref = 0;
_cache[_size]._wav = NULL;
}
}
Fx::~Fx() {
clear();
delete[] _cache;
}
void Fx::clear() {
for (Handler *p = _cache, *q = p + _size; p < q; p++) {
if (p->_ref) {
p->_ref = 0;
delete p->_wav;
p->_wav = NULL;
}
}
_current = NULL;
}
int Fx::find(int ref) {
int i = 0;
for (Handler *p = _cache, *q = p + _size; p < q; p++) {
if (p->_ref == ref)
break;
else
++i;
}
return i;
}
void Fx::preload(int ref0) {
Handler *cacheLim = _cache + _size;
char filename[12];
for (int ref = ref0; ref < ref0 + 10; ref++) {
sprintf(filename, "FX%05d.WAV", ref);
EncryptedStream file(_vm, filename);
DataCk *wav = loadWave(&file);
if (wav) {
Handler *p = &_cache[find(0)];
if (p >= cacheLim) {
delete wav;
break;
}
delete p->_wav;
p->_wav = wav;
p->_ref = ref;
} else {
warning("Unable to load %s", filename);
}
}
}
DataCk *Fx::load(int idx, int ref) {
char filename[12];
sprintf(filename, "FX%05d.WAV", ref);
EncryptedStream file(_vm, filename);
DataCk *wav = loadWave(&file);
if (wav) {
Handler *p = &_cache[idx];
delete p->_wav;
p->_wav = wav;
p->_ref = ref;
} else {
warning("Unable to load %s", filename);
}
return wav;
}
DataCk *Fx::loadWave(EncryptedStream *file) {
byte *data = (byte *)malloc(file->size());
if (!data)
return 0;
file->read(data, file->size());
return new DataCk(data, file->size());
}
DataCk *Fx::operator[](int ref) {
int i;
if ((i = find(ref)) < _size)
_current = _cache[i]._wav;
else {
if ((i = find(0)) >= _size) {
clear();
i = 0;
}
_current = load(i, ref);
}
return _current;
}
MusicPlayer::MusicPlayer(CGEEngine *vm) : _vm(vm) {
_data = NULL;
_isGM = false;
MidiPlayer::createDriver();
int ret = _driver->open();
if (ret == 0) {
if (_nativeMT32)
_driver->sendMT32Reset();
else
_driver->sendGMReset();
// TODO: Load cmf.ins with the instrument table. It seems that an
// interface for such an operation is supported for AdLib. Maybe for
// this card, setting instruments is necessary.
_driver->setTimerCallback(this, &timerCallback);
}
}
MusicPlayer::~MusicPlayer() {
killMidi();
}
void MusicPlayer::killMidi() {
Audio::MidiPlayer::stop();
free(_data);
_data = NULL;
}
void MusicPlayer::loadMidi(int ref) {
// Work out the filename and check the given MIDI file exists
Common::String filename = Common::String::format("%.2d.MID", ref);
if (!_vm->_resman->exist(filename.c_str()))
return;
// Stop any currently playing MIDI file
killMidi();
// Read in the data for the file
EncryptedStream mid(_vm, filename.c_str());
_dataSize = mid.size();
_data = (byte *)malloc(_dataSize);
mid.read(_data, _dataSize);
// Start playing the music
sndMidiStart();
}
void MusicPlayer::sndMidiStart() {
_isGM = true;
MidiParser *parser = MidiParser::createParser_SMF();
if (parser->loadMusic(_data, _dataSize)) {
parser->setTrack(0);
parser->setMidiDriver(this);
parser->setTimerRate(_driver->getBaseTempo());
parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1);
_parser = parser;
syncVolume();
// Al the tracks are supposed to loop
_isLooping = true;
_isPlaying = true;
}
}
void MusicPlayer::send(uint32 b) {
if ((b & 0xF0) == 0xC0 && !_isGM && !_nativeMT32) {
b = (b & 0xFFFF00FF) | MidiDriver::_mt32ToGm[(b >> 8) & 0xFF] << 8;
}
Audio::MidiPlayer::send(b);
}
void MusicPlayer::sendToChannel(byte channel, uint32 b) {
if (!_channelsTable[channel]) {
_channelsTable[channel] = (channel == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel();
// If a new channel is allocated during the playback, make sure
// its volume is correctly initialized.
if (_channelsTable[channel])
_channelsTable[channel]->volume(_channelsVolume[channel] * _masterVolume / 255);
}
if (_channelsTable[channel])
_channelsTable[channel]->send(b);
}
} // End of namespace CGE