mirror of
https://github.com/libretro/scummvm.git
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305 lines
6.7 KiB
C++
305 lines
6.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Soltys source code
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* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
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*/
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#include "cge/sound.h"
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#include "cge/text.h"
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#include "cge/cge_main.h"
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#include "common/config-manager.h"
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#include "common/memstream.h"
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#include "audio/decoders/raw.h"
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#include "audio/audiostream.h"
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namespace CGE {
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DataCk::DataCk(byte *buf, int bufSize) {
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_buf = buf;
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_ckSize = bufSize;
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}
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DataCk::~DataCk() {
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free(_buf);
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}
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Sound::Sound(CGEEngine *vm) : _vm(vm) {
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_audioStream = NULL;
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_soundRepeatCount = 1;
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open();
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}
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Sound::~Sound() {
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close();
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}
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void Sound::close() {
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_vm->_midiPlayer->killMidi();
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}
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void Sound::open() {
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setRepeat(1);
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play((*_vm->_fx)[30000], 8);
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}
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void Sound::setRepeat(int16 count) {
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_soundRepeatCount = count;
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}
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int16 Sound::getRepeat() {
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return _soundRepeatCount;
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}
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void Sound::play(DataCk *wav, int pan) {
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if (wav) {
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stop();
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_smpinf._saddr = &*(wav->addr());
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_smpinf._slen = (uint16)wav->size();
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_smpinf._span = pan;
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_smpinf._counter = getRepeat();
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sndDigiStart(&_smpinf);
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}
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}
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void Sound::sndDigiStart(SmpInfo *PSmpInfo) {
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// Create an audio stream wrapper for sound
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Common::MemoryReadStream *stream = new Common::MemoryReadStream(PSmpInfo->_saddr,
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PSmpInfo->_slen, DisposeAfterUse::NO);
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_audioStream = Audio::makeWAVStream(stream, DisposeAfterUse::YES);
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// Start the new sound
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_vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle,
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Audio::makeLoopingAudioStream(_audioStream, (uint)PSmpInfo->_counter));
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// CGE pan:
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// 8 = Center
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// Less = Left
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// More = Right
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_vm->_mixer->setChannelBalance(_soundHandle, (int8)CLIP(((PSmpInfo->_span - 8) * 16), -127, 127));
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}
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void Sound::stop() {
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sndDigiStop(&_smpinf);
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}
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void Sound::sndDigiStop(SmpInfo *PSmpInfo) {
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if (_vm->_mixer->isSoundHandleActive(_soundHandle))
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_vm->_mixer->stopHandle(_soundHandle);
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_audioStream = NULL;
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}
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Fx::Fx(CGEEngine *vm, int size) : _current(NULL), _vm(vm) {
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_cache = new Handler[size];
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for (_size = 0; _size < size; _size++) {
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_cache[_size]._ref = 0;
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_cache[_size]._wav = NULL;
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}
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}
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Fx::~Fx() {
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clear();
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delete[] _cache;
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}
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void Fx::clear() {
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for (Handler *p = _cache, *q = p + _size; p < q; p++) {
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if (p->_ref) {
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p->_ref = 0;
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delete p->_wav;
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p->_wav = NULL;
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}
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}
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_current = NULL;
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}
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int Fx::find(int ref) {
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int i = 0;
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for (Handler *p = _cache, *q = p + _size; p < q; p++) {
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if (p->_ref == ref)
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break;
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else
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++i;
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}
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return i;
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}
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void Fx::preload(int ref0) {
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Handler *cacheLim = _cache + _size;
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char filename[12];
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for (int ref = ref0; ref < ref0 + 10; ref++) {
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sprintf(filename, "FX%05d.WAV", ref);
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EncryptedStream file(_vm, filename);
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DataCk *wav = loadWave(&file);
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if (wav) {
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Handler *p = &_cache[find(0)];
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if (p >= cacheLim) {
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delete wav;
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break;
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}
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delete p->_wav;
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p->_wav = wav;
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p->_ref = ref;
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} else {
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warning("Unable to load %s", filename);
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}
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}
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}
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DataCk *Fx::load(int idx, int ref) {
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char filename[12];
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sprintf(filename, "FX%05d.WAV", ref);
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EncryptedStream file(_vm, filename);
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DataCk *wav = loadWave(&file);
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if (wav) {
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Handler *p = &_cache[idx];
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delete p->_wav;
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p->_wav = wav;
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p->_ref = ref;
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} else {
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warning("Unable to load %s", filename);
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}
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return wav;
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}
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DataCk *Fx::loadWave(EncryptedStream *file) {
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byte *data = (byte *)malloc(file->size());
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if (!data)
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return 0;
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file->read(data, file->size());
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return new DataCk(data, file->size());
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}
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DataCk *Fx::operator[](int ref) {
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int i;
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if ((i = find(ref)) < _size)
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_current = _cache[i]._wav;
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else {
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if ((i = find(0)) >= _size) {
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clear();
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i = 0;
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}
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_current = load(i, ref);
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}
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return _current;
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}
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MusicPlayer::MusicPlayer(CGEEngine *vm) : _vm(vm) {
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_data = NULL;
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_isGM = false;
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MidiPlayer::createDriver();
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int ret = _driver->open();
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if (ret == 0) {
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if (_nativeMT32)
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_driver->sendMT32Reset();
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else
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_driver->sendGMReset();
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// TODO: Load cmf.ins with the instrument table. It seems that an
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// interface for such an operation is supported for AdLib. Maybe for
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// this card, setting instruments is necessary.
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_driver->setTimerCallback(this, &timerCallback);
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}
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}
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MusicPlayer::~MusicPlayer() {
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killMidi();
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}
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void MusicPlayer::killMidi() {
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Audio::MidiPlayer::stop();
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free(_data);
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_data = NULL;
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}
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void MusicPlayer::loadMidi(int ref) {
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// Work out the filename and check the given MIDI file exists
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Common::String filename = Common::String::format("%.2d.MID", ref);
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if (!_vm->_resman->exist(filename.c_str()))
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return;
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// Stop any currently playing MIDI file
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killMidi();
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// Read in the data for the file
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EncryptedStream mid(_vm, filename.c_str());
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_dataSize = mid.size();
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_data = (byte *)malloc(_dataSize);
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mid.read(_data, _dataSize);
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// Start playing the music
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sndMidiStart();
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}
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void MusicPlayer::sndMidiStart() {
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_isGM = true;
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MidiParser *parser = MidiParser::createParser_SMF();
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if (parser->loadMusic(_data, _dataSize)) {
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parser->setTrack(0);
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parser->setMidiDriver(this);
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parser->setTimerRate(_driver->getBaseTempo());
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parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1);
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_parser = parser;
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syncVolume();
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// Al the tracks are supposed to loop
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_isLooping = true;
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_isPlaying = true;
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}
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}
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void MusicPlayer::send(uint32 b) {
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if ((b & 0xF0) == 0xC0 && !_isGM && !_nativeMT32) {
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b = (b & 0xFFFF00FF) | MidiDriver::_mt32ToGm[(b >> 8) & 0xFF] << 8;
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}
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Audio::MidiPlayer::send(b);
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}
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void MusicPlayer::sendToChannel(byte channel, uint32 b) {
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if (!_channelsTable[channel]) {
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_channelsTable[channel] = (channel == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel();
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// If a new channel is allocated during the playback, make sure
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// its volume is correctly initialized.
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if (_channelsTable[channel])
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_channelsTable[channel]->volume(_channelsVolume[channel] * _masterVolume / 255);
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}
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if (_channelsTable[channel])
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_channelsTable[channel]->send(b);
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}
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} // End of namespace CGE
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