scummvm/engines/saga/sound.cpp
2014-02-18 02:39:37 +01:00

155 lines
4.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/config-manager.h"
#include "saga/saga.h"
#include "saga/sound.h"
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "audio/decoders/adpcm.h"
#include "audio/decoders/raw.h"
namespace Saga {
Sound::Sound(SagaEngine *vm, Audio::Mixer *mixer) :
_vm(vm), _mixer(mixer) {
for (int i = 0; i < SOUND_HANDLES; i++)
_handles[i].type = kFreeHandle;
setVolume();
}
Sound::~Sound() {
}
SndHandle *Sound::getHandle() {
for (int i = 0; i < SOUND_HANDLES; i++) {
if (_handles[i].type == kFreeHandle)
return &_handles[i];
if (!_mixer->isSoundHandleActive(_handles[i].handle)) {
_handles[i].type = kFreeHandle;
return &_handles[i];
}
}
error("Sound::getHandle(): Too many sound handles");
return NULL; // for compilers that don't support NORETURN
}
void Sound::playSoundBuffer(Audio::SoundHandle *handle, const SoundBuffer &buffer, int volume,
sndHandleType handleType, bool loop) {
Audio::Mixer::SoundType soundType = (handleType == kVoiceHandle) ?
Audio::Mixer::kSpeechSoundType : Audio::Mixer::kSFXSoundType;
if (buffer.stream)
_mixer->playStream(soundType, handle, Audio::makeLoopingAudioStream(buffer.stream, loop ? 0 : 1), -1, volume);
}
void Sound::playSound(SoundBuffer &buffer, int volume, bool loop, int resId) {
// WORKAROUND
// Prevent playing same looped sound for several times
// Fixes bug #2886141: "ITE: Cumulative Snoring sounds in Prince's Bedroom"
for (int i = 0; i < SOUND_HANDLES; i++)
if (_handles[i].type == kEffectHandle && _handles[i].resId == resId) {
debug(1, "Skipped playing SFX #%d", resId);
return;
}
SndHandle *handle = getHandle();
handle->type = kEffectHandle;
handle->resId = resId;
playSoundBuffer(&handle->handle, buffer, 2 * volume, handle->type, loop);
}
void Sound::pauseSound() {
for (int i = 0; i < SOUND_HANDLES; i++)
if (_handles[i].type == kEffectHandle)
_mixer->pauseHandle(_handles[i].handle, true);
}
void Sound::resumeSound() {
for (int i = 0; i < SOUND_HANDLES; i++)
if (_handles[i].type == kEffectHandle)
_mixer->pauseHandle(_handles[i].handle, false);
}
void Sound::stopSound() {
for (int i = 0; i < SOUND_HANDLES; i++)
if (_handles[i].type == kEffectHandle) {
_mixer->stopHandle(_handles[i].handle);
_handles[i].type = kFreeHandle;
_handles[i].resId = -1;
}
}
void Sound::playVoice(SoundBuffer &buffer) {
SndHandle *handle = getHandle();
handle->type = kVoiceHandle;
playSoundBuffer(&handle->handle, buffer, 255, handle->type, false);
}
void Sound::pauseVoice() {
for (int i = 0; i < SOUND_HANDLES; i++)
if (_handles[i].type == kVoiceHandle)
_mixer->pauseHandle(_handles[i].handle, true);
}
void Sound::resumeVoice() {
for (int i = 0; i < SOUND_HANDLES; i++)
if (_handles[i].type == kVoiceHandle)
_mixer->pauseHandle(_handles[i].handle, false);
}
void Sound::stopVoice() {
for (int i = 0; i < SOUND_HANDLES; i++)
if (_handles[i].type == kVoiceHandle) {
_mixer->stopHandle(_handles[i].handle);
_handles[i].type = kFreeHandle;
}
}
void Sound::stopAll() {
stopVoice();
stopSound();
}
void Sound::setVolume() {
bool mute = false;
if (ConfMan.hasKey("mute"))
mute = ConfMan.getBool("mute");
_vm->_soundVolume = mute ? 0 : ConfMan.getInt("sfx_volume");
_vm->_speechVolume = mute ? 0 : ConfMan.getInt("speech_volume");
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, _vm->_soundVolume);
_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, _vm->_speechVolume);
}
} // End of namespace Saga