mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
9756a420a3
svn-id: r14188
105 lines
2.5 KiB
C++
105 lines
2.5 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "common/stdafx.h"
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#include "common/file.h"
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#include "sword1/animation.h"
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#include "sound/audiostream.h"
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#include "common/config-manager.h"
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#include "common/str.h"
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namespace Sword1 {
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AnimationState::AnimationState(Screen *scr, SoundMixer *snd, OSystem *sys)
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: BaseAnimationState(snd, sys, 640, 400), _scr(scr) {
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}
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AnimationState::~AnimationState() {
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}
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#ifdef BACKEND_8BIT
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void AnimationState::setPalette(byte *pal) {
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_sys->setPalette(pal, 0, 256);
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}
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#endif
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void AnimationState::drawYUV(int width, int height, byte *const *dat) {
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#ifdef BACKEND_8BIT
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_scr->plotYUV(lut, width, height, dat);
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#else
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plotYUV(lookup, width, height, dat);
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_sys->copyRectToOverlay(overlay, MOVIE_WIDTH, 0, 40, MOVIE_WIDTH, MOVIE_HEIGHT);
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#endif
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}
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MoviePlayer::MoviePlayer(Screen *scr, SoundMixer *snd, OSystem *sys)
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: _scr(scr), _snd(snd), _sys(sys) {
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}
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/**
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* Plays an animated cutscene.
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* @param filename the file name of the cutscene file
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*/
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void MoviePlayer::play(const char *filename) {
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#ifdef USE_MPEG2
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AnimationState *anim = new AnimationState(_scr, _snd, _sys);
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bool initOK = anim->init(filename);
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if (initOK) {
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while (anim->decodeFrame()) {
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#ifndef BACKEND_8BIT
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_sys->updateScreen();
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#endif
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OSystem::Event event;
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while (_sys->poll_event(&event)) {
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switch (event.event_code) {
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#ifndef BACKEND_8BIT
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case OSystem::EVENT_SCREEN_CHANGED:
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anim->invalidateLookup(true);
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break;
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#endif
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case OSystem::EVENT_KEYDOWN:
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if (event.kbd.keycode == 27) {
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delete anim;
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return;
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}
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break;
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case OSystem::EVENT_QUIT:
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_sys->quit();
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break;
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default:
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break;
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}
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}
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}
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}
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delete anim;
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#endif
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}
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} // End of namespace Sword1
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