scummvm/sword1/animation.cpp

105 lines
2.5 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "common/stdafx.h"
#include "common/file.h"
#include "sword1/animation.h"
#include "sound/audiostream.h"
#include "common/config-manager.h"
#include "common/str.h"
namespace Sword1 {
AnimationState::AnimationState(Screen *scr, SoundMixer *snd, OSystem *sys)
: BaseAnimationState(snd, sys, 640, 400), _scr(scr) {
}
AnimationState::~AnimationState() {
}
#ifdef BACKEND_8BIT
void AnimationState::setPalette(byte *pal) {
_sys->setPalette(pal, 0, 256);
}
#endif
void AnimationState::drawYUV(int width, int height, byte *const *dat) {
#ifdef BACKEND_8BIT
_scr->plotYUV(lut, width, height, dat);
#else
plotYUV(lookup, width, height, dat);
_sys->copyRectToOverlay(overlay, MOVIE_WIDTH, 0, 40, MOVIE_WIDTH, MOVIE_HEIGHT);
#endif
}
MoviePlayer::MoviePlayer(Screen *scr, SoundMixer *snd, OSystem *sys)
: _scr(scr), _snd(snd), _sys(sys) {
}
/**
* Plays an animated cutscene.
* @param filename the file name of the cutscene file
*/
void MoviePlayer::play(const char *filename) {
#ifdef USE_MPEG2
AnimationState *anim = new AnimationState(_scr, _snd, _sys);
bool initOK = anim->init(filename);
if (initOK) {
while (anim->decodeFrame()) {
#ifndef BACKEND_8BIT
_sys->updateScreen();
#endif
OSystem::Event event;
while (_sys->poll_event(&event)) {
switch (event.event_code) {
#ifndef BACKEND_8BIT
case OSystem::EVENT_SCREEN_CHANGED:
anim->invalidateLookup(true);
break;
#endif
case OSystem::EVENT_KEYDOWN:
if (event.kbd.keycode == 27) {
delete anim;
return;
}
break;
case OSystem::EVENT_QUIT:
_sys->quit();
break;
default:
break;
}
}
}
}
delete anim;
#endif
}
} // End of namespace Sword1