scummvm/engines/mohawk/resource_cache.h
2021-12-26 18:48:43 +01:00

56 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef RESOURCE_CACHE_H
#define RESOURCE_CACHE_H
#include "common/array.h"
#include "common/stream.h"
namespace Mohawk {
class ResourceCache {
public:
ResourceCache();
~ResourceCache();
bool enabled;
void clear();
void add(uint32 tag, uint16 id, Common::SeekableReadStream *data);
// Returns NULL if not found
Common::SeekableReadStream *search(uint32 tag, uint16 id);
private:
struct DataObject {
uint32 tag;
uint16 id;
Common::SeekableReadStream *data;
};
Common::Array<DataObject> _store;
};
} // End of namespace Mohawk
#endif