mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 06:39:17 +00:00
357 lines
8.3 KiB
C++
357 lines
8.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "graphics/surface.h"
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#include "agos/agos.h"
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#include "agos/intern.h"
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namespace AGOS {
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uint AGOSEngine::getWindowNum(WindowBlock *window) {
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uint i;
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for (i = 0; i != ARRAYSIZE(_windowArray); i++)
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if (_windowArray[i] == window)
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return i;
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error("getWindowNum: not found");
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return 0; // for compilers that don't support NORETURN
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}
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WindowBlock *AGOSEngine::openWindow(uint x, uint y, uint w, uint h, uint flags, uint fillColor, uint textColor) {
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WindowBlock *window;
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window = _windowList;
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while (window->mode != 0)
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window++;
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if (getGameType() == GType_ELVIRA1 && y >= 133)
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textColor += 16;
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window->mode = 2;
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window->x = x;
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window->y = y;
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window->width = w;
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window->height = h;
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window->flags = flags;
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window->fillColor = fillColor;
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window->textColor = textColor;
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window->textColumn = 0;
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window->textColumnOffset = 0;
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window->textRow = 0;
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window->scrollY = 0;
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// Characters are 6 pixels
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if (getGameType() == GType_ELVIRA2)
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window->textMaxLength = (window->width * 8 - 4) / 6;
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else if (getGameType() == GType_PN)
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window->textMaxLength = window->width * 8 / 6 + 1;
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else
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window->textMaxLength = window->width * 8 / 6;
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if (getGameType() == GType_PN || getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2 || getGameType() == GType_WW)
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clearWindow(window);
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if (getGameType() == GType_SIMON1 && getPlatform() == Common::kPlatformAmiga && window->fillColor == 225)
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window->fillColor = (getFeatures() & GF_32COLOR) ? 17 : 241;
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return window;
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}
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void AGOSEngine::changeWindow(uint a) {
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a &= 7;
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if (_windowArray[a] == NULL || _curWindow == a)
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return;
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_curWindow = a;
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justifyOutPut(0);
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_textWindow = _windowArray[a];
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justifyStart();
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}
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void AGOSEngine::closeWindow(uint a) {
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if (_windowArray[a] == NULL)
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return;
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removeIconArray(a);
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resetWindow(_windowArray[a]);
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_windowArray[a] = NULL;
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if (_curWindow == a) {
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_textWindow = NULL;
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changeWindow(0);
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}
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}
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void AGOSEngine::clearWindow(WindowBlock *window) {
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if (window->flags & 0x10)
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restoreWindow(window);
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else
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colorWindow(window);
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window->textColumn = 0;
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window->textRow = 0;
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window->textColumnOffset = (getGameType() == GType_ELVIRA2) ? 4 : 0;
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window->textLength = 0;
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window->scrollY = 0;
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}
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#ifdef ENABLE_AGOS2
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void AGOSEngine_Feeble::colorWindow(WindowBlock *window) {
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byte *dst;
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uint16 h, w;
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_videoLockOut |= 0x8000;
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dst = getBackGround() + _backGroundBuf->pitch * window->y + window->x;
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for (h = 0; h < window->height; h++) {
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for (w = 0; w < window->width; w++) {
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if (dst[w] == 113 || dst[w] == 116 || dst[w] == 252)
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dst[w] = window->fillColor;
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}
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dst += _backGroundBuf->pitch;
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}
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_videoLockOut &= ~0x8000;
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}
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#endif
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void AGOSEngine::colorWindow(WindowBlock *window) {
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uint16 y, h;
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y = window->y;
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h = window->height * 8;
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if (getGameType() == GType_ELVIRA2 && window->y == 146) {
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if (window->fillColor == 1) {
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_displayPalette[33 * 3 + 0] = 48 * 4;
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_displayPalette[33 * 3 + 1] = 40 * 4;
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_displayPalette[33 * 3 + 2] = 32 * 4;
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} else {
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_displayPalette[33 * 3 + 0] = 56 * 4;
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_displayPalette[33 * 3 + 1] = 56 * 4;
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_displayPalette[33 * 3 + 2] = 40 * 4;
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}
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y--;
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h += 2;
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_paletteFlag = 1;
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}
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colorBlock(window, window->x * 8, y, window->width * 8, h);
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}
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void AGOSEngine::colorBlock(WindowBlock *window, uint16 x, uint16 y, uint16 w, uint16 h) {
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_videoLockOut |= 0x8000;
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Graphics::Surface *screen = _system->lockScreen();
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byte *dst = (byte *)screen->getBasePtr(x, y);
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uint8 color = window->fillColor;
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if (getGameType() == GType_ELVIRA2 || getGameType() == GType_WW)
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color += dst[0] & 0xF0;
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do {
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memset(dst, color, w);
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dst += screen->pitch;
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} while (--h);
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_system->unlockScreen();
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_videoLockOut &= ~0x8000;
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}
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void AGOSEngine::resetWindow(WindowBlock *window) {
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if (window->flags & 8)
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restoreWindow(window);
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window->mode = 0;
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}
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void AGOSEngine::restoreWindow(WindowBlock *window) {
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_videoLockOut |= 0x8000;
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if (getGameType() == GType_FF || getGameType() == GType_PP) {
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restoreBlock(window->y + window->height, window->x + window->width, window->y, window->x);
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} else if (getGameType() == GType_SIMON2) {
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if (_restoreWindow6 && _windowArray[2] == window) {
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window = _windowArray[6];
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_restoreWindow6 = 0;
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}
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restoreBlock(window->x * 8, window->y, (window->x + window->width) * 8, window->y + window->height * 8);
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} else if (getGameType() == GType_SIMON1) {
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restoreBlock(window->x * 8, window->y, (window->x + window->width) * 8, window->y + window->height * 8 + ((window == _windowArray[2]) ? 1 : 0));
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} else {
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uint16 x = window->x;
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uint16 w = window->width;
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if (getGameType() == GType_ELVIRA1) {
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// Adjustments to remove inventory arrows
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if (x & 1) {
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x--;
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w++;
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}
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if (w & 1) {
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w++;
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}
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}
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restoreBlock(x * 8, window->y, (x + w) * 8, window->y + window->height * 8);
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}
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_videoLockOut &= ~0x8000;
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}
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void AGOSEngine::restoreBlock(uint16 x, uint16 y, uint16 w, uint16 h) {
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byte *dst, *src;
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uint i;
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Graphics::Surface *screen = _system->lockScreen();
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dst = (byte *)screen->getPixels();
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src = getBackGround();
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dst += y * screen->pitch;
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src += y * _backGroundBuf->pitch;
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uint8 paletteMod = 0;
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if (getGameType() == GType_ELVIRA1 && !(getFeatures() & GF_DEMO) && y >= 133)
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paletteMod = 16;
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while (y < h) {
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for (i = x; i < w; i++)
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dst[i] = src[i] + paletteMod;
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y++;
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dst += screen->pitch;
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src += _backGroundBuf->pitch;
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}
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_system->unlockScreen();
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}
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void AGOSEngine::setTextColor(uint color) {
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WindowBlock *window = _windowArray[_curWindow];
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if ((getFeatures() & GF_32COLOR) && color != 0) {
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if (window->fillColor == 17)
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color = 25;
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else
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color = 220;
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}
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window->textColor = color;
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}
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void AGOSEngine::sendWindow(uint a) {
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if (getGameType() == GType_PN || _textWindow != _windowArray[0]) {
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if (getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) {
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if (!(_textWindow->flags & 1)) {
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haltAnimation();
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}
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}
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windowPutChar(_textWindow, a);
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}
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}
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void AGOSEngine::waitWindow(WindowBlock *window) {
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HitArea *ha;
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const char *message;
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window->textColumn = (window->width / 2) - 3;
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window->textRow = window->height - 1;
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window->textLength = 0;
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message = "[ OK ]";
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for (; *message; message++)
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windowPutChar(window, *message);
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ha = findEmptyHitArea();
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ha->x = (window->width / 2 + window->x - 3) * 8;
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ha->y = window->height * 8 + window->y - 8;
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ha->width = 48;
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ha->height = 8;
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ha->flags = kBFBoxInUse;
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ha->id = 0x7FFF;
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ha->priority = 999;
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while (!shouldQuit()) {
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_lastHitArea = NULL;
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_lastHitArea3 = NULL;
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while (!shouldQuit()) {
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if (_lastHitArea3 != 0)
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break;
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delay(1);
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}
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ha = _lastHitArea;
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if (ha == NULL) {
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} else if (ha->id == 0x7FFF) {
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break;
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}
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}
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undefineBox(0x7FFF);
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}
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void AGOSEngine::writeChar(WindowBlock *window, int x, int y, int offs, int val) {
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int chr;
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// Clear background of first digit
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window->textColumnOffset = offs;
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window->textColor = 0;
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windowDrawChar(window, x * 8, y, 129);
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if (val != -1) {
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// Print first digit
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chr = val / 10 + 48;
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window->textColor = 15;
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windowDrawChar(window, x * 8, y, chr);
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}
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offs += 6;
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if (offs >= 7) {
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offs -= 8;
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x++;
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}
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// Clear background of second digit
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window->textColumnOffset = offs;
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window->textColor = 0;
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windowDrawChar(window, x * 8, y, 129);
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if (val != -1) {
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// Print second digit
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chr = val % 10 + 48;
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window->textColor = 15;
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windowDrawChar(window, x * 8, y, chr);
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}
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}
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} // End of namespace AGOS
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