mirror of
https://github.com/libretro/scummvm.git
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55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef CINE_PART_H
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#define CINE_PART_H
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namespace Cine {
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struct PartBuffer {
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char partName[14];
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uint32 offset;
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uint32 packedSize;
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uint32 unpackedSize;
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};
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#define NUM_MAX_PARTDATA 255
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void loadPart(const char *partName);
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void closePart();
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int16 findFileInBundle(const char *fileName);
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void readFromPart(int16 idx, byte *dataPtr, uint32 maxSize);
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byte *readBundleFile(int16 foundFileIdx, uint32 *size = NULL);
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byte *readBundleSoundFile(const char *entryName, uint32 *size = 0);
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byte *readFile(const char *filename, bool crypted = false);
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void checkDataDisk(int16 param);
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void dumpBundle(const char *filename);
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} // End of namespace Cine
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#endif
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