mirror of
https://github.com/libretro/scummvm.git
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87 lines
3.0 KiB
C++
87 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef CINE_SAVELOAD_H
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#define CINE_SAVELOAD_H
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#include "common/endian.h"
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namespace Cine {
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/**
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* Cine engine's save game formats.
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* Enumeration entries (Excluding the one used as an error)
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* are sorted according to age (i.e. top one is oldest, last one newest etc).
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*
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* ANIMSIZE_UNKNOWN:
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* - Animation data entry size is unknown (Used as an error).
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*
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* ANIMSIZE_23:
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* - Animation data entry size is 23 bytes.
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* - Used at least by 0.11.0 and 0.11.1 releases of ScummVM.
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* - Introduced in revision 21772, stopped using in revision 31444.
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*
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* ANIMSIZE_30_PTRS_BROKEN:
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* - Animation data entry size is 30 bytes.
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* - Data and mask pointers in the saved structs are always NULL.
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* - Introduced in revision 31453, stopped using in revision 32073.
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*
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* ANIMSIZE_30_PTRS_INTACT:
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* - Animation data entry size is 30 bytes.
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* - Data and mask pointers in the saved structs are intact,
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* so you can test them for equality or inequality with NULL
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* but don't try using them for anything else, it won't work.
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* - Introduced in revision 31444, got broken in revision 31453,
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* got fixed in revision 32073 and used after that.
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*
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* TEMP_OS_FORMAT:
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* - Temporary Operation Stealth savegame format.
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* - NOT backward compatible and NOT to be supported in the future.
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* This format should ONLY be used during development and abandoned
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* later in favor of a better format!
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*/
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enum CineSaveGameFormat {
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ANIMSIZE_UNKNOWN,
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ANIMSIZE_23,
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ANIMSIZE_30_PTRS_BROKEN,
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ANIMSIZE_30_PTRS_INTACT,
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TEMP_OS_FORMAT
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};
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/** Identifier for the temporary Operation Stealth savegame format. */
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static const uint32 TEMP_OS_FORMAT_ID = MKTAG('T','E','M','P');
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/** The current version number of Operation Stealth's savegame format. */
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static const uint32 CURRENT_OS_SAVE_VER = 1;
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/** Chunk header used by the temporary Operation Stealth savegame format. */
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struct ChunkHeader {
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uint32 id; ///< Identifier (e.g. MKTAG('T','E','M','P'))
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uint32 version; ///< Version number
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uint32 size; ///< Size of the chunk after this header in bytes
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};
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} // End of namespace Cine
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#endif
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