mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-19 08:06:42 +00:00
3413 lines
91 KiB
C++
3413 lines
91 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/config-manager.h"
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#include "tsage/blue_force/blueforce_scenes1.h"
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#include "tsage/scenes.h"
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#include "tsage/tsage.h"
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#include "tsage/staticres.h"
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#include "tsage/globals.h"
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namespace TsAGE {
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namespace BlueForce {
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/*--------------------------------------------------------------------------
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* Scene 100 - Tsunami Title Screen #2
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*
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*--------------------------------------------------------------------------*/
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void Scene100::Text::dispatch() {
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SceneText::dispatch();
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// Keep the second text string below the first one
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Scene100 *scene = (Scene100 *)BF_GLOBALS._sceneManager._scene;
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Common::Point &pt = scene->_action1._sceneText1._position;
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scene->_action1._sceneText2.setPosition(Common::Point(pt.x,
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pt.y + scene->_action1._textHeight));
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}
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void Scene100::Action1::signal() {
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static byte black[3] = { 0, 0, 0 };
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switch (_actionIndex++) {
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case 0:
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_state = 0;
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setDelay(6);
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break;
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case 1: {
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Common::String msg1 = g_resourceManager->getMessage(100, _state++);
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if (msg1.compareTo("LASTCREDIT")) {
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Common::String msg2 = g_resourceManager->getMessage(100, _state++);
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setTextStrings(msg1, msg2, this);
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--_actionIndex;
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} else {
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setTextStrings(BF_NAME, BF_ALL_RIGHTS_RESERVED, this);
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Common::Point pt(_sceneText1._position.x, 80);
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NpcMover *mover = new NpcMover();
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_sceneText1.addMover(mover, &pt, this);
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}
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break;
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}
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case 2:
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setDelay(600);
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break;
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case 3:
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BF_GLOBALS._sound1.fade(0, 10, 10, 1, this);
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GLOBALS._scenePalette.addFader(black, 1, 2, NULL);
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break;
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case 4:
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error("??exit");
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break;
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}
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}
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void Scene100::Action1::setTextStrings(const Common::String &msg1, const Common::String &msg2, Action *action) {
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// Set data for first text control
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_sceneText1._fontNumber = 10;
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_sceneText1._width = 160;
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_sceneText1._textMode = ALIGN_RIGHT;
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_sceneText1._color1 = BF_GLOBALS._scenePalette._colors.foreground;
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_sceneText1._color2 = BF_GLOBALS._scenePalette._colors.background;
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_sceneText1._color3 = BF_GLOBALS._scenePalette._colors.foreground;
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_sceneText1.setup(msg1);
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_sceneText1.fixPriority(255);
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_sceneText1.setPosition(Common::Point(
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(SCREEN_WIDTH - _sceneText1.getFrame().getBounds().width()) / 2, 202));
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_sceneText1._moveRate = 30;
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_sceneText1._moveDiff.y = 1;
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// Set data for second text control
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_sceneText2._fontNumber = 10;
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_sceneText2._width = _sceneText1._width;
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_sceneText2._textMode = _sceneText1._textMode;
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_sceneText2._color1 = _sceneText1._color1;
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_sceneText2._color2 = 31;
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_sceneText2._color3 = _sceneText1._color3;
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_sceneText2.setup(msg2);
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_sceneText2.fixPriority(255);
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GfxSurface textSurface = _sceneText2.getFrame();
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_sceneText2.setPosition(Common::Point((SCREEN_WIDTH - textSurface.getBounds().width()) / 2, 202));
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_sceneText2._moveRate = 30;
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_sceneText2._moveDiff.y = 1;
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_textHeight = textSurface.getBounds().height();
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int yp = -(_textHeight * 2);
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Common::Point pt(_sceneText1._position.x, yp);
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NpcMover *mover = new NpcMover();
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_sceneText1.addMover(mover, &pt, action);
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}
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void Scene100::Action2::signal() {
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Scene100 *scene = (Scene100 *)g_globals->_sceneManager._scene;
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static byte black[3] = {0, 0, 0};
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switch (_actionIndex++) {
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case 0:
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BF_GLOBALS._scenePalette.addFader(black, 1, -2, this);
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break;
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case 1:
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setDelay(180);
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break;
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case 2: {
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const char *SEEN_INTRO = "seen_intro";
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if (!ConfMan.hasKey(SEEN_INTRO) || !ConfMan.getBool(SEEN_INTRO)) {
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// First time being played, so will need to show the intro
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ConfMan.setBool(SEEN_INTRO, true);
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ConfMan.flushToDisk();
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} else {
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// Prompt user for whether to start play or watch introduction
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g_globals->_player.enableControl();
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g_globals->_events.setCursor(CURSOR_WALK);
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if (MessageDialog::show2(WATCH_INTRO_MSG, START_PLAY_BTN_STRING, INTRODUCTION_BTN_STRING) == 0) {
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// Signal to start the game
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scene->_index = 190;
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remove();
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return;
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}
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}
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// At this point the introduction needs to start
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g_globals->_scenePalette.addFader(black, 1, 2, this);
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break;
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}
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case 3:
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remove();
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break;
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}
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}
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/*--------------------------------------------------------------------------*/
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Scene100::Scene100(): SceneExt() {
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_index = 0;
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}
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void Scene100::postInit(SceneObjectList *OwnerList) {
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SceneExt::postInit();
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if (BF_GLOBALS._dayNumber < 6) {
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// Title
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loadScene(100);
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} else {
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// Credits
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loadScene(101);
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}
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BF_GLOBALS._scenePalette.loadPalette(2);
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BF_GLOBALS._v51C44 = 1;
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BF_GLOBALS._interfaceY = SCREEN_HEIGHT;
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g_globals->_player.postInit();
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g_globals->_player.hide();
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g_globals->_player.disableControl();
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_index = 109;
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if (BF_GLOBALS._dayNumber < 6) {
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// Title
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BF_GLOBALS._sound1.play(2);
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setAction(&_action2, this);
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} else {
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// Credits
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BF_GLOBALS._sound1.play(118);
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setAction(&_action1, this);
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}
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}
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void Scene100::signal() {
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++_sceneMode;
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if (BF_GLOBALS._dayNumber < 6) {
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BF_GLOBALS._scenePalette.clearListeners();
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BF_GLOBALS._scenePalette.loadPalette(100);
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BF_GLOBALS._sceneManager.changeScene(_index);
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} else {
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if (_sceneMode > 1)
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BF_GLOBALS._events.setCursor(CURSOR_ARROW);
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setAction(this, &_action1, this);
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}
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}
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/*--------------------------------------------------------------------------
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* Scene 109 - Introduction Bar Room
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*
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*--------------------------------------------------------------------------*/
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void Scene109::Action1::signal() {
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Scene109 *scene = (Scene109 *)BF_GLOBALS._sceneManager._scene;
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switch (_actionIndex++) {
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case 0:
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setDelay(30);
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break;
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case 1:
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BF_GLOBALS._sound1.play(12);
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BF_GLOBALS._sceneObjects->draw();
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BF_GLOBALS._scenePalette.loadPalette(2);
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BF_GLOBALS._scenePalette.refresh();
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setDelay(10);
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break;
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case 2:
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scene->_text.setup(BF_19840515, this);
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break;
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case 3:
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BF_GLOBALS._v51C44 = 1;
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scene->loadScene(115);
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scene->_protaginist2.show();
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scene->_protaginist2.setPriority(133);
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scene->_protaginist1.show();
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scene->_bartender.show();
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scene->_object1.show();
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scene->_drunk.show();
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scene->_drunk.setAction(&scene->_action3);
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scene->_object2.show();
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scene->_beerSign.show();
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scene->_beerSign.setAction(&scene->_action2);
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BF_GLOBALS._v501FC = 170;
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setDelay(60);
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break;
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case 4:
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// Start drinking
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scene->_bartender.setAction(&scene->_sequenceManager4, NULL, 109, &scene->_bartender, &scene->_object2, NULL);
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scene->_protaginist1.setAction(&scene->_sequenceManager5, NULL, 107, &scene->_protaginist1, NULL);
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scene->_protaginist2.setAction(&scene->_sequenceManager6, this, 106, &scene->_protaginist2, NULL);
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break;
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case 5:
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// Open briefcase and pass over disk
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setAction(&scene->_sequenceManager6, this, 105, &scene->_animationInset, NULL);
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break;
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case 6:
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// Protaginist 2 walk to the bar
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scene->_animationInset.remove();
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setAction(&scene->_sequenceManager6, this, 100, &scene->_protaginist2, NULL);
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break;
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case 7:
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// Two thugs enter and walk to table
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scene->_cop2.setAction(&scene->_sequenceManager7, NULL, 103, &scene->_cop2, NULL);
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scene->_cop1.setAction(&scene->_sequenceManager8, this, 102, &scene->_cop1, NULL);
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scene->_protaginist2.setAction(&scene->_sequenceManager6, NULL, 104, &scene->_protaginist2, &scene->_bartender, NULL);
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break;
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case 8:
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// Protaginist 1 leaves, protaginist 2 stands up
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setAction(&scene->_sequenceManager8, this, 101, &scene->_cop1, &scene->_protaginist1, NULL);
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break;
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case 9:
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// Shots fired!
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scene->_protaginist1.setAction(&scene->_sequenceManager5, this, 98, &scene->_protaginist1, NULL);
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scene->_cop2.setAction(&scene->_sequenceManager7, NULL, 99, &scene->_cop2, NULL);
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break;
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case 10:
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// End scene
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scene->_sceneMode = 1;
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remove();
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break;
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}
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}
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void Scene109::Action2::signal() {
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Scene109 *scene = (Scene109 *)BF_GLOBALS._sceneManager._scene;
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setAction(&scene->_sequenceManager2, this, 3117, &scene->_beerSign, NULL);
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}
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void Scene109::Action3::signal() {
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Scene109 *scene = (Scene109 *)BF_GLOBALS._sceneManager._scene;
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setAction(&scene->_sequenceManager3, this, 108, &scene->_drunk, NULL);
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}
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/*--------------------------------------------------------------------------*/
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Scene109::Scene109(): PalettedScene() {
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}
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void Scene109::postInit(SceneObjectList *OwnerList) {
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PalettedScene::postInit(OwnerList);
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loadScene(999);
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_protaginist2.postInit();
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_protaginist2.setVisage(119);
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_protaginist2.setFrame(11);
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_protaginist2.fixPriority(133);
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_protaginist2.setPosition(Common::Point(165, 124));
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_protaginist2.hide();
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_protaginist1.postInit();
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_protaginist1.setVisage(118);
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_protaginist1.setStrip(1);
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_protaginist1.setFrame(8);
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_protaginist1.fixPriority(132);
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_protaginist1.setPosition(Common::Point(143, 125));
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_protaginist1.hide();
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_bartender.postInit();
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_bartender.setVisage(121);
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_bartender.setStrip(2);
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_bartender.setFrame(1);
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_bartender.setPriority(-1);
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_bartender.setPosition(Common::Point(92, 64));
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_bartender.hide();
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_object1.postInit();
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_object1.setVisage(121);
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_object1.setStrip(6);
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_object1.setFrame(1);
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_object1.setPriority(-1);
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_object1.setPosition(Common::Point(110, 64));
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_object1.hide();
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_drunk.postInit();
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_drunk.setVisage(120);
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_drunk.setStrip(2);
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_drunk.setFrame(5);
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_drunk.setPriority(-1);
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_drunk.setPosition(Common::Point(127, 97));
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_drunk.hide();
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_object2.postInit();
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_object2.setVisage(121);
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_object2.setStrip(5);
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_object2.setFrame(1);
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_object2.setPriority(-1);
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_object2.setPosition(Common::Point(104, 64));
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_object2.hide();
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_beerSign.postInit();
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_beerSign.setVisage(115);
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_beerSign.setStrip(4);
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_beerSign.setFrame(1);
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_beerSign.setPosition(Common::Point(262, 29));
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_beerSign.hide();
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_cop1.postInit();
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_cop1.hide();
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_cop2.postInit();
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_cop2.hide();
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_animationInset.postInit();
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_animationInset.hide();
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BF_GLOBALS._player.disableControl();
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setAction(&_action1, this);
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}
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void Scene109::signal() {
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if (_sceneMode == 1) {
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BF_GLOBALS._scenePalette.clearListeners();
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BF_GLOBALS._sceneManager.changeScene(110);
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}
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}
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/*--------------------------------------------------------------------------
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* Scene 110 - Intro - Outside the bar
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*
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*--------------------------------------------------------------------------*/
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void Scene110::Action1::signal() {
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Scene110 *scene = (Scene110 *)BF_GLOBALS._sceneManager._scene;
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switch (_actionIndex++) {
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case 0:
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setDelay(5);
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break;
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case 1:
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scene->_object8.show();
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scene->_object7.show();
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scene->_object1.show();
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scene->_object4.show();
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scene->_object5.show();
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scene->_object6.show();
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scene->_object9.show();
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scene->_object10.show();
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BF_GLOBALS._v51C44 = 1;
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scene->loadScene(110);
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setDelay(10);
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break;
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case 2:
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BF_GLOBALS._v51C44 = 1;
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scene->_object1.animate(ANIM_MODE_5, this);
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break;
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case 3: {
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Common::Point pt(123, 121);
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NpcMover *mover = new NpcMover();
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scene->_object4.addMover(mover, &pt, this);
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}
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// No break on purpose
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case 7:
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setDelay(30);
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break;
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case 4:
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// Guy running to the moto
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scene->_object1.animate(ANIM_MODE_6, NULL);
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break;
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case 5:
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scene->_object4.setStrip(2);
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scene->_object4.setPosition(Common::Point(117, 106));
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scene->_object4.animate(ANIM_MODE_5, this);
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break;
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case 6:
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// Play "Vroum"
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scene->_sound.play(31);
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// The guy starts the engine
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scene->_object4.setStrip(3);
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scene->_object4._frame = 1;
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scene->_object4.animate(ANIM_MODE_5, NULL);
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// The guy looks behind him
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scene->_object2.setPosition(Common::Point(227, 190));
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scene->_object2.animate(ANIM_MODE_5, this);
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break;
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case 8:
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scene->_object2.animate(ANIM_MODE_6, this);
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break;
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case 9:
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scene->_object2.remove();
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scene->_object4.remove();
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scene->_object5.setStrip(4);
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scene->_object5.setFrame2(5);
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scene->_object5.setPosition(Common::Point(105, 120));
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setDelay(10);
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scene->_object6.setPosition(Common::Point(127, 96));
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scene->_object6.animate(ANIM_MODE_2, NULL);
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scene->_object6.setAction(&scene->_action2);
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scene->_sound.play(22);
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break;
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case 10:
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scene->_object8.setAction(&scene->_action4);
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scene->_object5.setFrame2(3);
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scene->_object5.setPosition(Common::Point(87, 120));
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setDelay(8);
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break;
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case 11:
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scene->_object5.setFrame2(4);
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scene->_object5.setPosition(Common::Point(62, 122));
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setDelay(6);
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break;
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case 12:
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scene->_object5.setFrame2(5);
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scene->_object5.setPosition(Common::Point(35, 120));
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scene->_object5.fixPriority(70);
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setDelay(4);
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break;
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case 13:
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scene->_object5.setFrame2(6);
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scene->_object5.setPosition(Common::Point(22, 111));
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setDelay(2);
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break;
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case 14:
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scene->_object5.setFrame2(7);
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scene->_object5.setPosition(Common::Point(19, 99));
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setDelay(2);
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break;
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case 15:
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scene->_object5.setFrame2(8);
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scene->_object5.setPosition(Common::Point(54, 76));
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setDelay(1);
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break;
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case 16: {
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Common::Point pt(182, 54);
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NpcMover *mover = new NpcMover();
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scene->_object5.addMover(mover, &pt, this);
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}
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break;
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case 17:
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scene->_object5.remove();
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break;
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default:
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break;
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}
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}
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|
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void Scene110::Action2::signal() {
|
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Scene110 *scene = (Scene110 *)BF_GLOBALS._sceneManager._scene;
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|
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switch (_actionIndex++) {
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case 0: {
|
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Common::Point pt(152, 94);
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NpcMover *mover = new NpcMover();
|
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scene->_object6.addMover(mover, &pt, this);
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}
|
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break;
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case 1: {
|
|
Common::Point pt(167, 108);
|
|
NpcMover *mover = new NpcMover();
|
|
scene->_object6.addMover(mover, &pt, this);
|
|
}
|
|
break;
|
|
case 2: {
|
|
Common::Point pt(172, 109);
|
|
NpcMover *mover = new NpcMover();
|
|
scene->_object6.addMover(mover, &pt, this);
|
|
}
|
|
break;
|
|
case 3: {
|
|
Common::Point pt(179, 117);
|
|
NpcMover *mover = new NpcMover();
|
|
scene->_object6.addMover(mover, &pt, this);
|
|
}
|
|
break;
|
|
case 4:
|
|
setDelay(30);
|
|
break;
|
|
case 5:
|
|
scene->_object6.animate(ANIM_MODE_NONE, NULL);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene110::Action3::signal() {
|
|
Scene110 *scene = (Scene110 *)BF_GLOBALS._sceneManager._scene;
|
|
|
|
switch (_actionIndex++) {
|
|
case 0:
|
|
setDelay(3);
|
|
break;
|
|
case 1:
|
|
scene->_object7.setPosition(scene->_object7._position);
|
|
scene->_object1.setFrame(2);
|
|
setDelay(1);
|
|
break;
|
|
case 2:
|
|
scene->_object1.setFrame(3);
|
|
setDelay(1);
|
|
break;
|
|
case 3:
|
|
scene->_object1.setFrame(4);
|
|
scene->_object7.animate(ANIM_MODE_5, this);
|
|
break;
|
|
case 4: {
|
|
scene->_object1.animate(ANIM_MODE_6, NULL);
|
|
scene->_object7.setPosition(Common::Point(205, 99));
|
|
scene->_object7.setStrip(2);
|
|
scene->_object7.animate(ANIM_MODE_1, NULL);
|
|
scene->_object7.changeZoom(90);
|
|
Common::Point pt(151, 88);
|
|
NpcMover *mover = new NpcMover();
|
|
scene->_object7.addMover(mover, &pt, this);
|
|
}
|
|
break;
|
|
case 5:
|
|
scene->_object7.fixPriority(76);
|
|
scene->_object7.setStrip(3);
|
|
scene->_object7.changeZoom(90);
|
|
scene->_object7.setFrame(1);
|
|
scene->_object7.animate(ANIM_MODE_5, this);
|
|
scene->_object10.animate(ANIM_MODE_5, NULL);
|
|
break;
|
|
case 6:
|
|
scene->_object7.fixPriority(73);
|
|
scene->_object10.animate(ANIM_MODE_6, this);
|
|
break;
|
|
case 7: {
|
|
scene->_object7._yDiff = 1000;
|
|
scene->_object10.remove();
|
|
scene->_object9.setFrame2(2);
|
|
Common::Point pt(230, 53);
|
|
NpcMover *mover = new NpcMover();
|
|
scene->_object9.addMover(mover, &pt, this);
|
|
scene->_sound.play(23);
|
|
}
|
|
break;
|
|
case 8:
|
|
scene->_object9.remove();
|
|
BF_GLOBALS._sceneManager.changeScene(125);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene110::Action3::dispatch() {
|
|
Scene110 *scene = (Scene110 *)BF_GLOBALS._sceneManager._scene;
|
|
|
|
Action::dispatch();
|
|
if ((_actionIndex == 5) && (scene->_object7._percent > 80))
|
|
scene->_object7.changeZoom(scene->_object7._percent - 1);
|
|
}
|
|
|
|
void Scene110::Action4::signal() {
|
|
Scene110 *scene = (Scene110 *)BF_GLOBALS._sceneManager._scene;
|
|
|
|
switch (_actionIndex++) {
|
|
case 0:
|
|
scene->_object8.setPosition(scene->_object8._position);
|
|
scene->_object1.setFrame(2);
|
|
setDelay(1);
|
|
break;
|
|
case 1:
|
|
scene->_object1.setFrame(3);
|
|
setDelay(1);
|
|
break;
|
|
case 2: {
|
|
scene->_object1.setFrame(4);
|
|
scene->_object8.fixPriority(90);
|
|
Common::Point pt(194, 119);
|
|
NpcMover *mover = new NpcMover();
|
|
scene->_object8.addMover(mover, &pt, this);
|
|
}
|
|
break;
|
|
case 3:
|
|
scene->_object1.animate(ANIM_MODE_6, NULL);
|
|
scene->_object8.setPosition(Common::Point(186, 117));
|
|
scene->_object8.setStrip(2);
|
|
scene->_object8.setFrame(1);
|
|
scene->_object3.setPosition(scene->_object3._position);
|
|
scene->_object3.setFrame(1);
|
|
setDelay(7);
|
|
break;
|
|
case 4:
|
|
scene->_object8.setFrame2(2);
|
|
scene->_object3.setFrame(3);
|
|
setDelay(7);
|
|
break;
|
|
case 5:
|
|
scene->_object8.setFrame2(3);
|
|
scene->_object3.setFrame(3);
|
|
setDelay(7);
|
|
scene->_object6.remove();
|
|
break;
|
|
case 6:
|
|
scene->_object8.setFrame2(4);
|
|
scene->_object3.setFrame(4);
|
|
setDelay(7);
|
|
break;
|
|
case 7:
|
|
scene->_object8.setFrame2(5);
|
|
scene->_object3.setFrame(5);
|
|
setDelay(7);
|
|
break;
|
|
case 8:
|
|
scene->_object8.setFrame2(7);
|
|
scene->_object3.setFrame(6);
|
|
setDelay(30);
|
|
break;
|
|
case 9: {
|
|
scene->_object3.remove();
|
|
scene->_object8.setFrame2(-1);
|
|
scene->_object8.setPosition(Common::Point(176, 105));
|
|
scene->_object8.animate(ANIM_MODE_1, NULL);
|
|
scene->_object8.setStrip(3);
|
|
Common::Point pt(141, 94);
|
|
NpcMover *mover = new NpcMover();
|
|
scene->_object8.addMover(mover, &pt, this);
|
|
scene->_object7.setAction(&scene->_action3);
|
|
}
|
|
break;
|
|
case 10: {
|
|
scene->_object8.fixPriority(77);
|
|
Common::Point pt(78, 76);
|
|
NpcMover *mover = new NpcMover();
|
|
scene->_object8.addMover(mover, &pt, this);
|
|
}
|
|
break;
|
|
case 11: {
|
|
scene->_object8.setPosition(Common::Point(87, 76));
|
|
scene->_object8.fixPriority(71);
|
|
scene->_object8.setStrip(6);
|
|
scene->_object8.changeZoom(75);
|
|
Common::Point pt(103, 74);
|
|
NpcMover *mover = new NpcMover();
|
|
scene->_object8.addMover(mover, &pt, this);
|
|
}
|
|
break;
|
|
case 12:
|
|
scene->_object8.setPosition(Common::Point(119, 59));
|
|
scene->_object8.setStrip(5);
|
|
scene->_object8.changeZoom(100);
|
|
scene->_object8.animate(ANIM_MODE_5, this);
|
|
break;
|
|
case 13:
|
|
scene->_object8.setPosition(Common::Point(119, 59), 300);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene110::Action4::dispatch() {
|
|
Scene110 *scene = (Scene110 *)BF_GLOBALS._sceneManager._scene;
|
|
|
|
Action::dispatch();
|
|
if ((_actionIndex > 9) && (_actionIndex < 12) && (scene->_object8._percent > 80))
|
|
scene->_object8.changeZoom(scene->_object8._percent - 1);
|
|
}
|
|
|
|
void Scene110::Action5::signal() {
|
|
Scene110 *scene = (Scene110 *)BF_GLOBALS._sceneManager._scene;
|
|
|
|
switch (_actionIndex++) {
|
|
case 0:
|
|
scene->_object3.setPosition(scene->_object3._position);
|
|
scene->_object3.animate(ANIM_MODE_5, this);
|
|
break;
|
|
case 1:
|
|
scene->_object3.remove();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene110::postInit(SceneObjectList *OwnerList) {
|
|
SceneExt::postInit();
|
|
loadScene(999);
|
|
_object8.postInit();
|
|
_object8.setVisage(112);
|
|
_object8.setPosition(Common::Point(239, 98), 300);
|
|
_object8.setFrame(1);
|
|
_object8.setStrip(1);
|
|
_object8.changeZoom(90);
|
|
_object8.fixPriority(90);
|
|
_object8.animate(ANIM_MODE_1, NULL);
|
|
_object8._moveDiff.x = 7;
|
|
_object8._moveDiff.y = 3;
|
|
_object8.hide();
|
|
|
|
_object3.postInit();
|
|
_object3.setVisage(112);
|
|
_object3.setPosition(Common::Point(247, 190), 300);
|
|
_object3.setFrame(1);
|
|
_object3.setStrip(4);
|
|
_object3.changeZoom(100);
|
|
_object3.fixPriority(255);
|
|
|
|
_object7.postInit();
|
|
_object7.setVisage(113);
|
|
_object7.setPosition(Common::Point(236, 86), 300);
|
|
_object7._frame = 1;
|
|
_object7.setStrip(1);
|
|
_object7.changeZoom(110);
|
|
_object7.fixPriority(89);
|
|
_object7._moveDiff.x = 7;
|
|
_object7._moveDiff.y = 3;
|
|
_object7.hide();
|
|
|
|
_object1.postInit();
|
|
_object1.setVisage(110);
|
|
_object1.setPosition(Common::Point(216, 88), 0);
|
|
_object1._frame = 1;
|
|
_object1.setStrip(1);
|
|
_object1.changeZoom(100);
|
|
_object1.fixPriority(83);
|
|
_object1.hide();
|
|
|
|
_object2.postInit();
|
|
_object2.setVisage(111);
|
|
_object2.setPosition(Common::Point(527, 190), 0);
|
|
_object2._frame = 1;
|
|
_object2.fixPriority(250);
|
|
_object2.setStrip(5);
|
|
_object2.changeZoom(100);
|
|
|
|
_object4.postInit();
|
|
_object4.setVisage(111);
|
|
_object4.setPosition(Common::Point(253, 98), 0);
|
|
_object4._frame = 1;
|
|
_object4.setStrip(1);
|
|
_object4.changeZoom(100);
|
|
_object4.fixPriority(90);
|
|
_object4.animate(ANIM_MODE_1, NULL);
|
|
_object4._moveDiff.x = 10;
|
|
_object4._moveDiff.y = 10;
|
|
_object4.hide();
|
|
|
|
_object5.postInit();
|
|
_object5.setVisage(111);
|
|
_object5.setPosition(Common::Point(114, 119), 0);
|
|
_object5.setFrame2(1);
|
|
_object5.setStrip(7);
|
|
_object5.fixPriority(70);
|
|
_object5.changeZoom(100);
|
|
_object5._moveDiff.x = 20;
|
|
_object5._moveDiff.y = 20;
|
|
_object5.hide();
|
|
|
|
_object6.postInit();
|
|
_object6.setVisage(111);
|
|
_object6.setPosition(Common::Point(527, 96), 0);
|
|
_object6._frame = 1;
|
|
_object6.setStrip(6);
|
|
_object6.changeZoom(100);
|
|
_object6.fixPriority(238);
|
|
_object6._moveDiff.x = 10;
|
|
_object6._moveDiff.y = 10;
|
|
_object6.hide();
|
|
|
|
_object9.postInit();
|
|
_object9.setVisage(110);
|
|
_object9.setPosition(Common::Point(148, 69), 0);
|
|
_object9._frame = 1;
|
|
_object9.setStrip(2);
|
|
_object9.changeZoom(100);
|
|
_object9.fixPriority(72);
|
|
_object9._moveDiff.x = 10;
|
|
_object9._moveDiff.y = 10;
|
|
_object9.hide();
|
|
|
|
_object10.postInit();
|
|
_object10.setVisage(110);
|
|
_object10._frame = 1;
|
|
_object10.setStrip(3);
|
|
_object10.changeZoom(100);
|
|
_object10.fixPriority(74);
|
|
_object10._moveDiff.x = 10;
|
|
_object10._moveDiff.y = 10;
|
|
_object10.setPosition(_object9._position);
|
|
_object10.hide();
|
|
|
|
setAction(&_action1);
|
|
}
|
|
/*--------------------------------------------------------------------------
|
|
* Scene 114 - Outside the Bar
|
|
*
|
|
*--------------------------------------------------------------------------*/
|
|
|
|
bool Scene114::Vechile::startAction(CursorType action, Event &event) {
|
|
Scene114 *scene = (Scene114 *)BF_GLOBALS._sceneManager._scene;
|
|
|
|
switch (action) {
|
|
case CURSOR_LOOK:
|
|
SceneItem::display2(114, 0);
|
|
return true;
|
|
case CURSOR_USE:
|
|
BF_GLOBALS._player.disableControl();
|
|
scene->_sceneMode = 1142;
|
|
if (BF_GLOBALS.getFlag(fWithLyle)) {
|
|
scene->_lyle.fixPriority(-1);
|
|
scene->setAction(&scene->_sequenceManager1, scene, 1142, &BF_GLOBALS._player, &scene->_lyle, NULL);
|
|
} else {
|
|
Common::Point pt(155, 111);
|
|
PlayerMover *mover = new PlayerMover();
|
|
BF_GLOBALS._player.addMover(mover, &pt, scene);
|
|
}
|
|
return true;
|
|
default:
|
|
return NamedObject::startAction(action, event);
|
|
}
|
|
}
|
|
|
|
bool Scene114::Door::startAction(CursorType action, Event &event) {
|
|
Scene114 *scene = (Scene114 *)BF_GLOBALS._sceneManager._scene;
|
|
|
|
switch (action) {
|
|
case CURSOR_LOOK:
|
|
SceneItem::display2(114, 1);
|
|
return true;
|
|
case CURSOR_USE:
|
|
BF_GLOBALS._walkRegions.enableRegion(2);
|
|
BF_GLOBALS._player.disableControl();
|
|
scene->_lyle.fixPriority(-1);
|
|
scene->_sceneMode = 1140;
|
|
scene->setAction(&scene->_sequenceManager1, scene, 1140, &BF_GLOBALS._player, this, &scene->_lyle, NULL);
|
|
return true;
|
|
default:
|
|
return NamedObject::startAction(action, event);
|
|
}
|
|
}
|
|
|
|
void Scene114::postInit(SceneObjectList *OwnerList) {
|
|
SceneExt::postInit();
|
|
|
|
BF_GLOBALS._sound1.fadeSound(33);
|
|
loadScene(110);
|
|
|
|
setZoomPercents(85, 80, 105, 100);
|
|
BF_GLOBALS._walkRegions.disableRegion(9);
|
|
BF_GLOBALS._walkRegions.disableRegion(22);
|
|
|
|
_door.postInit();
|
|
_door.setVisage(110);
|
|
_door.setPosition(Common::Point(216, 88));
|
|
BF_GLOBALS._sceneItems.push_front(&_door);
|
|
|
|
BF_GLOBALS._player.postInit();
|
|
BF_GLOBALS._player.setVisage(1358);
|
|
BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
|
|
BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
|
|
BF_GLOBALS._player.setPosition(Common::Point(155, 111));
|
|
BF_GLOBALS._player._moveDiff.x = 3;
|
|
BF_GLOBALS._player._moveDiff.y = 2;
|
|
BF_GLOBALS._player.changeZoom(-1);
|
|
|
|
_lyle.postInit();
|
|
_lyle.setVisage(1359);
|
|
_lyle.setObjectWrapper(new SceneObjectWrapper());
|
|
_lyle.animate(ANIM_MODE_1, NULL);
|
|
_lyle.setPosition(Common::Point(-118, -146));
|
|
_lyle.changeZoom(-1);
|
|
_lyle._moveDiff.x = 2;
|
|
_lyle._moveDiff.y = 1;
|
|
_lyle.hide();
|
|
_lyle.setDetails(114, 2, -1, -1, 1, (SceneItem *)NULL);
|
|
|
|
_vechile.postInit();
|
|
if (BF_GLOBALS.getFlag(fWithLyle)) {
|
|
_vechile.setVisage(444);
|
|
_vechile.setPosition(Common::Point(127, 78));
|
|
_vechile.fixPriority(20);
|
|
BF_GLOBALS._player.setPosition(Common::Point(139, 79));
|
|
_lyle.setPosition(Common::Point(86, 79));
|
|
_lyle.show();
|
|
} else {
|
|
_vechile.setVisage(380);
|
|
_vechile.setPosition(Common::Point(128, 125));
|
|
_vechile.setFrame(1);
|
|
if (BF_GLOBALS.getFlag(onDuty)) {
|
|
_vechile.setStrip(2);
|
|
_vechile.changeZoom(70);
|
|
BF_GLOBALS._player.setVisage(352);
|
|
} else {
|
|
_vechile.setStrip(1);
|
|
_vechile.changeZoom(77);
|
|
}
|
|
BF_GLOBALS._walkRegions.disableRegion(17);
|
|
}
|
|
BF_GLOBALS._sceneItems.push_front(&_vechile);
|
|
BF_GLOBALS._walkRegions.disableRegion(2);
|
|
|
|
if (BF_GLOBALS._sceneManager._previousScene == 115) {
|
|
BF_GLOBALS._player.setPosition(Common::Point(219, 100));
|
|
BF_GLOBALS._player.setStrip(6);
|
|
_lyle.setPosition(Common::Point(253, 110));
|
|
_lyle.fixPriority(108);
|
|
_lyle.setStrip(6);
|
|
BF_GLOBALS._player.enableControl();
|
|
} else if (BF_GLOBALS.getFlag(fWithLyle)) {
|
|
_sceneMode = 1141;
|
|
setAction(&_sequenceManager1, this, 1141, &_lyle, NULL);
|
|
} else {
|
|
BF_GLOBALS._player.enableControl();
|
|
}
|
|
|
|
_item1.setDetails(Rect(0, 0, 320, 200), 114, 3, -1, -1, 1, (SceneItem *)NULL);
|
|
}
|
|
|
|
void Scene114::signal() {
|
|
switch (_sceneMode) {
|
|
case 1140:
|
|
BF_GLOBALS._sceneManager.changeScene(115);
|
|
break;
|
|
case 1141:
|
|
BF_GLOBALS._player.enableControl();
|
|
break;
|
|
case 1142:
|
|
BF_GLOBALS._sceneManager.changeScene(60);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------
|
|
* Scene 115 - Inside Tony's bar
|
|
*
|
|
*--------------------------------------------------------------------------*/
|
|
bool Scene115::Kate::startAction(CursorType action, Event &event) {
|
|
Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene;
|
|
|
|
switch (action) {
|
|
case CURSOR_LOOK:
|
|
SceneItem::display(115, 8, SET_WIDTH, 312,
|
|
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
|
|
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
|
|
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
|
|
SET_EXT_FGCOLOR, 13, LIST_END);
|
|
return true;
|
|
case CURSOR_TALK:
|
|
if (BF_INVENTORY.getObjectScene(INV_NAPKIN) == 1) {
|
|
BF_GLOBALS._player.disableControl();
|
|
scene->_sceneMode = 0;
|
|
scene->_stripManager.start(1174, scene);
|
|
} else if (scene->_jukeboxPlaying == 0) {
|
|
if (BF_GLOBALS.getFlag(fShowedIdToKate)) {
|
|
BF_GLOBALS._player.disableControl();
|
|
scene->_sceneMode = 0;
|
|
scene->_stripManager.start(1159, scene);
|
|
} else {
|
|
scene->_sceneMode = 1167;
|
|
scene->setAction(&scene->_action6);
|
|
}
|
|
} else
|
|
scene->setAction(&scene->_action7);
|
|
return true;
|
|
case INV_MUG_SHOT:
|
|
if (scene->_jukeboxPlaying == 0) {
|
|
BF_GLOBALS._player.disableControl();
|
|
scene->_sceneMode = 0;
|
|
if (BF_GLOBALS._tonyDialogCtr == 0)
|
|
scene->_stripManager.start(1167, scene);
|
|
else if (BF_GLOBALS.getFlag(fShowedIdToKate))
|
|
scene->_stripManager.start(1159, scene);
|
|
else if (BF_GLOBALS.getFlag(fMugOnKate))
|
|
scene->_stripManager.start(1159, scene);
|
|
else {
|
|
scene->_sceneMode = 9999;
|
|
scene->setAction(&scene->_action6);
|
|
}
|
|
} else
|
|
SceneItem::display(115, 44, SET_WIDTH, 312,
|
|
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
|
|
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
|
|
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
|
|
SET_EXT_FGCOLOR, 13, LIST_END);
|
|
return true;
|
|
case INV_ID:
|
|
if (scene->_jukeboxPlaying == 0) {
|
|
if (BF_GLOBALS._tonyDialogCtr == 0) {
|
|
scene->_sceneMode = 1167;
|
|
scene->setAction(&scene->_action6);
|
|
} else if (BF_GLOBALS.getFlag(fShowedIdToKate)) {
|
|
BF_GLOBALS._player.disableControl();
|
|
scene->_sceneMode = 0;
|
|
scene->_stripManager.start(1159, scene);
|
|
} else {
|
|
BF_GLOBALS.setFlag(fShowedIdToKate);
|
|
scene->setAction(&scene->_action8);
|
|
}
|
|
} else
|
|
SceneItem::display(115, 44, SET_WIDTH, 312,
|
|
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
|
|
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
|
|
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
|
|
SET_EXT_FGCOLOR, 13, LIST_END);
|
|
return true;
|
|
default:
|
|
return NamedObject::startAction(action, event);
|
|
}
|
|
}
|
|
|
|
bool Scene115::Tony::startAction(CursorType action, Event &event) {
|
|
Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene;
|
|
|
|
switch (action) {
|
|
case CURSOR_LOOK:
|
|
SceneItem::display(115, 7, SET_WIDTH, 312,
|
|
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
|
|
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
|
|
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
|
|
SET_EXT_FGCOLOR, 13, LIST_END);
|
|
return true;
|
|
case CURSOR_TALK:
|
|
if (BF_GLOBALS._dayNumber == 3) {
|
|
if (BF_INVENTORY.getObjectScene(INV_NAPKIN) == 1)
|
|
scene->_sceneMode = 1173;
|
|
else if (BF_INVENTORY.getObjectScene(INV_COBB_RAP) == 1) {
|
|
if (BF_GLOBALS.getFlag(fTalkedToTony))
|
|
scene->_sceneMode = 1151;
|
|
else if (BF_GLOBALS._tonyDialogCtr == 0) {
|
|
scene->_sceneMode = 1150;
|
|
BF_GLOBALS.setFlag(fTalkedToTony);
|
|
} else
|
|
scene->_sceneMode = 1151;
|
|
} else if (_talkToTonyCtr2 == 0) {
|
|
_talkToTonyCtr2++;
|
|
scene->_sceneMode = 1171;
|
|
} else
|
|
scene->_sceneMode = 1172;
|
|
} else if (BF_GLOBALS.getFlag(onDuty)) {
|
|
if (scene->_talkToTonyCtr == 0) {
|
|
scene->_talkToTonyCtr = 1;
|
|
scene->_sceneMode = 1169;
|
|
} else
|
|
scene->_sceneMode = 1170;
|
|
} else if (scene->_talkToTonyCtr == 0) {
|
|
scene->_sceneMode = 1171;
|
|
scene->_talkToTonyCtr = 1;
|
|
} else
|
|
scene->_sceneMode = 1172;
|
|
|
|
scene->setAction(&scene->_action9);
|
|
return true;
|
|
case INV_FOREST_RAP:
|
|
if (BF_GLOBALS.getFlag(onDuty))
|
|
scene->_sceneMode = 1178;
|
|
else
|
|
scene->_sceneMode = 1180;
|
|
scene->setAction(&scene->_action9);
|
|
return true;
|
|
case INV_COBB_RAP:
|
|
if (BF_GLOBALS.getFlag(onDuty))
|
|
scene->_sceneMode = 1177;
|
|
else if (BF_GLOBALS._tonyDialogCtr == 0)
|
|
scene->_sceneMode = 1179;
|
|
else
|
|
scene->_sceneMode = 1154;
|
|
|
|
scene->setAction(&scene->_action9);
|
|
return true;
|
|
case INV_MUG_SHOT:
|
|
scene->setAction(&scene->_action2);
|
|
return true;
|
|
case INV_ID:
|
|
if (BF_INVENTORY.getObjectScene(INV_NAPKIN) == 1) {
|
|
scene->_sceneMode = 1173;
|
|
scene->setAction(&scene->_action9);
|
|
} else if (BF_INVENTORY.getObjectScene(INV_COBB_RAP) == 1) {
|
|
if (BF_GLOBALS.getFlag(fTalkedToTony)) {
|
|
scene->_sceneMode = 1151;
|
|
scene->setAction(&scene->_action9);
|
|
} else {
|
|
T2_GLOBALS._uiElements.addScore(30);
|
|
BF_GLOBALS.setFlag(fTalkedToTony);
|
|
if (BF_GLOBALS._tonyDialogCtr == 0) {
|
|
scene->_sceneMode = 1150;
|
|
scene->setAction(&scene->_action9);
|
|
} else {
|
|
BF_GLOBALS._tonyDialogCtr = 1;
|
|
scene->setAction(&scene->_action2);
|
|
}
|
|
}
|
|
} else if (_talkToTonyCtr2 == 0) {
|
|
_talkToTonyCtr2++;
|
|
if (BF_GLOBALS.getFlag(onDuty)) {
|
|
scene->_sceneMode = 1182;
|
|
scene->setAction(&scene->_action9);
|
|
} else {
|
|
scene->_sceneMode = 1171;
|
|
scene->setAction(&scene->_action9);
|
|
}
|
|
} else if (BF_GLOBALS.getFlag(onDuty)) {
|
|
scene->_sceneMode = 1183;
|
|
scene->setAction(&scene->_action9);
|
|
} else {
|
|
scene->_sceneMode = 1172;
|
|
scene->setAction(&scene->_action9);
|
|
}
|
|
return true;
|
|
default:
|
|
return NamedObject::startAction(action, event);
|
|
}
|
|
}
|
|
|
|
bool Scene115::Object3::startAction(CursorType action, Event &event) {
|
|
Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene;
|
|
|
|
switch (action) {
|
|
case CURSOR_LOOK:
|
|
SceneItem::display(115, 9, SET_WIDTH, 312,
|
|
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
|
|
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
|
|
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
|
|
SET_EXT_FGCOLOR, 13, LIST_END);
|
|
return true;
|
|
case CURSOR_USE:
|
|
SceneItem::display(115, 23, SET_WIDTH, 312,
|
|
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
|
|
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
|
|
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
|
|
SET_EXT_FGCOLOR, 13, LIST_END);
|
|
return true;
|
|
case CURSOR_TALK: {
|
|
BF_GLOBALS._player.disableControl();
|
|
scene->_sceneMode = 1;
|
|
Common::Point pt(160, 110);
|
|
PlayerMover *mover = new PlayerMover();
|
|
BF_GLOBALS._player.addMover(mover, &pt, scene);
|
|
return true;
|
|
}
|
|
default:
|
|
return NamedObject::startAction(action, event);
|
|
}
|
|
}
|
|
|
|
bool Scene115::Object4::startAction(CursorType action, Event &event) {
|
|
Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene;
|
|
|
|
switch (action) {
|
|
case CURSOR_LOOK:
|
|
SceneItem::display(115, 42, SET_WIDTH, 312,
|
|
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
|
|
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
|
|
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
|
|
SET_EXT_FGCOLOR, 13, LIST_END);
|
|
return true;
|
|
case CURSOR_TALK:
|
|
scene->_sceneMode = 0;
|
|
BF_GLOBALS._player.disableControl();
|
|
BF_GLOBALS._player.updateAngle(_position);
|
|
scene->_stripManager.start(1184, scene);
|
|
return true;
|
|
default:
|
|
return NamedObject::startAction(action, event);
|
|
}
|
|
}
|
|
|
|
void Scene115::Jukebox::signal() {
|
|
Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene;
|
|
|
|
if (_jokeboxPlayingCtr == 2)
|
|
_jokeboxPlayingCtr = 0;
|
|
else if (_jokeboxPlayingCtr == 1) {
|
|
_jokeboxPlayingCtr = 2;
|
|
setAction(&_sequenceManager6, this, 118, &scene->_object12, &scene->_object11, NULL);
|
|
}
|
|
}
|
|
|
|
bool Scene115::Jukebox::startAction(CursorType action, Event &event) {
|
|
Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene;
|
|
|
|
if (action == CURSOR_USE) {
|
|
if (_jokeboxPlayingCtr == 0) {
|
|
_jokeboxPlayingCtr = 1;
|
|
BF_GLOBALS._player.disableControl();
|
|
scene->setAction(&scene->_action4);
|
|
} else
|
|
SceneItem::display(_resNum, 37, SET_WIDTH, 312,
|
|
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
|
|
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
|
|
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
|
|
SET_EXT_FGCOLOR, 13, LIST_END);
|
|
return true;
|
|
} else
|
|
return NamedHotspot::startAction(action, event);
|
|
}
|
|
|
|
void Scene115::Jukebox::synchronize(Serializer &s) {
|
|
NamedHotspot::synchronize(s);
|
|
s.syncAsSint16LE(_jokeboxPlayingCtr);
|
|
}
|
|
|
|
Scene115::Jukebox::Jukebox() {
|
|
_jokeboxPlayingCtr = 0;
|
|
}
|
|
|
|
void Scene115::EventHandler1::dispatch() {
|
|
Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene;
|
|
|
|
if (BF_GLOBALS._player.getRegionIndex() == 27) {
|
|
scene->_kate.setAction(&scene->_action5);
|
|
scene->removeTimer(this);
|
|
}
|
|
}
|
|
|
|
bool Scene115::Item10::startAction(CursorType action, Event &event) {
|
|
Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene;
|
|
|
|
if (BF_GLOBALS.getFlag(fWithLyle)) {
|
|
scene->_object4.setStrip2(6);
|
|
Common::Point pt(-20, 122);
|
|
NpcMover *mover = new NpcMover();
|
|
scene->_object4.addMover(mover, &pt, NULL);
|
|
}
|
|
BF_GLOBALS._player.disableControl();
|
|
scene->_sceneMode = 1150;
|
|
scene->setAction(&scene->_sequenceManager1, scene, 1150, &BF_GLOBALS._player, NULL);
|
|
return true;
|
|
}
|
|
|
|
bool Scene115::Item14::startAction(CursorType action, Event &event) {
|
|
Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene;
|
|
|
|
switch (action) {
|
|
case CURSOR_LOOK:
|
|
SceneItem::display(115, 10, SET_WIDTH, 312,
|
|
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
|
|
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
|
|
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
|
|
SET_EXT_FGCOLOR, 13, LIST_END);
|
|
return true;
|
|
case CURSOR_USE:
|
|
if (BF_GLOBALS._sceneObjects->contains(&scene->_object3))
|
|
SceneItem::display(115, 23, SET_WIDTH, 312,
|
|
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
|
|
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
|
|
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
|
|
SET_EXT_FGCOLOR, 13, LIST_END);
|
|
else
|
|
SceneItem::display(115, 43, SET_WIDTH, 312,
|
|
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
|
|
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
|
|
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
|
|
SET_EXT_FGCOLOR, 13, LIST_END);
|
|
return true;
|
|
default:
|
|
return SceneHotspot::startAction(action, event);
|
|
}
|
|
}
|
|
|
|
void Scene115::Action1::signal() {
|
|
Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene;
|
|
|
|
switch (_actionIndex++) {
|
|
case 0:
|
|
setDelay(30);
|
|
break;
|
|
case 1:
|
|
_actionIndex = 2 + BF_GLOBALS._randomSource.getRandomNumber(1);
|
|
setDelay(BF_GLOBALS._randomSource.getRandomNumber(180));
|
|
break;
|
|
case 2:
|
|
_actionIndex = 1;
|
|
setAction(&scene->_sequenceManager2, this, 115, &scene->_object3, &scene->_object8, &scene->_object9, &scene->_object10, NULL);
|
|
break;
|
|
case 3:
|
|
_actionIndex = 1;
|
|
setAction(&scene->_sequenceManager2, this, 116, &scene->_object3, &scene->_object8, &scene->_object9, &scene->_object10, NULL);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene115::Action2::signal() {
|
|
Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene;
|
|
|
|
switch (_actionIndex++) {
|
|
case 0:
|
|
BF_GLOBALS._player.disableControl();
|
|
if (BF_GLOBALS._tonyDialogCtr < 3) {
|
|
if (scene->_tony._position.x > 67) {
|
|
scene->_tony.setAction(&scene->_sequenceManager3, NULL, 1118, &scene->_tony, NULL);
|
|
} else if (scene->_tony._position.x != 67) {
|
|
scene->_tony.setAction(&scene->_sequenceManager3, NULL, 1119, &scene->_tony, NULL);
|
|
}
|
|
}
|
|
BF_GLOBALS._player.setAction(&scene->_sequenceManager1, this, 1117, &BF_GLOBALS._player);
|
|
break;
|
|
case 1:
|
|
++BF_GLOBALS._tonyDialogCtr;
|
|
if (BF_GLOBALS.getFlag(onDuty)) {
|
|
if (BF_GLOBALS.getFlag(fTalkedToTony)) {
|
|
switch (BF_GLOBALS._tonyDialogCtr) {
|
|
case 1:
|
|
T2_GLOBALS._uiElements.addScore(30);
|
|
scene->_stripManager.start(1181, this);
|
|
break;
|
|
case 2:
|
|
scene->_stripManager.start(1176, this);
|
|
break;
|
|
default:
|
|
scene->_stripManager.start(1155, this);
|
|
break;
|
|
}
|
|
} else {
|
|
scene->_stripManager.start(1175, this);
|
|
}
|
|
} else {
|
|
if (BF_GLOBALS.getFlag(fTalkedToTony)) {
|
|
switch (BF_GLOBALS._tonyDialogCtr) {
|
|
case 1:
|
|
T2_GLOBALS._uiElements.addScore(30);
|
|
scene->_stripManager.start(1153, this);
|
|
break;
|
|
case 2:
|
|
scene->_stripManager.start(1154, this);
|
|
break;
|
|
default:
|
|
scene->_stripManager.start(1155, this);
|
|
break;
|
|
}
|
|
} else {
|
|
scene->_stripManager.start(1152, this);
|
|
}
|
|
}
|
|
break;
|
|
case 2:
|
|
if (BF_GLOBALS._tonyDialogCtr == 3)
|
|
scene->_tony.setAction(&scene->_sequenceManager3, NULL, 3119, &scene->_tony, NULL);
|
|
BF_GLOBALS._player.enableControl();
|
|
remove();
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene115::Action3::signal() {
|
|
Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene;
|
|
|
|
setAction(&scene->_sequenceManager4, this, 3117, &scene->_neonSign, NULL);
|
|
}
|
|
|
|
void Scene115::Action4::signal() {
|
|
Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene;
|
|
|
|
switch (_actionIndex++) {
|
|
case 0: {
|
|
PlayerMover *mover = new PlayerMover();
|
|
Common::Point destPos(145, 107);
|
|
BF_GLOBALS._player.addMover(mover, &destPos, this);
|
|
break;
|
|
}
|
|
case 1:
|
|
BF_GLOBALS._player.setStrip(4);
|
|
SceneItem::display(115, 27, SET_WIDTH, 312,
|
|
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
|
|
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
|
|
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
|
|
SET_EXT_FGCOLOR, 13, LIST_END);
|
|
scene->_object12.animate(ANIM_MODE_NONE);
|
|
setDelay(10);
|
|
break;
|
|
case 2:
|
|
setAction(&scene->_sequenceManager1, this, 117, &scene->_object12, &scene->_object11, NULL);
|
|
break;
|
|
case 3:
|
|
scene->_sound1.play(81, &scene->_itemJukebox, 127);
|
|
BF_GLOBALS._player.enableControl();
|
|
remove();
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene115::Action5::signal() {
|
|
Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene;
|
|
|
|
switch (_actionIndex++) {
|
|
case 0:
|
|
if (scene->_itemJukebox._jokeboxPlayingCtr == 0) {
|
|
setAction(&scene->_sequenceManager5, this, 1115, &scene->_kate, NULL);
|
|
scene->_jukeboxPlaying = 1;
|
|
} else {
|
|
--_actionIndex;
|
|
setDelay(120);
|
|
}
|
|
break;
|
|
case 1:
|
|
setAction(&scene->_sequenceManager5, this, 117, &scene->_object12, &scene->_object11, NULL);
|
|
break;
|
|
case 2:
|
|
scene->_sound1.play(81, &scene->_itemJukebox, 127);
|
|
scene->_itemJukebox._jokeboxPlayingCtr = 1;
|
|
setDelay(3);
|
|
break;
|
|
case 3:
|
|
setAction(&scene->_sequenceManager5, this, 1116, &scene->_kate, NULL);
|
|
break;
|
|
case 4:
|
|
scene->_jukeboxPlaying = 0;
|
|
remove();
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene115::Action6::signal() {
|
|
Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene;
|
|
|
|
switch (_actionIndex++) {
|
|
case 0:
|
|
BF_GLOBALS._player.disableControl();
|
|
BF_GLOBALS._player.setAction(&scene->_sequenceManager1, this, 2115, &scene->_kate, &BF_GLOBALS._player, NULL);
|
|
break;
|
|
case 1:
|
|
if (scene->_sceneMode == 9999) {
|
|
setAction(&scene->_sequenceManager1, this, 4115, &scene->_kate, &BF_GLOBALS._player, NULL);
|
|
--_actionIndex;
|
|
scene->_sceneMode = 1166;
|
|
} else {
|
|
scene->_stripManager.start(scene->_sceneMode, this);
|
|
}
|
|
break;
|
|
case 2:
|
|
scene->_kate.setVisage(131);
|
|
scene->_kate.setStrip(1);
|
|
scene->_kate.setFrame(1);
|
|
scene->_kate.setPosition(Common::Point(122, 97));
|
|
BF_GLOBALS._player.enableControl();
|
|
remove();
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene115::Action7::signal() {
|
|
Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene;
|
|
|
|
switch (_actionIndex++) {
|
|
case 0: {
|
|
BF_GLOBALS._player.disableControl();
|
|
PlayerMover *mover = new PlayerMover();
|
|
Common::Point destPos(142, 105);
|
|
BF_GLOBALS._player.addMover(mover, &destPos, this);
|
|
}
|
|
break;
|
|
case 1:
|
|
BF_GLOBALS._player.setStrip(4);
|
|
if (BF_GLOBALS._kateDialogCtr == 0)
|
|
scene->_stripManager.start(1156, this);
|
|
else
|
|
scene->_stripManager.start(1157, this);
|
|
++BF_GLOBALS._kateDialogCtr;
|
|
break;
|
|
case 2:
|
|
BF_GLOBALS._player.enableControl();
|
|
remove();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene115::Action8::signal() {
|
|
Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene;
|
|
|
|
switch (_actionIndex++) {
|
|
case 0:
|
|
BF_GLOBALS._player.disableControl();
|
|
setAction(&scene->_sequenceManager1, this, 2115, &scene->_kate, &BF_GLOBALS._player, NULL);
|
|
break;
|
|
case 1:
|
|
T2_GLOBALS._uiElements.addScore(30);
|
|
setAction(&scene->_sequenceManager1, this, 4115, &scene->_kate, &BF_GLOBALS._player, NULL);
|
|
break;
|
|
case 2:
|
|
scene->_stripManager.start(1160, this);
|
|
break;
|
|
case 3:
|
|
scene->_stripManager.start(1161, this);
|
|
break;
|
|
case 4:
|
|
BF_GLOBALS.setFlag(fGivenNapkin);
|
|
setAction(&scene->_sequenceManager1, this, 2117, &scene->_kate, &BF_GLOBALS._player, &scene->_object13, NULL);
|
|
break;
|
|
case 5:
|
|
BF_INVENTORY.setObjectScene(INV_NAPKIN, 1);
|
|
T2_GLOBALS._uiElements.addScore(10);
|
|
scene->_kate.setVisage(131);
|
|
scene->_kate.setStrip(1);
|
|
scene->_kate.setFrame(1);
|
|
scene->_kate.setPosition(Common::Point(122, 97));
|
|
BF_GLOBALS._player.enableControl();
|
|
remove();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene115::Action9::signal() {
|
|
Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene;
|
|
|
|
switch (_actionIndex++) {
|
|
case 0:
|
|
BF_GLOBALS._player.disableControl();
|
|
if (scene->_tony._position.x > 67)
|
|
scene->_tony.setAction(&scene->_sequenceManager3, NULL, 1118, &scene->_tony, NULL);
|
|
else if (scene->_tony._position.x != 67)
|
|
scene->_tony.setAction(&scene->_sequenceManager3, NULL, 1119, &scene->_tony, NULL);
|
|
BF_GLOBALS._player.setAction(&scene->_sequenceManager1, this, 1117, &BF_GLOBALS._player, NULL);
|
|
break;
|
|
case 1:
|
|
scene->_stripManager.start(scene->_sceneMode, this);
|
|
break;
|
|
case 2:
|
|
scene->_tony.setAction(&scene->_sequenceManager3, this, 3119, &scene->_tony, NULL);
|
|
break;
|
|
case 3:
|
|
BF_GLOBALS._player.enableControl();
|
|
remove();
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
Scene115::Scene115() : SceneExt () {
|
|
_lineNumModifier = _jukeboxPlaying = _talkToTonyCtr = 0;
|
|
}
|
|
|
|
void Scene115::postInit(SceneObjectList *OwnerList) {
|
|
SceneExt::postInit();
|
|
|
|
BF_GLOBALS._sound1.fadeSound(15);
|
|
loadScene(115);
|
|
setZoomPercents(98, 85, 115, 100);
|
|
_jukeboxPlaying = 0;
|
|
_stripManager.addSpeaker(&_gameTextSpeaker);
|
|
_stripManager.addSpeaker(&_kateSpeaker);
|
|
_stripManager.addSpeaker(&_tonySpeaker);
|
|
_stripManager.addSpeaker(&_jakeJacketSpeaker);
|
|
_stripManager.addSpeaker(&_jakeUniformSpeaker);
|
|
_stripManager.addSpeaker(&_lyleHatSpeaker);
|
|
|
|
_object6.postInit();
|
|
_object6.setVisage(121);
|
|
_object6.setPosition(Common::Point(82, 66));
|
|
_object6._frame = 1;
|
|
_object6.setStrip(5);
|
|
_object6.changeZoom(100);
|
|
_object6.fixPriority(95);
|
|
|
|
_object5.postInit();
|
|
_object5.setVisage(121);
|
|
_object5.setPosition(Common::Point(111, 64));
|
|
_object5._frame = 1;
|
|
_object5.setStrip(6);
|
|
_object5.changeZoom(100);
|
|
_object5.fixPriority(95);
|
|
|
|
// Bartender
|
|
_tony.postInit();
|
|
_tony.setVisage(132);
|
|
_tony.setPosition(Common::Point(74, 66));
|
|
_tony.setStrip(3);
|
|
_tony.setFrame(1);
|
|
_tony.fixPriority(95);
|
|
_tony.animate(ANIM_MODE_2, NULL);
|
|
_tony._numFrames = 5;
|
|
_tony._talkToTonyCtr2 = 0;
|
|
_talkToTonyCtr = 0;
|
|
|
|
//Neon sign
|
|
_neonSign.postInit();
|
|
_neonSign.setVisage(115);
|
|
_neonSign.setStrip(4);
|
|
_neonSign.setFrame(1);
|
|
_neonSign.setPosition(Common::Point(262, 29));
|
|
_neonSign.setAction(&_action3);
|
|
|
|
_object11.postInit();
|
|
_object11.hide();
|
|
|
|
_object12.postInit();
|
|
_object12.hide();
|
|
|
|
_object13.postInit();
|
|
_object13.hide();
|
|
|
|
BF_GLOBALS._player.postInit();
|
|
BF_GLOBALS._player.setVisage(129);
|
|
BF_GLOBALS._player.setStrip(3);
|
|
BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
|
|
BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
|
|
BF_GLOBALS._player.changeZoom(-1);
|
|
|
|
if (BF_GLOBALS.getFlag(fWithLyle)) {
|
|
_object4.postInit();
|
|
_object4.setVisage(469);
|
|
_object4.animate(ANIM_MODE_1, NULL);
|
|
_object4.setStrip2(1);
|
|
_object4.setPosition(Common::Point(-20, 155));
|
|
Common::Point destPos(17, 118);
|
|
NpcMover *mover = new NpcMover();
|
|
_object4.addMover(mover, &destPos, NULL);
|
|
BF_GLOBALS._sceneItems.push_front(&_object4);
|
|
BF_GLOBALS._walkRegions.disableRegion(1);
|
|
} else if (BF_GLOBALS.getFlag(onDuty))
|
|
BF_GLOBALS._player.setVisage(1341);
|
|
|
|
if (BF_GLOBALS._dayNumber == 3) {
|
|
_object3.postInit();
|
|
_object3.setVisage(123);
|
|
_object3.setPosition(Common::Point(212, 108));
|
|
_object3.setAction(&_action1);
|
|
_lineNumModifier = 0;
|
|
BF_GLOBALS._sceneItems.push_front(&_object3);
|
|
|
|
_object8.postInit();
|
|
_object8.setVisage(115);
|
|
_object8.setPosition(Common::Point(330, 87));
|
|
_object8.setStrip(3);
|
|
_object8.fixPriority(112);
|
|
|
|
_object9.postInit();
|
|
_object9.setVisage(115);
|
|
_object9.setPosition(Common::Point(330, 87));
|
|
_object9.setStrip(3);
|
|
_object9.fixPriority(112);
|
|
|
|
_object10.postInit();
|
|
_object10.setVisage(115);
|
|
_object10.setPosition(Common::Point(330, 87));
|
|
_object10.setStrip(3);
|
|
_object10.fixPriority(112);
|
|
|
|
if (BF_INVENTORY.getObjectScene(INV_COBB_RAP) == 1) {
|
|
_kate.postInit();
|
|
_kate.setVisage(131);
|
|
_kate.setPosition(Common::Point(122, 97));
|
|
_kate.setStrip(1);
|
|
_kate.setFrame(1);
|
|
_kate.changeZoom(100);
|
|
_kate.fixPriority(95);
|
|
BF_GLOBALS._sceneItems.push_front(&_kate);
|
|
}
|
|
addTimer(&_eventHandler1);
|
|
}
|
|
BF_GLOBALS._sceneItems.push_front(&_tony);
|
|
|
|
_item11.setDetails(16, 115, 4, 15, 21, 1);
|
|
_item12.setDetails(20, 115, 5, 15, 21, 1);
|
|
_item13.setDetails(31, 115, 6, 16, 22, 1);
|
|
_item14._sceneRegionId = 13;
|
|
BF_GLOBALS._sceneItems.push_front(&_item14);
|
|
_item10.setDetails(Rect(0, 147, 30, 167), 115, -1, -1, -1, 1, NULL);
|
|
// SUB_177B8
|
|
addTimer(&_itemJukebox);
|
|
_itemJukebox.setDetails(Rect(147, 45, 179, 91), 115, 25, 26, 27, 1, NULL);
|
|
//
|
|
_item6.setDetails(Rect(107, 43, 122, 61), 115, 28, 29, 30, 1, NULL);
|
|
_item7.setDetails(Rect(180, 33, 230, 63), 115, 31, 32, 33, 1, NULL);
|
|
_item8.setDetails(Rect( 0, 35, 96, 66), 115, 34, 35, 36, 1, NULL);
|
|
_item2.setDetails(Rect( 0, 65, 135, 95), 115, 0, 12, 18, 1, NULL);
|
|
_item4.setDetails(Rect(104, 0, 150, 90), 115, 2, 14, 20, 1, NULL);
|
|
_item5.setDetails(Rect(148, 0, 320, 93), 115, 3, 14, 20, 1, NULL);
|
|
_item3.setDetails(Rect( 0, 95, 320, 168), 115, 1, 13, 19, 1, NULL);
|
|
_item9.setDetails(Rect( 0, 0, 320, 168), 115, 11, 17, 24, 1, NULL);
|
|
|
|
BF_GLOBALS._player.disableControl();
|
|
_sceneMode = 5115;
|
|
setAction(&_sequenceManager1, this, 5115, &BF_GLOBALS._player, NULL);
|
|
}
|
|
|
|
void Scene115::signal() {
|
|
switch (_sceneMode) {
|
|
|
|
case 1150:
|
|
BF_GLOBALS._sceneManager.changeScene(114);
|
|
break;
|
|
case 1:
|
|
BF_GLOBALS._player.updateAngle(_object3._position);
|
|
SceneItem::display(115, 38 + _lineNumModifier, SET_WIDTH, 312,
|
|
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
|
|
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
|
|
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
|
|
SET_EXT_FGCOLOR, 13, LIST_END);
|
|
++_lineNumModifier;
|
|
if (_lineNumModifier >= 4)
|
|
_lineNumModifier = 0;
|
|
// No break on purpose
|
|
case 0:
|
|
// No break on purpose
|
|
case 5115:
|
|
// No break on purpose
|
|
default:
|
|
BF_GLOBALS._player.enableControl();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene115::process(Event &event) {
|
|
SceneExt::process(event);
|
|
if (!BF_GLOBALS._player._enabled)
|
|
return;
|
|
if (event.mousePos.y >= 167)
|
|
return;
|
|
if (_item10._bounds.contains(event.mousePos)) {
|
|
GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_SW);
|
|
BF_GLOBALS._events.setCursor(surface);
|
|
} else {
|
|
CursorType cursorId = BF_GLOBALS._events.getCursor();
|
|
BF_GLOBALS._events.setCursor(cursorId);
|
|
}
|
|
}
|
|
|
|
void Scene115::synchronize(Serializer &s) {
|
|
SceneExt::synchronize(s);
|
|
s.syncAsSint16LE(_lineNumModifier);
|
|
s.syncAsSint16LE(_jukeboxPlaying);
|
|
s.syncAsSint16LE(_talkToTonyCtr);
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------
|
|
* Scene 125 - Intro - Chase in the city
|
|
*
|
|
*--------------------------------------------------------------------------*/
|
|
void Scene125::Action1::signal() {
|
|
Scene125 *scene = (Scene125 *)BF_GLOBALS._sceneManager._scene;
|
|
SceneObject *owner = static_cast<SceneObject *>(this->_owner);
|
|
|
|
switch (_actionIndex++) {
|
|
case 1: {
|
|
Common::Point destPos(214, 105);
|
|
NpcMover *mover = new NpcMover();
|
|
owner->addMover(mover, &destPos, this);
|
|
break;
|
|
}
|
|
case 2:
|
|
owner->animate(ANIM_MODE_4, 4, 1, this);
|
|
break;
|
|
case 3:
|
|
owner->setFrame(5);
|
|
scene->_object2.show();
|
|
setDelay(180);
|
|
break;
|
|
case 4: {
|
|
Common::Point destPos(311, 85);
|
|
NpcMover *mover = new NpcMover();
|
|
owner->addMover(mover, &destPos, this);
|
|
break;
|
|
}
|
|
case 5:
|
|
owner->remove();
|
|
break;
|
|
case 0:
|
|
// No break on purpose
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene125::Action2::signal() {
|
|
Scene125 *scene = (Scene125 *)BF_GLOBALS._sceneManager._scene;
|
|
|
|
switch (_actionIndex++) {
|
|
case 0:
|
|
setDelay(30);
|
|
break;
|
|
case 1:
|
|
scene->_action1.signal();
|
|
setDelay(20);
|
|
break;
|
|
case 2: {
|
|
BF_GLOBALS._v501FA = 10;
|
|
BF_GLOBALS._v51C44 = 1;
|
|
Common::Point destPos(202, 94);
|
|
NpcMover *mover = new NpcMover();
|
|
BF_GLOBALS._player.addMover(mover, &destPos, this);
|
|
break;
|
|
}
|
|
case 3: {
|
|
scene->_action3.signal();
|
|
Common::Point destPos(280, 84);
|
|
NpcMover *mover = new NpcMover();
|
|
BF_GLOBALS._player.addMover(mover, &destPos, this);
|
|
break;
|
|
}
|
|
case 4:
|
|
BF_GLOBALS._player.animate(ANIM_MODE_5, this);
|
|
break;
|
|
case 5: {
|
|
Common::Point destPos(375, 111);
|
|
NpcMover *mover = new NpcMover();
|
|
BF_GLOBALS._player.addMover(mover, &destPos, this);
|
|
break;
|
|
}
|
|
case 6:
|
|
BF_GLOBALS._player.setStrip(2);
|
|
BF_GLOBALS._player.setFrame(1);
|
|
BF_GLOBALS._player.animate(ANIM_MODE_5, this);
|
|
break;
|
|
case 7: {
|
|
Common::Point destPos(347, 139);
|
|
NpcMover *mover = new NpcMover();
|
|
BF_GLOBALS._player.addMover(mover, &destPos, this);
|
|
break;
|
|
}
|
|
case 8:
|
|
BF_GLOBALS._player.setStrip(3);
|
|
BF_GLOBALS._player.setFrame(1);
|
|
BF_GLOBALS._player.animate(ANIM_MODE_5, this);
|
|
break;
|
|
case 9: {
|
|
Common::Point destPos(107, 75);
|
|
NpcMover *mover = new NpcMover();
|
|
BF_GLOBALS._player.addMover(mover, &destPos, this);
|
|
BF_GLOBALS._player.setPriority(80);
|
|
break;
|
|
}
|
|
case 10:
|
|
BF_GLOBALS._player.setStrip(4);
|
|
BF_GLOBALS._player.setFrame(1);
|
|
BF_GLOBALS._player.animate(ANIM_MODE_5, this);
|
|
break;
|
|
case 11: {
|
|
BF_GLOBALS._player.setPriority(64);
|
|
Common::Point destPos(229, 61);
|
|
NpcMover *mover = new NpcMover();
|
|
BF_GLOBALS._player.addMover(mover, &destPos, this);
|
|
break;
|
|
}
|
|
case 12:
|
|
scene->_action3.signal();
|
|
BF_GLOBALS._player.remove();
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene125::Action2::dispatch() {
|
|
Action::dispatch();
|
|
|
|
if ((_actionIndex == 10) && (BF_GLOBALS._player._percent > 80))
|
|
BF_GLOBALS._player.changeZoom(BF_GLOBALS._player._percent - 1);
|
|
|
|
if ((_actionIndex == 12) && (BF_GLOBALS._player._percent > 50))
|
|
BF_GLOBALS._player.changeZoom(BF_GLOBALS._player._percent - 1);
|
|
}
|
|
|
|
void Scene125::Action3::signal() {
|
|
Scene125 *scene = (Scene125 *)BF_GLOBALS._sceneManager._scene;
|
|
SceneObject *owner = static_cast<SceneObject *>(this->_owner);
|
|
|
|
switch (_actionIndex++) {
|
|
case 0:
|
|
break;
|
|
case 1: {
|
|
Common::Point destPos(202, 94);
|
|
NpcMover *mover = new NpcMover();
|
|
owner->addMover(mover, &destPos, this);
|
|
break;
|
|
}
|
|
case 2: {
|
|
Common::Point destPos(275, 84);
|
|
NpcMover *mover = new NpcMover();
|
|
owner->addMover(mover, &destPos, this);
|
|
break;
|
|
}
|
|
case 3:
|
|
scene->_soundExt2.fadeSound(20);
|
|
owner->fixPriority(70);
|
|
owner->animate(ANIM_MODE_5, this);
|
|
break;
|
|
case 4: {
|
|
Common::Point destPos(375, 111);
|
|
NpcMover *mover = new NpcMover();
|
|
owner->addMover(mover, &destPos, this);
|
|
break;
|
|
}
|
|
case 5:
|
|
owner->setStrip(2);
|
|
owner->setFrame(1);
|
|
owner->animate(ANIM_MODE_5, this);
|
|
break;
|
|
case 6: {
|
|
Common::Point destPos(347, 145);
|
|
NpcMover *mover = new NpcMover();
|
|
owner->addMover(mover, &destPos, this);
|
|
break;
|
|
}
|
|
case 7:
|
|
owner->setStrip(3);
|
|
owner->setFrame(1);
|
|
owner->animate(ANIM_MODE_5, this);
|
|
break;
|
|
case 8: {
|
|
Common::Point destPos(96, 71);
|
|
NpcMover *mover = new NpcMover();
|
|
owner->addMover(mover, &destPos, this);
|
|
owner->_moveDiff.x = 6;
|
|
owner->_moveDiff.y = 6;
|
|
owner->setPriority(80);
|
|
break;
|
|
}
|
|
case 9:
|
|
owner->setPosition(Common::Point(85, 76));
|
|
owner->setStrip(4);
|
|
owner->setFrame(1);
|
|
owner->changeZoom(100);
|
|
owner->animate(ANIM_MODE_5, this);
|
|
break;
|
|
case 10: {
|
|
scene->_action5.signal();
|
|
scene->_soundExt1.play(25);
|
|
Common::Point destPos(154, 94);
|
|
NpcMover *mover = new NpcMover();
|
|
owner->addMover(mover, &destPos, this);
|
|
break;
|
|
}
|
|
case 11:
|
|
break;
|
|
case 12:
|
|
scene->_object1.setPosition(owner->_position);
|
|
scene->_object1.changeZoom(2);
|
|
scene->_object1.show();
|
|
setDelay(1);
|
|
case 13:
|
|
BF_GLOBALS._sound1.play(6);
|
|
scene->_object1.changeZoom(4);
|
|
scene->_object1.setPosition(Common::Point(148, 88));
|
|
setDelay(1);
|
|
break;
|
|
case 14:
|
|
scene->_object1.changeZoom(8);
|
|
scene->_object1.setPosition(Common::Point(167, 97));
|
|
setDelay(1);
|
|
break;
|
|
case 15:
|
|
scene->_object1.changeZoom(16);
|
|
scene->_object1.setPosition(Common::Point(197, 104));
|
|
scene->_object4.show();
|
|
scene->_object3.show();
|
|
scene->_object4.changeZoom(16);
|
|
scene->_object4.setPosition(Common::Point(scene->_object1._position.x - 9, scene->_object1._position.y - 8));
|
|
scene->_object3.changeZoom(16);
|
|
scene->_object3.setPosition(Common::Point(scene->_object1._position.x + 5, scene->_object1._position.y - 8));
|
|
setDelay(1);
|
|
break;
|
|
case 16:
|
|
scene->_object1.changeZoom(32);
|
|
scene->_object1.setPosition(Common::Point(197, 104));
|
|
scene->_object4.changeZoom(32);
|
|
scene->_object4.setPosition(Common::Point(scene->_object1._position.x - 17, scene->_object1._position.y - 15));
|
|
scene->_object3.changeZoom(32);
|
|
scene->_object3.setPosition(Common::Point(scene->_object1._position.x + 12, scene->_object1._position.y - 15));
|
|
setDelay(1);
|
|
break;
|
|
case 17:
|
|
scene->_object1.changeZoom(64);
|
|
scene->_object1.setPosition(Common::Point(198, 114));
|
|
scene->_object4.changeZoom(64);
|
|
scene->_object4.setPosition(Common::Point(scene->_object1._position.x - 34, scene->_object1._position.y - 29));
|
|
scene->_object3.changeZoom(64);
|
|
scene->_object3.setPosition(Common::Point(scene->_object1._position.x + 23, scene->_object1._position.y - 29));
|
|
setDelay(1);
|
|
break;
|
|
case 18:
|
|
scene->_object1.changeZoom(100);
|
|
scene->_object1.setPosition(Common::Point(160, 112));
|
|
scene->_object4.changeZoom(100);
|
|
scene->_object4.setPosition(Common::Point(scene->_object1._position.x - 51, scene->_object1._position.y - 45));
|
|
scene->_object3.changeZoom(100);
|
|
scene->_object3.setPosition(Common::Point(scene->_object1._position.x + 42, scene->_object1._position.y - 45));
|
|
scene->_object4.animate(ANIM_MODE_5, this);
|
|
scene->_object3.animate(ANIM_MODE_5, this);
|
|
setDelay(1);
|
|
break;
|
|
case 19:
|
|
break;
|
|
case 20:
|
|
setDelay(30);
|
|
break;
|
|
case 21:
|
|
BF_GLOBALS._sceneManager.changeScene(140);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene125::Action3::dispatch() {
|
|
SceneObject *owner = static_cast<SceneObject *>(this->_owner);
|
|
|
|
Action::dispatch();
|
|
|
|
if ((_actionIndex == 9) && (owner->_percent > 70))
|
|
owner->changeZoom(owner->_percent - 1);
|
|
}
|
|
|
|
void Scene125::Action4::signal() {
|
|
Scene125 *scene = (Scene125 *)BF_GLOBALS._sceneManager._scene;
|
|
SceneObject *owner = static_cast<SceneObject *>(this->_owner);
|
|
|
|
switch (_actionIndex++) {
|
|
case 0:
|
|
setDelay(180);
|
|
break;
|
|
case 1: {
|
|
owner->setPriority(scene->_object2._priority - 1);
|
|
Common::Point destPos(66, 168);
|
|
NpcMover *mover = new NpcMover();
|
|
owner->addMover(mover, &destPos, this);
|
|
break;
|
|
}
|
|
case 2:
|
|
owner->animate(ANIM_MODE_5, this);
|
|
break;
|
|
case 3: {
|
|
Common::Point destPos(307, 106);
|
|
NpcMover *mover = new NpcMover();
|
|
owner->addMover(mover, &destPos, this);
|
|
break;
|
|
}
|
|
case 4:
|
|
owner->remove();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene125::Action4::dispatch() {
|
|
SceneObject *owner = static_cast<SceneObject *>(this->_owner);
|
|
|
|
Action::dispatch();
|
|
|
|
if ((_actionIndex == 4) && (owner->_percent > 80))
|
|
owner->changeZoom(owner->_percent - 1);
|
|
}
|
|
|
|
void Scene125::Action5::signal() {
|
|
SceneObject *owner = static_cast<SceneObject *>(this->_owner);
|
|
|
|
if (_actionIndex++ == 1) {
|
|
Common::Point destPos(162, 103);
|
|
NpcMover *mover = new NpcMover();
|
|
owner->addMover(mover, &destPos, this);
|
|
}
|
|
}
|
|
|
|
void Scene125::Action6::signal() {
|
|
SceneObject *owner = static_cast<SceneObject *>(this->_owner);
|
|
|
|
switch (_actionIndex++) {
|
|
case 0:
|
|
setDelay(60);
|
|
break;
|
|
case 1: {
|
|
Common::Point destPos(410, 181);
|
|
NpcMover *mover = new NpcMover();
|
|
owner->addMover(mover, &destPos, this);
|
|
break;
|
|
}
|
|
case 2:
|
|
owner->remove();
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene125::Action6::dispatch() {
|
|
SceneObject *owner = static_cast<SceneObject *>(this->_owner);
|
|
|
|
Action::dispatch();
|
|
|
|
if ((_actionIndex == 2) && (owner->_percent < 100))
|
|
owner->changeZoom(owner->_percent + 1);
|
|
}
|
|
|
|
void Scene125::postInit(SceneObjectList *OwnerList) {
|
|
SceneExt::postInit();
|
|
loadScene(120);
|
|
|
|
_object4.postInit();
|
|
_object4.setVisage(124);
|
|
_object4.setPosition(Common::Point(0, 0));
|
|
_object4.setStrip(1);
|
|
_object4.setFrame(1);
|
|
_object4.fixPriority(251);
|
|
_object4.hide();
|
|
|
|
_object3.postInit();
|
|
_object3.setVisage(124);
|
|
_object3.setPosition(Common::Point(0, 0));
|
|
_object3.setStrip(2);
|
|
_object3.setFrame(1);
|
|
_object3.fixPriority(251);
|
|
_object3.hide();
|
|
|
|
BF_GLOBALS._player.postInit();
|
|
BF_GLOBALS._player.setVisage(127);
|
|
BF_GLOBALS._player.setPosition(Common::Point(160, 110));
|
|
BF_GLOBALS._player.setStrip(1);
|
|
BF_GLOBALS._player.setFrame(1);
|
|
BF_GLOBALS._player.changeZoom(100);
|
|
BF_GLOBALS._player.fixPriority(68);
|
|
BF_GLOBALS._player._moveDiff.x = 6;
|
|
BF_GLOBALS._player._moveDiff.y = 6;
|
|
BF_GLOBALS._player.disableControl();
|
|
|
|
_object5.postInit();
|
|
_object5.setVisage(128);
|
|
_object5.setPosition(Common::Point(150, 117));
|
|
_object5.fixPriority(68);
|
|
_object5._moveDiff.x = 6;
|
|
_object5._moveDiff.y = 6;
|
|
|
|
_object9.postInit();
|
|
_object9.setVisage(126);
|
|
_object9.setPosition(Common::Point(124, 106));
|
|
_object9.setStrip(4);
|
|
_object9.fixPriority(90);
|
|
_object9._moveDiff.x = 3;
|
|
_object9._moveDiff.y = 3;
|
|
|
|
_object1.postInit();
|
|
_object1.setVisage(130);
|
|
_object1.setPosition(Common::Point(139, 88));
|
|
_object1.setStrip(1);
|
|
_object1.setFrame(1);
|
|
_object1.changeZoom(100);
|
|
_object1.fixPriority(250);
|
|
_object1.hide();
|
|
|
|
_object8.postInit();
|
|
_object8.setVisage(126);
|
|
_object8.setPosition(Common::Point(89, 181));
|
|
_object8.setStrip(3);
|
|
_object8._moveDiff.x = 6;
|
|
_object8._moveDiff.y = 6;
|
|
|
|
_object6.postInit();
|
|
_object6.setVisage(126);
|
|
_object6.setPosition(Common::Point(289, 128));
|
|
_object6.fixPriority(69);
|
|
_object6._moveDiff.x = 6;
|
|
_object6._moveDiff.y = 6;
|
|
_object6.setAction(&_action1);
|
|
|
|
_object2.postInit();
|
|
_object2.setVisage(126);
|
|
_object2.setPosition(Common::Point(214, 105));
|
|
_object2.setStrip(2);
|
|
_object2.setFrame(1);
|
|
_object2.changeZoom(100);
|
|
_object2.fixPriority(63);
|
|
_object2.hide();
|
|
|
|
_object7.postInit();
|
|
_object7.setVisage(126);
|
|
_object7.setPosition(Common::Point(87, 76));
|
|
_object7.setStrip(6);
|
|
_object7.setFrame(6);
|
|
_object7.changeZoom(80);
|
|
_object7._moveDiff.x = 4;
|
|
_object7._moveDiff.y = 4;
|
|
_object7.setAction(&_action6);
|
|
|
|
BF_GLOBALS._sound1.play(5);
|
|
setAction(&_action2);
|
|
_object5.setAction(&_action3);
|
|
_object8.setAction(&_action4);
|
|
_object9.setAction(&_action5);
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------
|
|
* Scene 140 - Intro - Near the house
|
|
*
|
|
*--------------------------------------------------------------------------*/
|
|
|
|
void Scene140::Action1::signal() {
|
|
Scene140 *scene = (Scene140 *)BF_GLOBALS._sceneManager._scene;
|
|
SceneObject *owner = static_cast<SceneObject *>(this->_owner);
|
|
|
|
switch (_actionIndex++) {
|
|
case 0:
|
|
scene->loadScene(999);
|
|
setDelay(2);
|
|
break;
|
|
case 1:
|
|
BF_GLOBALS._scenePalette.loadPalette(2);
|
|
BF_GLOBALS._scenePalette.refresh();
|
|
scene->_text.setup(BF_19840518, this);
|
|
break;
|
|
case 2:
|
|
scene->_object1.show();
|
|
scene->loadScene(140);
|
|
setDelay(1);
|
|
break;
|
|
case 3: {
|
|
Common::Point destPos(236, 144);
|
|
NpcMover *mover = new NpcMover();
|
|
owner->addMover(mover, &destPos, this);
|
|
owner->_numFrames = 7;
|
|
break;
|
|
}
|
|
case 4:
|
|
owner->setStrip(3);
|
|
owner->setFrame(1);
|
|
owner->_numFrames = 5;
|
|
owner->setPosition(Common::Point(226, 143));
|
|
owner->animate(ANIM_MODE_5, this);
|
|
break;
|
|
case 5:
|
|
owner->setStrip(4);
|
|
owner->setFrame(1);
|
|
owner->animate(ANIM_MODE_5, this);
|
|
break;
|
|
case 6:
|
|
scene->_object1.animate(ANIM_MODE_5, this);
|
|
owner->setStrip(1);
|
|
owner->setFrame(1);
|
|
break;
|
|
case 7:
|
|
owner->setFrame(1);
|
|
owner->setPosition(Common::Point(owner->_position.x, owner->_position.y + 1));
|
|
owner->animate(ANIM_MODE_5, this);
|
|
break;
|
|
case 8:
|
|
owner->animate(ANIM_MODE_6, this);
|
|
owner->_numFrames = 10;
|
|
break;
|
|
case 9:
|
|
owner->_numFrames = 5;
|
|
owner->setPosition(Common::Point(217, 117));
|
|
owner->setStrip(2);
|
|
owner->animate(ANIM_MODE_5, this);
|
|
break;
|
|
case 10:
|
|
owner->setPosition(Common::Point(212, 117));
|
|
setDelay(10);
|
|
// No break on purpose
|
|
case 11:
|
|
owner->setPosition(owner->_position, 1000);
|
|
setDelay(60);
|
|
break;
|
|
case 12:
|
|
BF_GLOBALS._sound1.play(8);
|
|
setDelay(60);
|
|
// No break on purpose
|
|
case 13:
|
|
BF_GLOBALS._v51C44 = 1;
|
|
BF_GLOBALS._sceneManager.changeScene(150);
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene140::postInit(SceneObjectList *OwnerList) {
|
|
SceneExt::postInit();
|
|
loadScene(999);
|
|
|
|
_object2.postInit();
|
|
_object2.setVisage(141);
|
|
_object2.setPosition(Common::Point(333, 149));
|
|
_object2.setStrip(5);
|
|
_object2.animate(ANIM_MODE_1, NULL);
|
|
_object2._moveDiff.x = 3;
|
|
|
|
_object1.postInit();
|
|
_object1.setVisage(141);
|
|
_object1.setPosition(Common::Point(202, 115));
|
|
_object1.setFrame(1);
|
|
_object1.setStrip(6);
|
|
_object1.changeZoom(100);
|
|
_object1.hide();
|
|
|
|
BF_GLOBALS._v5020C = 0;
|
|
BF_GLOBALS._v501F8 = 300;
|
|
BF_GLOBALS._v501FC = 90;
|
|
BF_GLOBALS._sound1.play(7);
|
|
|
|
_object2.setAction(&_action1);
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------
|
|
* Scene 150 - Intro - Burglar inside the house
|
|
*
|
|
*--------------------------------------------------------------------------*/
|
|
void Scene150::Action1::signal() {
|
|
SceneObject *owner = static_cast<SceneObject *>(this->_owner);
|
|
static uint32 v50B96 = 0;
|
|
|
|
switch (_actionIndex++) {
|
|
case 0:
|
|
_actionIndex = 5;
|
|
_object2.postInit();
|
|
_object2.setVisage(150);
|
|
_object2.setStrip(3);
|
|
_object2._frame = 1;
|
|
_object2.setPosition(Common::Point(148, 126));
|
|
_object2.changeZoom(100);
|
|
setDelay(10);
|
|
break;
|
|
case 1:
|
|
owner->animate(ANIM_MODE_5, this);
|
|
break;
|
|
case 2:
|
|
owner->_frame = 1;
|
|
owner->setStrip(4);
|
|
owner->animate(ANIM_MODE_4, 3, 1, this);
|
|
break;
|
|
case 3:
|
|
owner->animate(ANIM_MODE_5, this);
|
|
_object2.animate(ANIM_MODE_5, this);
|
|
break;
|
|
case 4:
|
|
_object2.remove();
|
|
break;
|
|
case 5:
|
|
owner->_numFrames = 8;
|
|
owner->_frame = 1;
|
|
owner->setStrip(2);
|
|
owner->animate(ANIM_MODE_4, 14, 1, this);
|
|
break;
|
|
case 6:
|
|
owner->fixPriority(119);
|
|
owner->animate(ANIM_MODE_5, this);
|
|
break;
|
|
case 7:
|
|
setDelay(60);
|
|
break;
|
|
case 8:
|
|
BF_GLOBALS._sound1.stop();
|
|
// No break on purpose
|
|
case 9:
|
|
_sound1.play(8);
|
|
setDelay(30);
|
|
break;
|
|
case 10:
|
|
BF_GLOBALS._scenePalette.addFader((const byte *)&v50B96, 1, 2, this);
|
|
break;
|
|
case 11:
|
|
BF_GLOBALS._sound1.play(9);
|
|
BF_GLOBALS._sceneManager.changeScene(160);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene150::postInit(SceneObjectList *OwnerList) {
|
|
SceneExt::postInit();
|
|
loadScene(150);
|
|
|
|
BF_GLOBALS._player.postInit();
|
|
BF_GLOBALS._player.setPosition(Common::Point(160, 100));
|
|
BF_GLOBALS._player._moveDiff.x = 15;
|
|
BF_GLOBALS._player.hide();
|
|
|
|
_object1.postInit();
|
|
_object1.setVisage(150);
|
|
_object1.setPosition(Common::Point(158, 119));
|
|
_object1._numFrames = 5;
|
|
_object1.fixPriority(121);
|
|
_object1.setAction(&_action1);
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------
|
|
* Scene 160 - Intro - Burial
|
|
*
|
|
*--------------------------------------------------------------------------*/
|
|
void Scene160::Action1::signal() {
|
|
Scene160 *scene = (Scene160 *)BF_GLOBALS._sceneManager._scene;
|
|
|
|
switch (_actionIndex++) {
|
|
case 0:
|
|
break;
|
|
case 1:
|
|
scene->_kid.animate(ANIM_MODE_5, this);
|
|
break;
|
|
case 2:
|
|
// No break on purpose
|
|
case 10:
|
|
scene->_grandma.animate(ANIM_MODE_5, this);
|
|
break;
|
|
case 3:
|
|
// No break on purpose
|
|
case 6:
|
|
scene->_kid.animate(ANIM_MODE_6, this);
|
|
break;
|
|
case 4:
|
|
scene->_kid.setPosition(Common::Point(scene->_kid._position.x - 2, scene->_kid._position.y + 19));
|
|
scene->_kid.setFrame(1);
|
|
scene->_kid.setStrip(2);
|
|
scene->_kid.animate(ANIM_MODE_5, this);
|
|
|
|
scene->_kidBody.setPosition(scene->_kid._position);
|
|
scene->_kidBody.setFrame(1);
|
|
scene->_kidBody.setStrip(3);
|
|
break;
|
|
case 5:
|
|
setDelay(60);
|
|
break;
|
|
case 7:
|
|
scene->_kidBody.remove();
|
|
scene->_kid.setStrip(6);
|
|
scene->_kid.setFrame(1);
|
|
scene->_kid.setPosition(Common::Point(scene->_kid._position.x - 4, scene->_kid._position.y + 19));
|
|
scene->_grandma.animate(ANIM_MODE_6, this);
|
|
scene->_grandma._numFrames = 7;
|
|
break;
|
|
case 8:
|
|
scene->_grandma.setStrip(2);
|
|
scene->_grandma.setFrame(1);
|
|
scene->_grandma.animate(ANIM_MODE_5, this);
|
|
break;
|
|
case 9:
|
|
setDelay(120);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene160::Action2::signal() {
|
|
Scene160 *scene = (Scene160 *)BF_GLOBALS._sceneManager._scene;
|
|
SceneObject *owner = static_cast<SceneObject *>(this->_owner);
|
|
static uint32 v50BAB = 0;
|
|
static uint32 v50BC3 = 0;
|
|
|
|
switch (_actionIndex++) {
|
|
case 0:
|
|
break;
|
|
case 1:
|
|
owner->animate(ANIM_MODE_5, this);
|
|
owner->_numFrames = 8;
|
|
break;
|
|
case 2:
|
|
owner->setStrip(2);
|
|
owner->setFrame(1);
|
|
owner->setPosition(Common::Point(scene->_flag._position.x + 56, scene->_flag._position.y + 2));
|
|
owner->animate(ANIM_MODE_5, this);
|
|
break;
|
|
case 3:
|
|
owner->setStrip(3);
|
|
owner->setFrame(1);
|
|
owner->setPosition(Common::Point(scene->_flag._position.x + 26, scene->_flag._position.y - 8));
|
|
owner->animate(ANIM_MODE_4, 8, 1, this);
|
|
break;
|
|
case 4:
|
|
scene->_flag.remove();
|
|
owner->animate(ANIM_MODE_5, this);
|
|
break;
|
|
case 5:
|
|
owner->setVisage(162);
|
|
owner->setStrip(1);
|
|
owner->setFrame(1);
|
|
owner->setPosition(Common::Point(owner->_position.x + 27, owner->_position.y + 11));
|
|
owner->animate(ANIM_MODE_5, this);
|
|
break;
|
|
case 6:
|
|
owner->setStrip(2);
|
|
owner->setFrame(1);
|
|
owner->setPosition(Common::Point(owner->_position.x - 42, owner->_position.y + 15));
|
|
owner->animate(ANIM_MODE_5, this);
|
|
break;
|
|
case 7:
|
|
owner->setStrip(3);
|
|
owner->setFrame(1);
|
|
owner->setPosition(Common::Point(owner->_position.x + 1, owner->_position.y));
|
|
owner->animate(ANIM_MODE_5, this);
|
|
break;
|
|
case 8:
|
|
owner->setStrip(4);
|
|
owner->setFrame(1);
|
|
owner->setPosition(Common::Point(owner->_position.x - 3, owner->_position.y - 1));
|
|
|
|
scene->_leftOfficer.show();
|
|
scene->_leftOfficer.setStrip(1);
|
|
scene->_leftOfficer.setFrame(1);
|
|
scene->_leftOfficer.setPosition(Common::Point(owner->_position.x + 8, owner->_position.y - 39));
|
|
scene->_leftOfficer._numFrames = 5;
|
|
scene->_leftOfficer.animate(ANIM_MODE_5, this);
|
|
break;
|
|
case 9:
|
|
setDelay(30);
|
|
break;
|
|
case 10:
|
|
scene->_leftOfficer.hide();
|
|
owner->setVisage(163);
|
|
owner->setStrip(2);
|
|
owner->setFrame(1);
|
|
owner->setPosition(Common::Point(owner->_position.x + 39, owner->_position.y));
|
|
owner->animate(ANIM_MODE_5, this);
|
|
break;
|
|
case 11:
|
|
scene->_leftOfficer.fixPriority(owner->_priority + 1);
|
|
setDelay(60);
|
|
break;
|
|
case 12:
|
|
scene->_leftOfficer.show();
|
|
scene->_leftOfficer.setPosition(Common::Point(owner->_position.x - 32, owner->_position.y - 38));
|
|
scene->_leftOfficer.setStrip(3);
|
|
scene->_leftOfficer.setFrame(1);
|
|
|
|
owner->setVisage(165);
|
|
owner->setPosition(Common::Point(owner->_position.x + 6, owner->_position.y - 3));
|
|
owner->setStrip(1);
|
|
owner->setFrame(1);
|
|
owner->animate(ANIM_MODE_5, this);
|
|
break;
|
|
case 13: {
|
|
owner->setStrip(2);
|
|
owner->setFrame(1);
|
|
owner->changeZoom(110);
|
|
owner->animate(ANIM_MODE_1, NULL);
|
|
Common::Point destPos(scene->_kid._position.x - 25, scene->_kid._position.y + 15);
|
|
NpcMover *mover = new NpcMover();
|
|
owner->addMover(mover, &destPos, this);
|
|
break;
|
|
}
|
|
case 14:
|
|
owner->changeZoom(100);
|
|
owner->setStrip(5);
|
|
owner->setFrame(1);
|
|
scene->_kid.animate(ANIM_MODE_4, 5, 1, this);
|
|
break;
|
|
case 15:
|
|
owner->animate(ANIM_MODE_5, this);
|
|
scene->_kid.animate(ANIM_MODE_5, NULL);
|
|
break;
|
|
case 16:
|
|
owner->setStrip(6);
|
|
owner->setFrame(1);
|
|
owner->setPosition(Common::Point(owner->_position.x - 8, owner->_position.y + 3));
|
|
owner->animate(ANIM_MODE_5, this);
|
|
break;
|
|
case 17:
|
|
setDelay(70);
|
|
break;
|
|
case 18:
|
|
owner->animate(ANIM_MODE_6, this);
|
|
break;
|
|
case 19:
|
|
setDelay(120);
|
|
break;
|
|
case 20:
|
|
BF_GLOBALS._sound1.changeSound(10);
|
|
BF_GLOBALS._scenePalette.addFader((const byte *)&v50BAB, 1, 2, this);
|
|
break;
|
|
case 21:
|
|
BF_GLOBALS._scenePalette.loadPalette(2);
|
|
scene->loadScene(999);
|
|
setDelay(2);
|
|
break;
|
|
case 22:
|
|
scene->_sceneBounds.set(0, 0, 320, 200);
|
|
scene->_text.setup(BF_11_YEARS, this);
|
|
break;
|
|
case 23:
|
|
BF_GLOBALS._scenePalette.loadPalette(2);
|
|
scene->loadScene(165);
|
|
BF_GLOBALS._scenePalette.addFader((const byte *)&v50BC3, 1, -5, this);
|
|
break;
|
|
case 24:
|
|
setDelay(900);
|
|
break;
|
|
case 25:
|
|
BF_GLOBALS._sound1.fade(0, 10, 10, true, this);
|
|
// FIXME: Currently, fade() doesn't end properly with this song,
|
|
// thus never returns here. This hack skips the wait and changes
|
|
// directly to the next scene
|
|
// Start of hack
|
|
// break;
|
|
// case 26:
|
|
setDelay(5);
|
|
BF_GLOBALS._sound1.stop();
|
|
// End of hack
|
|
|
|
BF_GLOBALS._v51C44 = 1;
|
|
BF_GLOBALS._sceneManager.changeScene(200);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene160::Action2::process(Event &event) {
|
|
if ((event.handled) || (event.eventType == 5))
|
|
return;
|
|
|
|
if (_actionIndex == 25) {
|
|
event.handled = true;
|
|
setDelay(1);
|
|
}
|
|
}
|
|
|
|
void Scene160::Action3::signal() {
|
|
Scene160 *scene = (Scene160 *)BF_GLOBALS._sceneManager._scene;
|
|
|
|
switch (_actionIndex++) {
|
|
case 0:
|
|
scene->_text.setup(BF_3_DAYS, this);
|
|
break;
|
|
case 1: {
|
|
Common::Point destPos(720, 100);
|
|
NpcMover *mover = new NpcMover();
|
|
BF_GLOBALS._player.addMover(mover, &destPos, this);
|
|
break;
|
|
}
|
|
case 2:
|
|
scene->_action1.signal();
|
|
scene->_action2.signal();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene160::postInit(SceneObjectList *OwnerList) {
|
|
SceneExt::postInit();
|
|
loadScene(160);
|
|
_sceneBounds.moveTo(0, 0);
|
|
|
|
BF_GLOBALS._scenePalette.loadPalette(2);
|
|
|
|
BF_GLOBALS._player.postInit();
|
|
BF_GLOBALS._player.setPosition(Common::Point(160, 100));
|
|
BF_GLOBALS._player._moveDiff.x = 15;
|
|
BF_GLOBALS._player.hide();
|
|
|
|
_grandma.postInit();
|
|
_grandma.setVisage(54);
|
|
_grandma.setPosition(Common::Point(712, 97));
|
|
_grandma.fixPriority(66);
|
|
|
|
_kid.postInit();
|
|
_kid.setPosition(Common::Point(732, 65));
|
|
_kid.setVisage(164);
|
|
_kid.setStrip(4);
|
|
_kid.fixPriority(68);
|
|
|
|
_kidBody.postInit();
|
|
_kidBody.setPosition(Common::Point(_kid._position.x, _kid._position.y));
|
|
_kidBody.setVisage(164);
|
|
_kidBody.setStrip(5);
|
|
_kidBody.fixPriority(68);
|
|
|
|
_flag.postInit();
|
|
_flag.setPosition(Common::Point(645, 116));
|
|
_flag.setVisage(161);
|
|
_flag.setStrip(4);
|
|
_flag.fixPriority(80);
|
|
|
|
_rightOfficer.postInit();
|
|
_rightOfficer.setVisage(161);
|
|
_rightOfficer.setPosition(Common::Point(_flag._position.x + 58, _flag._position.y + 11));
|
|
_rightOfficer.fixPriority(81);
|
|
|
|
_leftOfficer.postInit();
|
|
_leftOfficer.setVisage(163);
|
|
_leftOfficer.setPosition(Common::Point(620, 79));
|
|
_leftOfficer.setStrip(3);
|
|
_leftOfficer.fixPriority(81);
|
|
_leftOfficer.hide();
|
|
|
|
_rightOfficer.setAction(&_action2);
|
|
_grandma.setAction(&_action1);
|
|
setAction(&_action3);
|
|
|
|
_sceneBounds.center(BF_GLOBALS._player._position.x, BF_GLOBALS._player._position.y);
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------
|
|
* Scene 180 - Front of Home
|
|
*
|
|
*--------------------------------------------------------------------------*/
|
|
|
|
bool Scene180::Vechile::startAction(CursorType action, Event &event) {
|
|
if (action == CURSOR_USE) {
|
|
BF_GLOBALS._sceneManager.changeScene(60);
|
|
return true;
|
|
} else {
|
|
return NamedObject::startAction(action, event);
|
|
}
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
bool Scene180::GarageExit::startAction(CursorType action, Event &event) {
|
|
Scene180 *scene = (Scene180 *)BF_GLOBALS._sceneManager._scene;
|
|
|
|
if (scene->_garageExit.contains(event.mousePos)) {
|
|
ADD_PLAYER_MOVER_NULL(BF_GLOBALS._player, 256, 114);
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
Scene180::Scene180(): SceneExt() {
|
|
_dispatchMode = 0;
|
|
}
|
|
|
|
void Scene180::synchronize(Serializer &s) {
|
|
SceneExt::synchronize(s);
|
|
s.syncAsSint16LE(_dispatchMode);
|
|
}
|
|
|
|
void Scene180::postInit(SceneObjectList *OwnerList) {
|
|
SceneExt::postInit();
|
|
|
|
if (((BF_GLOBALS._bookmark == bLyleStoppedBy) && (BF_GLOBALS._dayNumber == 1)) ||
|
|
((BF_GLOBALS._bookmark == bDroppedOffLyle) && (BF_GLOBALS._dayNumber == 3)) ||
|
|
((BF_GLOBALS._bookmark == bDoneAtLyles) && (BF_GLOBALS._dayNumber == 4)))
|
|
loadScene(999);
|
|
else
|
|
loadScene(1180);
|
|
_garageExit.setDetails(Rect(243, 93, 275, 122), 180, -1, -1, -1, 1, NULL);
|
|
_gameTextSpeaker._textPos.y = 180;
|
|
_stripManager.addSpeaker(&_gameTextSpeaker);
|
|
_dispatchMode = 0;
|
|
setZoomPercents(121, 60, 125, 70);
|
|
|
|
if ((BF_GLOBALS._bookmark == bLyleStoppedBy) && (BF_GLOBALS._dayNumber == 1)) {
|
|
BF_GLOBALS._v501FC = 87;
|
|
BF_GLOBALS._v501FA = _sceneBounds.left + 10;
|
|
// CHECKME: BF_GLOBALS._v50206 = 18; ??
|
|
_sceneMessage.setup(THE_NEXT_DAY);
|
|
_sceneMode = 6;
|
|
setAction(&_sceneMessage, this);
|
|
BF_GLOBALS._driveFromScene = 4;
|
|
BF_GLOBALS._driveToScene = 4;
|
|
BF_GLOBALS._mapLocationId = 4;
|
|
} else if (((BF_GLOBALS._bookmark == bDroppedOffLyle) && (BF_GLOBALS._dayNumber == 3)) ||
|
|
((BF_GLOBALS._bookmark == bDoneAtLyles) && (BF_GLOBALS._dayNumber == 4))) {
|
|
BF_GLOBALS._v501FC = 87;
|
|
BF_GLOBALS._v501FA = _sceneBounds.left + 10;
|
|
// CHECKME: BF_GLOBALS._v50206 = 18; ??
|
|
_sceneMessage.setup(THE_NEXT_DAY);
|
|
_sceneMode = 6;
|
|
setAction(&_sceneMessage, this);
|
|
} else if (BF_GLOBALS._dayNumber == 0) {
|
|
BF_GLOBALS._player.setPosition(Common::Point(0, 150));
|
|
_vechile.postInit();
|
|
_garageExit.postInit();
|
|
|
|
BF_GLOBALS._driveToScene = 190;
|
|
BF_GLOBALS._sound1.play(31);
|
|
BF_GLOBALS._sound1.holdAt(1);
|
|
_sceneMode = 1800;
|
|
|
|
setAction(&_sequenceManager, this, 1800, &_vechile, &_object1, NULL);
|
|
} else if (BF_GLOBALS._driveFromScene == 180) {
|
|
BF_GLOBALS._player.postInit();
|
|
BF_GLOBALS._player.setVisage(831);
|
|
BF_GLOBALS._player.setPosition(Common::Point(285, 125));
|
|
BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
|
|
BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
|
|
BF_GLOBALS._player._strip = 3;
|
|
BF_GLOBALS._player.changeZoom(-1);
|
|
|
|
_vechile.postInit();
|
|
_vechile.setVisage(580);
|
|
_vechile.setStrip(2);
|
|
_vechile.setPosition(Common::Point(262, 131));
|
|
_vechile.setZoom(65);
|
|
_vechile.setDetails(180, 33, 34, 35, 1, (SceneItem *)NULL);
|
|
|
|
_object1.postInit();
|
|
_object1.setVisage(182);
|
|
_object1.setStrip(2);
|
|
_object1.setPosition(Common::Point(258, 122));
|
|
_object1.setFrame(6);
|
|
|
|
BF_GLOBALS._driveFromScene = 0;
|
|
BF_GLOBALS._player.enableControl();
|
|
} else if (BF_GLOBALS._driveToScene != 180) {
|
|
BF_GLOBALS._player.postInit();
|
|
BF_GLOBALS._player.disableControl();
|
|
|
|
_vechile.postInit();
|
|
_vechile.setDetails(180, 33, 34, 35, 1, (SceneItem *)NULL);
|
|
|
|
_object1.postInit();
|
|
|
|
BF_GLOBALS._driveFromScene = 4;
|
|
BF_GLOBALS._driveToScene = 4;
|
|
BF_GLOBALS._mapLocationId = 4;
|
|
|
|
BF_GLOBALS._sound1.fadeSound(33);
|
|
_sceneMode = 1801;
|
|
setAction(&_sequenceManager, this, 1801, &BF_GLOBALS._player, &_vechile, &_object1, NULL);
|
|
} else {
|
|
BF_GLOBALS._driveFromScene = 0;
|
|
if (!BF_GLOBALS.getFlag(onDuty) && !BF_GLOBALS.getFlag(fWithLyle)) {
|
|
BF_GLOBALS._player.setPosition(Common::Point(0, 150));
|
|
|
|
_object1.postInit();
|
|
_object1.setVisage(182);
|
|
_object1.setStrip(2);
|
|
_object1.setPosition(Common::Point(258, 122));
|
|
|
|
_vechile.postInit();
|
|
_vechile.setVisage(181);
|
|
_vechile.setStrip(2);
|
|
_vechile.changeZoom(80);
|
|
_vechile.fixPriority(150);
|
|
_vechile._moveDiff = Common::Point(40, 5);
|
|
_vechile.setPosition(Common::Point(-25, 171));
|
|
|
|
_dispatchMode = 1;
|
|
|
|
BF_GLOBALS._sound1.play(29);
|
|
_sceneMode = 1;
|
|
ADD_MOVER(_vechile, 259, 150);
|
|
} else {
|
|
BF_GLOBALS._player.setPosition(Common::Point(0, 150));
|
|
|
|
_object1.postInit();
|
|
_object1.setVisage(182);
|
|
_object1.setStrip(2);
|
|
_object1.setPosition(Common::Point(258, 122));
|
|
|
|
_vechile.postInit();
|
|
if (BF_GLOBALS.getFlag(onDuty)) {
|
|
BF_GLOBALS._sound1.play(29);
|
|
|
|
_vechile.setVisage(191);
|
|
_vechile.setStrip(3);
|
|
_vechile._frame = 5;
|
|
_vechile.changeZoom(75);
|
|
|
|
_dispatchMode = 1;
|
|
_vechile._moveDiff.x = 45;
|
|
} else {
|
|
_vechile.setVisage(444);
|
|
_vechile.setStrip(2);
|
|
_vechile.changeZoom(85);
|
|
|
|
_dispatchMode = 3;
|
|
_vechile._moveDiff.x = 30;
|
|
}
|
|
|
|
_vechile.fixPriority(150);
|
|
_vechile._moveDiff.y = 5;
|
|
_vechile.setPosition(Common::Point(-25, 171));
|
|
|
|
_sceneMode = 3;
|
|
ADD_MOVER(_vechile, 258, 145);
|
|
}
|
|
}
|
|
|
|
if (_sceneMode != 6) {
|
|
_frontDoor.setDetails(Rect(183, 92, 218, 122), 180, 27, 28, 29, 1, NULL);
|
|
_driveway.setDetails(8, 180, 36, 37, 38, 1);
|
|
_street.setDetails(1, 180, 21, 22, 23, 1);
|
|
_lawn.setDetails(3, 180, 18, 19, 20, 1);
|
|
_bushes.setDetails(4, 180, 15, 16, 17, 1);
|
|
_palms.setDetails(6, 180, 12, 13, 14, 1);
|
|
_garage.setDetails(Rect(241, 85, 319, 121), 180, 30, 31, 32, 1, NULL);
|
|
_fence.setDetails(Rect(0, 109, 21, 125), 180, 9, 10, 11, 1, NULL);
|
|
_house.setDetails(5, 180, 24, 25, 26, 1);
|
|
_steps.setDetails(7, 180, 6, 7, 8, 1);
|
|
_curb.setDetails(2, 180, 3, 4, 5, 1);
|
|
_sky.setDetails(Rect(0, 0, 319, 190), 180, 0, 1, 2, 1, NULL);
|
|
}
|
|
}
|
|
|
|
void Scene180::signal() {
|
|
switch (_sceneMode) {
|
|
case 1:
|
|
_dispatchMode = 0;
|
|
switch (BF_GLOBALS._bookmark) {
|
|
case bFlashBackThree:
|
|
BF_GLOBALS._bookmark = bDroppedOffLyle;
|
|
_sceneMode = 7;
|
|
break;
|
|
case bDoneWithIsland:
|
|
BF_GLOBALS._bookmark = bDoneAtLyles;
|
|
_sceneMode = 8;
|
|
break;
|
|
default:
|
|
_sceneMode = 1802;
|
|
break;
|
|
}
|
|
|
|
setAction(&_sequenceManager, this, 1802, &_vechile, &_object1, NULL);
|
|
break;
|
|
case 2:
|
|
_dispatchMode = 0;
|
|
BF_GLOBALS._sound1.fadeOut2(NULL);
|
|
BF_GLOBALS._sceneManager.changeScene(BF_GLOBALS._driveToScene);
|
|
break;
|
|
case 3:
|
|
_dispatchMode = 0;
|
|
BF_GLOBALS._sound1.stop();
|
|
_stripManager.start(1800, this);
|
|
_sceneMode = 4;
|
|
break;
|
|
case 4:
|
|
_sceneMode = 5;
|
|
BF_GLOBALS._sound1.fadeSound(29);
|
|
ADD_MOVER(_vechile, 340, 140);
|
|
_vechile._moveDiff.y = 1;
|
|
break;
|
|
case 5:
|
|
BF_GLOBALS._sceneManager.changeScene(50);
|
|
break;
|
|
case 6:
|
|
loadScene(1180);
|
|
BF_GLOBALS._sound1.fadeSound(33);
|
|
|
|
switch (BF_GLOBALS._bookmark) {
|
|
case bLyleStoppedBy:
|
|
BF_GLOBALS._dayNumber = 2;
|
|
BF_INVENTORY.alterInventory(2);
|
|
break;
|
|
case bDroppedOffLyle:
|
|
BF_GLOBALS._dayNumber = 4;
|
|
BF_INVENTORY.alterInventory(4);
|
|
break;
|
|
case bDoneAtLyles:
|
|
BF_GLOBALS._dayNumber = 5;
|
|
BF_INVENTORY.alterInventory(5);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
BF_GLOBALS._player.postInit();
|
|
BF_GLOBALS._player.disableControl();
|
|
|
|
_vechile.postInit();
|
|
_vechile.setDetails(180, 33, 34, 35, 1, (SceneItem *)NULL);
|
|
|
|
_object1.postInit();
|
|
_sceneMode = 1801;
|
|
setAction(&_sequenceManager, this, 1801, &BF_GLOBALS._player, &_vechile, &_object1, NULL);
|
|
|
|
_frontDoor.setDetails(Rect(183, 92, 218, 122), 180, 27, 28, 29, 1, NULL);
|
|
_driveway.setDetails(8, 180, 36, 37, 38, 1);
|
|
_street.setDetails(1, 180, 21, 22, 23, 1);
|
|
_lawn.setDetails(3, 180, 18, 19, 20, 1);
|
|
_bushes.setDetails(4, 180, 15, 16, 17, 1);
|
|
_palms.setDetails(6, 180, 12, 13, 14, 1);
|
|
_garage.setDetails(Rect(241, 85, 319, 121), 180, 30, 31, 32, 1, NULL);
|
|
_fence.setDetails(Rect(0, 109, 21, 125), 180, 9, 10, 11, 1, NULL);
|
|
_house.setDetails(4, 180, 24, 25, 26, 1);
|
|
_steps.setDetails(7, 180, 6, 7, 8, 1);
|
|
_curb.setDetails(2, 180, 3, 4, 5, 1);
|
|
_sky.setDetails(Rect(0, 0, 319, 190), 180, 0, 1, 2, 1, NULL);
|
|
break;
|
|
case 7:
|
|
BF_INVENTORY.setObjectScene(INV_COBB_RAP, 0);
|
|
BF_INVENTORY.setObjectScene(INV_MUG_SHOT, 0);
|
|
BF_INVENTORY.setObjectScene(INV_FOREST_RAP, 0);
|
|
BF_INVENTORY.setObjectScene(INV_LYLE_CARD, 0);
|
|
BF_INVENTORY.setObjectScene(INV_NAPKIN, 0);
|
|
BF_INVENTORY.setObjectScene(INV_9MM_BULLETS, 0);
|
|
BF_INVENTORY.setObjectScene(INV_SCHEDULE, 0);
|
|
BF_INVENTORY.setObjectScene(INV_PRINT_OUT, 0);
|
|
|
|
BF_GLOBALS._sceneManager.changeScene(180);
|
|
break;
|
|
case 8:
|
|
if (BF_GLOBALS.getFlag(fLeftTraceIn900) || BF_GLOBALS.getFlag(fGotPointsForSearchingDA) ||
|
|
BF_GLOBALS.getFlag(fLeftTraceIn920)) {
|
|
BF_GLOBALS._sound1.fadeOut2(NULL);
|
|
BF_GLOBALS._driveToScene = 0;
|
|
BF_GLOBALS._driveFromScene = 0;
|
|
BF_GLOBALS._sceneManager.changeScene(271);
|
|
} else {
|
|
BF_GLOBALS._sceneManager.changeScene(180);
|
|
}
|
|
break;
|
|
case 1800:
|
|
_dispatchMode = 2;
|
|
_vechile._moveDiff.x = 10;
|
|
_sceneMode = 2;
|
|
ADD_MOVER(_vechile, -25, 171);
|
|
break;
|
|
case 1801:
|
|
BF_GLOBALS._player._strip = 3;
|
|
BF_GLOBALS._player.enableControl();
|
|
break;
|
|
case 1802:
|
|
BF_GLOBALS._sound1.release();
|
|
BF_GLOBALS._driveToScene = 0;
|
|
BF_GLOBALS._driveFromScene = 0;
|
|
BF_GLOBALS._sceneManager.changeScene(270);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene180::process(Event &event) {
|
|
SceneExt::process(event);
|
|
|
|
if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (UI_INTERFACE_Y - 1))) {
|
|
if (_vechile.contains(event.mousePos)) {
|
|
CursorType cursorId = BF_GLOBALS._events.getCursor();
|
|
BF_GLOBALS._events.setCursor(cursorId);
|
|
} else if (_garageExit.contains(event.mousePos)) {
|
|
GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_NW);
|
|
BF_GLOBALS._events.setCursor(surface);
|
|
} else {
|
|
// In case an exit cursor was being shown, restore the previously selected cursor
|
|
CursorType cursorId = BF_GLOBALS._events.getCursor();
|
|
BF_GLOBALS._events.setCursor(cursorId);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scene180::dispatch() {
|
|
switch (_dispatchMode) {
|
|
case 1:
|
|
if (_vechile._mover && (_vechile._percent > 50))
|
|
_vechile.changeZoom(_vechile._percent - 1);
|
|
if (_vechile._moveDiff.x > 15)
|
|
--_vechile._moveDiff.x;
|
|
break;
|
|
case 2:
|
|
if (_vechile._mover && (_vechile._percent < 100))
|
|
_vechile.changeZoom(_vechile._percent + 1);
|
|
if (_vechile._moveDiff.x < 35)
|
|
++_vechile._moveDiff.x;
|
|
break;
|
|
case 3:
|
|
if (_vechile._mover && (_vechile._percent > 70))
|
|
_vechile.changeZoom(_vechile._percent - 1);
|
|
if (_vechile._moveDiff.x > 15)
|
|
--_vechile._moveDiff.x;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
SceneExt::dispatch();
|
|
|
|
if (!_action && (BF_GLOBALS._player._position.y < 120)) {
|
|
BF_GLOBALS._player.disableControl();
|
|
BF_GLOBALS._sound1.fadeOut2(NULL);
|
|
BF_GLOBALS._driveToScene = 0;
|
|
BF_GLOBALS._driveFromScene = 0;
|
|
|
|
if (BF_GLOBALS.getFlag(fLeftTraceIn900) || BF_GLOBALS.getFlag(fGotPointsForSearchingDA) ||
|
|
BF_GLOBALS.getFlag(fLeftTraceIn920))
|
|
BF_GLOBALS._sceneManager.changeScene(271);
|
|
else
|
|
BF_GLOBALS._sceneManager.changeScene(270);
|
|
}
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------
|
|
* Scene 190 - Front of Police Station
|
|
*
|
|
*--------------------------------------------------------------------------*/
|
|
|
|
bool Scene190::LyleCar::startAction(CursorType action, Event &event) {
|
|
Scene190 *scene = (Scene190 *)BF_GLOBALS._sceneManager._scene;
|
|
|
|
switch (action) {
|
|
case CURSOR_USE: {
|
|
BF_GLOBALS._player.disableControl();
|
|
scene->_sceneMode = 13;
|
|
Common::Point pt(62, 96);
|
|
PlayerMover *mover = new PlayerMover();
|
|
BF_GLOBALS._player.addMover(mover, &pt, scene);
|
|
return true;
|
|
}
|
|
default:
|
|
return NamedObject::startAction(action, event);
|
|
}
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
bool Scene190::Item1::startAction(CursorType action, Event &event) {
|
|
Scene190 *scene = (Scene190 *)BF_GLOBALS._sceneManager._scene;
|
|
|
|
switch (action) {
|
|
case CURSOR_USE:
|
|
scene->setAction(&scene->_action1);
|
|
return true;
|
|
default:
|
|
return NamedHotspot::startAction(action, event);
|
|
}
|
|
}
|
|
|
|
bool Scene190::Item2::startAction(CursorType action, Event &event) {
|
|
Scene190 *scene = (Scene190 *)BF_GLOBALS._sceneManager._scene;
|
|
|
|
switch (action) {
|
|
case CURSOR_USE:
|
|
scene->_stripManager.start(1900, scene);
|
|
return true;
|
|
default:
|
|
return NamedHotspot::startAction(action, event);
|
|
}
|
|
}
|
|
|
|
bool Scene190::Exit::startAction(CursorType action, Event &event) {
|
|
Scene190 *scene = (Scene190 *)BF_GLOBALS._sceneManager._scene;
|
|
|
|
Common::Point pt(316, 91);
|
|
PlayerMover *mover = new PlayerMover();
|
|
BF_GLOBALS._player.addMover(mover, &pt, scene);
|
|
return true;
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
void Scene190::Action1::signal() {
|
|
Scene190 *scene = (Scene190 *)BF_GLOBALS._sceneManager._scene;
|
|
|
|
switch (_actionIndex++) {
|
|
case 0:
|
|
BF_GLOBALS._player.disableControl();
|
|
setDelay(2);
|
|
break;
|
|
case 1: {
|
|
ADD_MOVER(BF_GLOBALS._player, 165, 91);
|
|
break;
|
|
}
|
|
case 2:
|
|
scene->_sound.play(82);
|
|
scene->_door.animate(ANIM_MODE_5, this);
|
|
break;
|
|
case 3:
|
|
ADD_MOVER(BF_GLOBALS._player, 180, 86);
|
|
break;
|
|
case 4:
|
|
scene->_sound.play(82);
|
|
scene->_door.animate(ANIM_MODE_6, this);
|
|
break;
|
|
case 5:
|
|
BF_GLOBALS._sound1.fadeOut2(NULL);
|
|
BF_GLOBALS._sceneManager.changeScene(315);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
Scene190::Scene190(): SceneExt() {
|
|
_fieldB52 = true;
|
|
_cursorVisage.setVisage(1, 8);
|
|
}
|
|
|
|
void Scene190::postInit(SceneObjectList *OwnerList) {
|
|
BF_GLOBALS._dialogCenter.y = 100;
|
|
if ((BF_GLOBALS._sceneManager._previousScene == 100) ||
|
|
(BF_GLOBALS._sceneManager._previousScene == 20)) {
|
|
// clearScreen();
|
|
}
|
|
if (BF_GLOBALS._dayNumber == 0) {
|
|
// If at start of game, change to first day
|
|
BF_GLOBALS._dayNumber = 1;
|
|
// To be checked: Not present in the original
|
|
g_globals->_sceneManager._previousScene = 100;
|
|
}
|
|
|
|
SceneExt::postInit();
|
|
// Load the scene data
|
|
loadScene(190);
|
|
|
|
BF_GLOBALS._scenePalette.loadPalette(2);
|
|
|
|
_stripManager.addSpeaker(&_speaker);
|
|
BF_GLOBALS._player.postInit();
|
|
BF_GLOBALS._player.disableControl();
|
|
|
|
// Initialise objects
|
|
_door.postInit();
|
|
_door.setVisage(190);
|
|
_door.setStrip(1);
|
|
_door.setPosition(Common::Point(179, 88));
|
|
|
|
_flag.postInit();
|
|
_flag.setVisage(190);
|
|
_flag.setStrip(2);
|
|
_flag.fixPriority(200);
|
|
_flag.setPosition(Common::Point(170, 31));
|
|
_flag.animate(ANIM_MODE_7, 0, NULL);
|
|
_flag.setDetails(190, 8, 26, 19, 1, (SceneItem *)NULL);
|
|
|
|
_fieldB52 = true;
|
|
|
|
if (BF_GLOBALS.getFlag(fWithLyle)) {
|
|
BF_GLOBALS._player.setVisage(303);
|
|
BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
|
|
BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
|
|
BF_GLOBALS._player._moveDiff = Common::Point(3, 1);
|
|
|
|
_lyleCar.postInit();
|
|
_lyleCar.setVisage(444);
|
|
_lyleCar.setFrame(2);
|
|
_lyleCar.setPosition(Common::Point(54, 114));
|
|
_lyleCar.setDetails(190, -1, -1, -1, 1, (SceneItem *)NULL);
|
|
|
|
switch (BF_GLOBALS._sceneManager._previousScene) {
|
|
case 300: {
|
|
_sceneMode = 12;
|
|
BF_GLOBALS._player.setPosition(Common::Point(316, 91));
|
|
ADD_MOVER(BF_GLOBALS._player, 305, 91);
|
|
break;
|
|
}
|
|
case 315:
|
|
_sceneMode = 1901;
|
|
setAction(&_sequenceManager, this, 1901, &BF_GLOBALS._player, &_door, NULL);
|
|
break;
|
|
case 50:
|
|
case 60:
|
|
default:
|
|
_fieldB52 = false;
|
|
BF_GLOBALS._player.setPosition(Common::Point(62, 96));
|
|
BF_GLOBALS._player._strip = 3;
|
|
BF_GLOBALS._player.enableControl();
|
|
break;
|
|
}
|
|
} else {
|
|
BF_GLOBALS._player.setVisage(BF_GLOBALS._player._visage);
|
|
BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
|
|
BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
|
|
|
|
switch (BF_GLOBALS._sceneManager._previousScene) {
|
|
case 300: {
|
|
if (!BF_GLOBALS.getFlag(onBike)) {
|
|
BF_GLOBALS._player._moveDiff = Common::Point(3, 1);
|
|
_sceneMode = BF_GLOBALS.getFlag(onDuty) ? 11 : 12;
|
|
BF_GLOBALS._player.setVisage(BF_GLOBALS.getFlag(onDuty) ? 1304 : 303);
|
|
BF_GLOBALS._player.setPosition(Common::Point(316, 91));
|
|
ADD_MOVER(BF_GLOBALS._player, 305, 91);
|
|
} else {
|
|
BF_GLOBALS._player.disableControl();
|
|
_sceneMode = BF_GLOBALS.getFlag(onDuty) ? 193 : 191;
|
|
setAction(&_sequenceManager, this, 193, &BF_GLOBALS._player, NULL);
|
|
}
|
|
break;
|
|
}
|
|
case 315:
|
|
BF_GLOBALS._player._moveDiff = Common::Point(3, 1);
|
|
_sceneMode = BF_GLOBALS.getFlag(onDuty) ? 1900 : 1901;
|
|
setAction(&_sequenceManager, this, _sceneMode, &BF_GLOBALS._player, &_door, NULL);
|
|
break;
|
|
case 50:
|
|
case 60:
|
|
default:
|
|
BF_GLOBALS.setFlag(onBike);
|
|
BF_GLOBALS._player.disableControl();
|
|
// To be checked: Not present in the original
|
|
T2_GLOBALS._uiElements._active = true;
|
|
_sceneMode = BF_GLOBALS.getFlag(onDuty) ? 192 : 190;
|
|
setAction(&_sequenceManager, this, _sceneMode, &BF_GLOBALS._player, NULL);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (BF_GLOBALS.getFlag(onBike)) {
|
|
BF_GLOBALS._sound1.play(BF_GLOBALS.getFlag(onDuty) ? 37 : 29);
|
|
} else if (BF_GLOBALS._sceneManager._previousScene != 300) {
|
|
BF_GLOBALS._sound1.play(33);
|
|
}
|
|
|
|
_exit.setDetails(Rect(310, 50, 320, 125), 190, -1, -1, -1, 1, NULL);
|
|
_item2.setDetails(Rect(108, 1, 111, 94), 190, 7, 11, 18, 1, NULL);
|
|
_item4.setDetails(2, 190, 5, 10, 16, 1);
|
|
_item3.setDetails(1, 190, 4, 10, 15, 1);
|
|
_item8.setDetails(6, 190, 20, 21, 22, 1);
|
|
_item1.setDetails(7, 190, 1, 10, -1, 1);
|
|
_item7.setDetails(5, 190, 0, 10, 12, 1);
|
|
_item6.setDetails(4, 190, 2, 10, 13, 1);
|
|
_item5.setDetails(3, 190, 3, 10, 14, 1);
|
|
_item9.setDetails(Rect(0, 0, 89, 68), 190, 6, 10, 17, 1, NULL);
|
|
_item10.setDetails(Rect(0, 0, SCREEN_WIDTH, UI_INTERFACE_Y), 190, 23, -1, -1, 1, NULL);
|
|
}
|
|
|
|
void Scene190::signal() {
|
|
switch (_sceneMode) {
|
|
case 10:
|
|
if ((BF_GLOBALS._dayNumber == 2) && (BF_GLOBALS._bookmark < bEndDayOne))
|
|
BF_GLOBALS._sound1.changeSound(49);
|
|
BF_GLOBALS._sceneManager.changeScene(300);
|
|
break;
|
|
case 11:
|
|
case 12:
|
|
case 1900:
|
|
case 1901:
|
|
BF_GLOBALS._player.enableControl();
|
|
_fieldB52 = false;
|
|
break;
|
|
case 13:
|
|
case 191:
|
|
case 193:
|
|
BF_GLOBALS._sceneManager.changeScene(60);
|
|
break;
|
|
case 190:
|
|
case 192:
|
|
BF_GLOBALS._sceneManager.changeScene(300);
|
|
break;
|
|
case 0:
|
|
default:
|
|
BF_GLOBALS._player.enableControl();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene190::process(Event &event) {
|
|
SceneExt::process(event);
|
|
|
|
if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (UI_INTERFACE_Y - 1))) {
|
|
// Check if the cursor is on an exit
|
|
if (_exit.contains(event.mousePos)) {
|
|
GfxSurface surface = _cursorVisage.getFrame(3);
|
|
BF_GLOBALS._events.setCursor(surface);
|
|
} else {
|
|
// In case an exit cursor was being shown, restore the previously selected cursor
|
|
CursorType cursorId = BF_GLOBALS._events.getCursor();
|
|
BF_GLOBALS._events.setCursor(cursorId);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scene190::dispatch() {
|
|
SceneExt::dispatch();
|
|
|
|
if (!_action && !_fieldB52 && (BF_GLOBALS._player._position.x >= 310)
|
|
&& !BF_GLOBALS.getFlag(onBike)) {
|
|
// Handle walking off to the right side of the screen
|
|
BF_GLOBALS._player.disableControl();
|
|
_fieldB52 = true;
|
|
_sceneMode = 10;
|
|
|
|
ADD_MOVER(BF_GLOBALS._player, 330, BF_GLOBALS._player._position.y);
|
|
}
|
|
}
|
|
|
|
void Scene190::synchronize(Serializer &s) {
|
|
SceneExt::synchronize(s);
|
|
s.syncAsSint16LE(_fieldB52);
|
|
}
|
|
|
|
} // End of namespace BlueForce
|
|
|
|
} // End of namespace TsAGE
|