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animation.cpp
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Fixed error in subtitle drawing. (This part of the code should still be cleaned
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2007-05-19 20:44:18 +00:00 |
animation.h
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This is an updated and slightly cleaned up version of patch #1657061 ("SWORD1:
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2007-04-28 07:27:53 +00:00 |
collision.h
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Last batch of header consistency fixes. At least for the game engines.
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2007-02-20 18:04:13 +00:00 |
control.cpp
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Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
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2007-03-17 19:02:05 +00:00 |
control.h
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Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), with
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2007-03-17 15:44:26 +00:00 |
credits.cpp
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Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
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2007-03-17 19:02:05 +00:00 |
credits.h
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Removing lots of superfluous semicola (see mail by David Weinehall on scummvm-devel)
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2007-04-25 19:31:23 +00:00 |
debug.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
debug.h
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Last batch of header consistency fixes. At least for the game engines.
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2007-02-20 18:04:13 +00:00 |
eventman.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
eventman.h
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Last batch of header consistency fixes. At least for the game engines.
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2007-02-20 18:04:13 +00:00 |
logic.cpp
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This is an updated and slightly cleaned up version of patch #1657061 ("SWORD1:
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2007-04-28 07:27:53 +00:00 |
logic.h
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Last batch of header consistency fixes. At least for the game engines.
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2007-02-20 18:04:13 +00:00 |
memman.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
memman.h
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Last batch of header consistency fixes. At least for the game engines.
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2007-02-20 18:04:13 +00:00 |
menu.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
menu.h
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Last batch of header consistency fixes. At least for the game engines.
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2007-02-20 18:04:13 +00:00 |
module.mk
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* Renamed config.mak to config.mk
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2006-06-24 08:48:11 +00:00 |
mouse.cpp
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Slighty modified Patch #1571787: "Support for Mac Broken Sword 1". sword1macdemo
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2006-11-12 19:05:51 +00:00 |
mouse.h
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Last batch of header consistency fixes. At least for the game engines.
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2007-02-20 18:04:13 +00:00 |
music.cpp
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Added base class for the WAV and AIFF audio streams. It's the *Macintosh* demo
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2007-04-09 15:50:20 +00:00 |
music.h
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Removed obsolete code
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2007-03-03 00:17:26 +00:00 |
object.h
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Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
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2006-07-23 16:13:26 +00:00 |
objectman.cpp
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Slighty modified Patch #1571787: "Support for Mac Broken Sword 1". sword1macdemo
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2006-11-12 19:05:51 +00:00 |
objectman.h
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Last batch of header consistency fixes. At least for the game engines.
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2007-02-20 18:04:13 +00:00 |
resman.cpp
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Slighty modified Patch #1571787: "Support for Mac Broken Sword 1". sword1macdemo
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2006-11-12 19:05:51 +00:00 |
resman.h
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Last batch of header consistency fixes. At least for the game engines.
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2007-02-20 18:04:13 +00:00 |
router.cpp
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Slighty modified Patch #1571787: "Support for Mac Broken Sword 1". sword1macdemo
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2006-11-12 19:05:51 +00:00 |
router.h
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Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
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2006-07-23 16:13:26 +00:00 |
screen.cpp
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Slighty modified patch #1701058: "Correct some graphical glitches for
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2007-05-26 16:17:31 +00:00 |
screen.h
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Last batch of header consistency fixes. At least for the game engines.
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2007-02-20 18:04:13 +00:00 |
sound.cpp
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minor cleanup
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2007-03-18 16:50:39 +00:00 |
sound.h
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Removing lots of superfluous semicola (see mail by David Weinehall on scummvm-devel)
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2007-04-25 19:31:23 +00:00 |
staticres.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
sword1.cpp
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added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it.
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2007-04-01 17:36:13 +00:00 |
sword1.h
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Last batch of header consistency fixes. At least for the game engines.
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2007-02-20 18:04:13 +00:00 |
sworddefs.h
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Last batch of header consistency fixes. At least for the game engines.
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2007-02-20 18:04:13 +00:00 |
swordres.h
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Last batch of header consistency fixes. At least for the game engines.
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2007-02-20 18:04:13 +00:00 |
text.cpp
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This is an updated and slightly cleaned up version of patch #1657061 ("SWORD1:
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2007-04-28 07:27:53 +00:00 |
text.h
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This is an updated and slightly cleaned up version of patch #1657061 ("SWORD1:
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2007-04-28 07:27:53 +00:00 |