mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-09 11:20:56 +00:00
674 lines
12 KiB
C++
674 lines
12 KiB
C++
|
|
#include "graphics/tinygl/zgl.h"
|
|
|
|
// glVertex
|
|
|
|
void tglVertex4f(float x, float y, float z, float w) {
|
|
TinyGL::GLParam p[5];
|
|
|
|
p[0].op = TinyGL::OP_Vertex;
|
|
p[1].f = x;
|
|
p[2].f = y;
|
|
p[3].f = z;
|
|
p[4].f = w;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
void tglVertex2f(float x, float y) {
|
|
tglVertex4f(x, y, 0, 1);
|
|
}
|
|
|
|
void tglVertex3f(float x, float y, float z) {
|
|
tglVertex4f(x, y, z, 1);
|
|
}
|
|
|
|
void tglVertex3fv(float *v) {
|
|
tglVertex4f(v[0], v[1], v[2], 1);
|
|
}
|
|
|
|
// glNormal
|
|
|
|
void tglNormal3f(float x, float y, float z) {
|
|
TinyGL::GLParam p[4];
|
|
|
|
p[0].op = TinyGL::OP_Normal;
|
|
p[1].f = x;
|
|
p[2].f = y;
|
|
p[3].f = z;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
void tglNormal3fv(float *v) {
|
|
tglNormal3f(v[0], v[1], v[2]);
|
|
}
|
|
|
|
// glColor
|
|
|
|
void tglColor4f(float r, float g, float b, float a) {
|
|
TinyGL::GLParam p[9];
|
|
|
|
p[0].op = TinyGL::OP_Color;
|
|
p[1].f = r;
|
|
p[2].f = g;
|
|
p[3].f = b;
|
|
p[4].f = a;
|
|
// direct convertion to integer to go faster if no shading
|
|
p[5].ui = (unsigned int)(r * (ZB_POINT_RED_MAX - ZB_POINT_RED_MIN) + ZB_POINT_RED_MIN);
|
|
p[6].ui = (unsigned int)(g * (ZB_POINT_GREEN_MAX - ZB_POINT_GREEN_MIN) + ZB_POINT_GREEN_MIN);
|
|
p[7].ui = (unsigned int)(b * (ZB_POINT_BLUE_MAX - ZB_POINT_BLUE_MIN) + ZB_POINT_BLUE_MIN);
|
|
p[8].ui = (unsigned int)(a * (ZB_POINT_ALPHA_MAX - ZB_POINT_ALPHA_MIN) + ZB_POINT_ALPHA_MIN);
|
|
gl_add_op(p);
|
|
}
|
|
|
|
void tglColor4fv(float *v) {
|
|
TinyGL::GLParam p[9];
|
|
|
|
p[0].op = TinyGL::OP_Color;
|
|
p[1].f = v[0];
|
|
p[2].f = v[1];
|
|
p[3].f = v[2];
|
|
p[4].f = v[3];
|
|
// direct convertion to integer to go faster if no shading
|
|
p[5].ui = (unsigned int)(v[0] * (ZB_POINT_RED_MAX - ZB_POINT_RED_MIN) + ZB_POINT_RED_MIN);
|
|
p[6].ui = (unsigned int)(v[1] * (ZB_POINT_GREEN_MAX - ZB_POINT_GREEN_MIN) + ZB_POINT_GREEN_MIN);
|
|
p[7].ui = (unsigned int)(v[2] * (ZB_POINT_BLUE_MAX - ZB_POINT_BLUE_MIN) + ZB_POINT_BLUE_MIN);
|
|
p[8].ui = (unsigned int)(v[3] * (ZB_POINT_ALPHA_MAX - ZB_POINT_ALPHA_MIN) + ZB_POINT_ALPHA_MIN);
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
void tglColor3f(float x, float y, float z) {
|
|
tglColor4f(x, y, z, 1);
|
|
}
|
|
|
|
void glColor3fv(float *v) {
|
|
tglColor4f(v[0], v[1], v[2], 1);
|
|
}
|
|
|
|
void tglColor4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a) {
|
|
tglColor4f(r / 255.0f, g / 255.0f, b / 255.0f, a / 255.0f);
|
|
}
|
|
|
|
// TexCoord
|
|
|
|
void tglTexCoord4f(float s, float t, float r, float q) {
|
|
TinyGL::GLParam p[5];
|
|
|
|
p[0].op = TinyGL::OP_TexCoord;
|
|
p[1].f = s;
|
|
p[2].f = t;
|
|
p[3].f = r;
|
|
p[4].f = q;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
void tglTexCoord2f(float s, float t) {
|
|
tglTexCoord4f(s, t, 0, 1);
|
|
}
|
|
|
|
void tglTexCoord2fv(float *v) {
|
|
tglTexCoord4f(v[0], v[1], 0, 1);
|
|
}
|
|
|
|
void tglEdgeFlag(int flag) {
|
|
TinyGL::GLParam p[2];
|
|
|
|
p[0].op = TinyGL::OP_EdgeFlag;
|
|
p[1].i = flag;
|
|
|
|
gl_add_op(p);
|
|
}
|
|
|
|
// misc
|
|
|
|
void tglShadeModel(int mode) {
|
|
TinyGL::GLParam p[2];
|
|
|
|
assert(mode == TGL_FLAT || mode == TGL_SMOOTH);
|
|
|
|
p[0].op = TinyGL::OP_ShadeModel;
|
|
p[1].i = mode;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
void tglCullFace(int mode) {
|
|
TinyGL::GLParam p[2];
|
|
|
|
assert(mode == TGL_BACK || mode == TGL_FRONT || mode == TGL_FRONT_AND_BACK);
|
|
|
|
p[0].op = TinyGL::OP_CullFace;
|
|
p[1].i = mode;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
void tglFrontFace(int mode) {
|
|
TinyGL::GLParam p[2];
|
|
|
|
assert(mode == TGL_CCW || mode == TGL_CW);
|
|
|
|
mode = (mode != TGL_CCW);
|
|
|
|
p[0].op = TinyGL::OP_FrontFace;
|
|
p[1].i = mode;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
void tglColorMask(TGLboolean r, TGLboolean g, TGLboolean b, TGLboolean a) {
|
|
TinyGL::GLParam p[2];
|
|
|
|
p[0].op = TinyGL::OP_ColorMask;
|
|
p[1].i = (r << 24) | (g << 16) | (b << 8) | (a << 0);
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
void tglDepthMask(int enableWrite) {
|
|
TinyGL::GLParam p[2];
|
|
p[0].op = TinyGL::OP_DepthMask;
|
|
p[1].i = enableWrite;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
void tglBlendFunc(TGLenum sfactor, TGLenum dfactor) {
|
|
TinyGL::GLParam p[3];
|
|
|
|
p[0].op = TinyGL::OP_BlendFunc;
|
|
p[1].i = sfactor;
|
|
p[2].i = dfactor;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
void tglAlphaFunc(TGLenum func, float ref) {
|
|
TinyGL::GLParam p[3];
|
|
|
|
p[0].op = TinyGL::OP_AlphaFunc;
|
|
p[1].i = func;
|
|
p[2].f = ref;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
void tglDepthFunc(TGLenum func) {
|
|
TinyGL::GLParam p[2];
|
|
p[0].op = TinyGL::OP_DepthFunc;
|
|
p[1].i = func;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
void tglPolygonMode(int face, int mode) {
|
|
TinyGL::GLParam p[3];
|
|
|
|
assert(face == TGL_BACK || face == TGL_FRONT || face == TGL_FRONT_AND_BACK);
|
|
assert(mode == TGL_POINT || mode == TGL_LINE || mode == TGL_FILL);
|
|
|
|
p[0].op = TinyGL::OP_PolygonMode;
|
|
p[1].i = face;
|
|
p[2].i = mode;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
// glEnable, glDisable
|
|
|
|
void tglEnable(int cap) {
|
|
TinyGL::GLParam p[3];
|
|
|
|
p[0].op = TinyGL::OP_EnableDisable;
|
|
p[1].i = cap;
|
|
p[2].i = 1;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
void tglDisable(int cap) {
|
|
TinyGL::GLParam p[3];
|
|
|
|
p[0].op = TinyGL::OP_EnableDisable;
|
|
p[1].i = cap;
|
|
p[2].i = 0;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
// glBegin, glEnd
|
|
|
|
void tglBegin(int mode) {
|
|
TinyGL::GLParam p[2];
|
|
|
|
p[0].op = TinyGL::OP_Begin;
|
|
p[1].i = mode;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
void tglEnd() {
|
|
TinyGL::GLParam p[1];
|
|
|
|
p[0].op = TinyGL::OP_End;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
// matrix
|
|
|
|
void tglMatrixMode(int mode) {
|
|
TinyGL::GLParam p[2];
|
|
|
|
p[0].op = TinyGL::OP_MatrixMode;
|
|
p[1].i = mode;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
void tglLoadMatrixf(const float *m) {
|
|
TinyGL::GLParam p[17];
|
|
|
|
p[0].op = TinyGL::OP_LoadMatrix;
|
|
for (int i = 0; i < 16; i++)
|
|
p[i + 1].f = m[i];
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
void tglLoadIdentity() {
|
|
TinyGL::GLParam p[1];
|
|
|
|
p[0].op = TinyGL::OP_LoadIdentity;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
void tglMultMatrixf(const float *m) {
|
|
TinyGL::GLParam p[17];
|
|
|
|
p[0].op = TinyGL::OP_MultMatrix;
|
|
for (int i = 0; i < 16; i++)
|
|
p[i + 1].f = m[i];
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
void tglPushMatrix() {
|
|
TinyGL::GLParam p[1];
|
|
|
|
p[0].op = TinyGL::OP_PushMatrix;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
void tglPopMatrix() {
|
|
TinyGL::GLParam p[1];
|
|
|
|
p[0].op = TinyGL::OP_PopMatrix;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
void tglRotatef(float angle, float x, float y, float z) {
|
|
TinyGL::GLParam p[5];
|
|
|
|
p[0].op = TinyGL::OP_Rotate;
|
|
p[1].f = angle;
|
|
p[2].f = x;
|
|
p[3].f = y;
|
|
p[4].f = z;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
void tglTranslatef(float x, float y, float z) {
|
|
TinyGL::GLParam p[4];
|
|
|
|
p[0].op = TinyGL::OP_Translate;
|
|
p[1].f = x;
|
|
p[2].f = y;
|
|
p[3].f = z;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
void tglScalef(float x, float y, float z) {
|
|
TinyGL::GLParam p[4];
|
|
|
|
p[0].op = TinyGL::OP_Scale;
|
|
p[1].f = x;
|
|
p[2].f = y;
|
|
p[3].f = z;
|
|
|
|
gl_add_op(p);
|
|
}
|
|
|
|
void tglViewport(int x, int y, int width, int height) {
|
|
TinyGL::GLParam p[5];
|
|
|
|
p[0].op = TinyGL::OP_Viewport;
|
|
p[1].i = x;
|
|
p[2].i = y;
|
|
p[3].i = width;
|
|
p[4].i = height;
|
|
|
|
gl_add_op(p);
|
|
}
|
|
|
|
void tglFrustum(double left, double right, double bottom, double top, double nearv, double farv) {
|
|
TinyGL::GLParam p[7];
|
|
|
|
p[0].op = TinyGL::OP_Frustum;
|
|
p[1].f = (float)left;
|
|
p[2].f = (float)right;
|
|
p[3].f = (float)bottom;
|
|
p[4].f = (float)top;
|
|
p[5].f = (float)nearv;
|
|
p[6].f = (float)farv;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
void tglOrtho(double left, double right, double bottom, double top, double zNear, double zFar) {
|
|
TinyGL::GLParam p[7];
|
|
|
|
p[0].op = TinyGL::OP_Ortho;
|
|
p[1].f = (float)left;
|
|
p[2].f = (float)right;
|
|
p[3].f = (float)bottom;
|
|
p[4].f = (float)top;
|
|
p[5].f = (float)zNear;
|
|
p[6].f = (float)zFar;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
// lightening
|
|
|
|
void tglMaterialfv(int mode, int type, float *v) {
|
|
TinyGL::GLParam p[7];
|
|
int n;
|
|
|
|
assert(mode == TGL_FRONT || mode == TGL_BACK || mode == TGL_FRONT_AND_BACK);
|
|
|
|
p[0].op = TinyGL::OP_Material;
|
|
p[1].i = mode;
|
|
p[2].i = type;
|
|
n = 4;
|
|
if (type == TGL_SHININESS)
|
|
n = 1;
|
|
for (int i = 0; i < 4; i++)
|
|
p[3 + i].f = v[i];
|
|
for (int i = n; i < 4; i++)
|
|
p[3 + i].f = 0;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
void tglMaterialf(int mode, int type, float v) {
|
|
TinyGL::GLParam p[7];
|
|
|
|
p[0].op = TinyGL::OP_Material;
|
|
p[1].i = mode;
|
|
p[2].i = type;
|
|
p[3].f = v;
|
|
for (int i = 0; i < 3; i++)
|
|
p[4 + i].f = 0;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
void tglColorMaterial(int mode, int type) {
|
|
TinyGL::GLParam p[3];
|
|
|
|
p[0].op = TinyGL::OP_ColorMaterial;
|
|
p[1].i = mode;
|
|
p[2].i = type;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
void tglLightfv(int light, int type, float *v) {
|
|
TinyGL::GLParam p[7];
|
|
|
|
p[0].op = TinyGL::OP_Light;
|
|
p[1].i = light;
|
|
p[2].i = type;
|
|
// TODO: 3 composants
|
|
for (int i = 0; i < 4; i++)
|
|
p[3 + i].f = v[i];
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
|
|
void tglLightf(int light, int type, float v) {
|
|
TinyGL::GLParam p[7];
|
|
|
|
p[0].op = TinyGL::OP_Light;
|
|
p[1].i = light;
|
|
p[2].i = type;
|
|
p[3].f = v;
|
|
for (int i = 0; i < 3; i++)
|
|
p[4 + i].f = 0;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
void tglLightModeli(int pname, int param) {
|
|
TinyGL::GLParam p[6];
|
|
|
|
p[0].op = TinyGL::OP_LightModel;
|
|
p[1].i = pname;
|
|
p[2].f = (float)param;
|
|
for (int i = 0; i < 3; i++)
|
|
p[3 + i].f = 0;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
void tglLightModelfv(int pname, float *param) {
|
|
TinyGL::GLParam p[6];
|
|
|
|
p[0].op = TinyGL::OP_LightModel;
|
|
p[1].i = pname;
|
|
for (int i = 0; i < 4; i++)
|
|
p[2 + i].f = param[i];
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
// clear
|
|
|
|
void tglClear(int mask) {
|
|
TinyGL::GLParam p[2];
|
|
|
|
p[0].op = TinyGL::OP_Clear;
|
|
p[1].i = mask;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
void tglClearColor(float r, float g, float b, float a) {
|
|
TinyGL::GLParam p[5];
|
|
|
|
p[0].op = TinyGL::OP_ClearColor;
|
|
p[1].f = r;
|
|
p[2].f = g;
|
|
p[3].f = b;
|
|
p[4].f = a;
|
|
|
|
gl_add_op(p);
|
|
}
|
|
|
|
void tglClearDepth(double depth) {
|
|
TinyGL::GLParam p[2];
|
|
|
|
p[0].op = TinyGL::OP_ClearDepth;
|
|
p[1].f = (float)depth;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
// textures
|
|
|
|
void tglTexImage2D(int target, int level, int components, int width, int height, int border, int format, int type, void *pixels) {
|
|
TinyGL::GLParam p[10];
|
|
|
|
p[0].op = TinyGL::OP_TexImage2D;
|
|
p[1].i = target;
|
|
p[2].i = level;
|
|
p[3].i = components;
|
|
p[4].i = width;
|
|
p[5].i = height;
|
|
p[6].i = border;
|
|
p[7].i = format;
|
|
p[8].i = type;
|
|
p[9].p = pixels;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
void tglBindTexture(int target, int texture) {
|
|
TinyGL::GLParam p[3];
|
|
|
|
p[0].op = TinyGL::OP_BindTexture;
|
|
p[1].i = target;
|
|
p[2].i = texture;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
void tglTexEnvi(int target, int pname, int param) {
|
|
TinyGL::GLParam p[8];
|
|
|
|
p[0].op = TinyGL::OP_TexEnv;
|
|
p[1].i = target;
|
|
p[2].i = pname;
|
|
p[3].i = param;
|
|
p[4].f = 0;
|
|
p[5].f = 0;
|
|
p[6].f = 0;
|
|
p[7].f = 0;
|
|
|
|
gl_add_op(p);
|
|
}
|
|
|
|
void tglTexParameteri(int target, int pname, int param) {
|
|
TinyGL::GLParam p[8];
|
|
|
|
p[0].op = TinyGL::OP_TexParameter;
|
|
p[1].i = target;
|
|
p[2].i = pname;
|
|
p[3].i = param;
|
|
p[4].f = 0;
|
|
p[5].f = 0;
|
|
p[6].f = 0;
|
|
p[7].f = 0;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
void tglPixelStorei(int pname, int param) {
|
|
TinyGL::GLParam p[3];
|
|
|
|
p[0].op = TinyGL::OP_PixelStore;
|
|
p[1].i = pname;
|
|
p[2].i = param;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
// selection
|
|
|
|
void tglInitNames() {
|
|
TinyGL::GLParam p[1];
|
|
|
|
p[0].op = TinyGL::OP_InitNames;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
void tglPushName(unsigned int name) {
|
|
TinyGL::GLParam p[2];
|
|
|
|
p[0].op = TinyGL::OP_PushName;
|
|
p[1].i = name;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
void tglPopName() {
|
|
TinyGL::GLParam p[1];
|
|
|
|
p[0].op = TinyGL::OP_PopName;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
void tglLoadName(unsigned int name) {
|
|
TinyGL::GLParam p[2];
|
|
|
|
p[0].op = TinyGL::OP_LoadName;
|
|
p[1].i = name;
|
|
|
|
gl_add_op(p);
|
|
}
|
|
|
|
void tglPolygonOffset(TGLfloat factor, TGLfloat units) {
|
|
TinyGL::GLParam p[3];
|
|
|
|
p[0].op = TinyGL::OP_PolygonOffset;
|
|
p[1].f = factor;
|
|
p[2].f = units;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
// Special Functions
|
|
|
|
void tglCallList(unsigned int list) {
|
|
TinyGL::GLParam p[2];
|
|
|
|
p[0].op = TinyGL::OP_CallList;
|
|
p[1].i = list;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
void tglFlush() {
|
|
// nothing to do
|
|
}
|
|
|
|
void tglHint(int target, int mode) {
|
|
TinyGL::GLParam p[3];
|
|
|
|
p[0].op = TinyGL::OP_Hint;
|
|
p[1].i = target;
|
|
p[2].i = mode;
|
|
|
|
TinyGL::gl_add_op(p);
|
|
}
|
|
|
|
// Non standard functions
|
|
|
|
void tglDebug(int mode) {
|
|
TinyGL::GLContext *c = TinyGL::gl_get_context();
|
|
c->print_flag = mode;
|
|
}
|
|
|
|
void tglSetShadowMaskBuf(unsigned char *buf) {
|
|
TinyGL::GLContext *c = TinyGL::gl_get_context();
|
|
c->fb->shadow_mask_buf = buf;
|
|
}
|
|
|
|
void tglSetShadowColor(unsigned char r, unsigned char g, unsigned char b) {
|
|
TinyGL::GLContext *c = TinyGL::gl_get_context();
|
|
c->fb->shadow_color_r = r << 8;
|
|
c->fb->shadow_color_g = g << 8;
|
|
c->fb->shadow_color_b = b << 8;
|
|
}
|