mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-17 15:18:11 +00:00
83e9c59327
svn-id: r11679
215 lines
6.3 KiB
C++
215 lines
6.3 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "sound.h"
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#include "common/util.h"
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#include "resman.h"
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#include "logic.h"
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#define SOUND_SPEECH_ID 1
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#define SPEECH_FLAGS (SoundMixer::FLAG_16BITS | SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_LITTLE_ENDIAN)
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SwordSound::SwordSound(const char *searchPath, SoundMixer *mixer, ResMan *pResMan) {
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strcpy(_filePath, searchPath);
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_mixer = mixer;
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_resMan = pResMan;
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_cowHeader = NULL;
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initCowSystem();
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_endOfQueue = 0;
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}
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int SwordSound::addToQueue(int32 fxNo) {
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bool alreadyInQueue = false;
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for (uint8 cnt = 0; (cnt < _endOfQueue) && (!alreadyInQueue); cnt++)
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if (_fxQueue[cnt].id == (uint32)fxNo)
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alreadyInQueue = true;
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if (!alreadyInQueue) {
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if (_endOfQueue == MAX_FXQ_LENGTH)
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error("Sound queue overflow");
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_resMan->resOpen(_fxList[fxNo].sampleId);
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_fxQueue[_endOfQueue].id = fxNo;
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if (_fxList[fxNo].type == FX_SPOT)
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_fxQueue[_endOfQueue].delay = _fxList[fxNo].delay + 1;
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else
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_fxQueue[_endOfQueue].delay = 1;
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_endOfQueue++;
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return 1;
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}
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return 0;
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}
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void SwordSound::engine(void) {
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// first of all, add any random sfx to the queue...
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for (uint16 cnt = 0; cnt < TOTAL_FX_PER_ROOM; cnt++) {
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uint16 fxNo = _roomsFixedFx[SwordLogic::_scriptVars[SCREEN]][cnt];
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if (fxNo) {
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if (_fxList[fxNo].type == FX_RANDOM) {
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if (_rnd.getRandomNumber(_fxList[fxNo].delay) == 0)
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addToQueue(fxNo);
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}
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} else
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break;
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}
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// now process the queue
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for (uint8 cnt = 0; cnt < _endOfQueue; cnt++) {
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if (_fxQueue[cnt].delay > 0) {
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_fxQueue[cnt].delay--;
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if (_fxQueue[cnt].delay == 0)
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playSample(_fxQueue[cnt]);
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} else {
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if (!_fxQueue[cnt].handle) { // sound finished
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_resMan->resClose(_fxQueue[cnt].id);
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if (cnt != _endOfQueue-1)
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_fxQueue[cnt] = _fxQueue[_endOfQueue - 1];
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_endOfQueue--;
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}
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}
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}
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}
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bool SwordSound::amISpeaking(void) {
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return true;
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}
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void SwordSound::clearAllFx(void) {
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warning("Stub: SwordSound::clearAllFx()");
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}
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void SwordSound::closeCowSysten(void) {
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warning("stub: SwordSound::closeCowSystem()");
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}
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void SwordSound::fnStopFx(int32 fxNo) {
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warning("stub: SwordSound::fnStopFx(%d)", fxNo);
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}
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bool SwordSound::speechFinished(void) {
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//warning("stub: SwordSound::speechFinished()");
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//return true;
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return (_speechHandle == 0);
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}
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void SwordSound::startFxForScreen(uint16 screen) { // do we need this?
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warning("stub: SwordSound::startFxForScreen(%d)", screen);
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}
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void SwordSound::playSample(QueueElement elem) {
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uint8 *sampleData = (uint8*)_resMan->fetchRes(_fxList[elem.id].sampleId);
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for (uint16 cnt = 0; cnt < MAX_ROOMS_PER_FX; cnt++) {
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if (_fxList[elem.id].roomVolList[cnt].roomNo) {
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if ((_fxList[elem.id].roomVolList[cnt].roomNo == (int)SwordLogic::_scriptVars[SCREEN]) ||
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(_fxList[elem.id].roomVolList[cnt].roomNo == -1)) {
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uint8 volL = _fxList[elem.id].roomVolList[cnt].leftVol * 10;
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uint8 volR = _fxList[elem.id].roomVolList[cnt].rightVol * 10;
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int8 pan = (volR - volL) / 2;
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uint8 volume = (volR + volL) / 2;
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uint32 size = READ_LE_UINT32(sampleData + 0x28);
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uint8 flags;
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if (READ_LE_UINT16(sampleData + 0x22) == 16)
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flags = SoundMixer::FLAG_16BITS | SoundMixer::FLAG_LITTLE_ENDIAN;
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else
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flags = SoundMixer::FLAG_UNSIGNED;
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_mixer->playRaw(&elem.handle, sampleData + 0x2C, size, 11025, flags, elem.id, volume, pan);
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}
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} else
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break;
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}
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}
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uint32 SwordSound::uncompressedSize(uint8 *data) {
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return READ_LE_UINT32(data + 0x28);
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}
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bool SwordSound::startSpeech(uint16 roomNo, uint16 localNo) {
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if (_cowHeader == NULL) {
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warning("SwordSound::startSpeech: COW file isn't open!");
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return false;
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}
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uint32 locIndex = _cowHeader[roomNo] >> 2;
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uint32 sampleSize = _cowHeader[locIndex + (localNo * 2)];
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uint32 index = _cowHeader[locIndex + (localNo * 2) - 1];
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debug(4, "startSpeech(%d, %d): locIndex %d, sampleSize %d, index %d", roomNo, localNo, locIndex, sampleSize, index);
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if (sampleSize) {
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_cowFile.seek(index + _cowHeaderSize);
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uint8 *buf = (uint8*)malloc(sampleSize);
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_cowFile.read(buf, sampleSize);
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uint8 *smpBuf = (uint8*)malloc(uncompressedSize(buf));
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uint32 size = expandSpeech(buf, smpBuf, sampleSize);
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free(buf);
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if (!size) {
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free(smpBuf);
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return false;
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}
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_mixer->playRaw(&_speechHandle, smpBuf, size, 11025, SPEECH_FLAGS, SOUND_SPEECH_ID);
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return true;
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} else
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return false;
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}
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uint32 SwordSound::expandSpeech(void *src, void *dest, uint32 srcSize) {
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int16 *compData = (int16*)src;
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if (READ_BE_UINT32(compData + 0x12) != 'data') {
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warning("SwordSound::expandSpeech: 'data' tag not found in wave header");
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return 0;
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}
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srcSize >>= 1;
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int16 *expData = (int16*)dest;
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compData += 0x16;
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srcSize -= 0x16;
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uint32 srcPos = 0;
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while (srcPos < srcSize) {
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if (compData[srcPos] < 0) {
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uint16 len = (uint16)(-compData[srcPos]);
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for (uint32 cnt = 0; cnt < len; cnt++)
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*expData++ = compData[srcPos + 1];
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srcPos += 2;
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} else {
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uint32 len = (uint32)compData[srcPos];
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memcpy(expData, compData + srcPos + 1, len * 2);
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expData += len;
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srcPos += len + 1;
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}
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}
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return (uint8*)expData - (uint8*)dest;
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}
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void SwordSound::stopSpeech(void) {
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_mixer->stopID(SOUND_SPEECH_ID);
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}
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void SwordSound::initCowSystem(void) {
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_cowFile.open("SPEECH.CLU");
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if (_cowFile.isOpen()) {
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_cowHeaderSize = _cowFile.readUint32LE();
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_cowHeader = (uint32*)malloc(_cowHeaderSize);
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if (_cowHeaderSize & 3)
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error("Unexpected cow header size %d", _cowHeaderSize);
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for (uint32 cnt = 0; cnt < (_cowHeaderSize / 4) - 1; cnt++)
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_cowHeader[cnt] = _cowFile.readUint32LE();
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} else
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warning("SwordSound::initCowSystem: Can't open SPEECH.CLU");
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}
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