mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 04:34:50 +00:00
218e132e37
svn-id: r27024
364 lines
7.9 KiB
C++
364 lines
7.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "cruise/cell.h"
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#include "cruise/cruise_main.h"
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namespace Cruise {
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cellStruct cellHead;
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void resetPtr(cellStruct *ptr) {
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ptr->next = NULL;
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ptr->prev = NULL;
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}
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void freeMessageList(cellStruct *objPtr) {
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/* if (objPtr) {
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if(objPtr->next)
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free(objPtr->next);
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free(objPtr);
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} */
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}
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void loadSavegameDataSub2(FILE *f) {
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unsigned short int n_chunks;
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int i;
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cellStruct *p;
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cellStruct *t;
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cellHead.next = NULL; // Not in ASM code, but I guess the variable is defaulted
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// to this value in the .exe
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fread(&n_chunks, 2, 1, f);
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// BIG ENDIAN MACHINES, PLEASE SWAP IT
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p = &cellHead;
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for (i = 0; i < n_chunks; i++) {
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t = (cellStruct *) mallocAndZero(sizeof(cellStruct));
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fseek(f, 4, SEEK_CUR);
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fread(&t->idx, 1, 0x30, f);
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t->next = NULL;
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p->next = t;
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t->prev = cellHead.prev;
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cellHead.prev = t;
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p = t;
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}
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}
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cellStruct *addCell(cellStruct *pHead, int16 overlayIdx, int16 objIdx, int16 type, int16 backgroundPlane, int16 scriptOverlay, int16 scriptNumber, int16 scriptType) {
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int16 var;
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cellStruct *newElement;
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cellStruct *currentHead = pHead;
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cellStruct *currentHead2;
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cellStruct *currentHead3;
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if (getSingleObjectParam(overlayIdx, objIdx, 2, &var) < 0) {
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return 0;
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}
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currentHead3 = currentHead;
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currentHead2 = currentHead->next;
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while (currentHead2) {
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if (currentHead2->type == 3) {
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break;
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}
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if (currentHead2->type != 5) {
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int16 lvar2;
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getSingleObjectParam(currentHead2->overlay, currentHead2->idx, 2, &lvar2);
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if (lvar2 > var)
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break;
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}
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currentHead3 = currentHead2;
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currentHead2 = currentHead2->next;
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}
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if (currentHead2) {
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if ((currentHead2->overlay == overlayIdx) &&
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(currentHead2->backgroundPlane == backgroundPlane) &&
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(currentHead2->idx == objIdx) &&
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(currentHead2->type == type))
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return NULL;
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}
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currentHead = currentHead2;
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newElement = (cellStruct *) mallocAndZero(sizeof(cellStruct));
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if (!newElement)
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return 0;
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newElement->next = currentHead3->next;
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currentHead3->next = newElement;
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newElement->idx = objIdx;
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newElement->type = type;
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newElement->backgroundPlane = backgroundPlane;
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newElement->overlay = overlayIdx;
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newElement->freeze = 0;
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newElement->parent = scriptNumber;
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newElement->parentOverlay = scriptOverlay;
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newElement->gfxPtr = NULL;
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newElement->followObjectIdx = objIdx;
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newElement->followObjectOverlayIdx = overlayIdx;
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newElement->parentType = scriptType;
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newElement->animStart = 0;
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newElement->animEnd = 0;
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newElement->animWait = 0;
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newElement->animSignal = 0;
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newElement->animCounter = 0;
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newElement->animType = 0;
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newElement->animStep = 0;
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newElement->animLoop = 0;
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if (currentHead) {
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newElement->prev = currentHead->prev;
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currentHead->prev = newElement;
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} else {
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newElement->prev = pHead->prev;
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pHead->prev = newElement;
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}
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return newElement;
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}
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void createTextObject(int overlayIdx, int oldVar8, cellStruct *pObject, int scriptNumber, int scriptOverlayNumber, int backgroundPlane, int16 color, int oldVar2, int oldVar4, int oldVar6) {
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char *ax;
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cellStruct *savePObject = pObject;
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cellStruct *cx;
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cellStruct *pNewElement;
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cellStruct *si = pObject->next;
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cellStruct *var_2;
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while (si) {
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pObject = si;
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si = si->next;
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}
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var_2 = si;
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pNewElement = (cellStruct *) malloc(sizeof(cellStruct));
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pNewElement->next = pObject->next;
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pObject->next = pNewElement;
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pNewElement->idx = oldVar8;
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pNewElement->type = 5;
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pNewElement->backgroundPlane = backgroundPlane;
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pNewElement->overlay = overlayIdx;
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pNewElement->x = oldVar6;
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pNewElement->field_C = oldVar4;
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pNewElement->spriteIdx = oldVar2;
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pNewElement->color = color;
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pNewElement->freeze = 0;
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pNewElement->parent = scriptNumber;
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pNewElement->parentOverlay = scriptOverlayNumber;
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pNewElement->gfxPtr = NULL;
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if (var_2) {
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cx = var_2;
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} else {
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cx = savePObject;
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}
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pNewElement->prev = cx->prev;
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cx->prev = pNewElement;
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ax = getText(oldVar8, overlayIdx);
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if (ax) {
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pNewElement->gfxPtr = renderText(oldVar2, (uint8 *) ax);
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}
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}
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void removeCell(cellStruct *objPtr, int ovlNumber, int objectIdx, int objType, int backgroundPlane ) {
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cellStruct *currentObj = objPtr->next;
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cellStruct *previous;
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while (currentObj) {
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if (((currentObj->overlay == ovlNumber) || (ovlNumber == -1)) &&
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((currentObj->idx == objectIdx) || (objectIdx == -1)) &&
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((currentObj->type == objType) || (objType == -1)) &&
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((currentObj->backgroundPlane == backgroundPlane) || (backgroundPlane == -1))) {
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currentObj->type = -1;
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}
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currentObj = currentObj->next;
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}
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previous = objPtr;
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currentObj = objPtr->next;
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while (currentObj) {
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cellStruct *si;
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si = currentObj;
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if (si->type == -1) {
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cellStruct *dx;
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previous->next = si->next;
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dx = si->next;
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if (!si->next) {
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dx = objPtr;
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}
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dx->prev = si->prev;
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// TODO: complelty wrong
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//freeMessageList(si);
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free(si);
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currentObj = dx;
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} else {
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currentObj = si->next;
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previous = si;
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}
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}
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}
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void freezeCell(cellStruct * pObject, int overlayIdx, int objIdx, int objType, int backgroundPlane, int oldFreeze, int newFreeze ) {
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while (pObject) {
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if ((pObject->overlay == overlayIdx) || (overlayIdx == -1)) {
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if ((pObject->idx == objIdx) || (objIdx == -1)) {
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if ((pObject->type == objType) || (objType == -1)) {
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if ((pObject->backgroundPlane == backgroundPlane) || (backgroundPlane == -1)) {
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if ((pObject->freeze == oldFreeze) || (oldFreeze == -1)) {
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pObject->freeze = newFreeze;
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}
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}
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}
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}
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}
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pObject = pObject->next;
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}
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}
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void sortCells(int16 param1, int16 param2, cellStruct *objPtr) {
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int16 var;
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cellStruct *var8_;
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cellStruct *var40;
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cellStruct *var3E;
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cellStruct *currentObjPtrPrevious;
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cellStruct *currentObjPtr2;
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cellStruct *match;
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getSingleObjectParam(param1, param2, 2, &var);
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currentObjPtrPrevious = objPtr;
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currentObjPtr2 = objPtr->next;
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match = NULL;
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var40 = NULL;
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var3E = NULL;
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var8_ = objPtr;
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while (currentObjPtr2) {
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if ((currentObjPtr2->overlay == param1) && (currentObjPtr2->idx == param2)) {// found
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currentObjPtrPrevious->next = currentObjPtr2->next;
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if (currentObjPtr2->next) {
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currentObjPtr2->next->prev =
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currentObjPtr2->prev;
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} else {
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objPtr->prev = currentObjPtr2->prev;
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}
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if (var40) {
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var40->prev = currentObjPtr2;
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} else {
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var3E = currentObjPtr2;
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}
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currentObjPtr2->prev = NULL;
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currentObjPtr2->next = var40;
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var40 = currentObjPtr2;
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if (match == NULL) {
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match = currentObjPtr2;
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}
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} else {
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if (currentObjPtr2->type == 5) {
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var2 = 32000;
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} else {
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int16 varC;
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getSingleObjectParam(currentObjPtr2->overlay,
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currentObjPtr2->idx, 2, &varC);
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var2 = varC;
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}
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if (var > var2) {
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var8_ = currentObjPtr2;
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}
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currentObjPtrPrevious = currentObjPtrPrevious->next;
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}
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currentObjPtr2 = currentObjPtr2->next;
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}
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if (match) {
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cellStruct *temp;
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temp = var8_->next;
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var8_->next = var40;
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match->next = temp;
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if (objPtr != var8_) {
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var40->prev = var8_;
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}
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if (!temp) {
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temp = match;
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}
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temp->prev = match;
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}
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}
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} // End of namespace Cruise
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