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846 lines
21 KiB
C++
846 lines
21 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef VIDEO_DECODER_H
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#define VIDEO_DECODER_H
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#include "audio/mixer.h"
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#include "audio/timestamp.h" // TODO: Move this to common/ ?
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#include "common/array.h"
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#include "common/str.h"
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#include "graphics/pixelformat.h"
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namespace Audio {
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class AudioStream;
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class RewindableAudioStream;
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class SeekableAudioStream;
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}
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namespace Common {
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class Rational;
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class SeekableReadStream;
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}
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namespace Graphics {
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struct Surface;
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}
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namespace Video {
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/**
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* Generic interface for video decoder classes.
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* @note This class is now deprecated in favor of AdvancedVideoDecoder.
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*/
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class VideoDecoder {
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public:
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VideoDecoder();
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virtual ~VideoDecoder() {}
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/**
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* Load a video from a file with the given name.
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*
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* A default implementation using loadStream is provided.
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*
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* @param filename the filename to load
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* @return whether loading the file succeeded
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*/
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virtual bool loadFile(const Common::String &filename);
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/**
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* Load a video from a generic read stream. The ownership of the
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* stream object transfers to this VideoDecoder instance, which is
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* hence also responsible for eventually deleting it.
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* @param stream the stream to load
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* @return whether loading the stream succeeded
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*/
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virtual bool loadStream(Common::SeekableReadStream *stream) = 0;
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/**
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* Close the active video stream and free any associated resources.
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*/
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virtual void close() = 0;
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/**
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* Returns if a video stream is currently loaded or not.
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*/
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virtual bool isVideoLoaded() const = 0;
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/**
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* Returns the width of the video's frames.
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* @return the width of the video's frames
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*/
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virtual uint16 getWidth() const = 0;
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/**
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* Returns the height of the video's frames.
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* @return the height of the video's frames
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*/
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virtual uint16 getHeight() const = 0;
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/**
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* Get the pixel format of the currently loaded video.
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*/
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virtual Graphics::PixelFormat getPixelFormat() const = 0;
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/**
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* Get the palette for the video in RGB format (if 8bpp or less).
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*/
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virtual const byte *getPalette() { return 0; }
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/**
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* Returns if the palette is dirty or not.
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*/
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virtual bool hasDirtyPalette() const { return false; }
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/**
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* Set the system palette to the palette returned by getPalette.
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* @see getPalette
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* @note This function is now deprecated. There is no replacement.
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*/
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void setSystemPalette();
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/**
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* Returns the current frame number of the video.
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* @return the last frame decoded by the video
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*/
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virtual int32 getCurFrame() const { return _curFrame; }
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/**
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* Returns the number of frames in the video.
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* @return the number of frames in the video
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*/
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virtual uint32 getFrameCount() const = 0;
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/**
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* Returns the time position (in ms) of the current video.
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* This can be based on the "wall clock" time as determined by
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* OSystem::getMillis() or the current time of any audio track
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* running in the video, and takes pausing the video into account.
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*
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* As such, it will differ from what multiplying getCurFrame() by
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* some constant would yield, e.g. for a video with non-constant
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* frame rate.
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*
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* Due to the nature of the timing, this value may not always be
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* completely accurate (since our mixer does not have precise
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* timing).
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*/
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virtual uint32 getTime() const;
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/**
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* Return the time (in ms) until the next frame should be displayed.
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*/
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virtual uint32 getTimeToNextFrame() const = 0;
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/**
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* Check whether a new frame should be decoded, i.e. because enough
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* time has elapsed since the last frame was decoded.
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* @return whether a new frame should be decoded or not
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*/
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virtual bool needsUpdate() const;
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/**
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* Decode the next frame into a surface and return the latter.
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* @return a surface containing the decoded frame, or 0
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* @note Ownership of the returned surface stays with the VideoDecoder,
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* hence the caller must *not* free it.
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* @note this may return 0, in which case the last frame should be kept on screen
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*/
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virtual const Graphics::Surface *decodeNextFrame() = 0;
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/**
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* Returns if the video has finished playing or not.
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* @return true if the video has finished playing or if none is loaded, false otherwise
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*/
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virtual bool endOfVideo() const;
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/**
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* Pause or resume the video. This should stop/resume any audio playback
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* and other stuff. The initial pause time is kept so that any timing
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* variables can be updated appropriately.
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*
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* This is a convenience method which automatically keeps track on how
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* often the video has been paused, ensuring that after pausing an video
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* e.g. twice, it has to be unpaused twice before actuallying resuming.
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*
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* @param pause true to pause the video, false to resume it
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*/
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void pauseVideo(bool pause);
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/**
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* Return whether the video is currently paused or not.
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*/
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bool isPaused() const { return _pauseLevel != 0; }
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/**
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* Get the current volume at which the audio in the video is being played
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* @return the current volume at which the audio in the video is being played
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*/
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virtual byte getVolume() const { return _audioVolume; }
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/**
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* Set the volume at which the audio in the video should be played.
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* This setting remains until reset() is called (which may be called
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* from loadStream() or close()). The default volume is the maximum.
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*
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* @note This function calls updateVolume() by default.
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*
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* @param volume The volume at which to play the audio in the video
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*/
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virtual void setVolume(byte volume);
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/**
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* Get the current balance at which the audio in the video is being played
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* @return the current balance at which the audio in the video is being played
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*/
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virtual int8 getBalance() const { return _audioBalance; }
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/**
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* Set the balance at which the audio in the video should be played.
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* This setting remains until reset() is called (which may be called
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* from loadStream() or close()). The default balance is 0.
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*
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* @note This function calls updateBalance() by default.
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*
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* @param balance The balance at which to play the audio in the video
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*/
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virtual void setBalance(int8 balance);
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protected:
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/**
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* Resets _curFrame and _startTime. Should be called from every close() function.
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* @note This function is now deprecated. There is no replacement.
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*/
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void reset();
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/**
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* Actual implementation of pause by subclasses. See pause()
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* for details.
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* @note This function is now deprecated. There is no replacement.
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*/
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virtual void pauseVideoIntern(bool pause) {}
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/**
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* Add the time the video has been paused to maintain sync
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* @note This function is now deprecated. There is no replacement.
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*/
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virtual void addPauseTime(uint32 ms) { _startTime += ms; }
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/**
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* Reset the pause start time (which should be called when seeking)
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* @note This function is now deprecated. There is no replacement.
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*/
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void resetPauseStartTime();
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/**
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* Update currently playing audio tracks with the new volume setting
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* @note This function is now deprecated. There is no replacement.
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*/
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virtual void updateVolume() {}
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/**
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* Update currently playing audio tracks with the new balance setting
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* @note This function is now deprecated. There is no replacement.
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*/
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virtual void updateBalance() {}
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int32 _curFrame; // This variable is now deprecated.
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int32 _startTime;
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// FIXME: These are protected until the new API takes over this one
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//private:
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uint32 _pauseLevel;
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uint32 _pauseStartTime;
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byte _audioVolume;
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int8 _audioBalance;
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};
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/**
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* Improved interface for video decoder classes.
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*/
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class AdvancedVideoDecoder : public VideoDecoder {
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public:
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AdvancedVideoDecoder();
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virtual ~AdvancedVideoDecoder() {}
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// Old API Non-changing
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// loadFile()
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// loadStream()
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// needsUpdate()
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// Old API Changing
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virtual void close();
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bool isVideoLoaded() const;
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virtual uint16 getWidth() const;
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virtual uint16 getHeight() const;
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virtual Graphics::PixelFormat getPixelFormat() const;
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virtual const Graphics::Surface *decodeNextFrame();
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const byte *getPalette();
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bool hasDirtyPalette() const { return _dirtyPalette; }
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int getCurFrame() const;
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uint32 getFrameCount() const;
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uint32 getTime() const;
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uint32 getTimeToNextFrame() const;
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bool endOfVideo() const;
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// New API
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/**
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* Returns if a video is rewindable or not. The default implementation
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* polls each track for rewindability.
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*/
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virtual bool isRewindable() const;
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/**
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* Rewind a video to its beginning.
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*
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* If the video is playing, it will continue to play. The default
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* implementation will rewind each track.
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*
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* @return true on success, false otherwise
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*/
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virtual bool rewind();
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/**
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* Returns if a video is seekable or not. The default implementation
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* polls each track for seekability.
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*/
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virtual bool isSeekable() const;
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/**
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* Seek to a given time in the video.
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*
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* If the video is playing, it will continue to play. The default
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* implementation will seek each track.
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*
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* @param time The time to seek to
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* @return true on success, false otherwise
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*/
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virtual bool seek(const Audio::Timestamp &time);
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/**
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* Begin playback of the video.
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*
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* @note This has no effect is the video is already playing.
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*/
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void start();
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/**
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* Stop playback of the video.
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*
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* @note This will close() the video if it is not rewindable.
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*/
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void stop();
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/**
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* Returns if the video is currently playing or not.
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* @todo Differentiate this function from endOfVideo()
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*/
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bool isPlaying() const { return _isPlaying; }
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/**
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* Get the duration of the video.
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*
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* If the duration is unknown, this will return 0.
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*/
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virtual Audio::Timestamp getDuration() const;
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/**
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* Add an audio track from a stream file.
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*/
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bool addStreamFileTrack(const Common::String &baseName);
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/**
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* Set the default high color format for videos that convert from YUV.
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*
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* By default, AdvancedVideoDecoder will attempt to use the screen format
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* if it's >8bpp and use a 32bpp format when not.
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*
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* This must be set before calling loadStream().
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*/
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void setDefaultHighColorFormat(const Graphics::PixelFormat &format) { _defaultHighColorFormat = format; }
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// Future API
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//void setRate(const Common::Rational &rate);
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//Common::Rational getRate() const;
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//void setStartTime(const Audio::Timestamp &startTime);
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//Audio::Timestamp getStartTime() const;
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//void setStopTime(const Audio::Timestamp &stopTime);
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//Audio::Timestamp getStopTime() const;
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//void setSegment(const Audio::Timestamp &startTime, const Audio::Timestamp &stopTime);
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protected:
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// Old API
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void pauseVideoIntern(bool pause);
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void updateVolume();
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void updateBalance();
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// New API
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/**
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* An abstract representation of a track in a movie.
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*/
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class Track {
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public:
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Track();
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virtual ~Track() {}
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/**
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* The types of tracks this class can be.
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*/
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enum TrackType {
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kTrackTypeNone,
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kTrackTypeVideo,
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kTrackTypeAudio
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};
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/**
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* Get the type of track.
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*/
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virtual TrackType getTrackType() const = 0;
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/**
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* Return if the track has finished.
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*/
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virtual bool endOfTrack() const = 0;
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/**
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* Return if the track is rewindable.
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*/
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virtual bool isRewindable() const;
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/**
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* Rewind the video to the beginning.
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* @return true on success, false otherwise.
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*/
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virtual bool rewind();
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/**
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* Return if the track is seekable.
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*/
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virtual bool isSeekable() const { return false; }
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/**
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* Seek to the given time.
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* @param time The time to seek to, from the beginning of the video.
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* @return true on success, false otherwise.
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*/
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virtual bool seek(const Audio::Timestamp &time) { return false; }
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/**
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* Start playback of the track.
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*/
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virtual void start() {}
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/**
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* Stop playback of the track.
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*/
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virtual void stop() {}
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/**
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* Set the pause status of the track.
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*/
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void pause(bool shouldPause) {}
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/**
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* Return if the track is paused.
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*/
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bool isPaused() const { return _paused; }
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/**
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* Get the start time of the track (starting from the beginning of the
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* movie).
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*/
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virtual Audio::Timestamp getStartTime() const;
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/**
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* Get the duration of the track (starting from this track's start time).
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*
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* By default, this returns 0 for unknown.
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*/
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virtual Audio::Timestamp getDuration() const;
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protected:
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/**
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* Function called by pause() for subclasses to implement.
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*/
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void pauseIntern(bool pause);
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private:
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bool _paused;
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};
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/**
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* An abstract representation of a video track.
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*/
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class VideoTrack : public Track {
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public:
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VideoTrack() {}
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virtual ~VideoTrack() {}
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TrackType getTrackType() const { return kTrackTypeVideo; }
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/**
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* Get the width of this track
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*/
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virtual uint16 getWidth() const = 0;
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/**
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* Get the height of this track
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*/
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virtual uint16 getHeight() const = 0;
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/**
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* Get the pixel format of this track
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*/
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virtual Graphics::PixelFormat getPixelFormat() const = 0;
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/**
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* Get the current frame of this track
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*
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* @see VideoDecoder::getCurFrame()
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*/
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virtual int getCurFrame() const = 0;
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/**
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* Get the frame count of this track
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*
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* @note If the frame count is unknown, return 0 (which is also
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* the default implementation of the function). However, one must
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* also implement endOfTrack() in that case.
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*/
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virtual int getFrameCount() const { return 0; }
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/**
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* Get the start time of the next frame in milliseconds since
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* the start of the video
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*/
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virtual uint32 getNextFrameStartTime() const = 0;
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/**
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* Decode the next frame
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*/
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virtual const Graphics::Surface *decodeNextFrame() = 0;
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/**
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* Get the palette currently in use by this track
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*/
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virtual const byte *getPalette() const { return 0; }
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/**
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* Does the palette currently in use by this track need to be updated?
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*/
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virtual bool hasDirtyPalette() const { return false; }
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};
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/**
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* A VideoTrack that is played at a constant rate.
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*
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* If the frame count is unknown, you must override endOfTrack().
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*/
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class FixedRateVideoTrack : public VideoTrack {
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public:
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FixedRateVideoTrack() {}
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virtual ~FixedRateVideoTrack() {}
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virtual bool endOfTrack() const;
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uint32 getNextFrameStartTime() const;
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virtual Audio::Timestamp getDuration() const;
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protected:
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/**
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* Get the rate at which this track is played.
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*/
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virtual Common::Rational getFrameRate() const = 0;
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};
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/**
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* An abstract representation of an audio track.
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*/
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class AudioTrack : public Track {
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public:
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AudioTrack() {}
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virtual ~AudioTrack() {}
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TrackType getTrackType() const { return kTrackTypeAudio; }
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virtual bool endOfTrack() const;
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void start();
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void stop();
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/**
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* Get the volume for this track
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*/
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byte getVolume() const { return _volume; }
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/**
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* Set the volume for this track
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*/
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void setVolume(byte volume);
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/**
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* Get the balance for this track
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*/
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int8 getBalance() const { return _balance; }
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/**
|
|
* Set the balance for this track
|
|
*/
|
|
void setBalance(int8 balance);
|
|
|
|
/**
|
|
* Get the time the AudioStream behind this track has been
|
|
* running
|
|
*/
|
|
uint32 getRunningTime() const;
|
|
|
|
/**
|
|
* Get the sound type to be used when playing this audio track
|
|
*/
|
|
virtual Audio::Mixer::SoundType getSoundType() const { return Audio::Mixer::kPlainSoundType; }
|
|
|
|
protected:
|
|
void pauseIntern(bool pause);
|
|
|
|
/**
|
|
* Get the AudioStream that is the representation of this AudioTrack
|
|
*/
|
|
virtual Audio::AudioStream *getAudioStream() const = 0;
|
|
|
|
private:
|
|
Audio::SoundHandle _handle;
|
|
byte _volume;
|
|
int8 _balance;
|
|
};
|
|
|
|
/**
|
|
* An AudioTrack that implements isRewindable() and rewind() using
|
|
* the RewindableAudioStream API.
|
|
*/
|
|
class RewindableAudioTrack : public AudioTrack {
|
|
public:
|
|
RewindableAudioTrack() {}
|
|
virtual ~RewindableAudioTrack() {}
|
|
|
|
bool isRewindable() const { return true; }
|
|
bool rewind();
|
|
|
|
protected:
|
|
Audio::AudioStream *getAudioStream() const;
|
|
|
|
/**
|
|
* Get the RewindableAudioStream pointer to be used by this class
|
|
* for rewind() and getAudioStream()
|
|
*/
|
|
virtual Audio::RewindableAudioStream *getRewindableAudioStream() const = 0;
|
|
};
|
|
|
|
/**
|
|
* An AudioTrack that implements isSeekable() and seek() using
|
|
* the SeekableAudioStream API.
|
|
*/
|
|
class SeekableAudioTrack : public AudioTrack {
|
|
public:
|
|
SeekableAudioTrack() {}
|
|
virtual ~SeekableAudioTrack() {}
|
|
|
|
bool isSeekable() const { return true; }
|
|
bool seek(const Audio::Timestamp &time);
|
|
|
|
Audio::Timestamp getDuration() const;
|
|
|
|
protected:
|
|
Audio::AudioStream *getAudioStream() const;
|
|
|
|
/**
|
|
* Get the SeekableAudioStream pointer to be used by this class
|
|
* for seek(), getDuration(), and getAudioStream()
|
|
*/
|
|
virtual Audio::SeekableAudioStream *getSeekableAudioStream() const = 0;
|
|
};
|
|
|
|
/**
|
|
* A SeekableAudioTrack that constructs its SeekableAudioStream using
|
|
* SeekableAudioStream::openStreamFile()
|
|
*/
|
|
class StreamFileAudioTrack : public SeekableAudioTrack {
|
|
public:
|
|
StreamFileAudioTrack();
|
|
~StreamFileAudioTrack();
|
|
|
|
/**
|
|
* Load the track from a file with the given base name.
|
|
*
|
|
* @return true on success, false otherwise
|
|
*/
|
|
bool loadFromFile(const Common::String &baseName);
|
|
|
|
protected:
|
|
Audio::SeekableAudioStream *_stream;
|
|
Audio::SeekableAudioStream *getSeekableAudioStream() const { return _stream; }
|
|
};
|
|
|
|
/**
|
|
* Decode enough data for the next frame and enough audio to last that long.
|
|
*
|
|
* This function is used by the default decodeNextFrame() function. A subclass
|
|
* of a Track may decide to just have its decodeNextFrame() function read
|
|
* and decode the frame.
|
|
*/
|
|
virtual void readNextPacket() {}
|
|
|
|
/**
|
|
* Define a track to be used by this class.
|
|
*
|
|
* The pointer is then owned by this base class.
|
|
*/
|
|
void addTrack(Track *track);
|
|
|
|
/**
|
|
* Whether or not getTime() will sync with a playing audio track.
|
|
*
|
|
* A subclass should override this to disable this feature.
|
|
*/
|
|
virtual bool useAudioSync() const { return true; }
|
|
|
|
/**
|
|
* Get the given track based on its index.
|
|
*
|
|
* @return A valid track pointer on success, 0 otherwise
|
|
*/
|
|
Track *getTrack(uint track);
|
|
|
|
/**
|
|
* Get the given track based on its index
|
|
*
|
|
* @return A valid track pointer on success, 0 otherwise
|
|
*/
|
|
const Track *getTrack(uint track) const;
|
|
|
|
/**
|
|
* Find out if all video tracks have finished
|
|
*
|
|
* This is useful if one wants to figure out if they need to buffer all
|
|
* remaining audio in a file.
|
|
*/
|
|
bool endOfVideoTracks() const;
|
|
|
|
/**
|
|
* Get the default high color format
|
|
*/
|
|
Graphics::PixelFormat getDefaultHighColorFormat() const { return _defaultHighColorFormat; }
|
|
|
|
/**
|
|
* Find the video track with the lowest start time for the next frame
|
|
*/
|
|
VideoTrack *findNextVideoTrack();
|
|
|
|
/**
|
|
* Find the video track with the lowest start time for the next frame
|
|
*/
|
|
const VideoTrack *findNextVideoTrack() const;
|
|
|
|
private:
|
|
// Tracks owned by this AdvancedVideoDecoder
|
|
typedef Common::Array<Track *> TrackList;
|
|
TrackList _tracks;
|
|
|
|
// Current playback status
|
|
bool _isPlaying, _needsRewind;
|
|
Audio::Timestamp _audioStartOffset;
|
|
|
|
// Palette settings from individual tracks
|
|
mutable bool _dirtyPalette;
|
|
const byte *_palette;
|
|
|
|
// Default PixelFormat settings
|
|
Graphics::PixelFormat _defaultHighColorFormat;
|
|
|
|
// Internal helper functions
|
|
void stopAllTracks();
|
|
void startAllTracks();
|
|
};
|
|
|
|
/**
|
|
* A VideoDecoder wrapper that implements getTimeToNextFrame() based on getFrameRate().
|
|
* @note This class is now deprecated. Use AdvancedVideoDecoder instead.
|
|
*/
|
|
class FixedRateVideoDecoder : public virtual VideoDecoder {
|
|
public:
|
|
uint32 getTimeToNextFrame() const;
|
|
|
|
protected:
|
|
/**
|
|
* Return the frame rate in frames per second.
|
|
* This returns a Rational because videos can have rates that are not integers and
|
|
* there are some videos with frame rates < 1.
|
|
*/
|
|
virtual Common::Rational getFrameRate() const = 0;
|
|
|
|
private:
|
|
uint32 getFrameBeginTime(uint32 frame) const;
|
|
};
|
|
|
|
/**
|
|
* A VideoDecoder that can be rewound back to the beginning.
|
|
* @note This class is now deprecated. Use AdvancedVideoDecoder instead.
|
|
*/
|
|
class RewindableVideoDecoder : public virtual VideoDecoder {
|
|
public:
|
|
/**
|
|
* Rewind to the beginning of the video.
|
|
*/
|
|
virtual void rewind() = 0;
|
|
};
|
|
|
|
/**
|
|
* A VideoDecoder that can seek to a frame or point in time.
|
|
* @note This class is now deprecated. Use AdvancedVideoDecoder instead.
|
|
*/
|
|
class SeekableVideoDecoder : public virtual RewindableVideoDecoder {
|
|
public:
|
|
/**
|
|
* Seek to the specified time.
|
|
*/
|
|
virtual void seekToTime(const Audio::Timestamp &time) = 0;
|
|
|
|
/**
|
|
* Seek to the specified time (in ms).
|
|
*/
|
|
void seekToTime(uint32 msecs) { seekToTime(Audio::Timestamp(msecs, 1000)); }
|
|
|
|
/**
|
|
* Implementation of RewindableVideoDecoder::rewind().
|
|
*/
|
|
virtual void rewind() { seekToTime(0); }
|
|
|
|
/**
|
|
* Get the total duration of the video (in ms).
|
|
*/
|
|
virtual uint32 getDuration() const = 0;
|
|
};
|
|
|
|
} // End of namespace Video
|
|
|
|
#endif
|