mirror of
https://github.com/libretro/scummvm.git
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9aaff636aa
svn-id: r17485
166 lines
4.6 KiB
C++
166 lines
4.6 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 Ivan Dubrov
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* Copyright (C) 2004-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef GOB_GAME_H
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#define GOB_GAME_H
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#include "gob/sound.h"
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namespace Gob {
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#pragma START_PACK_STRUCTS
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#define szGame_ExtItem (4 + 2 + 2 + 2)
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typedef struct Game_ExtItem {
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int32 offset; // offset from the table end
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uint16 size;
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int16 width; // width&0x7fff - width, width&0x8000 - pack flag
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int16 height; // not zero
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} GCC_PACK Game_ExtItem;
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#define szGame_ExtTable (2 + 1)
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typedef struct Game_ExtTable {
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int16 itemsCount;
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byte unknown;
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Game_ExtItem items[1];
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} GCC_PACK Game_ExtTable;
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#define szGame_TotResItem (4 + 2 + 2 + 2)
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typedef struct Game_TotResItem {
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int32 offset; // if > 0, then offset from end of resource table.
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// If < 0, then -offset-1 is index in .IM file table
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int16 size;
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int16 width;
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int16 height;
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} GCC_PACK Game_TotResItem;
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#define szGame_TotResTable (2 + 1)
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typedef struct Game_TotResTable {
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int16 itemsCount;
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byte unknown;
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Game_TotResItem items[1];
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} GCC_PACK Game_TotResTable;
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#define szGame_TotTextItem (2 + 2)
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typedef struct Game_TotTextItem {
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int16 offset;
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int16 size;
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} GCC_PACK Game_TotTextItem;
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#define szGame_TotTextTable (2)
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typedef struct Game_TotTextTable {
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int16 itemsCount;
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Game_TotTextItem items[1];
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} GCC_PACK Game_TotTextTable;
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typedef struct Game_Collision {
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int16 id;
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int16 left;
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int16 top;
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int16 right;
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int16 bottom;
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int16 flags;
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int16 key;
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int16 funcEnter;
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int16 funcLeave;
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} GCC_PACK Game_Collision;
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typedef struct Game_InputDesc {
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int16 fontIndex;
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int16 backColor;
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int16 frontColor;
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char *ptr;
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} GCC_PACK Game_InputDesc;
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#pragma END_PACK_STRUCTS
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extern Game_Collision *game_collisionAreas;
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extern int16 game_lastCollKey;
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extern int16 game_lastCollAreaIndex;
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extern int16 game_lastCollId;
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extern int16 game_activeCollResId;
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extern int16 game_activeCollIndex;
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extern char game_handleMouse;
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extern char game_forceHandleMouse;
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extern char game_tempStr[256];
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extern Game_ExtTable *game_extTable;
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extern char *game_totFileData;
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extern Game_TotTextTable *game_totTextData;
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extern Game_TotResTable *game_totResourceTable;
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extern char *game_imFileData;
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extern int16 game_extHandle;
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extern char game_curExtFile[14];
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extern char game_curTotFile[14];
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extern char game_curImaFile[18];
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extern int16 game_collStackSize;
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extern Game_Collision *game_collStack[3];
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extern int16 game_collStackElemSizes[3];
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extern int16 game_mouseButtons;
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extern Snd_SoundDesc *game_soundSamples[20];
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extern char game_soundFromExt[20];
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extern char game_totToLoad[20];
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extern int32 game_startTimeKey;
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extern char game_shouldPushColls;
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// Functions
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char *game_loadExtData(int16 dataId, int16 *pResWidth, int16 *pResHeight);
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void game_clearCollisions(void);
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void game_addNewCollision(int16 val_0, int16 left, int16 top, int16 right, int16 bottom,
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int16 flags, int16 key, int16 val_E, int16 val_10);
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void game_freeCollision(int16 id);
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char *game_loadTotResource(int16 id);
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void game_capturePush(int16 left, int16 top, int16 width, int16 height);
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void game_capturePush(int16 left, int16 top, int16 width, int16 height);
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void game_capturePop(char doDraw);
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void game_loadSound(int16 slot, char *dataPtr);
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void game_interLoadSound(int16 slot);
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void game_freeSoundSlot(int16 slot);
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int16 game_checkKeys(int16 *pMousex, int16 *pMouseY, int16 *pButtons,
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char handleMouse);
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int16 game_checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId,
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int16 *pResIndex);
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int16 game_inputArea(int16 xPos, int16 yPos, int16 width, int16 height, int16 backColor,
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int16 frontColor, char *str, int16 fontIndex, char inpType, int16 *pTotTime);
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int16 game_multiEdit(int16 time, int16 index, int16 *pCurPos,
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Game_InputDesc * inpDesc);
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int16 game_adjustKey(int16 key);
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void game_collisionsBlock(void);
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void game_prepareStart(void);
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void game_loadTotFile(char *path);
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void game_loadExtTable(void);
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void game_loadImFile(void);
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void game_playTot(int16 skipPlay);
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void game_start(void);
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} // End of namespace Gob
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#endif
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