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102 lines
2.3 KiB
C++
102 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Tony Tough source code
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*
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* Copyright (c) 1997-2003 Nayma Software
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*/
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#ifndef TONY_INPUT_H
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#define TONY_INPUT_H
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#include "common/events.h"
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#include "tony/utils.h"
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namespace Tony {
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class RMInput {
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private:
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Common::Event _event;
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// Mouse related fields
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RMPoint _mousePos;
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bool _clampMouse;
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bool _leftButton, _rightButton;
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bool _leftClickMouse, _leftReleaseMouse, _rightClickMouse, _rightReleaseMouse;
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// Keyboard related fields
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bool _keyDown[350];
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private:
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// Deinizializza DirectInput
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void DIClose(void);
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public:
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RMInput();
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~RMInput();
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// Class initialisation
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void Init(/*uint32 hInst*/);
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// Closes the class
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void Close(void);
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// Polling (must be performed once per frame)
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void Poll(void);
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// Reading of the mouse
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RMPoint MousePos() {
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return _mousePos;
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}
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// Current status of the mouse buttons
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bool MouseLeft();
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bool MouseRight();
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// Events of mouse clicks
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bool MouseLeftClicked() {
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return _leftClickMouse;
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}
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bool MouseRightClicked() {
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return _rightClickMouse;
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}
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bool MouseBothClicked() {
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return _leftClickMouse && _rightClickMouse;
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}
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bool MouseLeftReleased() {
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return _leftReleaseMouse;
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}
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bool MouseRightReleased() {
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return _rightReleaseMouse;
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}
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bool MouseBothReleased() {
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return _leftReleaseMouse && _rightReleaseMouse;
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}
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// Returns true if the given key is pressed
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bool GetAsyncKeyState(Common::KeyCode kc);
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};
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} // End of namespace Tony
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#endif
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