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297 lines
9.5 KiB
C++
297 lines
9.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef COMMON_ARCHIVE_H
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#define COMMON_ARCHIVE_H
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#include "common/str.h"
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#include "common/list.h"
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#include "common/path.h"
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#include "common/ptr.h"
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#include "common/singleton.h"
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namespace Common {
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/**
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* @defgroup common_arch Archive
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* @ingroup common
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*
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* @brief The Archive module allows for managing the members of arbitrary containers in a uniform
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* fashion.
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* It also supports looking up by names and file names, opening a file, and returning a usable input stream.
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* @{
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*/
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class FSNode;
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class SeekableReadStream;
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/**
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* The ArchiveMember class is an abstract interface to represent elements inside
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* implementations of an archive.
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*
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* Archive subclasses must provide their own implementation of ArchiveMember,
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* and use it when serving calls to @ref Archive::listMembers and @ref Archive::listMatchingMembers.
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* Alternatively, you can use the @ref GenericArchiveMember.
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*/
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class ArchiveMember {
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public:
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virtual ~ArchiveMember() { }
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virtual SeekableReadStream *createReadStream() const = 0; /*!< Create a read stream. */
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virtual String getName() const = 0; /*!< Get the name of the archive member. */
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virtual U32String getDisplayName() const { return getName(); } /*!< Get the display name of the archive member. */
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};
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typedef SharedPtr<ArchiveMember> ArchiveMemberPtr; /*!< Shared pointer to an archive member. */
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typedef List<ArchiveMemberPtr> ArchiveMemberList; /*!< List of archive members. */
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/**
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* Compare two archive member operators @p a and @p b and return which of them is higher.
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*/
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struct ArchiveMemberListComparator {
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bool operator()(const ArchiveMemberPtr &a, const ArchiveMemberPtr &b) {
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return a->getName() < b->getName();
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}
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};
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class Archive;
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/**
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* Simple ArchiveMember implementation which allows
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* creation of ArchiveMember compatible objects via
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* a simple Archive and name pair.
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*
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* Note that GenericArchiveMember objects will not
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* be working anymore after the 'parent' object
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* is destroyed.
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*/
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class GenericArchiveMember : public ArchiveMember {
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const Archive *_parent;
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const String _name;
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public:
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GenericArchiveMember(const String &name, const Archive *parent); /*!< Create a generic archive member that belongs to the @p parent archive. */
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String getName() const; /*!< Get the name of a generic archive member. */
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SeekableReadStream *createReadStream() const; /*!< Create a read stream. */
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};
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/**
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* The Archive class allows for managing the members of arbitrary containers in a uniform
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* fashion, allowing lookup by (file) names.
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* It also supports opening a file and returning a usable input stream.
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*/
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class Archive {
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public:
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virtual ~Archive() { }
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/**
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* Check if a member with the given @p name is present in the Archive.
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* Patterns are not allowed, as this is meant to be a quick File::exists()
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* replacement.
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*/
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virtual bool hasFile(const Path &path) const = 0;
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/**
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* Add all members of the Archive matching the specified pattern to the list.
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* Must only append to list, and not remove elements from it.
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*
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* @return The number of members added to list.
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*/
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virtual int listMatchingMembers(ArchiveMemberList &list, const Path &pattern) const;
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/**
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* Add all members of the Archive to the list.
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* Must only append to list, and not remove elements from it.
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*
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* @return The number of names added to list.
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*/
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virtual int listMembers(ArchiveMemberList &list) const = 0;
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/**
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* Return an ArchiveMember representation of the given file.
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*/
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virtual const ArchiveMemberPtr getMember(const Path &path) const = 0;
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/**
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* Create a stream bound to a member with the specified name in the
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* archive. If no member with this name exists, 0 is returned.
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*
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* @return The newly created input stream.
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*/
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virtual SeekableReadStream *createReadStreamForMember(const Path &path) const = 0;
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};
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/**
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* The SearchSet class enables access to a group of Archives through the Archive interface.
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*
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* Its intended usage is a situation in which there are no name clashes among names in the
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* contained Archives, hence the simplistic policy of always looking for the first
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* match. SearchSet does guarantee that searches are performed in DESCENDING
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* priority order. In case of conflicting priorities, insertion order prevails.
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*/
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class SearchSet : public Archive {
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struct Node {
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int _priority;
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String _name;
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Archive *_arc;
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bool _autoFree;
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Node(int priority, const String &name, Archive *arc, bool autoFree)
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: _priority(priority), _name(name), _arc(arc), _autoFree(autoFree) {
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}
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};
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typedef List<Node> ArchiveNodeList;
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ArchiveNodeList _list;
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ArchiveNodeList::iterator find(const String &name);
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ArchiveNodeList::const_iterator find(const String &name) const;
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void insert(const Node& node); //!< Add an archive while keeping the list sorted by descending priority.
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bool _ignoreClashes;
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public:
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SearchSet() : _ignoreClashes(false) { }
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virtual ~SearchSet() { clear(); }
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/**
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* Add a new archive to the searchable set.
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*/
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void add(const String& name, Archive *arch, int priority = 0, bool autoFree = true);
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/**
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* Create and add an FSDirectory by name.
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*/
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void addDirectory(const String &name, const String &directory, int priority = 0, int depth = 1, bool flat = false);
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/**
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* Create and add an FSDirectory by FSNode.
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*/
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void addDirectory(const String &name, const FSNode &directory, int priority = 0, int depth = 1, bool flat = false);
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/**
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* Create and add a subdirectory by name (caseless).
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*
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* It is also possible to add subdirectories of subdirectories (of any depth) with this function.
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* The path seperator for this case is SLASH for all systems.
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*
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* Example:
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*
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* "game/itedata"
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*
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* In this example, the code first tries to search for all directories matching
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* "game" (case insensitive) in the path "directory" first and search through all
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* of the matches for "itedata" (case insensitive too).
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*
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* Note that it will add all matches found!
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*
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* Even though this method is currently implemented via addSubDirectoriesMatching, it is not safe
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* to assume that this method is using anything other than a simple case insensitive compare.
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* Thus, do not use any tokens like '*' or '?' in the "caselessName" parameter of this function.
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*/
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void addSubDirectoryMatching(const FSNode &directory, const String &caselessName, int priority = 0, int depth = 1, bool flat = false) {
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addSubDirectoriesMatching(directory, caselessName, true, priority, depth, flat);
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}
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/**
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* Create and add subdirectories by pattern.
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*
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* It is also possible to add subdirectories of subdirectories (of any depth) with this function.
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* The path seperator for this case is SLASH for all systems.
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*
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* Example:
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*
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* "game/itedata"
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*
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* In this example, the code first tries to search for all directories matching
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* "game" in the path "directory" first and search through all of the matches for
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* "itedata". If "ingoreCase" is set to true, the code does a case insensitive
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* match, otherwise it is doing a case sensitive match.
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*
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* This method also works with tokens. For a list of available tokens,
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* see @ref Common::matchString.
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*/
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void addSubDirectoriesMatching(const FSNode &directory, String origPattern, bool ignoreCase, int priority = 0, int depth = 1, bool flat = false);
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/**
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* Remove an archive from the searchable set.
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*/
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void remove(const String& name);
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/**
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* Check if a given archive name is already present.
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*/
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bool hasArchive(const String &name) const;
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/**
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* Empty the searchable set.
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*/
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virtual void clear();
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/**
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* Change the order of searches.
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*/
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void setPriority(const String& name, int priority);
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virtual bool hasFile(const Path &path) const;
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virtual int listMatchingMembers(ArchiveMemberList &list, const Path &pattern) const;
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virtual int listMembers(ArchiveMemberList &list) const;
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virtual const ArchiveMemberPtr getMember(const Path &path) const;
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/**
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* Implement createReadStreamForMember from the Archive base class. The current policy is
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* opening the first file encountered that matches the name.
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*/
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virtual SeekableReadStream *createReadStreamForMember(const Path &path) const;
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/**
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* Ignore clashes when adding directories. For more details, see the corresponding parameter
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* in @ref FSDirectory documentation.
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*/
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void setIgnoreClashes(bool ignoreClashes) { _ignoreClashes = ignoreClashes; }
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};
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class SearchManager : public Singleton<SearchManager>, public SearchSet {
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public:
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/**
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* Reset the Search Manager to the default list of search paths (system
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* specific dirs + current dir).
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*/
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virtual void clear();
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private:
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friend class Singleton<SingletonBaseType>;
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SearchManager();
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};
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/** Shortcut for accessing the Search Manager. */
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#define SearchMan Common::SearchManager::instance()
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/** @} */
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} // namespace Common
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#endif
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