scummvm/test/math/quat.h

105 lines
2.8 KiB
C++

#include <cxxtest/TestSuite.h>
#include "math/quat.h"
class QuatTestSuite : public CxxTest::TestSuite {
public:
// Test Constructors
void test_Quaternion() {
// Create an empty unit quaternion
Math::Quaternion q;
TS_ASSERT(q.x() == 0.0f);
TS_ASSERT(q.y() == 0.0f);
TS_ASSERT(q.z() == 0.0f);
TS_ASSERT(q.w() == 1.0f);
}
// Test Normalization
void test_Normalize() {
Math::Quaternion q(1.0f, 2.0f, 3.0f, 4.0f);
q.normalize();
// Check the values against the known result
TS_ASSERT(fabs(q.x() - 0.182574f) < 0.0001f);
TS_ASSERT(fabs(q.y() - 0.365148f) < 0.0001f);
TS_ASSERT(fabs(q.z() - 0.547723f) < 0.0001f);
TS_ASSERT(fabs(q.w() - 0.730297f) < 0.0001f);
// Check that the RMS is 1.0
float r = sqrt(q.x() * q.x() + q.y() * q.y() + q.z() * q.z() + q.w() * q.w());
TS_ASSERT(fabs(r - 1.0f) < 0.0001f);
}
// Test going to a matrix and back
void test_quatMatrix() {
Math::Angle xAngle(20);
Math::Angle yAngle(30);
Math::Angle zAngle(40);
Math::Quaternion q = Math::Quaternion::fromEuler(xAngle, yAngle, zAngle, Math::EO_XYZ);
Math::Matrix4 m = q.toMatrix();
Math::Quaternion r(m);
// Compare
TS_ASSERT(fabs(q.x() - r.x()) < 0.0001f);
TS_ASSERT(fabs(q.y() - r.y()) < 0.0001f);
TS_ASSERT(fabs(q.z() - r.z()) < 0.0001f);
TS_ASSERT(fabs(q.w() - r.w()) < 0.0001f);
}
// Test rotations
void test_quatRotationXYZ() {
Math::Angle xAngle(20);
Math::Angle yAngle(30);
Math::Angle zAngle(40);
// First way
Math::Quaternion q;
q = Math::Quaternion::xAxis(xAngle);
q *= Math::Quaternion::yAxis(yAngle);
q *= Math::Quaternion::zAxis(zAngle);
// Second way
Math::Quaternion r = Math::Quaternion::fromEuler(xAngle, yAngle, zAngle, Math::EO_XYZ);
// Compare to the known correct result
TS_ASSERT(fabs(q.x() - 0.244792f) < 0.0001f);
TS_ASSERT(fabs(q.y() - 0.182148f) < 0.0001f);
TS_ASSERT(fabs(q.z() - 0.36758f) < 0.0001f);
TS_ASSERT(fabs(q.w() - 0.878512f) < 0.0001f);
// Compare to the known correct result
TS_ASSERT(fabs(r.x() - 0.244792f) < 0.0001f);
TS_ASSERT(fabs(r.y() - 0.182148f) < 0.0001f);
TS_ASSERT(fabs(r.z() - 0.36758f) < 0.0001f);
TS_ASSERT(fabs(r.w() - 0.878512f) < 0.0001f);
}
void test_quatAngleBetween() {
Math::Angle a1(10);
Math::Angle a2(20);
Math::Quaternion q = Math::Quaternion::fromEuler(a1,0,0, Math::EO_XYZ);
Math::Quaternion r = Math::Quaternion::fromEuler(a2,0,0, Math::EO_XYZ);
Math::Angle a = q.getAngleBetween(r);
TS_ASSERT(fabs(a.getDegrees() - 10) < 0.0001f);
}
void test_invert() {
Math::Angle a1(50);
Math::Angle a2(30);
Math::Angle a3(10);
Math::Quaternion q = Math::Quaternion::fromEuler(a1, a2, a3, Math::EO_XYZ);
Math::Quaternion r = q.inverse();
TS_ASSERT(r.x() == -q.x());
TS_ASSERT(r.y() == -q.y());
TS_ASSERT(r.z() == -q.z());
TS_ASSERT(r.w() == q.w());
}
};