mirror of
https://github.com/libretro/scummvm.git
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7889783cac
svn-id: r24488
257 lines
7.0 KiB
C++
257 lines
7.0 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "base/plugins.h"
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#include "common/config-manager.h"
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#include "common/file.h"
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#include "common/fs.h"
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#include "agos/agos.h"
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namespace AGOS {
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static DetectedGameList GAME_detectGames(const FSList &fslist);
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}
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using Common::File;
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struct ObsoleteGameID {
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const char *from;
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const char *to;
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Common::Platform platform;
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};
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/**
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* Conversion table mapping old obsolete target names to the
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* corresponding new target and platform combination.
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*
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*/
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static const ObsoleteGameID obsoleteGameIDsTable[] = {
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{"simon1acorn", "simon1", Common::kPlatformAcorn},
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{"simon1amiga", "simon1", Common::kPlatformAmiga},
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{"simon1cd32", "simon1", Common::kPlatformAmiga},
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{"simon1demo", "simon1", Common::kPlatformPC},
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{"simon1dos", "simon1", Common::kPlatformPC},
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{"simon1talkie", "simon1", Common::kPlatformPC},
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{"simon1win", "simon1", Common::kPlatformWindows},
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{"simon2dos", "simon2", Common::kPlatformPC},
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{"simon2talkie", "simon2", Common::kPlatformPC},
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{"simon2mac", "simon2", Common::kPlatformMacintosh},
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{"simon2win", "simon2", Common::kPlatformWindows},
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{NULL, NULL, Common::kPlatformUnknown}
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};
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static const PlainGameDescriptor simonGames[] = {
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{"elvira1", "Elvira - Mistress of the Dark"},
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{"elvira2", "Elvira II - The Jaws of Cerberus"},
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{"waxworks", "Waxworks"},
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{"simon1", "Simon the Sorcerer 1"},
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{"simon2", "Simon the Sorcerer 2"},
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{"feeble", "The Feeble Files"},
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{"dimp", "Demon in my Pocket"},
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{"jumble", "Jumble"},
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{"puzzle", "NoPatience"},
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{"swampy", "Swampy Adventures"},
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{NULL, NULL}
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};
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GameList Engine_AGOS_gameIDList() {
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GameList games;
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const PlainGameDescriptor *g = simonGames;
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while (g->gameid) {
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games.push_back(*g);
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g++;
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}
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return games;
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}
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GameDescriptor Engine_AGOS_findGameID(const char *gameid) {
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// First search the list of supported game IDs.
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const PlainGameDescriptor *g = simonGames;
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while (g->gameid) {
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if (!scumm_stricmp(gameid, g->gameid))
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return *g;
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g++;
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}
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// If we didn't find the gameid in the main list, check if it
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// is an obsolete game id.
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GameDescriptor gs;
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const ObsoleteGameID *o = obsoleteGameIDsTable;
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while (o->from) {
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if (0 == scumm_stricmp(gameid, o->from)) {
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gs.gameid = gameid;
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gs.description = "Obsolete game ID";
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return gs;
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}
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o++;
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}
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return gs;
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}
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DetectedGameList Engine_AGOS_detectGames(const FSList &fslist) {
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return AGOS::GAME_detectGames(fslist);
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}
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PluginError Engine_AGOS_create(OSystem *syst, Engine **engine) {
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assert(syst);
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assert(engine);
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const char *gameid = ConfMan.get("gameid").c_str();
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for (const ObsoleteGameID *o = obsoleteGameIDsTable; o->from; ++o) {
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if (!scumm_stricmp(gameid, o->from)) {
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// Match found, perform upgrade
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gameid = o->to;
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ConfMan.set("gameid", o->to);
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if (o->platform != Common::kPlatformUnknown)
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ConfMan.set("platform", Common::getPlatformCode(o->platform));
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warning("Target upgraded from %s to %s", o->from, o->to);
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ConfMan.flushToDisk();
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break;
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}
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}
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FSList fslist;
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FilesystemNode dir(ConfMan.get("path"));
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if (!dir.listDir(fslist, FilesystemNode::kListFilesOnly)) {
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warning("AGOSEngine: invalid game path '%s'", dir.path().c_str());
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return kInvalidPathError;
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}
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// Invoke the detector
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DetectedGameList detectedGames = Engine_AGOS_detectGames(fslist);
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for (uint i = 0; i < detectedGames.size(); i++) {
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if (detectedGames[i].gameid == gameid) {
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*engine = new AGOS::AGOSEngine(syst);
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return kNoError;
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}
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}
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warning("AGOSEngine: Unable to locate game data at path '%s'", dir.path().c_str());
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return kNoGameDataFoundError;
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}
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REGISTER_PLUGIN(AGOS, "AGOS", "AGOS (C) Adventure Soft");
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namespace AGOS {
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using Common::ADGameFileDescription;
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using Common::ADGameDescription;
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#include "agosgame.cpp"
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DetectedGame toDetectedGame(const ADGameDescription &g) {
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const char *title = 0;
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const PlainGameDescriptor *sg = simonGames;
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while (sg->gameid) {
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if (!scumm_stricmp(g.name, sg->gameid))
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title = sg->description;
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sg++;
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}
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DetectedGame dg(g.name, title, g.language, g.platform);
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dg.updateDesc(g.extra);
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return dg;
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}
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bool AGOSEngine::initGame() {
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int gameNumber = -1;
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DetectedGameList detectedGames;
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Common::AdvancedDetector AdvDetector;
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Common::ADList matches;
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Common::ADGameDescList descList;
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Common::Language language = Common::UNK_LANG;
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Common::Platform platform = Common::kPlatformUnknown;
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if (ConfMan.hasKey("language"))
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language = Common::parseLanguage(ConfMan.get("language"));
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if (ConfMan.hasKey("platform"))
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platform = Common::parsePlatform(ConfMan.get("platform"));
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Common::String gameid = ConfMan.get("gameid");
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// At this point, Engine_AGOS_create() has already verified that the
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// desired game is in the specified directory. But we've already
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// forgotten which particular version it was, so we have to do it all
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// over again...
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for (int i = 0; i < ARRAYSIZE(gameDescriptions); i++)
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descList.push_back((const ADGameDescription *)&gameDescriptions[i]);
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AdvDetector.registerGameDescriptions(descList);
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AdvDetector.setFileMD5Bytes(FILE_MD5_BYTES);
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matches = AdvDetector.detectGame(NULL, language, platform);
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for (uint i = 0; i < matches.size(); i++) {
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if (toDetectedGame(gameDescriptions[matches[i]].desc).gameid == gameid) {
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gameNumber = matches[i];
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break;
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}
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}
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//delete &matches;
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if (gameNumber >= ARRAYSIZE(gameDescriptions) || gameNumber == -1) {
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error("AGOSEngine::loadGame wrong gameNumber");
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}
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debug(2, "Running %s", toDetectedGame(gameDescriptions[gameNumber].desc).description.c_str());
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_gameDescription = &gameDescriptions[gameNumber];
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return true;
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}
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DetectedGameList GAME_detectGames(const FSList &fslist) {
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DetectedGameList detectedGames;
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Common::AdvancedDetector AdvDetector;
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Common::ADList matches;
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Common::ADGameDescList descList;
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for (int i = 0; i < ARRAYSIZE(gameDescriptions); i++)
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descList.push_back((const ADGameDescription *)&gameDescriptions[i]);
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AdvDetector.registerGameDescriptions(descList);
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AdvDetector.setFileMD5Bytes(FILE_MD5_BYTES);
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matches = AdvDetector.detectGame(&fslist, Common::UNK_LANG, Common::kPlatformUnknown);
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for (uint i = 0; i < matches.size(); i++)
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detectedGames.push_back(toDetectedGame(gameDescriptions[matches[i]].desc));
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//delete &matches;
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return detectedGames;
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}
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} // End of namespace AGOS
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