scummvm/engines/titanic/core/drop_target.cpp
2016-08-19 20:48:05 -04:00

191 lines
5.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/core/drop_target.h"
#include "titanic/carry/carry.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CDropTarget, CGameObject)
ON_MESSAGE(DropObjectMsg)
ON_MESSAGE(MouseDragStartMsg)
ON_MESSAGE(EnterViewMsg)
ON_MESSAGE(VisibleMsg)
ON_MESSAGE(DropZoneLostObjectMsg)
END_MESSAGE_MAP()
CDropTarget::CDropTarget() : CGameObject(), _itemFrame(0),
_itemMatchSize(0), _showItem(false), _fieldF4(0), _dropFrame(0),
_dragFrame(0), _dragCursorId(CURSOR_ARROW), _dropCursorId(CURSOR_HAND),
_clipFlags(20) {
}
void CDropTarget::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writePoint(_pos1, indent);
file->writeNumberLine(_itemFrame, indent);
file->writeQuotedLine(_itemMatchName, indent);
file->writeNumberLine(_itemMatchSize, indent);
file->writeQuotedLine(_soundName, indent);
file->writeNumberLine(_showItem, indent);
file->writeQuotedLine(_itemName, indent);
file->writeNumberLine(_fieldF4, indent);
file->writeNumberLine(_dropFrame, indent);
file->writeNumberLine(_dragFrame, indent);
file->writeQuotedLine(_clipName, indent);
file->writeNumberLine(_dragCursorId, indent);
file->writeNumberLine(_dropCursorId, indent);
file->writeNumberLine(_clipFlags, indent);
CGameObject::save(file, indent);
}
void CDropTarget::load(SimpleFile *file) {
file->readNumber();
_pos1 = file->readPoint();
_itemFrame = file->readNumber();
_itemMatchName = file->readString();
_itemMatchSize = file->readNumber();
_soundName = file->readString();
_showItem = file->readNumber();
_itemName = file->readString();
_fieldF4 = file->readNumber();
_dropFrame = file->readNumber();
_dragFrame = file->readNumber();
_clipName = file->readString();
_dragCursorId = (CursorId)file->readNumber();
_dropCursorId = (CursorId)file->readNumber();
_clipFlags = file->readNumber();
CGameObject::load(file);
}
bool CDropTarget::DropObjectMsg(CDropObjectMsg *msg) {
if (!_itemName.empty()) {
if (msg->_item->getName() != _itemName) {
if (findByName(_itemName, true))
return false;
}
}
if (!msg->_item->isEquals(_itemMatchName, _itemMatchSize))
return false;
msg->_item->detach();
msg->_item->addUnder(this);
msg->_item->setPosition(Point(_bounds.left, _bounds.top));
msg->_item->loadFrame(_itemFrame);
if (_showItem)
msg->_item->setVisible(false);
CDropZoneGotObjectMsg gotMsg(this);
gotMsg.execute(msg->_item);
playSound(_soundName);
if (_clipName.empty()) {
loadFrame(_dropFrame);
} else {
playClip(_clipName, _clipFlags);
}
_cursorId = _dropCursorId;
return true;
}
bool CDropTarget::MouseDragStartMsg(CMouseDragStartMsg *msg) {
if (!checkStartDragging(msg))
return false;
msg->_dragItem = msg->_dragItem;
CGameObject *obj = dynamic_cast<CGameObject *>(findByName(_itemName));
if (_itemName.empty() || _fieldF4 || !obj)
return false;
CDropZoneLostObjectMsg lostMsg;
lostMsg._object = this;
lostMsg.execute(obj);
loadFrame(_dragFrame);
_cursorId = _dragCursorId;
if (obj->_visible) {
msg->execute(obj);
} else {
msg->_dragItem = obj;
CPassOnDragStartMsg passMsg(msg->_mousePos, 1);
passMsg.execute(obj);
setVisible(true);
}
return true;
}
bool CDropTarget::EnterViewMsg(CEnterViewMsg *msg) {
if (!_itemName.empty()) {
CGameObject *obj = dynamic_cast<CGameObject *>(findByName(_itemName));
if (!obj) {
loadFrame(_dragFrame);
_cursorId = _dragCursorId;
} else if (_clipName.empty()) {
loadFrame(_dropFrame);
} else {
playClip(_clipName, _clipFlags);
}
_cursorId = _dropCursorId;
}
return true;
}
bool CDropTarget::VisibleMsg(CVisibleMsg *msg) {
setVisible(msg->_visible);
_fieldF4 = !msg->_visible;
return true;
}
bool CDropTarget::DropZoneLostObjectMsg(CDropZoneLostObjectMsg *msg) {
if (!_itemName.empty()) {
CGameObject *obj = dynamic_cast<CGameObject *>(findByName(_itemName));
if (obj) {
if (msg->_object) {
obj->detach();
obj->addUnder(msg->_object);
} else if (dynamic_cast<CCarry *>(obj)) {
obj->petAddToInventory();
}
setVisible(true);
CDropZoneLostObjectMsg lostMsg(this);
lostMsg.execute(obj);
}
loadFrame(_dragFrame);
_cursorId = _dragCursorId;
}
return true;
}
} // End of namespace Titanic