mirror of
https://github.com/libretro/scummvm.git
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191 lines
5.0 KiB
C++
191 lines
5.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/core/drop_target.h"
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#include "titanic/carry/carry.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CDropTarget, CGameObject)
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ON_MESSAGE(DropObjectMsg)
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ON_MESSAGE(MouseDragStartMsg)
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ON_MESSAGE(EnterViewMsg)
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ON_MESSAGE(VisibleMsg)
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ON_MESSAGE(DropZoneLostObjectMsg)
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END_MESSAGE_MAP()
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CDropTarget::CDropTarget() : CGameObject(), _itemFrame(0),
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_itemMatchSize(0), _showItem(false), _fieldF4(0), _dropFrame(0),
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_dragFrame(0), _dragCursorId(CURSOR_ARROW), _dropCursorId(CURSOR_HAND),
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_clipFlags(20) {
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}
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void CDropTarget::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writePoint(_pos1, indent);
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file->writeNumberLine(_itemFrame, indent);
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file->writeQuotedLine(_itemMatchName, indent);
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file->writeNumberLine(_itemMatchSize, indent);
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file->writeQuotedLine(_soundName, indent);
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file->writeNumberLine(_showItem, indent);
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file->writeQuotedLine(_itemName, indent);
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file->writeNumberLine(_fieldF4, indent);
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file->writeNumberLine(_dropFrame, indent);
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file->writeNumberLine(_dragFrame, indent);
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file->writeQuotedLine(_clipName, indent);
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file->writeNumberLine(_dragCursorId, indent);
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file->writeNumberLine(_dropCursorId, indent);
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file->writeNumberLine(_clipFlags, indent);
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CGameObject::save(file, indent);
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}
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void CDropTarget::load(SimpleFile *file) {
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file->readNumber();
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_pos1 = file->readPoint();
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_itemFrame = file->readNumber();
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_itemMatchName = file->readString();
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_itemMatchSize = file->readNumber();
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_soundName = file->readString();
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_showItem = file->readNumber();
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_itemName = file->readString();
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_fieldF4 = file->readNumber();
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_dropFrame = file->readNumber();
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_dragFrame = file->readNumber();
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_clipName = file->readString();
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_dragCursorId = (CursorId)file->readNumber();
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_dropCursorId = (CursorId)file->readNumber();
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_clipFlags = file->readNumber();
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CGameObject::load(file);
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}
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bool CDropTarget::DropObjectMsg(CDropObjectMsg *msg) {
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if (!_itemName.empty()) {
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if (msg->_item->getName() != _itemName) {
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if (findByName(_itemName, true))
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return false;
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}
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}
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if (!msg->_item->isEquals(_itemMatchName, _itemMatchSize))
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return false;
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msg->_item->detach();
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msg->_item->addUnder(this);
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msg->_item->setPosition(Point(_bounds.left, _bounds.top));
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msg->_item->loadFrame(_itemFrame);
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if (_showItem)
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msg->_item->setVisible(false);
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CDropZoneGotObjectMsg gotMsg(this);
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gotMsg.execute(msg->_item);
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playSound(_soundName);
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if (_clipName.empty()) {
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loadFrame(_dropFrame);
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} else {
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playClip(_clipName, _clipFlags);
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}
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_cursorId = _dropCursorId;
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return true;
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}
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bool CDropTarget::MouseDragStartMsg(CMouseDragStartMsg *msg) {
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if (!checkStartDragging(msg))
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return false;
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msg->_dragItem = msg->_dragItem;
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CGameObject *obj = dynamic_cast<CGameObject *>(findByName(_itemName));
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if (_itemName.empty() || _fieldF4 || !obj)
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return false;
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CDropZoneLostObjectMsg lostMsg;
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lostMsg._object = this;
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lostMsg.execute(obj);
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loadFrame(_dragFrame);
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_cursorId = _dragCursorId;
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if (obj->_visible) {
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msg->execute(obj);
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} else {
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msg->_dragItem = obj;
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CPassOnDragStartMsg passMsg(msg->_mousePos, 1);
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passMsg.execute(obj);
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setVisible(true);
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}
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return true;
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}
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bool CDropTarget::EnterViewMsg(CEnterViewMsg *msg) {
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if (!_itemName.empty()) {
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CGameObject *obj = dynamic_cast<CGameObject *>(findByName(_itemName));
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if (!obj) {
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loadFrame(_dragFrame);
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_cursorId = _dragCursorId;
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} else if (_clipName.empty()) {
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loadFrame(_dropFrame);
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} else {
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playClip(_clipName, _clipFlags);
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}
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_cursorId = _dropCursorId;
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}
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return true;
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}
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bool CDropTarget::VisibleMsg(CVisibleMsg *msg) {
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setVisible(msg->_visible);
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_fieldF4 = !msg->_visible;
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return true;
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}
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bool CDropTarget::DropZoneLostObjectMsg(CDropZoneLostObjectMsg *msg) {
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if (!_itemName.empty()) {
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CGameObject *obj = dynamic_cast<CGameObject *>(findByName(_itemName));
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if (obj) {
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if (msg->_object) {
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obj->detach();
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obj->addUnder(msg->_object);
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} else if (dynamic_cast<CCarry *>(obj)) {
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obj->petAddToInventory();
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}
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setVisible(true);
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CDropZoneLostObjectMsg lostMsg(this);
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lostMsg.execute(obj);
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}
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loadFrame(_dragFrame);
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_cursorId = _dragCursorId;
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}
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return true;
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}
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} // End of namespace Titanic
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