scummvm/engines/titanic/core/room_item.h

85 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_ROOM_ITEM_H
#define TITANIC_ROOM_ITEM_H
#include "titanic/support/rect.h"
#include "titanic/core/list.h"
#include "titanic/support/movie_clip.h"
#include "titanic/core/named_item.h"
#include "titanic/core/resource_key.h"
namespace Titanic {
class CRoomItem : public CNamedItem {
DECLARE_MESSAGE_MAP;
private:
/**
* Handles post-load processing
*/
void postLoad();
public:
Rect _roomRect;
CMovieClipList _clipList;
int _roomNumber;
CResourceKey _transitionMovieKey;
CResourceKey _exitMovieKey;
double _roomDimensionX, _roomDimensionY;
public:
CLASSDEF;
CRoomItem();
/**
* Save the data for the class to file
*/
virtual void save(SimpleFile *file, int indent);
/**
* Load the data for the class from file
*/
virtual void load(SimpleFile *file);
/**
* Return a movie clip for the room by name
*/
CMovieClip *findClip(const CString &name) { return _clipList.findByName(name); }
/**
* Calculates the positioning of a node within the overall room
*/
void calcNodePosition(const Point &nodePos, double &xVal, double &yVal) const;
/**
* Get the TrueTalk script Id associated with the room
*/
int getScriptId() const;
CResourceKey getTransitionMovieKey();
CResourceKey getExitMovieKey();
};
} // End of namespace Titanic
#endif /* TITANIC_ROOM_ITEM_H */