scummvm/engines/mohawk/cursors.h
Bastien Bouclet 3391c726cf MOHAWK: Remap bitmaps not to use undefined colors
The Spanish version of Myst has bitmaps that use palette indices in the system
reserved range. Affected pixels previously used colors from the Windows system
palette instead of the bitmap's own palette, resulting in visual glitches.

Bitmaps are now remapped to the screen palette which is made of the Windows
reserved palette and part of the bitmap palette. The original engine used GDI's
StretchDIBits with DIB_RGB_COLORS to achieve the same result.

Fixes #7153.
2016-06-26 08:37:07 +02:00

182 lines
4.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MOHAWK_CURSORS_H
#define MOHAWK_CURSORS_H
#include "common/scummsys.h"
namespace Common {
class MacResManager;
class NEResources;
class PEResources;
class SeekableReadStream;
class String;
}
#include "mohawk/resource.h"
namespace Mohawk {
enum {
kRivenOpenHandCursor = 2003,
kRivenClosedHandCursor = 2004,
kRivenMainCursor = 3000,
kRivenPelletCursor = 5000,
kRivenHideCursor = 9000
};
class MohawkArchive;
class MohawkEngine;
class CursorManager {
public:
CursorManager() {}
virtual ~CursorManager() {}
virtual void showCursor();
virtual void hideCursor();
virtual void setCursor(uint16 id);
virtual void setCursor(const Common::String &name) {}
virtual void setDefaultCursor();
virtual bool hasSource() const { return false; }
protected:
// Set a Mac CURS/crsr cursor to the screen
void setMacCursor(Common::SeekableReadStream *stream);
};
// The default Mohawk cursor manager
// Uses standard tCUR resources
class DefaultCursorManager : public CursorManager {
public:
DefaultCursorManager(MohawkEngine *vm, uint32 tag = ID_TCUR) : _vm(vm), _tag(tag) {}
~DefaultCursorManager() {}
void setCursor(uint16 id);
bool hasSource() const { return true; }
private:
MohawkEngine *_vm;
uint32 _tag;
};
#ifdef ENABLE_MYST
// 803-805 are animated, one large bmp which is in chunks - these are NEVER USED
// Other cursors (200, 300, 400, 500, 600, 700) are not the same in each stack
enum {
kDefaultMystCursor = 100, // The default hand
kWhitePageCursor = 800, // Holding a white page
kRedPageCursor = 801, // Holding a red page
kBluePageCursor = 802, // Holding a blue page
// kDroppingWhitePageAnimCursor = 803,
// kDroppingRedPageAnimCursor = 804,
// kDroppingBluePageAnimCursor = 805,
kNewMatchCursor = 900, // Match that has not yet been lit
kLitMatchCursor = 901, // Match that's burning
kDeadMatchCursor = 902, // Match that's been extinguished
kKeyCursor = 903, // Key in Lighthouse in Stoneship
kRotateClockwiseCursor = 904, // Rotate gear clockwise (boiler on Myst)
kRotateCounterClockwiseCursor = 905, // Rotate gear counter clockwise (boiler on Myst)
kMystZipModeCursor = 999 // Zip Mode cursor
};
class MohawkEngine_Myst;
// The cursor manager for Myst
// Uses WDIB + CLRC resources
class MystCursorManager : public CursorManager {
public:
MystCursorManager(MohawkEngine_Myst *vm);
~MystCursorManager();
void showCursor();
void hideCursor();
void setCursor(uint16 id);
void setDefaultCursor();
bool hasSource() const { return true; }
private:
MohawkEngine_Myst *_vm;
};
#endif // ENABLE_MYST
// The cursor manager for NE EXE's
class NECursorManager : public CursorManager {
public:
NECursorManager(const Common::String &appName);
~NECursorManager();
void setCursor(uint16 id);
bool hasSource() const { return _exe != 0; }
private:
Common::NEResources *_exe;
};
// The cursor manager for Mac applications
class MacCursorManager : public CursorManager {
public:
MacCursorManager(const Common::String &appName);
~MacCursorManager();
void setCursor(uint16 id);
bool hasSource() const { return _resFork != 0; }
private:
Common::MacResManager *_resFork;
};
// The cursor manager for Living Books v2+ games
// Handles custom generated cursors in addition to tCUR resources
class LivingBooksCursorManager_v2 : public CursorManager {
public:
LivingBooksCursorManager_v2();
~LivingBooksCursorManager_v2();
void setCursor(uint16 id);
void setCursor(const Common::String &name);
bool hasSource() const { return _sysArchive != 0; }
private:
MohawkArchive *_sysArchive;
};
// The cursor manager for PE EXE's
class PECursorManager : public CursorManager {
public:
PECursorManager(const Common::String &appName);
~PECursorManager();
void setCursor(uint16 id);
bool hasSource() const { return _exe != 0; }
private:
Common::PEResources *_exe;
};
} // End of namespace Mohawk
#endif