scummvm/engines/draci/music.cpp
Johannes Schickel b2c57117fd DRACI: Initialize MIDI channel volume properly.
This fixes bug #3067148 "DRACI: Volume range not respected". It seems Draci's
MIDI files do not setup the channel volume properly before using the channels,
but rely on having the maxed out. Since formerly the channel volume was
initialized to 255, it caused the channel volume to be zero in case the user
used 128 for his volume settings (128*255/255=128, and MIDI volume goes from
0-127).

svn-id: r52738
2010-09-15 22:30:00 +00:00

248 lines
6.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// MIDI and digital music class
#include "sound/audiostream.h"
#include "sound/mididrv.h"
#include "sound/midiparser.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "draci/draci.h"
#include "draci/music.h"
namespace Draci {
MusicPlayer::MusicPlayer(MidiDriver *driver, const char *pathMask) : _parser(0), _driver(driver), _pathMask(pathMask), _looping(false), _isPlaying(false), _passThrough(false), _isGM(false), _track(-1) {
memset(_channel, 0, sizeof(_channel));
memset(_channelVolume, 127, sizeof(_channelVolume));
_masterVolume = 0;
_smfParser = MidiParser::createParser_SMF();
_midiMusicData = NULL;
}
MusicPlayer::~MusicPlayer() {
_driver->setTimerCallback(NULL, NULL);
stop();
this->close();
_smfParser->setMidiDriver(NULL);
delete _smfParser;
delete[] _midiMusicData;
}
void MusicPlayer::setChannelVolume(int channel) {
int newVolume = _channelVolume[channel] * _masterVolume / 255;
debugC(3, kDraciSoundDebugLevel, "Music channel %d: volume %d->%d",
channel, _channelVolume[channel], newVolume);
_channel[channel]->volume(newVolume);
}
void MusicPlayer::setVolume(int volume) {
Common::StackLock lock(_mutex);
volume = CLIP(volume, 0, 255);
if (_masterVolume == volume)
return;
_masterVolume = volume;
for (int i = 0; i < 16; ++i) {
if (_channel[i]) {
setChannelVolume(i);
}
}
}
int MusicPlayer::open() {
// Don't ever call open without first setting the output driver!
if (!_driver)
return 255;
int ret = _driver->open();
if (ret)
return ret;
if (_nativeMT32)
_driver->sendMT32Reset();
else
_driver->sendGMReset();
// TODO: Load cmf.ins with the instrument table. It seems that an
// interface for such an operation is supported for AdLib. Maybe for
// this card, setting instruments is necessary.
_driver->setTimerCallback(this, &onTimer);
return 0;
}
void MusicPlayer::close() {
stop();
if (_driver)
_driver->close();
_driver = 0;
}
void MusicPlayer::send(uint32 b) {
if (_passThrough) {
_driver->send(b);
return;
}
byte channel = (byte)(b & 0x0F);
if ((b & 0xFFF0) == 0x07B0) {
// Adjust volume changes by master volume
byte volume = (byte)((b >> 16) & 0x7F);
_channelVolume[channel] = volume;
volume = volume * _masterVolume / 255;
b = (b & 0xFF00FFFF) | (volume << 16);
} else if ((b & 0xF0) == 0xC0 && !_isGM && !_nativeMT32) {
b = (b & 0xFFFF00FF) | MidiDriver::_mt32ToGm[(b >> 8) & 0xFF] << 8;
}
else if ((b & 0xFFF0) == 0x007BB0) {
//Only respond to All Notes Off if this channel
//has currently been allocated
if (_channel[b & 0x0F])
return;
}
if (!_channel[channel]) {
_channel[channel] = (channel == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel();
// If a new channel is allocated during the playback, make sure
// its volume is correctly initialized.
if (_channel[channel])
setChannelVolume(channel);
}
if (_channel[channel])
_channel[channel]->send(b);
}
void MusicPlayer::metaEvent(byte type, byte *data, uint16 length) {
switch (type) {
case 0x2F: // End of Track
if (_looping)
_parser->jumpToTick(0);
else
stop();
break;
default:
//warning("Unhandled meta event: %02x", type);
break;
}
}
void MusicPlayer::onTimer(void *refCon) {
MusicPlayer *music = (MusicPlayer *)refCon;
Common::StackLock lock(music->_mutex);
if (music->_parser)
music->_parser->onTimer();
}
void MusicPlayer::playSMF(int track, bool loop) {
if (_isPlaying && track == _track) {
debugC(2, kDraciSoundDebugLevel, "Already plaing track %d", track);
return;
}
stop();
_isGM = true;
// Load MIDI resource data
Common::File musicFile;
char musicFileName[40];
sprintf(musicFileName, _pathMask.c_str(), track);
musicFile.open(musicFileName);
if (!musicFile.isOpen()) {
debugC(2, kDraciSoundDebugLevel, "Cannot open track %d", track);
return;
}
int midiMusicSize = musicFile.size();
delete[] _midiMusicData;
_midiMusicData = new byte[midiMusicSize];
musicFile.read(_midiMusicData, midiMusicSize);
musicFile.close();
if (_smfParser->loadMusic(_midiMusicData, midiMusicSize)) {
MidiParser *parser = _smfParser;
parser->setTrack(0);
parser->setMidiDriver(this);
parser->setTimerRate(getBaseTempo());
parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1);
_parser = parser;
syncVolume();
_looping = loop;
_isPlaying = true;
_track = track;
debugC(2, kDraciSoundDebugLevel, "Playing track %d", track);
} else {
debugC(2, kDraciSoundDebugLevel, "Cannot play track %d", track);
}
}
void MusicPlayer::stop() {
Common::StackLock lock(_mutex);
if (!_isPlaying)
return;
debugC(2, kDraciSoundDebugLevel, "Stopping track %d", _track);
_track = -1;
_isPlaying = false;
if (_parser) {
_parser->unloadMusic();
_parser = NULL;
}
}
void MusicPlayer::pause() {
debugC(2, kDraciSoundDebugLevel, "Pausing track %d", _track);
setVolume(-1);
_isPlaying = false;
}
void MusicPlayer::resume() {
debugC(2, kDraciSoundDebugLevel, "Resuming track %d", _track);
syncVolume();
_isPlaying = true;
}
void MusicPlayer::syncVolume() {
int volume = ConfMan.getInt("music_volume");
if (ConfMan.getBool("mute")) {
volume = -1;
}
debugC(2, kDraciSoundDebugLevel, "Syncing music volume to %d", volume);
setVolume(volume);
}
} // End of namespace Draci