scummvm/engines/draci/sound.cpp
2010-11-19 17:03:07 +00:00

429 lines
14 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/archive.h"
#include "common/config-manager.h"
#include "common/debug.h"
#include "common/file.h"
#include "common/str.h"
#include "common/substream.h"
#include "common/memstream.h"
#include "common/unzip.h"
#include "draci/sound.h"
#include "draci/draci.h"
#include "draci/game.h"
#include "sound/audiostream.h"
#include "sound/mixer.h"
#include "sound/decoders/raw.h"
#include "sound/decoders/mp3.h"
#include "sound/decoders/vorbis.h"
#include "sound/decoders/flac.h"
namespace Draci {
void LegacySoundArchive::openArchive(const char *path) {
// Close previously opened archive (if any)
closeArchive();
debugCN(1, kDraciArchiverDebugLevel, "Loading samples %s: ", path);
_f = new Common::File();
_f->open(path);
if (_f->isOpen()) {
debugC(1, kDraciArchiverDebugLevel, "Success");
} else {
debugC(1, kDraciArchiverDebugLevel, "Error");
delete _f;
_f = NULL;
return;
}
// Save path for reading in files later on
_path = path;
// Read archive header
debugC(1, kDraciArchiverDebugLevel, "Loading header");
uint totalLength = _f->readUint32LE();
const uint kMaxSamples = 4095; // The no-sound file is exactly 16K bytes long, so don't fail on short reads
uint sampleStarts[kMaxSamples];
for (uint i = 0; i < kMaxSamples; ++i) {
sampleStarts[i] = _f->readUint32LE();
}
// Fill the sample table
for (_sampleCount = 0; _sampleCount < kMaxSamples - 1; ++_sampleCount) {
int length = sampleStarts[_sampleCount + 1] - sampleStarts[_sampleCount];
if (length <= 0 && sampleStarts[_sampleCount] >= totalLength) // heuristics to detect the last sample
break;
}
if (_sampleCount > 0) {
debugC(1, kDraciArchiverDebugLevel, "Archive info: %d samples, %d total length",
_sampleCount, totalLength);
_samples = new SoundSample[_sampleCount];
for (uint i = 0; i < _sampleCount; ++i) {
_samples[i]._offset = sampleStarts[i];
_samples[i]._length = sampleStarts[i+1] - sampleStarts[i];
_samples[i]._frequency = 0; // set in getSample()
}
if (_samples[_sampleCount-1]._offset + _samples[_sampleCount-1]._length != totalLength &&
_samples[_sampleCount-1]._offset + _samples[_sampleCount-1]._length - _samples[0]._offset != totalLength) {
// WORKAROUND: the stored length is stored with the header for sounds and without the hader for dubbing. Crazy.
debugC(1, kDraciArchiverDebugLevel, "Broken sound archive: %d != %d",
_samples[_sampleCount-1]._offset + _samples[_sampleCount-1]._length,
totalLength);
closeArchive();
return;
}
} else {
debugC(1, kDraciArchiverDebugLevel, "Archive info: empty");
}
// Indicate that the archive has been successfully opened
_opened = true;
}
/**
* @brief LegacySoundArchive close method
*
* Closes the currently opened archive. It can be called explicitly to
* free up memory.
*/
void LegacySoundArchive::closeArchive() {
clearCache();
delete _f;
_f = NULL;
delete[] _samples;
_samples = NULL;
_sampleCount = 0;
_path = "";
_opened = false;
}
/**
* Clears the cache of the open files inside the archive without closing it.
* If the files are subsequently accessed, they are read from the disk.
*/
void LegacySoundArchive::clearCache() {
// Delete all cached data
for (uint i = 0; i < _sampleCount; ++i) {
_samples[i].close();
}
}
/**
* @brief On-demand sound sample loader
* @param i Index of file inside an archive
* @return Pointer to a SoundSample coresponding to the opened file or NULL (on failure)
*
* Loads individual samples from an archive to memory on demand.
*/
SoundSample *LegacySoundArchive::getSample(int i, uint freq) {
// Check whether requested file exists
if (i < 0 || i >= (int) _sampleCount) {
return NULL;
}
debugCN(2, kDraciArchiverDebugLevel, "Accessing sample %d from archive %s... ",
i, _path);
// Check if file has already been opened and return that
if (_samples[i]._data) {
debugC(2, kDraciArchiverDebugLevel, "Cached");
} else {
// It would be nice to unify the approach with ZipSoundArchive
// and allocate a MemoryReadStream with buffer stored inside it
// that playSoundBuffer() would just play. Unfortunately,
// streams are not thread-safe and the same sample couldn't
// thus be played more than once at the same time (this holds
// even if we create a SeekableSubReadStream from it as this
// just uses the parent). The only thread-safe solution is to
// share a read-only buffer and allocate separate
// MemoryReadStream's on top of it.
_samples[i]._data = new byte[_samples[i]._length];
_samples[i]._format = RAW;
// Read in the file (without the file header)
_f->seek(_samples[i]._offset);
_f->read(_samples[i]._data, _samples[i]._length);
debugC(2, kDraciArchiverDebugLevel, "Read sample %d from archive %s",
i, _path);
}
_samples[i]._frequency = freq ? freq : _defaultFreq;
return _samples + i;
}
void ZipSoundArchive::openArchive(const char *path, const char *extension, SoundFormat format, int raw_frequency) {
closeArchive();
if ((format == RAW || format == RAW80) && !raw_frequency) {
error("openArchive() expects frequency for RAW data");
return;
}
debugCN(1, kDraciArchiverDebugLevel, "Trying to open ZIP archive %s: ", path);
_archive = Common::makeZipArchive(path);
_path = path;
_extension = extension;
_format = format;
_defaultFreq = raw_frequency;
if (_archive) {
Common::ArchiveMemberList files;
_archive->listMembers(files);
_sampleCount = files.size();
debugC(1, kDraciArchiverDebugLevel, "Capacity %d", _sampleCount);
} else {
debugC(1, kDraciArchiverDebugLevel, "Failed");
}
}
void ZipSoundArchive::closeArchive() {
clearCache();
delete _archive;
_archive = NULL;
_path = _extension = NULL;
_sampleCount = _defaultFreq = 0;
_format = RAW;
}
void ZipSoundArchive::clearCache() {
// Just deallocate the link-list of (very short) headers for each
// dubbed sentence played in the current location. If the callers have
// not called .close() on any of the items, call them now.
for (Common::List<SoundSample>::iterator it = _cache.begin(); it != _cache.end(); ++it) {
it->close();
}
_cache.clear();
}
SoundSample *ZipSoundArchive::getSample(int i, uint freq) {
if (i < 0 || i >= (int) _sampleCount) {
return NULL;
}
debugCN(2, kDraciArchiverDebugLevel, "Accessing sample %d.%s from archive %s (format %d@%d, capacity %d): ",
i, _extension, _path, static_cast<int> (_format), _defaultFreq, _sampleCount);
if (freq != 0 && (_format != RAW && _format != RAW80)) {
error("Cannot resample a sound in compressed format");
return NULL;
}
// We cannot really cache anything, because createReadStreamForMember()
// returns the data as a ReadStream, which is not thread-safe. We thus
// read it again each time even if it has possibly been already cached
// a while ago. This is not such a problem for dubbing as for regular
// sound samples.
SoundSample sample;
sample._frequency = freq ? freq : _defaultFreq;
sample._format = _format;
// Read in the file (without the file header)
char file_name[20];
sprintf(file_name, "%d.%s", i+1, _extension);
sample._stream = _archive->createReadStreamForMember(file_name);
if (!sample._stream) {
debugC(2, kDraciArchiverDebugLevel, "Doesn't exist");
return NULL;
} else {
debugC(2, kDraciArchiverDebugLevel, "Read");
_cache.push_back(sample);
// Return a pointer that we own and which we will deallocate
// including its contents.
return &_cache.back();
}
}
Sound::Sound(Audio::Mixer *mixer) : _mixer(mixer), _muteSound(false), _muteVoice(false),
_showSubtitles(true), _talkSpeed(kStandardSpeed) {
for (int i = 0; i < SOUND_HANDLES; i++)
_handles[i].type = kFreeHandle;
setVolume();
}
SndHandle *Sound::getHandle() {
for (int i = 0; i < SOUND_HANDLES; i++) {
if (_handles[i].type != kFreeHandle && !_mixer->isSoundHandleActive(_handles[i].handle)) {
debugC(5, kDraciSoundDebugLevel, "Handle %d has finished playing", i);
_handles[i].type = kFreeHandle;
}
}
for (int i = 0; i < SOUND_HANDLES; i++) {
if (_handles[i].type == kFreeHandle) {
debugC(5, kDraciSoundDebugLevel, "Allocated handle %d", i);
return &_handles[i];
}
}
error("Sound::getHandle(): Too many sound handles");
return NULL; // for compilers that don't support NORETURN
}
uint Sound::playSoundBuffer(Audio::SoundHandle *handle, const SoundSample &buffer, int volume,
sndHandleType handleType, bool loop) {
if (!buffer._stream && !buffer._data) {
warning("Empty stream");
return 0;
}
// Create a new SeekableReadStream which will be automatically disposed
// after the sample stops playing. Do not dispose the original
// data/stream though.
// Beware that if the sample comes from an archive (i.e., is stored in
// buffer._stream), then you must NOT play it more than once at the
// same time, because streams are not thread-safe. Playing it
// repeatedly is OK. Currently this is ensured by that archives are
// only used for dubbing, which is only played from one place in
// script.cpp, which blocks until the dubbed sentence has finished
// playing.
Common::SeekableReadStream *stream;
const int skip = buffer._format == RAW80 ? 80 : 0;
if (buffer._stream) {
stream = new Common::SeekableSubReadStream(
buffer._stream, skip, buffer._stream->size() /* end */, DisposeAfterUse::NO);
} else {
stream = new Common::MemoryReadStream(
buffer._data + skip, buffer._length - skip /* length */, DisposeAfterUse::NO);
}
Audio::SeekableAudioStream *reader = NULL;
switch (buffer._format) {
case RAW:
case RAW80:
reader = Audio::makeRawStream(stream, buffer._frequency, Audio::FLAG_UNSIGNED, DisposeAfterUse::YES);
break;
#ifdef USE_MAD
case MP3:
reader = Audio::makeMP3Stream(stream, DisposeAfterUse::YES);
break;
#endif
#ifdef USE_VORBIS
case OGG:
reader = Audio::makeVorbisStream(stream, DisposeAfterUse::YES);
break;
#endif
#ifdef USE_FLAC
case FLAC:
reader = Audio::makeFLACStream(stream, DisposeAfterUse::YES);
break;
#endif
default:
error("Unsupported compression format %d", static_cast<int> (buffer._format));
delete stream;
return 0;
}
const uint length = reader->getLength().msecs();
const Audio::Mixer::SoundType soundType = (handleType == kVoiceHandle) ?
Audio::Mixer::kSpeechSoundType : Audio::Mixer::kSFXSoundType;
Audio::AudioStream *audio_stream = Audio::makeLoopingAudioStream(reader, loop ? 0 : 1);
_mixer->playStream(soundType, handle, audio_stream, -1, volume);
return length;
}
uint Sound::playSound(const SoundSample *buffer, int volume, bool loop) {
if (!buffer || _muteSound)
return 0;
SndHandle *handle = getHandle();
handle->type = kEffectHandle;
return playSoundBuffer(&handle->handle, *buffer, 2 * volume, handle->type, loop);
}
void Sound::pauseSound() {
for (int i = 0; i < SOUND_HANDLES; i++)
if (_handles[i].type == kEffectHandle)
_mixer->pauseHandle(_handles[i].handle, true);
}
void Sound::resumeSound() {
for (int i = 0; i < SOUND_HANDLES; i++)
if (_handles[i].type == kEffectHandle)
_mixer->pauseHandle(_handles[i].handle, false);
}
void Sound::stopSound() {
for (int i = 0; i < SOUND_HANDLES; i++)
if (_handles[i].type == kEffectHandle) {
_mixer->stopHandle(_handles[i].handle);
debugC(5, kDraciSoundDebugLevel, "Stopping effect handle %d", i);
_handles[i].type = kFreeHandle;
}
}
uint Sound::playVoice(const SoundSample *buffer) {
if (!buffer || _muteVoice)
return 0;
SndHandle *handle = getHandle();
handle->type = kVoiceHandle;
return playSoundBuffer(&handle->handle, *buffer, Audio::Mixer::kMaxChannelVolume, handle->type, false);
}
void Sound::pauseVoice() {
for (int i = 0; i < SOUND_HANDLES; i++)
if (_handles[i].type == kVoiceHandle)
_mixer->pauseHandle(_handles[i].handle, true);
}
void Sound::resumeVoice() {
for (int i = 0; i < SOUND_HANDLES; i++)
if (_handles[i].type == kVoiceHandle)
_mixer->pauseHandle(_handles[i].handle, false);
}
void Sound::stopVoice() {
for (int i = 0; i < SOUND_HANDLES; i++)
if (_handles[i].type == kVoiceHandle) {
_mixer->stopHandle(_handles[i].handle);
debugC(5, kDraciSoundDebugLevel, "Stopping voice handle %d", i);
_handles[i].type = kFreeHandle;
}
}
void Sound::setVolume() {
if (_mixer->isReady()) {
_muteSound = ConfMan.getBool("sfx_mute");
_muteVoice = ConfMan.getBool("speech_mute");
} else {
_muteSound = _muteVoice = true;
}
if (ConfMan.getBool("mute")) {
_muteSound = _muteVoice = true;
}
_showSubtitles = ConfMan.getBool("subtitles");
_talkSpeed = ConfMan.getInt("talkspeed");
const int soundVolume = ConfMan.getInt("sfx_volume");
const int speechVolume = ConfMan.getInt("speech_volume");
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, soundVolume);
_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, speechVolume);
}
} // End of namespace Draci