mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 01:39:57 +00:00
2180b2d6b5
svn-id: r54385
429 lines
14 KiB
C++
429 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/archive.h"
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#include "common/config-manager.h"
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#include "common/debug.h"
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#include "common/file.h"
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#include "common/str.h"
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#include "common/substream.h"
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#include "common/memstream.h"
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#include "common/unzip.h"
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#include "draci/sound.h"
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#include "draci/draci.h"
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#include "draci/game.h"
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#include "sound/audiostream.h"
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#include "sound/mixer.h"
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#include "sound/decoders/raw.h"
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#include "sound/decoders/mp3.h"
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#include "sound/decoders/vorbis.h"
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#include "sound/decoders/flac.h"
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namespace Draci {
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void LegacySoundArchive::openArchive(const char *path) {
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// Close previously opened archive (if any)
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closeArchive();
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debugCN(1, kDraciArchiverDebugLevel, "Loading samples %s: ", path);
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_f = new Common::File();
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_f->open(path);
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if (_f->isOpen()) {
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debugC(1, kDraciArchiverDebugLevel, "Success");
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} else {
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debugC(1, kDraciArchiverDebugLevel, "Error");
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delete _f;
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_f = NULL;
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return;
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}
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// Save path for reading in files later on
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_path = path;
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// Read archive header
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debugC(1, kDraciArchiverDebugLevel, "Loading header");
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uint totalLength = _f->readUint32LE();
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const uint kMaxSamples = 4095; // The no-sound file is exactly 16K bytes long, so don't fail on short reads
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uint sampleStarts[kMaxSamples];
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for (uint i = 0; i < kMaxSamples; ++i) {
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sampleStarts[i] = _f->readUint32LE();
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}
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// Fill the sample table
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for (_sampleCount = 0; _sampleCount < kMaxSamples - 1; ++_sampleCount) {
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int length = sampleStarts[_sampleCount + 1] - sampleStarts[_sampleCount];
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if (length <= 0 && sampleStarts[_sampleCount] >= totalLength) // heuristics to detect the last sample
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break;
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}
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if (_sampleCount > 0) {
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debugC(1, kDraciArchiverDebugLevel, "Archive info: %d samples, %d total length",
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_sampleCount, totalLength);
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_samples = new SoundSample[_sampleCount];
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for (uint i = 0; i < _sampleCount; ++i) {
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_samples[i]._offset = sampleStarts[i];
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_samples[i]._length = sampleStarts[i+1] - sampleStarts[i];
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_samples[i]._frequency = 0; // set in getSample()
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}
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if (_samples[_sampleCount-1]._offset + _samples[_sampleCount-1]._length != totalLength &&
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_samples[_sampleCount-1]._offset + _samples[_sampleCount-1]._length - _samples[0]._offset != totalLength) {
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// WORKAROUND: the stored length is stored with the header for sounds and without the hader for dubbing. Crazy.
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debugC(1, kDraciArchiverDebugLevel, "Broken sound archive: %d != %d",
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_samples[_sampleCount-1]._offset + _samples[_sampleCount-1]._length,
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totalLength);
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closeArchive();
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return;
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}
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} else {
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debugC(1, kDraciArchiverDebugLevel, "Archive info: empty");
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}
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// Indicate that the archive has been successfully opened
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_opened = true;
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}
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/**
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* @brief LegacySoundArchive close method
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*
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* Closes the currently opened archive. It can be called explicitly to
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* free up memory.
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*/
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void LegacySoundArchive::closeArchive() {
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clearCache();
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delete _f;
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_f = NULL;
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delete[] _samples;
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_samples = NULL;
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_sampleCount = 0;
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_path = "";
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_opened = false;
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}
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/**
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* Clears the cache of the open files inside the archive without closing it.
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* If the files are subsequently accessed, they are read from the disk.
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*/
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void LegacySoundArchive::clearCache() {
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// Delete all cached data
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for (uint i = 0; i < _sampleCount; ++i) {
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_samples[i].close();
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}
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}
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/**
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* @brief On-demand sound sample loader
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* @param i Index of file inside an archive
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* @return Pointer to a SoundSample coresponding to the opened file or NULL (on failure)
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*
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* Loads individual samples from an archive to memory on demand.
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*/
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SoundSample *LegacySoundArchive::getSample(int i, uint freq) {
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// Check whether requested file exists
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if (i < 0 || i >= (int) _sampleCount) {
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return NULL;
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}
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debugCN(2, kDraciArchiverDebugLevel, "Accessing sample %d from archive %s... ",
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i, _path);
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// Check if file has already been opened and return that
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if (_samples[i]._data) {
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debugC(2, kDraciArchiverDebugLevel, "Cached");
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} else {
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// It would be nice to unify the approach with ZipSoundArchive
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// and allocate a MemoryReadStream with buffer stored inside it
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// that playSoundBuffer() would just play. Unfortunately,
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// streams are not thread-safe and the same sample couldn't
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// thus be played more than once at the same time (this holds
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// even if we create a SeekableSubReadStream from it as this
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// just uses the parent). The only thread-safe solution is to
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// share a read-only buffer and allocate separate
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// MemoryReadStream's on top of it.
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_samples[i]._data = new byte[_samples[i]._length];
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_samples[i]._format = RAW;
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// Read in the file (without the file header)
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_f->seek(_samples[i]._offset);
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_f->read(_samples[i]._data, _samples[i]._length);
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debugC(2, kDraciArchiverDebugLevel, "Read sample %d from archive %s",
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i, _path);
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}
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_samples[i]._frequency = freq ? freq : _defaultFreq;
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return _samples + i;
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}
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void ZipSoundArchive::openArchive(const char *path, const char *extension, SoundFormat format, int raw_frequency) {
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closeArchive();
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if ((format == RAW || format == RAW80) && !raw_frequency) {
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error("openArchive() expects frequency for RAW data");
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return;
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}
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debugCN(1, kDraciArchiverDebugLevel, "Trying to open ZIP archive %s: ", path);
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_archive = Common::makeZipArchive(path);
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_path = path;
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_extension = extension;
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_format = format;
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_defaultFreq = raw_frequency;
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if (_archive) {
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Common::ArchiveMemberList files;
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_archive->listMembers(files);
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_sampleCount = files.size();
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debugC(1, kDraciArchiverDebugLevel, "Capacity %d", _sampleCount);
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} else {
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debugC(1, kDraciArchiverDebugLevel, "Failed");
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}
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}
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void ZipSoundArchive::closeArchive() {
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clearCache();
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delete _archive;
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_archive = NULL;
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_path = _extension = NULL;
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_sampleCount = _defaultFreq = 0;
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_format = RAW;
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}
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void ZipSoundArchive::clearCache() {
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// Just deallocate the link-list of (very short) headers for each
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// dubbed sentence played in the current location. If the callers have
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// not called .close() on any of the items, call them now.
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for (Common::List<SoundSample>::iterator it = _cache.begin(); it != _cache.end(); ++it) {
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it->close();
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}
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_cache.clear();
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}
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SoundSample *ZipSoundArchive::getSample(int i, uint freq) {
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if (i < 0 || i >= (int) _sampleCount) {
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return NULL;
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}
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debugCN(2, kDraciArchiverDebugLevel, "Accessing sample %d.%s from archive %s (format %d@%d, capacity %d): ",
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i, _extension, _path, static_cast<int> (_format), _defaultFreq, _sampleCount);
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if (freq != 0 && (_format != RAW && _format != RAW80)) {
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error("Cannot resample a sound in compressed format");
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return NULL;
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}
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// We cannot really cache anything, because createReadStreamForMember()
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// returns the data as a ReadStream, which is not thread-safe. We thus
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// read it again each time even if it has possibly been already cached
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// a while ago. This is not such a problem for dubbing as for regular
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// sound samples.
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SoundSample sample;
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sample._frequency = freq ? freq : _defaultFreq;
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sample._format = _format;
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// Read in the file (without the file header)
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char file_name[20];
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sprintf(file_name, "%d.%s", i+1, _extension);
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sample._stream = _archive->createReadStreamForMember(file_name);
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if (!sample._stream) {
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debugC(2, kDraciArchiverDebugLevel, "Doesn't exist");
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return NULL;
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} else {
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debugC(2, kDraciArchiverDebugLevel, "Read");
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_cache.push_back(sample);
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// Return a pointer that we own and which we will deallocate
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// including its contents.
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return &_cache.back();
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}
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}
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Sound::Sound(Audio::Mixer *mixer) : _mixer(mixer), _muteSound(false), _muteVoice(false),
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_showSubtitles(true), _talkSpeed(kStandardSpeed) {
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for (int i = 0; i < SOUND_HANDLES; i++)
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_handles[i].type = kFreeHandle;
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setVolume();
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}
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SndHandle *Sound::getHandle() {
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for (int i = 0; i < SOUND_HANDLES; i++) {
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if (_handles[i].type != kFreeHandle && !_mixer->isSoundHandleActive(_handles[i].handle)) {
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debugC(5, kDraciSoundDebugLevel, "Handle %d has finished playing", i);
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_handles[i].type = kFreeHandle;
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}
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}
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for (int i = 0; i < SOUND_HANDLES; i++) {
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if (_handles[i].type == kFreeHandle) {
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debugC(5, kDraciSoundDebugLevel, "Allocated handle %d", i);
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return &_handles[i];
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}
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}
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error("Sound::getHandle(): Too many sound handles");
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return NULL; // for compilers that don't support NORETURN
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}
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uint Sound::playSoundBuffer(Audio::SoundHandle *handle, const SoundSample &buffer, int volume,
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sndHandleType handleType, bool loop) {
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if (!buffer._stream && !buffer._data) {
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warning("Empty stream");
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return 0;
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}
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// Create a new SeekableReadStream which will be automatically disposed
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// after the sample stops playing. Do not dispose the original
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// data/stream though.
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// Beware that if the sample comes from an archive (i.e., is stored in
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// buffer._stream), then you must NOT play it more than once at the
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// same time, because streams are not thread-safe. Playing it
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// repeatedly is OK. Currently this is ensured by that archives are
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// only used for dubbing, which is only played from one place in
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// script.cpp, which blocks until the dubbed sentence has finished
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// playing.
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Common::SeekableReadStream *stream;
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const int skip = buffer._format == RAW80 ? 80 : 0;
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if (buffer._stream) {
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stream = new Common::SeekableSubReadStream(
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buffer._stream, skip, buffer._stream->size() /* end */, DisposeAfterUse::NO);
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} else {
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stream = new Common::MemoryReadStream(
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buffer._data + skip, buffer._length - skip /* length */, DisposeAfterUse::NO);
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}
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Audio::SeekableAudioStream *reader = NULL;
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switch (buffer._format) {
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case RAW:
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case RAW80:
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reader = Audio::makeRawStream(stream, buffer._frequency, Audio::FLAG_UNSIGNED, DisposeAfterUse::YES);
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break;
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#ifdef USE_MAD
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case MP3:
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reader = Audio::makeMP3Stream(stream, DisposeAfterUse::YES);
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break;
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#endif
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#ifdef USE_VORBIS
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case OGG:
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reader = Audio::makeVorbisStream(stream, DisposeAfterUse::YES);
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break;
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#endif
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#ifdef USE_FLAC
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case FLAC:
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reader = Audio::makeFLACStream(stream, DisposeAfterUse::YES);
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break;
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#endif
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default:
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error("Unsupported compression format %d", static_cast<int> (buffer._format));
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delete stream;
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return 0;
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}
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const uint length = reader->getLength().msecs();
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const Audio::Mixer::SoundType soundType = (handleType == kVoiceHandle) ?
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Audio::Mixer::kSpeechSoundType : Audio::Mixer::kSFXSoundType;
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Audio::AudioStream *audio_stream = Audio::makeLoopingAudioStream(reader, loop ? 0 : 1);
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_mixer->playStream(soundType, handle, audio_stream, -1, volume);
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return length;
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}
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uint Sound::playSound(const SoundSample *buffer, int volume, bool loop) {
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if (!buffer || _muteSound)
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return 0;
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SndHandle *handle = getHandle();
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handle->type = kEffectHandle;
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return playSoundBuffer(&handle->handle, *buffer, 2 * volume, handle->type, loop);
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}
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void Sound::pauseSound() {
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for (int i = 0; i < SOUND_HANDLES; i++)
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if (_handles[i].type == kEffectHandle)
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_mixer->pauseHandle(_handles[i].handle, true);
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}
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void Sound::resumeSound() {
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for (int i = 0; i < SOUND_HANDLES; i++)
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if (_handles[i].type == kEffectHandle)
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_mixer->pauseHandle(_handles[i].handle, false);
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}
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void Sound::stopSound() {
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for (int i = 0; i < SOUND_HANDLES; i++)
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if (_handles[i].type == kEffectHandle) {
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_mixer->stopHandle(_handles[i].handle);
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debugC(5, kDraciSoundDebugLevel, "Stopping effect handle %d", i);
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_handles[i].type = kFreeHandle;
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}
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}
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uint Sound::playVoice(const SoundSample *buffer) {
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if (!buffer || _muteVoice)
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return 0;
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SndHandle *handle = getHandle();
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handle->type = kVoiceHandle;
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return playSoundBuffer(&handle->handle, *buffer, Audio::Mixer::kMaxChannelVolume, handle->type, false);
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}
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void Sound::pauseVoice() {
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for (int i = 0; i < SOUND_HANDLES; i++)
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if (_handles[i].type == kVoiceHandle)
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_mixer->pauseHandle(_handles[i].handle, true);
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}
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void Sound::resumeVoice() {
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for (int i = 0; i < SOUND_HANDLES; i++)
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if (_handles[i].type == kVoiceHandle)
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_mixer->pauseHandle(_handles[i].handle, false);
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}
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void Sound::stopVoice() {
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for (int i = 0; i < SOUND_HANDLES; i++)
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if (_handles[i].type == kVoiceHandle) {
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_mixer->stopHandle(_handles[i].handle);
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debugC(5, kDraciSoundDebugLevel, "Stopping voice handle %d", i);
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_handles[i].type = kFreeHandle;
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}
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}
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void Sound::setVolume() {
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if (_mixer->isReady()) {
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_muteSound = ConfMan.getBool("sfx_mute");
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_muteVoice = ConfMan.getBool("speech_mute");
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} else {
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_muteSound = _muteVoice = true;
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}
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if (ConfMan.getBool("mute")) {
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_muteSound = _muteVoice = true;
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}
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_showSubtitles = ConfMan.getBool("subtitles");
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_talkSpeed = ConfMan.getInt("talkspeed");
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const int soundVolume = ConfMan.getInt("sfx_volume");
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const int speechVolume = ConfMan.getInt("speech_volume");
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, soundVolume);
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_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, speechVolume);
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}
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} // End of namespace Draci
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