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2cbcd49893
printing a fatal error, use the new GUIErrorMessage function and return to the launcher. Also, verify that all files that should be present on "CD 0" (i.e. on the hard disk) are present at startup, at least. (Any other missing CLU file is already requested with an "Insert CD" message.) svn-id: r22168
137 lines
2.9 KiB
C++
137 lines
2.9 KiB
C++
/* Copyright (C) 1994-1998 Revolution Software Ltd.
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* Copyright (C) 2003-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#ifndef SWORD2_RESMAN_H
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#define SWORD2_RESMAN_H
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namespace Common {
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class File;
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}
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#define MAX_MEM_CACHE (8 * 1024 * 1024) // we keep up to 8 megs of resource data files in memory
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#define MAX_res_files 20
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namespace Sword2 {
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class Sword2Engine;
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struct Resource {
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byte *ptr;
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uint32 size;
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uint32 refCount;
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Resource *next, *prev;
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};
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struct ResourceFile {
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char fileName[20];
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int32 numEntries;
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uint32 *entryTab;
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uint8 cd;
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};
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class ResourceManager {
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private:
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Common::File *openCluFile(uint16 fileNum);
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void readCluIndex(uint16 fileNum, Common::File *file = NULL);
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void removeFromCacheList(Resource *res);
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void addToCacheList(Resource *res);
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void checkMemUsage();
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Sword2Engine *_vm;
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int _curCD;
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uint32 _totalResFiles;
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uint32 _totalClusters;
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// Gode generated res-id to res number/rel number conversion table
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uint16 *_resConvTable;
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ResourceFile _resFiles[MAX_res_files];
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Resource *_resList;
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Resource *_cacheStart, *_cacheEnd;
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uint32 _usedMem; // amount of used memory in bytes
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public:
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ResourceManager(Sword2Engine *vm); // read in the config file
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~ResourceManager();
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bool init();
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uint32 getNumResFiles() { return _totalResFiles; }
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uint32 getNumClusters() { return _totalClusters; }
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ResourceFile *getResFiles() { return _resFiles; }
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Resource *getResList() { return _resList; }
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byte *openResource(uint32 res, bool dump = false);
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void closeResource(uint32 res);
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bool checkValid(uint32 res);
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uint32 fetchLen(uint32 res);
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uint8 fetchType(uint32 res) {
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byte *ptr = openResource(res);
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uint8 type = ptr[0];
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closeResource(res);
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return type;
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}
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uint8 fetchType(byte *ptr) {
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return ptr[0];
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}
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byte *fetchName(uint32 res, byte *buf) {
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byte *ptr = openResource(res);
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memcpy(buf, ptr + 10, NAME_LEN);
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closeResource(res);
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return buf;
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}
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byte *fetchName(byte *ptr) {
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return ptr + 10;
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}
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// Prompts the user for the specified CD.
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void askForCD(int cd);
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void setCD(int cd) {
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if (cd)
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_curCD = cd;
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}
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int getCD() {
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return _curCD;
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}
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void remove(int res);
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void removeAll();
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// ----console commands
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void killAll(bool wantInfo);
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void killAllObjects(bool wantInfo);
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};
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} // End of namespace Sword2
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#endif
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