scummvm/engines/sword2/events.cpp
2007-05-31 20:28:29 +00:00

108 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1994-1998 Revolution Software Ltd.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "common/stdafx.h"
#include "sword2/sword2.h"
#include "sword2/defs.h"
#include "sword2/header.h"
#include "sword2/logic.h"
namespace Sword2 {
void Logic::sendEvent(uint32 id, uint32 interact_id) {
for (int i = 0; i < ARRAYSIZE(_eventList); i++) {
if (_eventList[i].id == id || !_eventList[i].id) {
_eventList[i].id = id;
_eventList[i].interact_id = interact_id;
return;
}
}
error("sendEvent() ran out of event slots");
}
void Logic::setPlayerActionEvent(uint32 id, uint32 interact_id) {
// Full script id of action script number 2
sendEvent(id, (interact_id << 16) | 2);
}
int Logic::checkEventWaiting() {
for (int i = 0; i < ARRAYSIZE(_eventList); i++) {
if (_eventList[i].id == readVar(ID))
return 1;
}
return 0;
}
void Logic::startEvent() {
// call this from stuff like fnWalk
// you must follow with a return IR_TERMINATE
for (int i = 0; i < ARRAYSIZE(_eventList); i++) {
if (_eventList[i].id == readVar(ID)) {
logicOne(_eventList[i].interact_id);
_eventList[i].id = 0;
return;
}
}
error("startEvent() can't find event for id %d", readVar(ID));
}
void Logic::clearEvent(uint32 id) {
for (int i = 0; i < ARRAYSIZE(_eventList); i++) {
if (_eventList[i].id == id) {
_eventList[i].id = 0;
return;
}
}
}
void Logic::killAllIdsEvents(uint32 id) {
for (int i = 0; i < ARRAYSIZE(_eventList); i++) {
if (_eventList[i].id == id)
_eventList[i].id = 0;
}
}
// For the debugger
uint32 Logic::countEvents() {
uint32 count = 0;
for (int i = 0; i < ARRAYSIZE(_eventList); i++) {
if (_eventList[i].id)
count++;
}
return count;
}
} // End of namespace Sword2