scummvm/gui/about.cpp
2007-06-30 12:26:59 +00:00

347 lines
9.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "common/stdafx.h"
#include "engines/engine.h"
#include "base/plugins.h"
#include "base/version.h"
#include "common/events.h"
#include "common/system.h"
#include "common/util.h"
#include "gui/about.h"
#include "gui/eval.h"
#include "gui/newgui.h"
#include "gui/widget.h"
namespace GUI {
enum {
kScrollStartDelay = 1500,
kScrollMillisPerPixel = 60
};
// The following commands can be put at the start of a line (all subject to change):
// \C, \L, \R -- set center/left/right alignment
// \c0 - \c4 -- set a custom color:
// 0 normal text (green)
// 1 highlighted text (light green)
// 2 light border (light gray)
// 3 dark border (dark gray)
// 4 background (black)
// TODO: Maybe add a tab/indent feature; that is, make it possible to specify
// an amount by which that line shall be indented (the indent of course would have
// to be considered while performing any word wrapping, too).
//
// TODO: Add different font sizes (for bigger headlines)
// TODO: Allow color change in the middle of a line...
static const char *copyright_text[] = {
"\\C""",
"\\C""Copyright (C) 2002-2007 The ScummVM project",
"\\C""http://www.scummvm.org",
"\\C""",
"\\C""ScummVM is the legal property of its developers, whose names are too numerous to list here. Please refer to the COPYRIGHT file distributed with this binary.",
"\\C""",
};
static const char *gpl_text[] = {
"\\C""",
"\\C""This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.",
"\\C""",
"\\C""This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.",
"\\C""",
"\\C""You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.",
"\\C""",
};
#include "gui/credits.h"
AboutDialog::AboutDialog()
: Dialog(10, 20, 300, 174),
_scrollPos(0), _scrollTime(0), _willClose(false) {
int i;
const int screenW = g_system->getOverlayWidth();
const int screenH = g_system->getOverlayHeight();
_xOff = g_gui.evaluator()->getVar("aboutXOff");
_yOff = g_gui.evaluator()->getVar("aboutYOff");
int outerBorder = g_gui.evaluator()->getVar("aboutOuterBorder");
_w = screenW - 2 * outerBorder;
_h = screenH - 2 * outerBorder;
_lineHeight = g_gui.getFontHeight() + 3;
// Heuristic to compute 'optimal' dialog width
int maxW = _w - 2*_xOff;
_w = 0;
for (i = 0; i < ARRAYSIZE(credits); i++) {
int tmp = g_gui.getStringWidth(credits[i] + 5);
if ( _w < tmp && tmp <= maxW) {
_w = tmp;
}
}
_w += 2*_xOff;
for (i = 0; i < 1; i++)
_lines.push_back("");
Common::String version("\\C\\c0""ScummVM ");
version += gScummVMVersion;
_lines.push_back(version);
Common::String date("\\C\\c2""(built on ");
date += gScummVMBuildDate;
date += ')';
_lines.push_back(date);
for (i = 0; i < ARRAYSIZE(copyright_text); i++)
addLine(copyright_text[i]);
addLine("\\C\\c1""Features compiled in:");
Common::String features("\\C");
features += gScummVMFeatures;
addLine(features.c_str());
_lines.push_back("");
addLine("\\C\\c1""Available engines:");
const PluginList &plugins = PluginManager::instance().getPlugins();
PluginList::const_iterator iter = plugins.begin();
for (; iter != plugins.end(); ++iter) {
Common::String str;
str = "\\C";
str += (**iter).getName();
addLine(str.c_str());
str = "\\C\\c2";
str += (**iter).getCopyright();
addLine(str.c_str());
//addLine("");
}
for (i = 0; i < ARRAYSIZE(gpl_text); i++)
addLine(gpl_text[i]);
_lines.push_back("");
for (i = 0; i < ARRAYSIZE(credits); i++)
addLine(credits[i]);
// Center the dialog
_x = (screenW - _w) / 2;
_y = (screenH - _h) / 2;
}
void AboutDialog::addLine(const char *str) {
// Extract formatting instructions
Common::String format;
while (*str == '\\') {
format += *str++;
switch (*str) {
case 'C':
case 'L':
case 'R':
format += *str++;
break;
case 'c':
format += *str++;
format += *str++;
break;
default:
error("Unknown scroller opcode '%c'\n", *str);
break;
}
}
if (*str == 0) {
_lines.push_back(format);
} else {
Common::StringList wrappedLines;
g_gui.getFont().wordWrapText(str, _w - 2 * _xOff, wrappedLines);
for (Common::StringList::const_iterator i = wrappedLines.begin(); i != wrappedLines.end(); ++i) {
_lines.push_back(format + *i);
}
}
}
void AboutDialog::open() {
_scrollTime = getMillis() + kScrollStartDelay;
_scrollPos = 0;
_willClose = false;
Dialog::open();
}
void AboutDialog::close() {
Dialog::close();
}
void AboutDialog::drawDialog() {
g_gui.theme()->setDrawArea(Common::Rect(_x, _y, _x+_w, _y+_h));
Dialog::drawDialog();
// Draw text
// TODO: Add a "fade" effect for the top/bottom text lines
// TODO: Maybe prerender all of the text into another surface,
// and then simply compose that over the screen surface
// in the right way. Should be even faster...
const int firstLine = _scrollPos / _lineHeight;
const int lastLine = MIN((_scrollPos + _h) / _lineHeight + 1, (uint32)_lines.size());
int y = _y + _yOff - (_scrollPos % _lineHeight);
for (int line = firstLine; line < lastLine; line++) {
const char *str = _lines[line].c_str();
Theme::TextAlign align = Theme::kTextAlignCenter;
Theme::State state = Theme::kStateEnabled;
while (str[0] == '\\') {
switch (str[1]) {
case 'C':
align = Theme::kTextAlignCenter;
break;
case 'L':
align = Theme::kTextAlignLeft;
break;
case 'R':
align = Theme::kTextAlignRight;
break;
case 'c':
switch (str[2]) {
case '0':
state = Theme::kStateEnabled;
break;
case '1':
state = Theme::kStateHighlight;
break;
case '2':
state = Theme::kStateDisabled;
break;
case '3':
warning("Need state for color 3");
// color = g_gui._shadowcolor;
break;
case '4':
warning("Need state for color 4");
// color = g_gui._bgcolor;
break;
default:
error("Unknown color type '%c'", str[2]);
}
str++;
break;
default:
error("Unknown scroller opcode '%c'\n", str[1]);
break;
}
str += 2;
}
// Trim leading whitespaces if center mode is on
if (align == Theme::kTextAlignCenter)
while (*str && *str == ' ')
str++;
g_gui.theme()->drawText(Common::Rect(_x + _xOff, y, _x + _w - _xOff, y + g_gui.theme()->getFontHeight()), str, state, align, false, 0, false);
y += _lineHeight;
}
g_gui.theme()->resetDrawArea();
}
void AboutDialog::handleTickle() {
const uint32 t = getMillis();
int scrollOffset = ((int)t - (int)_scrollTime) / kScrollMillisPerPixel;
if (scrollOffset > 0) {
int modifiers = g_system->getEventManager()->getModifierState();
// Scroll faster when shift is pressed
if (modifiers & Common::KBD_SHIFT)
scrollOffset *= 4;
// Reverse scrolling when alt is pressed
if (modifiers & Common::KBD_ALT)
scrollOffset *= -1;
_scrollPos += scrollOffset;
_scrollTime = t;
if (_scrollPos < 0) {
_scrollPos = 0;
} else if ((uint32)_scrollPos > _lines.size() * _lineHeight) {
_scrollPos = 0;
_scrollTime += kScrollStartDelay;
}
drawDialog();
}
}
void AboutDialog::handleMouseUp(int x, int y, int button, int clickCount) {
// Close upon any mouse click
close();
}
void AboutDialog::handleKeyDown(Common::KeyState state) {
if (state.ascii)
_willClose = true;
}
void AboutDialog::handleKeyUp(Common::KeyState state) {
if (state.ascii && _willClose)
close();
}
void AboutDialog::reflowLayout() {
Dialog::reflowLayout();
const int screenW = g_system->getOverlayWidth();
const int screenH = g_system->getOverlayHeight();
_xOff = g_gui.evaluator()->getVar("aboutXOff");
_yOff = g_gui.evaluator()->getVar("aboutYOff");
int outerBorder = g_gui.evaluator()->getVar("aboutOuterBorder");
_w = screenW - 2 * outerBorder;
_h = screenH - 2 * outerBorder;
_lineHeight = g_gui.getFontHeight() + 3;
// Heuristic to compute 'optimal' dialog width
int maxW = _w - 2*_xOff;
_w = 0;
for (int i = 0; i < ARRAYSIZE(credits); i++) {
int tmp = g_gui.getStringWidth(credits[i] + 5);
if ( _w < tmp && tmp <= maxW) {
_w = tmp;
}
}
_w += 2*_xOff;
_lineHeight = g_gui.getFontHeight() + 3;
_x = (screenW - _w) / 2;
_y = (screenH - _h) / 2;
}
} // End of namespace GUI