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https://github.com/libretro/scummvm.git
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d26fd46cd0
svn-id: r12563
144 lines
5.8 KiB
TeX
144 lines
5.8 KiB
TeX
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%%% Local Variables:
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%%% mode: latex
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%%% TeX-master: "readme"
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%%% End:
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\section{Configurations Files}
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By default, the configuration file is saved in, and loaded from:
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%
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\begin{itemize}
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\item Windows: <windir>$\backslash$ scummvm.ini
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\item Unix: ~/.scummvmrc
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\item Mac OS X: ~/Library/Preferences/ScummVM Preferences
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\item Others: scummvm.ini in the current directory
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\end{itemize}
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%
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An example config file looks as follows:
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%
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\begin{verbatim}
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[scummvm]
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gfx_mode=supereagle
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fullscreen=true
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savepath=C:\saves\
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[sky]
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path=C:\games\SteelSky\
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[germansky]
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gameid=sky
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language=de
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path=C:\games\SteelSky\
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description=Beneath a Steel Sky w/ German subtitles
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[germandott]
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gameid=tentacle
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path=C:\german\tentacle\
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description=German version of DOTT
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[tentacle]
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path=C:\tentacle\
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subtitles=true
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master_volume=98
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music_volume=40
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sfx_volume=255
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[loomcd]
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cdrom=1
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path=C:\loom\
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talkspeed=55
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savepath=C:\loom\saves\
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[monkey2]
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path=C:\amiga_mi2\
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music_driver=windows
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amiga=true
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\end{verbatim}
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%
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The following keywords are recognized:
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\begin{tabular}[hf]{lll}
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basename &string\\
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path &string The path to where a game's data files are\\
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read\_only &bool If true, ScummVM will never try to overwrite\\
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& the configuration file.\\
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save\_slot &number The save game number to load on startup.\\
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savepath &string The path to where a game will store its\\
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& savegames.\\
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versioninfo &string The version of the ScummVM that created the\\
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& configuration file.\\
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\\
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gameid &string The real id of a game. Useful if you have\\
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& several versions of the same game, and want\\
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& different aliases for them. See the example.\\
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description &string The description of the game as it will appear\\
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& in the launcher.\\
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\\
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language &string Specify language (en, de, fr, it, pt, es, jp,\\
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& zh, kr,se, gb, hb, cz)\\
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subtitles &bool Set to true to enable subtitles.\\
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talkspeed &number Text speed (default: 60)\\
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\\
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fullscreen &bool Fullscreen mode\\
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aspect\_ratio &bool Enable aspect ratio correction\\
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gfx\_mode &string Graphics mode (normal, 2x, 3x, 2xsai,\\
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& super2xsai, supereagle, advmame2x, advmame3x,\\
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& hq2x, hq3x, tv2x, dotmatrix)\\
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\\
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cdrom &number Number of CD-ROM unit to use for audio. If\\
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& negative, don't even try to access the CD-ROM.\\
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joystick\_num &number Number of joystick device to use for input\\
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master\_volume &number The master volume setting (0-255)\\
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music\_driver &string The music engine to use.\\
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alsa\_port &string Port to use for output when using the\\
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& ALSA music driver.\\
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music\_volume &number The music volume setting (0-255)\\
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multi\_midi &bool If true, enable combination Adlib and native\\
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& MIDI.\\
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native\_mt32 &bool If true, disable GM emulation and assume that\\
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& there is a true Roland MT-32 available.\\
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sfx\_volume &number The sfx volume setting (0-255)\\
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tempo &number The music tempo (50-200) (default: 100)\\
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\\
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copy\_protection&bool Enable copy protection in SCUMM games ,when\\
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& ScummVM disables it by default.\\
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demo\_mode &bool Start demo in Maniac Mansion (Classic version)\\
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floppy\_intro &bool Use floppy version of introduction in Beneath\\
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& a Steel Sky (CD version)\\
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\\
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boot\_param &number Pass this number to the boot script\\
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debuglevel &number Enable debug output. The higher number, the\\
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& more verbose output.\\
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\end{tabular}
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Broken Sword II adds the following non-standard keywords:\\
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\begin{tabular}[h]{lll}
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gfx\_details &number &Graphics details setting (0-3)\\
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music\_mute &bool &If true, music is muted\\
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object\_labels &bool &If true, object labels are enabled\\
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reverse\_stereo &bool &If true, stereo channels are reversed\\
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sfx\_mute &bool &If true, sound effects are muted\\
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speech\_mute &bool &If true, speech is muted\\
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speech\_volume &number &The speech volume setting (0-255)\\
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\end{tabular}
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Flight of the Amazon Queen adds the following non-standard keywords:\\
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\begin{tabular}[h]{lll}
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alt\_intro &bool &Use alternative version of introduction\\
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music\_mute &bool &If true, music is muted\\
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sfx\_mute &bool &If true, sound effects are muted\\
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speech\_mute &bool &If true, speech is muted\\
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\end{tabular}\\
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Simon the Sorcerer 1 \& 2 add the following non-standard keywords:
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\begin{tabular}[h]{lll}
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fade &bool &If true, fade effect is enabled\\
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music\_mute &bool &If true, music is muted\\
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slow\_down &number &Makes games slower (1- 10)\\
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sfx\_mute &bool &If true, sound effects are muted\\
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speech\_mute &bool &If true, speech is muted\\
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& &[Simon the Sorcerer 2 only]\\
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\end{tabular}
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