638 lines
17 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#undef ARRAYSIZE // winnt.h defines ARRAYSIZE, but we want our own one...
#endif
#include "backends/platform/sdl/sdl.h"
#include "common/config-manager.h"
#include "gui/EventRecorder.h"
#include "common/taskbar.h"
#include "common/textconsole.h"
#include "backends/saves/default/default-saves.h"
// Audio CD support was removed with SDL 2.0
#if SDL_VERSION_ATLEAST(2, 0, 0)
#include "backends/audiocd/default/default-audiocd.h"
#else
#include "backends/audiocd/sdl/sdl-audiocd.h"
#endif
// ResidualVM:
// #include "backends/events/sdl/sdl-events.h"
#include "backends/events/sdl/resvm-sdl-events.h"
#include "backends/mutex/sdl/sdl-mutex.h"
#include "backends/timer/sdl/sdl-timer.h"
#include "backends/graphics/surfacesdl/surfacesdl-graphics.h"
#ifdef USE_OPENGL
#include "backends/graphics/openglsdl/openglsdl-graphics.h"
//#include "graphics/cursorman.h" // ResidualVM
#include "graphics/opengl/context.h" // ResidualVM specific
#endif
#include "graphics/renderer.h" // ResidualVM specific
#include <time.h> // for getTimeAndDate()
#ifdef USE_DETECTLANG
#ifndef WIN32
#include <locale.h>
#endif // !WIN32
#endif
#ifdef USE_SDL_NET
#include <SDL_net.h>
#endif
#if SDL_VERSION_ATLEAST(2, 0, 0)
#include <SDL_clipboard.h>
#endif
OSystem_SDL::OSystem_SDL()
:
_inited(false),
_initedSDL(false),
#ifdef USE_SDL_NET
_initedSDLnet(false),
#endif
_logger(0),
_mixerManager(0),
_eventSource(0),
_window(0) {
}
OSystem_SDL::~OSystem_SDL() {
SDL_ShowCursor(SDL_ENABLE);
// Delete the various managers here. Note that the ModularBackend
// destructor would also take care of this for us. However, various
// of our managers must be deleted *before* we call SDL_Quit().
// Hence, we perform the destruction on our own.
delete _savefileManager;
_savefileManager = 0;
if (_graphicsManager) {
dynamic_cast<SdlGraphicsManager *>(_graphicsManager)->deactivateManager();
}
delete _graphicsManager;
_graphicsManager = 0;
delete _window;
_window = 0;
delete _eventManager;
_eventManager = 0;
delete _eventSource;
_eventSource = 0;
delete _audiocdManager;
_audiocdManager = 0;
delete _mixerManager;
_mixerManager = 0;
#ifdef ENABLE_EVENTRECORDER
// HACK HACK HACK
// This is nasty.
delete g_eventRec.getTimerManager();
#else
delete _timerManager;
#endif
_timerManager = 0;
delete _mutexManager;
_mutexManager = 0;
delete _logger;
_logger = 0;
#ifdef USE_SDL_NET
if (_initedSDLnet) SDLNet_Quit();
#endif
SDL_Quit();
}
void OSystem_SDL::init() {
// Initialize SDL
initSDL();
#if !SDL_VERSION_ATLEAST(2, 0, 0)
// Enable unicode support if possible
SDL_EnableUNICODE(1);
#endif
// Disable OS cursor
SDL_ShowCursor(SDL_DISABLE);
if (!_logger)
_logger = new Backends::Log::Log(this);
if (_logger) {
Common::WriteStream *logFile = createLogFile();
if (logFile)
_logger->open(logFile);
}
// Creates the early needed managers, if they don't exist yet
// (we check for this to allow subclasses to provide their own).
if (_mutexManager == 0)
_mutexManager = new SdlMutexManager();
if (_window == 0)
_window = new SdlWindow();
#if defined(USE_TASKBAR)
if (_taskbarManager == 0)
_taskbarManager = new Common::TaskbarManager();
#endif
}
bool OSystem_SDL::hasFeature(Feature f) {
#if SDL_VERSION_ATLEAST(2, 0, 0)
if (f == kFeatureClipboardSupport) return true;
#endif
#ifdef JOY_ANALOG
if (f == kFeatureJoystickDeadzone) return true;
#endif
if (f == kFeatureKbdMouseSpeed) return true;
// ResidualVM specific code:
if (f == kFeatureSideTextures)
return true;
return ModularBackend::hasFeature(f);
}
void OSystem_SDL::initBackend() {
// Check if backend has not been initialized
assert(!_inited);
#if SDL_VERSION_ATLEAST(2, 0, 0)
const char *sdlDriverName = SDL_GetCurrentVideoDriver();
#else
const int maxNameLen = 20;
char sdlDriverName[maxNameLen];
sdlDriverName[0] = '\0';
SDL_VideoDriverName(sdlDriverName, maxNameLen);
#endif
// Using printf rather than debug() here as debug()/logging
// is not active by this point.
debug(1, "Using SDL Video Driver \"%s\"", sdlDriverName);
// ResidualVM specific code start
detectDesktopResolution();
#ifdef USE_OPENGL
detectFramebufferSupport();
#endif
// ResidualVM specific code end
// Create the default event source, in case a custom backend
// manager didn't provide one yet.
if (_eventSource == 0)
_eventSource = new ResVmSdlEventSource(); // ResidualVm: was SdlEventSource
if (_graphicsManager == 0) {
if (_graphicsManager == 0) {
_graphicsManager = new SurfaceSdlGraphicsManager(_eventSource, _window, _capabilities);
}
}
if (_savefileManager == 0)
_savefileManager = new DefaultSaveFileManager();
if (_mixerManager == 0) {
_mixerManager = new SdlMixerManager();
// Setup and start mixer
_mixerManager->init();
}
#ifdef ENABLE_EVENTRECORDER
g_eventRec.registerMixerManager(_mixerManager);
g_eventRec.registerTimerManager(new SdlTimerManager());
#else
if (_timerManager == 0)
_timerManager = new SdlTimerManager();
#endif
_audiocdManager = createAudioCDManager();
// Setup a custom program icon.
_window->setupIcon();
_inited = true;
if (!ConfMan.hasKey("kbdmouse_speed")) {
ConfMan.registerDefault("kbdmouse_speed", 3);
ConfMan.setInt("kbdmouse_speed", 3);
}
#ifdef JOY_ANALOG
if (!ConfMan.hasKey("joystick_deadzone")) {
ConfMan.registerDefault("joystick_deadzone", 3);
ConfMan.setInt("joystick_deadzone", 3);
}
#endif
ModularBackend::initBackend();
// We have to initialize the graphics manager before the event manager
// so the virtual keyboard can be initialized, but we have to add the
// graphics manager as an event observer after initializing the event
// manager.
dynamic_cast<SdlGraphicsManager *>(_graphicsManager)->activateManager();
}
// ResidualVM specific code
void OSystem_SDL::detectDesktopResolution() {
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_DisplayMode displayMode;
if (!SDL_GetDesktopDisplayMode(0, &displayMode)) {
_capabilities.desktopWidth = displayMode.w;
_capabilities.desktopHeight = displayMode.h;
}
#else
// Query the desktop resolution. We simply hope nothing tried to change
// the resolution so far.
const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo();
if (videoInfo && videoInfo->current_w > 0 && videoInfo->current_h > 0) {
_capabilities.desktopWidth = videoInfo->current_w;
_capabilities.desktopHeight = videoInfo->current_h;
}
#endif
}
#ifdef USE_OPENGL
void OSystem_SDL::detectFramebufferSupport() {
_capabilities.openGLFrameBuffer = false;
#if defined(USE_GLES2)
// Framebuffers are always available with GLES2
_capabilities.openGLFrameBuffer = true;
#elif !defined(AMIGAOS)
// Spawn a 32x32 window off-screen with a GL context to test if framebuffers are supported
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_Window *window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 32, 32, SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN);
if (window) {
SDL_GLContext glContext = SDL_GL_CreateContext(window);
if (glContext) {
OpenGLContext.initialize(OpenGL::kContextGL);
_capabilities.openGLFrameBuffer = OpenGLContext.framebufferObjectSupported;
OpenGLContext.reset();
SDL_GL_DeleteContext(glContext);
}
SDL_DestroyWindow(window);
}
#else
SDL_putenv(const_cast<char *>("SDL_VIDEO_WINDOW_POS=9000,9000"));
SDL_SetVideoMode(32, 32, 0, SDL_OPENGL);
SDL_putenv(const_cast<char *>("SDL_VIDEO_WINDOW_POS=center"));
OpenGLContext.initialize(OpenGL::kContextGL);
_capabilities.openGLFrameBuffer = OpenGLContext.framebufferObjectSupported;
OpenGLContext.reset();
#endif
#endif
}
#endif // USE_OPENGL
// End of ResidualVM specific code
#if defined(USE_TASKBAR)
void OSystem_SDL::engineInit() {
// Add the started engine to the list of recent tasks
_taskbarManager->addRecent(ConfMan.getActiveDomainName(), ConfMan.get("description"));
// Set the overlay icon the current running engine
_taskbarManager->setOverlayIcon(ConfMan.getActiveDomainName(), ConfMan.get("description"));
}
void OSystem_SDL::engineDone() {
// Remove overlay icon
_taskbarManager->setOverlayIcon("", "");
}
#endif
void OSystem_SDL::initSDL() {
// Check if SDL has not been initialized
if (!_initedSDL) {
// We always initialize the video subsystem because we will need it to
// be initialized before the graphics managers to retrieve the desktop
// resolution, for example. WebOS also requires this initialization
// or otherwise the application won't start.
uint32 sdlFlags = SDL_INIT_VIDEO;
if (ConfMan.hasKey("disable_sdl_parachute"))
sdlFlags |= SDL_INIT_NOPARACHUTE;
// Initialize SDL (SDL Subsystems are initiliazed in the corresponding sdl managers)
if (SDL_Init(sdlFlags) == -1)
error("Could not initialize SDL: %s", SDL_GetError());
_initedSDL = true;
}
#ifdef USE_SDL_NET
// Check if SDL_net has not been initialized
if (!_initedSDLnet) {
// Initialize SDL_net
if (SDLNet_Init() == -1)
error("Could not initialize SDL_net: %s", SDLNet_GetError());
_initedSDLnet = true;
}
#endif
}
void OSystem_SDL::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
#ifdef DATA_PATH
// Add the global DATA_PATH to the directory search list
// FIXME: We use depth = 4 for now, to match the old code. May want to change that
Common::FSNode dataNode(DATA_PATH);
if (dataNode.exists() && dataNode.isDirectory()) {
s.add(DATA_PATH, new Common::FSDirectory(dataNode, 4), priority);
}
#endif
}
void OSystem_SDL::setWindowCaption(const char *caption) {
Common::String cap;
byte c;
// The string caption is supposed to be in LATIN-1 encoding.
// SDL expects UTF-8. So we perform the conversion here.
while ((c = *(const byte *)caption++)) {
if (c < 0x80)
cap += c;
else {
cap += 0xC0 | (c >> 6);
cap += 0x80 | (c & 0x3F);
}
}
_window->setWindowCaption(cap);
}
// ResidualVM specific code
void OSystem_SDL::setupScreen(uint screenW, uint screenH, bool fullscreen, bool accel3d) {
#ifdef USE_OPENGL
bool switchedManager = false;
if (accel3d && !dynamic_cast<OpenGLSdlGraphicsManager *>(_graphicsManager)) {
switchedManager = true;
} else if (!accel3d && !dynamic_cast<SurfaceSdlGraphicsManager *>(_graphicsManager)) {
switchedManager = true;
}
if (switchedManager) {
SdlGraphicsManager *sdlGraphicsManager = dynamic_cast<SdlGraphicsManager *>(_graphicsManager);
sdlGraphicsManager->deactivateManager();
delete _graphicsManager;
if (accel3d) {
_graphicsManager = sdlGraphicsManager = new OpenGLSdlGraphicsManager(_eventSource, _window, _capabilities);
} else {
_graphicsManager = sdlGraphicsManager = new SurfaceSdlGraphicsManager(_eventSource, _window, _capabilities);
}
sdlGraphicsManager->activateManager();
}
#endif
ModularBackend::setupScreen(screenW, screenH, fullscreen, accel3d);
}
void OSystem_SDL::launcherInitSize(uint w, uint h) {
Common::String rendererConfig = ConfMan.get("renderer");
Graphics::RendererType desiredRendererType = Graphics::parseRendererTypeCode(rendererConfig);
Graphics::RendererType matchingRendererType = Graphics::getBestMatchingAvailableRendererType(desiredRendererType);
bool fullscreen = ConfMan.getBool("fullscreen");
setupScreen(w, h, fullscreen, matchingRendererType != Graphics::kRendererTypeTinyGL);
}
// End of ResidualVM specific code
void OSystem_SDL::quit() {
delete this;
exit(0);
}
void OSystem_SDL::fatalError() {
delete this;
exit(1);
}
void OSystem_SDL::logMessage(LogMessageType::Type type, const char *message) {
// First log to stdout/stderr
FILE *output = 0;
if (type == LogMessageType::kInfo || type == LogMessageType::kDebug)
output = stdout;
else
output = stderr;
fputs(message, output);
fflush(output);
// Then log into file (via the logger)
if (_logger)
_logger->print(message);
// Finally, some Windows / WinCE specific logging code.
#if defined( USE_WINDBG )
#if defined( _WIN32_WCE )
TCHAR buf_unicode[1024];
MultiByteToWideChar(CP_ACP, 0, message, strlen(message) + 1, buf_unicode, sizeof(buf_unicode));
OutputDebugString(buf_unicode);
if (type == LogMessageType::kError) {
#ifndef DEBUG
drawError(message);
#else
int cmon_break_into_the_debugger_if_you_please = *(int *)(message + 1); // bus error
printf("%d", cmon_break_into_the_debugger_if_you_please); // don't optimize the int out
#endif
}
#else
OutputDebugString(message);
#endif
#endif
}
Common::String OSystem_SDL::getSystemLanguage() const {
#if defined(USE_DETECTLANG) && !defined(_WIN32_WCE)
#ifdef WIN32
// We can not use "setlocale" (at least not for MSVC builds), since it
// will return locales like: "English_USA.1252", thus we need a special
// way to determine the locale string for Win32.
char langName[9];
char ctryName[9];
const LCID languageIdentifier = GetUserDefaultUILanguage();
if (GetLocaleInfo(languageIdentifier, LOCALE_SISO639LANGNAME, langName, sizeof(langName)) != 0 &&
GetLocaleInfo(languageIdentifier, LOCALE_SISO3166CTRYNAME, ctryName, sizeof(ctryName)) != 0) {
Common::String localeName = langName;
localeName += "_";
localeName += ctryName;
return localeName;
} else {
return ModularBackend::getSystemLanguage();
}
#else // WIN32
// Activating current locale settings
const Common::String locale = setlocale(LC_ALL, "");
// Restore default C locale to prevent issues with
// portability of sscanf(), atof(), etc.
// See bug #3615148
setlocale(LC_ALL, "C");
// Detect the language from the locale
if (locale.empty()) {
return ModularBackend::getSystemLanguage();
} else {
int length = 0;
// Strip out additional information, like
// ".UTF-8" or the like. We do this, since
// our translation languages are usually
// specified without any charset information.
for (int size = locale.size(); length < size; ++length) {
// TODO: Check whether "@" should really be checked
// here.
if (locale[length] == '.' || locale[length] == ' ' || locale[length] == '@')
break;
}
return Common::String(locale.c_str(), length);
}
#endif // WIN32
#else // USE_DETECTLANG
return ModularBackend::getSystemLanguage();
#endif // USE_DETECTLANG
}
bool OSystem_SDL::hasTextInClipboard() {
#if SDL_VERSION_ATLEAST(2, 0, 0)
return SDL_HasClipboardText() == SDL_TRUE;
#else
return false;
#endif
}
Common::String OSystem_SDL::getTextFromClipboard() {
if (!hasTextInClipboard()) return "";
#if SDL_VERSION_ATLEAST(2, 0, 0)
char *text = SDL_GetClipboardText();
Common::String strText = text;
SDL_free(text);
// FIXME: The string returned by SDL is in UTF-8, it is not clear
// what encoding should be used for the returned string.
return strText;
#else
return "";
#endif
}
uint32 OSystem_SDL::getMillis(bool skipRecord) {
uint32 millis = SDL_GetTicks();
#ifdef ENABLE_EVENTRECORDER
g_eventRec.processMillis(millis, skipRecord);
#endif
return millis;
}
void OSystem_SDL::delayMillis(uint msecs) {
#ifdef ENABLE_EVENTRECORDER
if (!g_eventRec.processDelayMillis())
#endif
SDL_Delay(msecs);
}
void OSystem_SDL::getTimeAndDate(TimeDate &td) const {
time_t curTime = time(0);
struct tm t = *localtime(&curTime);
td.tm_sec = t.tm_sec;
td.tm_min = t.tm_min;
td.tm_hour = t.tm_hour;
td.tm_mday = t.tm_mday;
td.tm_mon = t.tm_mon;
td.tm_year = t.tm_year;
td.tm_wday = t.tm_wday;
}
Audio::Mixer *OSystem_SDL::getMixer() {
assert(_mixerManager);
return getMixerManager()->getMixer();
}
SdlMixerManager *OSystem_SDL::getMixerManager() {
assert(_mixerManager);
#ifdef ENABLE_EVENTRECORDER
return g_eventRec.getMixerManager();
#else
return _mixerManager;
#endif
}
Common::TimerManager *OSystem_SDL::getTimerManager() {
#ifdef ENABLE_EVENTRECORDER
return g_eventRec.getTimerManager();
#else
return _timerManager;
#endif
}
AudioCDManager *OSystem_SDL::createAudioCDManager() {
// Audio CD support was removed with SDL 2.0
#if SDL_VERSION_ATLEAST(2, 0, 0)
return new DefaultAudioCDManager();
#else
return new SdlAudioCDManager();
#endif
}
Common::SaveFileManager *OSystem_SDL::getSavefileManager() {
#ifdef ENABLE_EVENTRECORDER
return g_eventRec.getSaveManager(_savefileManager);
#else
return _savefileManager;
#endif
}
//Not specified in base class
Common::String OSystem_SDL::getScreenshotsPath() {
Common::String path = ConfMan.get("screenshotpath");
if (!path.empty() && !path.hasSuffix("/"))
path += "/";
return path;
}