mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
158 lines
4.7 KiB
C++
158 lines
4.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef TWINE_MENU_H
|
|
#define TWINE_MENU_H
|
|
|
|
#include "twine/actor.h"
|
|
|
|
namespace TwinE {
|
|
|
|
enum MenuSettingsType {
|
|
// button number
|
|
MenuSettings_CurrentLoadedButton = 0,
|
|
// is used to calc the height where the first button will appear
|
|
MenuSettings_NumberOfButtons = 1,
|
|
MenuSettings_ButtonsBoxHeight = 2,
|
|
MenuSettings_HeaderEnd = 3, // TODO: unknown
|
|
MenuSettings_FirstButtonState = 4,
|
|
MenuSettings_FirstButton = 5
|
|
};
|
|
|
|
class Menu {
|
|
private:
|
|
TwinEEngine *_engine;
|
|
/** Hero behaviour menu entity */
|
|
uint8 *behaviourEntity = 0;
|
|
/** Behaviour menu anim state */
|
|
int16 behaviourAnimState[4]{0}; // winTab
|
|
/** Behaviour menu anim data pointer */
|
|
AnimTimerDataStruct behaviourAnimData[4];
|
|
|
|
int32 inventorySelectedColor = 0;
|
|
int32 inventorySelectedItem = 0; // currentSelectedObjectInInventory
|
|
|
|
/**
|
|
* Draws main menu button
|
|
* @param width menu button width
|
|
* @param topheight is the height between the top of the screen and the first button
|
|
* @param buttonId current button identification from menu settings
|
|
* @param textId
|
|
* @param hover flag to know if should draw as a hover button or not
|
|
*/
|
|
void drawButtonGfx(int32 width, int32 topheight, int32 buttonId, int32 textId, bool hover);
|
|
void plasmaEffectRenderFrame();
|
|
/**
|
|
* Process the menu button draw
|
|
* @param data menu settings array
|
|
* @param mode flag to know if should draw as a hover button or not
|
|
*/
|
|
void drawButton(const int16 *menuSettings, bool hover);
|
|
/** Used to run the advanced options menu */
|
|
int32 advoptionsMenu();
|
|
/** Used to run the volume menu */
|
|
int32 volumeMenu();
|
|
/** Used to run the save game management menu */
|
|
int32 savemanageMenu();
|
|
void drawInfoMenu(int16 left, int16 top);
|
|
void drawBehaviour(HeroBehaviourType behaviour, int32 angle, int16 cantDrawBox);
|
|
void drawInventoryItems();
|
|
void drawBehaviourMenu(int32 angle);
|
|
void drawItem(int32 item);
|
|
/**
|
|
* Draw the entire button box
|
|
* @param left start width to draw the button
|
|
* @param top start height to draw the button
|
|
* @param right end width to draw the button
|
|
* @param bottom end height to draw the button
|
|
*/
|
|
void drawMagicItemsBox(int32 left, int32 top, int32 right, int32 bottom, int32 color);
|
|
|
|
int16 *GiveUpMenuWithSaveState;
|
|
int16 *VolumeMenuState;
|
|
int16 *SaveManageMenuState;
|
|
int16 *GiveUpMenuState;
|
|
int16 *MainMenuState;
|
|
int16 *AdvOptionsMenuState;
|
|
|
|
public:
|
|
Menu(TwinEEngine *engine);
|
|
~Menu();
|
|
int16 *OptionsMenuState;
|
|
|
|
int32 currMenuTextIndex = -1;
|
|
int32 currMenuTextBank = -1;
|
|
char currMenuTextBuffer[256] = "";
|
|
|
|
int16 itemAngle[255]{0}; // objectRotation
|
|
|
|
/** Behaviour menu move pointer */
|
|
ActorMoveStruct moveMenu;
|
|
|
|
/** Plasma Effect pointer to file content: RESS.HQR:51 */
|
|
uint8 *plasmaEffectPtr = nullptr;
|
|
|
|
/**
|
|
* Process the plasma effect
|
|
* @param top top height where the effect will be draw in the front buffer
|
|
* @param color plasma effect start color
|
|
*/
|
|
void processPlasmaEffect(int32 left, int32 top, int32 right, int32 color);
|
|
|
|
/**
|
|
* Draw the entire button box
|
|
* @param left start width to draw the button
|
|
* @param top start height to draw the button
|
|
* @param right end width to draw the button
|
|
* @param bottom end height to draw the button
|
|
*/
|
|
void drawBox(int32 left, int32 top, int32 right, int32 bottom);
|
|
|
|
/**
|
|
* Where the main menu options are processed
|
|
* @param menuSettings menu settings array with the information to build the menu options
|
|
* @return pressed menu button identification
|
|
*/
|
|
int32 processMenu(int16 *menuSettings);
|
|
|
|
bool init();
|
|
|
|
/** Used to run the main menu */
|
|
void run();
|
|
|
|
/** Used to run the in-game give-up menu */
|
|
int32 giveupMenu();
|
|
|
|
/** Used to run the options menu */
|
|
int32 optionsMenu();
|
|
|
|
/** Process hero behaviour menu */
|
|
void processBehaviourMenu();
|
|
|
|
/** Process in-game inventory menu */
|
|
void processInventoryMenu();
|
|
};
|
|
|
|
} // namespace TwinE
|
|
|
|
#endif
|