mirror of
https://github.com/libretro/scummvm.git
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289 lines
8.1 KiB
C++
289 lines
8.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "twine/menuoptions.h"
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#include "common/system.h"
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#include "twine/flamovies.h"
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#include "twine/gamestate.h"
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#include "twine/input.h"
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#include "twine/interface.h"
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#include "twine/menu.h"
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#include "twine/music.h"
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#include "twine/resources.h"
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#include "twine/scene.h"
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#include "twine/screens.h"
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#include "twine/text.h"
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#include "twine/twine.h"
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namespace TwinE {
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/** Main menu continue game option key */
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#define MAINMENU_CONTINUEGAME 21
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/** Main menu enter players name */
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#define MAINMENU_ENTERPLAYERNAME 42
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static const char allowedCharIndex[] = " ABCDEFGHIJKLM.NOPQRSTUVWXYZ-abcdefghijklm?nopqrstuvwxyz!0123456789\040\b\r\0";
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void MenuOptions::newGame() {
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int32 tmpFlagDisplayText;
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_engine->_music->stopMusic();
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tmpFlagDisplayText = _engine->cfgfile.FlagDisplayText;
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_engine->cfgfile.FlagDisplayText = 1;
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// intro screen 1 - twinsun
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_engine->_screens->loadImage(RESSHQR_INTROSCREEN1IMG);
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_engine->_text->newGameVar4 = 0;
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_engine->_text->newGameVar5 = 1;
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_engine->_text->initTextBank(2);
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_engine->_text->textClipFull();
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_engine->_text->setFontCrossColor(15);
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_engine->_text->drawTextFullscreen(150);
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_engine->readKeys();
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// intro screen 2
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_engine->_screens->loadImage(RESSHQR_INTROSCREEN2IMG);
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_engine->_text->drawTextFullscreen(151);
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_engine->readKeys();
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_engine->_screens->loadImage(RESSHQR_INTROSCREEN3IMG);
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_engine->_text->drawTextFullscreen(152);
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_engine->_text->newGameVar5 = 0;
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_engine->_text->textClipSmall();
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_engine->_text->newGameVar4 = 1;
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_engine->_screens->fadeToBlack(_engine->_screens->paletteRGBACustom);
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_engine->_screens->clearScreen();
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_engine->flip();
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_engine->_music->playMidiMusic(1);
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_engine->_flaMovies->playFlaMovie(FLA_INTROD);
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_engine->_screens->clearScreen();
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_engine->flip();
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// set main palette back
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_engine->setPalette(_engine->_screens->paletteRGBA);
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_engine->cfgfile.FlagDisplayText = tmpFlagDisplayText;
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}
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void MenuOptions::showCredits() {
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int32 tmpShadowMode;
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canShowCredits = 1;
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tmpShadowMode = _engine->cfgfile.ShadowMode;
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_engine->cfgfile.ShadowMode = 0;
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_engine->_gameState->initEngineVars();
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_engine->_scene->currentSceneIdx = 119;
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_engine->_scene->needChangeScene = 119;
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_engine->gameEngineLoop();
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canShowCredits = 0;
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_engine->cfgfile.ShadowMode = tmpShadowMode;
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_engine->_screens->clearScreen();
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_engine->flip();
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_engine->_flaMovies->playFlaMovie(FLA_THEEND);
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_engine->_screens->clearScreen();
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_engine->flip();
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_engine->setPalette(_engine->_screens->paletteRGBA);
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}
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void MenuOptions::drawSelectableCharacter(int32 x, int32 y, int32 arg) {
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char buffer[256];
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int32 centerX, left, top, centerY, bottom, right, right2;
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buffer[0] = allowedCharIndex[y + x * 14];
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centerX = y * 45 + 25;
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left = centerX - 20;
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right = centerX + 20;
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top = x * 56 + 200 - 25;
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buffer[1] = 0;
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centerY = x * 56 + 200;
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bottom = x * 56 + 200 + 25;
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if (arg != 0) {
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_engine->_interface->drawSplittedBox(left, top, right, bottom, 91);
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} else {
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_engine->_interface->blitBox(left, top, right, bottom, (const int8 *)_engine->workVideoBuffer.getPixels(), left, top, (int8 *)_engine->frontVideoBuffer.getPixels());
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right2 = right;
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_engine->_interface->drawTransparentBox(left, top, right2, bottom, 4);
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}
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_engine->_menu->drawBox(left, top, right, bottom);
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right2 = right;
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_engine->_text->setFontColor(15);
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_engine->_text->drawText(centerX - _engine->_text->getTextSize(buffer) / 2, centerY - 18, buffer);
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_engine->copyBlockPhys(left, top, right2, bottom);
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}
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void MenuOptions::drawSelectableCharacters() {
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for (int8 x = 0; x < 5; x++) {
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for (int8 y = 0; y < 14; y++) {
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drawSelectableCharacter(x, y, 0);
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}
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}
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}
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// 0001F18C
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void MenuOptions::drawPlayerName(int32 centerx, int32 top, int32 type) {
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const int left = _engine->_text->dialTextBoxLeft;
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const int right = _engine->_text->dialTextBoxRight;
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if (type == 1) {
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_engine->_menu->processPlasmaEffect(left, top, right, 1);
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}
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const int bottom = _engine->_text->dialTextBoxBottom;
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_engine->_menu->drawBox(left, top, right, bottom);
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_engine->_interface->drawTransparentBox(left + 1, top + 1, right - 1, bottom - 1, 3);
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_engine->_text->drawText(centerx - _engine->_text->getTextSize(playerName) / 2, top, playerName);
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_engine->flip();
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// TODO: _engine->copyBlockPhys(left, top, right, bottom);
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}
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int32 MenuOptions::enterPlayerName(int32 textIdx) {
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_engine->_screens->copyScreen(_engine->workVideoBuffer, _engine->frontVideoBuffer);
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_engine->flip();
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playerName[0] = '\0'; // TODO: read from settings?
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while (1) {
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_engine->_text->initTextBank(0);
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char buffer[256];
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_engine->_text->getMenuText(textIdx, buffer, sizeof(buffer));
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_engine->_text->setFontColor(15);
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const int halfScreenWidth = (SCREEN_WIDTH / 2);
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_engine->_text->drawText(halfScreenWidth - (_engine->_text->getTextSize(buffer) / 2), 20, buffer);
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_engine->copyBlockPhys(0, 0, SCREEN_WIDTH - 1, 99);
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drawPlayerName(halfScreenWidth, 100, 1);
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drawSelectableCharacters();
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_engine->flip();
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// we don't want custom events here - as we are entering the player name
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ScopedKeyMapperDisable scopedKeyMapperDisable;
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for (;;) {
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Common::Event event;
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while (g_system->getEventManager()->pollEvent(event)) {
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if (event.type == Common::EVENT_KEYDOWN) {
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if (event.kbd.keycode == Common::KEYCODE_KP_ENTER || event.kbd.keycode == Common::KEYCODE_RETURN) {
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return 1;
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}
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const size_t size = strlen(playerName);
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if (size >= sizeof(playerName) - 1) {
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return 1;
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}
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playerName[size] = event.kbd.ascii;
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playerName[size + 1] = '\0';
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debug("name: %s", playerName);
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drawPlayerName(halfScreenWidth, 100, 1);
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_engine->flip();
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}
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}
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if (_engine->shouldQuit()) {
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break;
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}
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_engine->_system->delayMillis(1);
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};
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}
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return 1;
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}
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void MenuOptions::newGameMenu() {
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// TODO: process players name
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if (enterPlayerName(MAINMENU_ENTERPLAYERNAME)) {
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_engine->_gameState->initEngineVars();
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newGame();
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if (_engine->gameEngineLoop()) {
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showCredits();
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}
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_engine->_screens->copyScreen(_engine->frontVideoBuffer, _engine->workVideoBuffer);
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// TODO: recheck this
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do {
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_engine->readKeys();
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do {
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_engine->readKeys();
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if (_engine->shouldQuit()) {
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break;
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}
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} while (_engine->_input->skippedKey != 0);
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if (_engine->shouldQuit()) {
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break;
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}
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} while (_engine->_input->internalKeyCode != 0);
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}
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}
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void MenuOptions::continueGameMenu() {
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//TODO: get list of saved games
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//if(chooseSave(MAINMENU_CONTINUEGAME))
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{
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_engine->_gameState->initEngineVars();
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_engine->_gameState->loadGame();
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if (_engine->_scene->newHeroX == -1) {
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_engine->_scene->heroPositionType = kNoPosition;
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}
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if (_engine->_gameState->gameChapter == 0 && _engine->_scene->currentSceneIdx == 0) {
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newGame();
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} else {
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_engine->_text->newGameVar5 = 0;
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_engine->_text->textClipSmall();
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_engine->_text->newGameVar4 = 1;
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}
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if (_engine->gameEngineLoop()) {
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showCredits();
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}
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_engine->_screens->copyScreen(_engine->frontVideoBuffer, _engine->workVideoBuffer);
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// TODO: recheck this
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do {
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_engine->readKeys();
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do {
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_engine->readKeys();
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if (_engine->shouldQuit()) {
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break;
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}
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} while (_engine->_input->skippedKey != 0);
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if (_engine->shouldQuit()) {
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break;
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}
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} while (_engine->_input->internalKeyCode != 0);
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}
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}
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} // namespace TwinE
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