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64 lines
1.5 KiB
C++
64 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GOB_CHEATER_H
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#define GOB_CHEATER_H
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namespace GUI {
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class Debugger;
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}
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namespace Gob {
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namespace Geisha {
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class Diving;
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class Penetration;
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}
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class GobEngine;
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class Cheater {
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public:
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Cheater(GobEngine *vm);
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virtual ~Cheater();
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virtual bool cheat(GUI::Debugger &console) = 0;
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protected:
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GobEngine *_vm;
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};
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class Cheater_Geisha : public Cheater {
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public:
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Cheater_Geisha(GobEngine *vm, Geisha::Diving *diving, Geisha::Penetration *penetration);
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~Cheater_Geisha() override;
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bool cheat(GUI::Debugger &console) override;
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private:
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Geisha::Diving *_diving;
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Geisha::Penetration *_penetration;
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};
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} // End of namespace Gob
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#endif // GOB_CHEATER_H
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