scummvm/engines/gob/init_v6.cpp
2021-12-26 18:48:43 +01:00

61 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/endian.h"
#include "gob/gob.h"
#include "gob/init.h"
#include "gob/global.h"
#include "gob/dataio.h"
namespace Gob {
Init_v6::Init_v6(GobEngine *vm) : Init_v3(vm) {
}
Init_v6::~Init_v6() {
}
void Init_v6::initGame() {
_vm->_global->_noCd = false;
if (_vm->getGameType() == kGameTypeUrban) {
if (Common::File::exists("cd1.itk") && Common::File::exists("cd2.itk") &&
Common::File::exists("cd3.itk") && Common::File::exists("cd4.itk")) {
_vm->_global->_noCd = true;
// WORKAROUND: The CD number detection in Urban Runner is quite daft
// (it checks CD1.ITK - CD4.ITK and the first that's found determines
// the CD number), while its NO_CD mode wants everything in CD1.ITK.
// So we just open the other ITKs, too.
_vm->_dataIO->openArchive("CD2.ITK", false);
_vm->_dataIO->openArchive("CD3.ITK", false);
_vm->_dataIO->openArchive("CD4.ITK", false);
}
}
Init::initGame();
}
} // End of namespace Gob