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63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MADS_CAMERA_H
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#define MADS_CAMERA_H
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#include "mads/scene.h"
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#include "mads/player.h"
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#include "mads/camera.h"
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namespace MADS {
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class MADSEngine;
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class Camera {
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private:
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MADSEngine *_vm;
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public:
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bool _panAllowedFl;
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bool _activeFl;
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bool _currentFrameFl;
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bool _manualFl;
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int _speed;
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int _rate;
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int _target;
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int _distOffCenter;
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int _startTolerance;
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int _endTolerance;
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int _direction;
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uint32 _timer;
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Camera(MADSEngine *vm);
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void camPanTo(int target);
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bool camPan(int16 *picture_view, int16 *player_loc, int display_size, int picture_size);
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void setDefaultPanX();
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void setDefaultPanY();
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};
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} // End of namespace MADS
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#endif /* MADS_CAMERA_H */
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