mirror of
https://github.com/libretro/scummvm.git
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220 lines
6.2 KiB
C++
220 lines
6.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/scummsys.h"
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/events.h"
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#include "common/text-to-speech.h"
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#include "engines/util.h"
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#include "mads/mads.h"
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#include "mads/game.h"
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#include "mads/screen.h"
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#include "mads/msurface.h"
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#include "mads/resources.h"
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#include "mads/sound.h"
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#include "mads/sprites.h"
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#include "mads/mps_installer.h"
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namespace MADS {
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MADSEngine::MADSEngine(OSystem *syst, const MADSGameDescription *gameDesc) :
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_gameDescription(gameDesc), Engine(syst), _randomSource("MADS") {
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// Initialize game/engine options
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_easyMouse = true;
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_invObjectsAnimated = true;
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_textWindowStill = false;
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_screenFade = SCREEN_FADE_SMOOTH;
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_musicFlag = true;
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_soundFlag = true;
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_dithering = false;
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_disableFastwalk = false;
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_dialogs = nullptr;
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_events = nullptr;
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_font = nullptr;
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_game = nullptr;
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_gameConv = nullptr;
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_palette = nullptr;
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_resources = nullptr;
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_sound = nullptr;
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_audio = nullptr;
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_screen = nullptr;
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}
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MADSEngine::~MADSEngine() {
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delete _dialogs;
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delete _events;
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delete _font;
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Font::deinit();
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delete _game;
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delete _gameConv;
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delete _palette;
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delete _resources;
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delete _sound;
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delete _audio;
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//_debugger Debugger is deleted by Engine
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_mixer->stopAll();
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}
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void MADSEngine::initialize() {
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if (_gameDescription->desc.flags & GF_INSTALLER) {
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// Right now used only by Rex Nebular
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Common::Archive* arch = MpsInstaller::open("MPSLABS");
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if (arch)
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SearchMan.add("mpslabs", arch);
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}
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// Initial sub-system engine references
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MSurface::setVm(this);
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MSprite::setVm(this);
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Resources::init(this);
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Conversation::init(this);
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_debugger = new Debugger(this);
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setDebugger(_debugger);
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_dialogs = Dialogs::init(this);
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_events = new EventsManager(this);
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_palette = new Palette(this);
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Font::init(this);
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_font = new Font();
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_screen = new Screen();
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_sound = new SoundManager(this, _mixer);
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_audio = new AudioPlayer(_mixer, getGameID());
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_game = Game::init(this);
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_gameConv = new GameConversations(this);
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loadOptions();
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_screen->clear();
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}
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void MADSEngine::loadOptions() {
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if (ConfMan.hasKey("EasyMouse"))
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_easyMouse = ConfMan.getBool("EasyMouse");
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if (ConfMan.hasKey("mute") && ConfMan.getBool("mute")) {
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_soundFlag = false;
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_musicFlag = false;
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} else {
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_soundFlag = !ConfMan.hasKey("sfx_mute") || !ConfMan.getBool("sfx_mute");
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_musicFlag = !ConfMan.hasGameDomain("music_mute") || !ConfMan.getBool("music_mute");
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}
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if (ConfMan.hasKey("ScreenFade"))
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_screenFade = (ScreenFade)ConfMan.getInt("ScreenFade");
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//if (ConfMan.hasKey("GraphicsDithering"))
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// _dithering = ConfMan.getBool("GraphicsDithering");
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if (getGameID() == GType_RexNebular) {
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if (ConfMan.hasKey("InvObjectsAnimated"))
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_invObjectsAnimated = ConfMan.getBool("InvObjectsAnimated");
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if (ConfMan.hasKey("TextWindowStill"))
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_textWindowStill = !ConfMan.getBool("TextWindowAnimated");
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if (ConfMan.hasKey("NaughtyMode"))
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_game->setNaughtyMode(ConfMan.getBool("NaughtyMode"));
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}
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// Note: MADS is weird in that sfx and music are handled by the same driver,
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// and the game scripts themselves check for music being enabled before playing
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// a "music" sound. Which means we can independently mute music in ScummVM, but
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// otherwise all sound, music and sfx, is controlled by the SFX volume slider.
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int soundVolume = MIN(255, ConfMan.getInt("sfx_volume"));
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_sound->setVolume(soundVolume);
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Common::TextToSpeechManager *ttsMan = g_system->getTextToSpeechManager();
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if (ttsMan != nullptr)
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ttsMan->enable(ConfMan.getBool("tts_narrator"));
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}
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void MADSEngine::saveOptions() {
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ConfMan.setBool("EasyMouse", _easyMouse);
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ConfMan.setInt("ScreenFade", (int)_screenFade);
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//ConfMan.setBool("GraphicsDithering", _dithering);
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ConfMan.setBool("mute", !_soundFlag && !_musicFlag);
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ConfMan.setBool("sfx_mute", !_soundFlag && _musicFlag);
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ConfMan.setBool("music_mute", _soundFlag && !_musicFlag);
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if (getGameID() == GType_RexNebular) {
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ConfMan.setBool("InvObjectsAnimated", _invObjectsAnimated);
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ConfMan.setBool("TextWindowAnimated", !_textWindowStill);
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ConfMan.setBool("NaughtyMode", _game->getNaughtyMode());
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}
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ConfMan.flushToDisk();
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}
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Common::Error MADSEngine::run() {
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initGraphics(MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT);
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initialize();
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// Run the game
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_game->run();
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return Common::kNoError;
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}
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int MADSEngine::getRandomNumber(int maxNumber) {
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return _randomSource.getRandomNumber(maxNumber);
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}
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int MADSEngine::getRandomNumber(int minNumber, int maxNumber) {
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int range = maxNumber - minNumber;
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return minNumber + _randomSource.getRandomNumber(range);
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}
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bool MADSEngine::canLoadGameStateCurrently() {
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return !_game->_winStatus && !_game->globals()[5]
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&& _dialogs->_pendingDialog == DIALOG_NONE
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&& _events->_cursorId != CURSOR_WAIT;
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}
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bool MADSEngine::canSaveGameStateCurrently() {
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return !_game->_winStatus && !_game->globals()[5]
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&& _dialogs->_pendingDialog == DIALOG_NONE
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&& _events->_cursorId != CURSOR_WAIT
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&& _game->_scene._sceneLogic;
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}
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void MADSEngine::syncSoundSettings() {
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Engine::syncSoundSettings();
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loadOptions();
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}
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Common::Error MADSEngine::loadGameState(int slot) {
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_game->_loadGameSlot = slot;
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_game->_scene._currentSceneId = -1;
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_game->_currentSectionNumber = -1;
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return Common::kNoError;
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}
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Common::Error MADSEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) {
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_game->saveGame(slot, desc);
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return Common::kNoError;
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}
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} // End of namespace MADS
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